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The Robots of Andromeda
Multi Purpose Robots “Summoned“ (PL 2/20 pp)
Abilities [-24pp]: Strength 10 (+0), Dexterity 10 (+0), Constitution ~, Intelligence 10 (+0), Wisdom 6 (-2), Charisma ~
Saves [0pp]: Toughness 2, Fortitude ~, Reflexes 0, Willpower 0
Combat [0pp]: Base Attack +0, Base Defense +0, Initiative +0, Grapple +2, Knock back -1
Attack (dc): Unarmed +0
Skills [4pp]: Craft (Electrical) 4 (+4), Craft (Mechanical) 4 (+4), Notice 4 (+2), Search 4 (+4)
Feats [1pp]: Jack of All Trades
Powers [41pp]: Immunity 30 [Fortitude], Super Strength 1, Protection 2, Healing 5 [PF: Persistant, Regrowth; Limited (healing the ship)]
General Utility Androids (PL 6/90pp)
Abilities [-6pp]: Strength 15 (+2), Dexterity 13 (+1), Constitution ~, Intelligence 13 (+1), Wisdom 13 (+1), Charisma ~
Saves [2pp]: Toughness 4, Fortitude ~, Reflexes 2 (+3), Willpower +1
Combat [32pp]: Base Attack +4, Base Defense +4 (+2 flatfooted), Initiative +1, Grapple +7, Knock back -2
Attack (Dc): Unarmed +2, Force Lance (dc 16 stun, Plasma Blast +6, or +4 Bludgeon)
Skills [3pp]: Notice 6 (+7), Search 6 (+7)
Feats [2pp]: Power Attack, Jack of All Trades
Powers [38pp]: Immunity 30 [Fortitude], Super Strength 2, Protection 4,
The Force Lance 7 [Easy to Remove; Restricted 2 (DNA pattern-Anyone attempting to pick up is electrically shocked)]
* Taser [Stun 6 (Extra: Ranged, 4 Alternate Powers] = 22dp
- Ap: Plasma Shots [Blast 6]
- Ap: Strike 2 [Power Feats: Mighty, Collapsible]
- Ap: Overload [Blast 6 (Extras: Explosion); Drawbacks: Destroys Force Lance (2)]
- Ap: Grappling Hook [Super Movement 1 (Swinging)]
* Effectors [Enhanced Feats: Accurate (to strike, taser, plasma shots)+ Deflect 5 [All ranged])] = 13dp
Bravo wrote::shock: WOW
Ok personally I like the idea of the avatar being a character while the ship is a minion of the android - would make for an awesome NPC and HQ combo for a team of Supers. Looking forward to seeing more of this!
JoshuaDunlow wrote:Thanks Bravo, im still working on it and thinking. This is almost like the Farscape build, i did for Moyo. I made pilot the main character, and Moyo his minion basically. But this is pretty different though, cause the avatar is the extension of the ship. Not the other way around. So many Rommie should be a "Sidekick".
Bravo wrote:Hummm Sidekick. That could explain Rommie's being able to adventure independently of the Ship and the ship's AI still being very much active onboard.
Yeah Farscape (another favorite of mine from Sci-fi) I didn't know you had made that build but I will go look at it asap. But I do like the Pilot main character/Moya a minion idea.... Hummm that also has sparked some interesting ideas for alien heroes who roam the 'verse inside their living ship!
EDIT: Ok checked out the Farsacpe stuff and wow... just wow! Excellent build there Josh.
As it stands, a Nova Bomb is technically a X-trait device. And should be handled judiciously , since it can destory an entire solar system. However a Nova Bomb can be used against normal targets, and not a star. For this purposes a Nova Bomb is a Rank 22 Explosive Blast.
An AU (astronomical unit) is 93,000,000 miles. Which Equates to a 30 Rank progression to the Explosions Radius. (yes i really figured that out, ) So add 30 ranks of progression, to the Blast power when you toss this sucker into a star. Oh yes, and the damage increases to a Rank 40 Disintegrating effect. !
To put this into perspective the destructive blast of the Novabomb is enough to destroy almost every planet in our own solar system.
Jupiter is 5.2 AU's from the sun. (rank 35 effect)
Saturn is 9.5 AU's well within destructive range still. (Rank 30 effect)
Uranus is 20 AU's, (rank 20 effect)
Neptune 30 Au's (rank 10 effect)
Pluto 39 Au's (rank 1 effect)
Mike5000us wrote:WOW...Nova bomb...WOW!!! I love Andromeda and I curious how your going to stat out the Sun Goddess.
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