The official Mutants & Masterminds boards
Izziz al Azziz wrote:no rush, i'm just giddy with anticipation. the best space combat system i have seen was in the first edition d20 star wars game from wizards. i'm sure it was probably taken from something else (maybe the original star wars game), but it was all about relative position between vessels, and using skill checks to alter your position compared to a ship, or to stay even with them when they try to alter theirs.
unfortunately, they revised it out in the second edition and went with something that was more 3rd edition intuitive, but also less ingenuitive, and i'd say, overcomplicated. i have no idea what's in the saga edition rules, but i would encourage checking these 'original' ones out if you ever gm vehicle combat in space.
John Sheridan (Season 3-4; PL 7/91pp )
Race: Human, Profession: Commander of Babylon 5, Age: 44
Abilities [27pp]: Strength 13 (+1), Dexterity 12 (+1), Constitution 14 (+2), Intelligence 16 (+3), Wisdom 17 (+3), Charisma 18 (+4)
Saves [12pp]: Toughness +1, Fortitude 4 (+6), Reflexes +3 (+4), Willpower 5 (+8)
Combat [14pp]: Base Attack +4 (+6 in ranged), Base Defense +3 (+1 flatfooted), Initiative +1, Grapple +4, Knock back 0, Hero points 2
Attack (dc): Unarmed +1, PPG (+5 energy)
Skills [18pp]: Bluff 6 (+10), Computers 3 (+5), Diplomacy 5 (+9), Gather Information 4 (+8), Knowledge: Civics 4 (+7), Knowledge: History 4 (+7), Knowledge: Secret Organizations 4 (+7), Knowledge: Tactics 10 (+13), Notice 6 (+9), Perform: Oratory 6 (+10), Pilot 7 (+8), Profession: Military Commander 9 (+12), Sense Motive 4 (+7)
Feats [20pp]: Accurate Attack, Attack Focus (Ranged) 3, Benefit 7 (Rank: Commander), Equipment 3, Improved Block, Inspire, Leadership, Luck 1, Well Informed, Zero G Training
Equipment [11ep]: PPG Pistol [+5 Blast (Flaws: +3 vs. non-organic or armored foes)], Earth Force Uniform, Com link,
baixiwei wrote:Nice G'Kar!
The latter-day prophet of the Narn G'Kar might deserve higher Wisdom and Charisma, although on the other hand, it might just be that he was in the right place at the right time.
G'Kar is portrayed as being a skilled writer ... I wonder which skill that falls under?
JoshuaDunlow wrote:Okay here's a basic Eternal Template, this template has been brought down to its minimal effects.
Eternal Physiology 11 [Container; PF: Innate] = 56pp
- Immunity 8 [Aging, Suffocation, Disease, Poison, Cold, Heat, Starvation & Thirst, Radiation]
- Super Strength 4
- Enhanced Strength +10
- Enhanced Constitution +10
- Impervious Toughness Save 5
- Regeneration 15 [Bruised 3, Injured 3, Staggered 3, Disabled 3, Resurrection 3 (every hour); Power Feats: Persistent, Regrowth]
Cosmic Manipulation 15 [Array; Dynamic] =41
- Base: Blast 10 [Cosmic Energy; Extra: Penetrating ]
- DAP: Mind Blast 7
- DAP: Flight 10 [Extras: Affects Others (+1)]
- DAP: Mind Reading 15 [Extra: Sensory Link]
- DAP: Illusions 7 [All Senses]
- DAP: Transmutation 6 [Extra: Continuous, Flaws: Tiring]
Complications: Compulsion [Must attack/neutralize any threat against a Celestial], Cannot attack any Celestial
Total Cost: 97pp
Pure Bloods are Blue, Mixed Bloods are Pink, and Ruul have gray skin, and shoulder length tentacles from their head.
Psylocke (PL 10/ 150pp)
Real Identity: Elizabeth "Betsy" Bradock, Identity: Secret, Occupation: Adventurer, Ex Government Agent, Ex Model, Citizenship: United Kingdom, Place of Birth: Braddock Manor, England, Known Relatives: James Braddock Sr. (Father, deceased), Elizabeth Braddock (mother, deceased), James "Jamie" Hr. (brother), Brian Braddock (Captain Britain, brother), Group Affiliations: Strike, X-Men, Height: 5'10", Weight: 155 lbs, Eyes: Blue, Hair: Blonde, died purple; Trade Off: - 5 Attack, +5 DC
Abilities [32pp]: Strength 12 (+1), Dexterity 12 (+1), Constitution 16 (+3), Intelligence 16 (+3), Wisdom 22 (+6), Charisma 14 (+2)
Saves [15pp]: Toughness +6, Fortitude 3 (+5), Reflexes 4 (+5), Willpower 8 (+14)
Combat [26pp]: Base Attack +5, Base Defense +10 (+4 flatfooted), Initiative +6, Grapple +6, Knock Back -3
Attack (dc): Unarmed +1, Psycho Blast +15 (dc25), Mental Blast +7 , Illusion (dc 25), Mind Control (dc19), Stun (dc 17)
Skills [12pp]: Acrobatics 3 (+4), Bluff 5 (+7/+11 with attractive), Computers 2 (+5), Diplomacy 3 (+5/+9 with Diplomacy), Drive 3 (+4), Gather Information 4 (+6), Investigation 6 (+9), Knowledge: Arcane 2 (+5), Knowledge: Behavior Science 2 (+5), Knowledge: Civics 2 (+5), Knowledge: Current Events 2 (+5), Knowledge: History 2 (+5), Knowledge: Streetwise 2 (+5), Notice 4 (+7), Pilot 4 (+5), Profession: Model 5 (+8), Search 5 (+8)
Feats [11pp]: Attractive 1, Benefit (Use wisdom for Initiative), Contacts, Dodge Focus 2, Elusive Target, Improved Pin, Improved Trip, Redirect, Stunning Attack, Teamwork 1
· Super Senses 5 [Precognition (Acute; Flaws: Uncontrolled)] (3pp)
· Telepathy 15 [Power Feats: 8 Dynamic AP’s, Dynamic, Linked: Comprehend (languages) 1] = 49pp
Psylocke is supposed to be a Premiere Telepath, and is more powerful than Professor X in terms of raw power (not necessarily skill; the prof. has her beat here). Mostly this is because of her incredibly powerful Psycho Blast.
-DAP: Psycho Blast 15 [Descriptors: Psychic, Bludgeon]
-DAP: Mental Blast 7
-DAP: Illusion 15 [All Senses; Power Feats: Progression 2 (25'), Selective; Flaws: Limited (one subject), Phantasm]
-DAP: Mind Control 9 [Power Feats: Subtle; Extra: Conscious]
-DAP: Stun 7 [Extra: Perception, Ranged]
-DAP: Telelocation 15
-DAP: Astral Projection 5 [PF: Dimensional (Astral)]
-DAP: Clairvoyance 15
Lightweight Armor 1 [Hard to Remove]
-Immunity 2 [Cold and Heat Temperatures]
Drawback [1pp]: Telelocation, Clairvoyance are noticeable by her Butterfly aura.
Complications: Secret Identity, Eyes are Bionic (and transmit to mojo world; without them she is blind), Worthy to take the mantle as Captain Britain
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