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Postby JoshuaDunlow » Tue Aug 19, 2008 4:01 pm

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Cannonball, Samuel Zachary Guthrie (PL 7/105pp)
Trade Off: -3 Defense, +3 Toughness

Abilities [18pp]: Strength 12 (+1), Dexterity 12 (+1), Constitution 15 (+2), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 12 (+1)
Saves [10pp]: Toughness +4/+10 with Force Field, Fortitude 2 (+4), Reflexes 3 (+4), Willpower 4 (+5)
Combat [14pp]: Base Attack +4 (+6 in melee), Base Defense +4 (+1 flat), Initiative +1, Grapple +7, Knock Back -5, Hero points 1
Attack (dc): Unarmed +0
Skills [3pp]: Diplomacy 4 (+5), Knowledge: Popular Culture 2 (+3), Knowledge: Tactics 2 (+3), Profession: Mining 4 (+5)
Feats [6pp]: Attack Focus (melee) 2, Dodge Focus 1, Leadership, Move By Action, Power Attack
Powers [54pp]:
Thermo Chemical Expulsion
- Flight 5 (10pp)
- Absorption 6 [Blast (Area Burst), Boost (Strike), Snare (shapeable area); Extras: Area (burst), Physical & Energy, Energy Storage] = 44pp
Equipment [5 ep]: X-Men Outfit [ Toughness +2, Immunity (Cold & Hot Temperatures, Flaws: Limited [½ save]), Quick Change, Com Link]
Last edited by JoshuaDunlow on Thu Aug 21, 2008 8:37 pm, edited 1 time in total.
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Postby JoshuaDunlow » Tue Aug 19, 2008 4:51 pm

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Wolfsbane, Rahne Sinclair (PL 6/67pp )
Abilities [12pp]: Strength 10/18 (+0), Dexterity 12/22 (+1), Constitution 14/18 (+2), Intelligence 10 (+0), Wisdom 14 (+2), Charisma 10 (0)
Saves [9pp]: Toughness +4 (+6 in wolfoid), Fortitude 2 (+4), Reflexes 4 (+5), Willpower 3 (+5)
Combat [8pp]: Base Attack +2 (+6 melee in wolfoid form, +4 in wolf form), Base Defense +2 (+6 in wolf form), Initiative +1, Grapple +2, Knock Back -1, Hero Points 1
Attack (dc): Unarmed +0
Skills [6pp]: Acrobatics 4 (+5), Intimidate 4 (+4/+8 in wolfoid form), Languages 1 (Scottish, English), Notice 7 (+9), Stealth 4 (+5, +7 in wolf form), Survival 2 (+4), Swim 2 (+2)
Feats [2pp]: Elusive Target, Equipment 1, Improved Initiative,
Powers [30pp]:
· Regeneration 3 [Bruised 1, Injured 1, Staggered 1]
· Soul Mates [Super Senses 1 (Communication Link- Dani)]
· Super Senses 4 [Scent, Track, Extended Hearing, Night Vision]
· Alternate Form 4 [Were wolf Form; AP: Wolf Form]
Wolfoid Form- Growth 4 [Extra: Continuous (+8 str, +4 Con, +4 grapple, -4 stealth, +2 intimidate]
- Speed 1
- Strike 1 [Claws; Power Feats: Mighty]
- Cannot Speak (-4 pp)
- Enhanced Feat: Attack Focus (Melee) 4
- Enhanced Skill: Intimidate +4
Wolf Form- Shrinking 2 [Extra: Continuous, Normal Strength, Normal Toughness] = 10 pp
- Speed 2 = 2pp
- Enhanced Agility +10
- No Hands in Wolf Form (-4pp)
- Cannot Speak (-4pp)
- Enhanced Feat: Attack Focus (melee) 2, Dodge Focus 4
Equipment [5ep]: X-Men Outfit [ Toughness +2, Immunity (Cold & Hot Temperatures, Flaws: Limited [½ save]), Quick Change, Com Link]
Last edited by JoshuaDunlow on Thu Aug 21, 2008 8:41 pm, edited 3 times in total.
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Postby Superdad » Tue Aug 19, 2008 5:30 pm

Love the New Mutant builds- which reminds me I seen some of the more recent NM (may be old now though) and Rahne was some punka$$ girl with lots of hair and to much body... Kinda messed with my opinion of the series (although overall I liked it)
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Postby Starman IX » Tue Aug 19, 2008 7:43 pm

Lone Star wrote:
Starman IX wrote:Watch it :D


Hey, I'm just throwing this out there but isn't that illegal? That was the whole movie on that link right?
Yes, it is the whole movie. The legality of it depends on who you ask. It's hosted on Youku (this is a link to a Wikipedia article with some information about said host). If it's illegal, I'll take the link down.
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Postby JoshuaDunlow » Tue Aug 19, 2008 8:00 pm

In either case Starman, i hope you liked the Tombstone builds.
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Postby Starman IX » Wed Aug 20, 2008 8:28 am

JoshuaDunlow wrote:In either case Starman, i hope you liked the Tombstone builds.
I did. Thank you very much. If it's not too asky, can you do the villains of the story too?
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Postby JoshuaDunlow » Wed Aug 20, 2008 11:57 am

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SUNSPOT, Roberto Da Costa (PL 6/59pp)
Abilities [11pp]: Strength 11/14 (+2), Dexterity 12 (+1), Constitution 15 (+2), Intelligence 12 (+1), Wisdom 10 (+0), Charisma 11 (+0)
Saves [11pp]: Toughness +6, Fortitude 3 (+6), Reflexes 4 (+5), Willpower 4 (+4)
Combat [14pp]: Base Attack +4 (+6 melee), Base Defense +4 (+1 flat), Initiative +1, Grapple +6, Knock Back -1/-3, Hero Points 1
Attack (dc): Unarmed +0/+2
Skills [4pp]: Acrobatics 3 (+3), Bluff 3 (+3), Concentration 2 (+2), Knowledge: Business 3 (+4), Languages 1 (Portuguese, English), Pilot 4 (+5)
Feats [5pp]: Attack Focus (Melee) 2, Dodge Focus 1, Equipment 1, Power Attack
Powers [15pp]:
Solar Conversion 3 [Alternate Form]
- Enhanced Strength +3
- Super Strength 6 [Effective Strength 44; Flaws: 2 ranks less at night]
- Protection 4 [Extra: Impervious; Flaws: 2 ranks less at night]
Equipment [3ep]: X-Men Outfit [ Immunity (Cold & Hot Temperatures, Flaws: Limited [½ save]), Quick Change, Com Link]
Last edited by JoshuaDunlow on Thu Aug 21, 2008 8:40 pm, edited 1 time in total.
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Postby Libra » Wed Aug 20, 2008 12:16 pm

Joshua, keep up the good work. :D
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Postby JoshuaDunlow » Wed Aug 20, 2008 3:04 pm

I have never seen a wider array of powers levels, when it came down to doing the New Mutants! I can't even keep to one particular power level with most of them! Some are PL 4, some PL 6, and some are PL 8!. Lets see i think i got a few more to do though..
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Postby JoshuaDunlow » Wed Aug 20, 2008 3:46 pm

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Mirage, Danielle Moonstar (PL 7/ 116pp)
Abilities [25pp]: Strength 13 (+1), Dexterity 14 (+2), Constitution 16 (+3), Intelligence 14 (+2), Wisdom 16 (+3), Charisma 12 (+1)
Saves [13pp]: Toughness +5, Fortitude 2 (+5), Reflexes 2 (+4), Willpower 9 (+12)
Combat [16pp]: Base Attack +4 (+5 melee, +7 ranged), Base Defense +7 (+2 flat), Initiative +2, Grapple +5, Knock Back -2, Hero Points 1
Attack (dc): Unarmed +0, Bow +4, Ghost Staff +7 penetrating (19-20)
Skills [7pp]: Intimidate 5, Knowledge: Arcane Lore 2 (+4), Languages 1 (Cheyenne, English), Notice 6, Ride 8, Survival 6
Feats [13pp]: Attack Focus (melee) 1, Attack Focus (ranged) 3, Dodge Focus 3, Equipment 3, Leadership, Precise Shot, Quick Draw
Powers [42pp]:
· Mind Reading 7
· Illusions 7 [All Senses; Power Feats: Progression 3 (50‘); Extras: Damaging; Flaws: Phantasm]
· Comprehend 2 [Animals; Drawbacks: Animals with an Intelligence of 4 or higher ]
· Soul Mates [Super Senses 1 (Communication Link- Rhane)]
Equipment [13ep]: X-Men Outfit [ Toughness +2, Immunity (Cold & Hot Temperatures, Flaws: Limited [½ save]), Quick Change, Com Link]
, Bow [+3 damage, 2 ranks mighty]
Complications: Mutant, Secret Id.


To add her powers as a Valkyrie:
· Raise PL to 8.
· +1 to Base Attack, and Defense
· Ghost Staff [Strike 6 (Extras: Impervious, Impervious Strength 1, Improved Critical; Flaws: Limited (supernatural creatures)]
· Super Senses 5 [Death Awareness (Acute, Radius, Extended 2)]
· Sidekick [9pp]: Bright Wind (horse stats with +3 con, super strength 1, and flight 5 (drawback: wings)
Total Additional Cost: 25pp


1. Dani turns out to be the most costly mutant character up to this point, as far as the New Mutants go.
2. And here she is in two different variants, before gaining the valkyrie status. And after.
Last edited by JoshuaDunlow on Thu Aug 21, 2008 8:38 pm, edited 2 times in total.
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Postby JoshuaDunlow » Wed Aug 20, 2008 4:00 pm

Still left to do,
Magma
Warlock
Rictor
Rusty Collins
and Skids.
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Postby JoshuaDunlow » Wed Aug 20, 2008 9:13 pm

Here's my character for a Steampunk game i'll be playing in.


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Kynan MacManus (PL 8 / 120pp)
Race: Half Sidhe, Profession: Inventor/Scholar/hermetic Wizard, Place of Birth: Wexford, Ireland, Residence: London, England, Family: Dempsey (Sidhe Father) , Riona MacManus (Mother), Adara MacManus (older half sister); Age: 25, Height: 6’3”, Weight: 190 lbs, Eyes: Green, Hair: Black, Allegiance: Person (Mother), Motivations: Thrills, Goals: To find a way to bridge a gap between the fay and mortal realms.

Abilities [27pp]: Strength 10 (+0), Dexterity 11 (+0), Constitution 11(+0), Intelligence 21 (+5), Wisdom 17 (+3), Charisma 17 (+3)
Saves [13pp]: Toughness +0, Fortitude 3 (+3), Reflexes 3 (+3), Willpower 7 (+10)
Combat [12pp]: Base Attack +3 (+5 ranged, +7 with Sidhe Pistol), Base Defense +7 (+1 flat), Initiative +4, Grapple +3, Knock Back 0, Hero Points 1
Attack (dc): Unarmed +0, Sidhe Pistol +6 (19-20 critical, penetrating against supernatural creatures), Ward (dc 17 mind control)
Skills [19pp]: Bluff 7 (+10/+14 attractive), Concentration 8 (+11), Craft: Artistic 7 (+12), Craft: Structural 7 (+12), Diplomacy 4 (+7/+11 attractive), Knowledge: Arcane Lore 12 (+17), Languages 5 [Sidhe, Old Gaelic, Irish, German, Swedish, English], Notice 6 (+9), Profession: Inventor 12 (+17), Ride 4 (+4), Search 8 (+13)
Feats [18pp]: Artifice, Attack Focus (Ranged) 2, Attractive, Benefit (wealth) 1, Determined Recovery, Dodge Focus 4, Improved Initiative, Improvisation, Inspiration, Jack of All Trades, Second Chance (Inventor), Second Wind, Skill Mastery (craft-artistic, concentration, craft-structural, knowledge-arcane), Ritualist
Powers [19pp]:
· Sidhe Container 2 [Power Feats: Innate]
Kynan’s half Sidhe nature, allows him to hide his fay nature. And gives him the ability to feel magic around him, as well as resist the effects of fatigue based powers.
- Glamour [Morph 4 (single form)]
- Super Senses 3 [Magic Awareness (acute, radius)]
- Immunity 5 [Fatigue (Limited: ½ save)]
· Hermetic Magic 4 [Array; Power Feats: Affects Insubstantial, 1 Alternate Power; Flaws: Concentration, Full round action]
Kynan learned what magic he could, magic of a hermetic nature. That takes his full concentration, and one round of full time to be able to cast. This almost makes the ability useless in normal combat, unless he has time to prepare.
-Base Power: “Comprehension Field” Comprehend 2 [Languages; Extra: Affects Others (+1), Area (+1)]
- AP: “Ward” Evil Supernatural Creatures 7
Devices [15pp]:
· True Seeing Spectacles 2 [Easy to remove] = 6pp
“These inconspicuous spectacles, do not correct his vision. He see’s perfectly without them, however when wearing these spectacles. He can see the true nature of beings. “
- Super Senses 10 [True Seeing]
· Sidhe Lock Pistol 3 [Easy to Remove]
“This pistol is composed of silver lined copper, with a Cyprus wood handle. Old Gaelic runes are inscribed upon the metal, with several enchantments that allow him to tackle more supernatural threats when need be. “
- Blast 6 [(Ballistic)Power Feats: Accurate, Improved Critical, Precise; Extras: Penetrating; Flaws: Limited (penetrating against only supernatural creatures)]
Drawbacks [3pp]: Magical Power loss [Cannot cast spells if bound or gagged], Vulnerable [Cold Iron (minor; +1 dc), Uncommon]
Equipment []: ??
Complications: Responsbility (mother), Responsibility (Profession), Secret (his true origins), Curious/Inquisitive Nature

Background:
Kynan, is the product of a male sidhe and a mortal woman. Though he never got to know his father, his fay nature would make him stand out among the rest of society. To hide his true nature, he was able to access some of his innate magical abilities and assume a form that was less conspicuous so he would look like every other human. But magic would always interest him, so he developed his abilities as much as he could. Till he could find a way into the fay realm, and find his father. Once there, time moved slower outside of the real world. Where he spent 8 years in the fay world, it was only 4 years in the real world. After he finished his training with his father in the fay realm, he was allowed to return since he didn’t really belong their anyway. With an understanding of magic underneath his belt, he moved to London with his mother. And attended college, where his inquisitive and intuitive mind allowed him to become a Inventor.
Last edited by JoshuaDunlow on Sun Dec 28, 2008 10:33 pm, edited 1 time in total.
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Postby Lone Star » Wed Aug 20, 2008 9:50 pm

Starman IX wrote:
Lone Star wrote:
Starman IX wrote:Watch it :D


Hey, I'm just throwing this out there but isn't that illegal? That was the whole movie on that link right?
Yes, it is the whole movie. The legality of it depends on who you ask. It's hosted on Youku (this is a link to a Wikipedia article with some information about said host). If it's illegal, I'll take the link down.


Oh, that's fine. I just wasnt sure where that was. I don't know about GR, but that's legit to me, haha. By the way, great build Joshua, can't wait to see 'em tomorrow. :D
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Postby Jabroniville » Wed Aug 20, 2008 10:27 pm

Nice New Mutants builds so far. The team went through so many iterations during their 100-issue run that you could give them almost any kind of power levels, from PL 5s at the beginning (raw power, no skill), to PL 7s, to PL 8s (the Magneto years), to PL 10s (arguably in Liefeld's run).

You're missing Communication Link in Rahne & Dani's power-sets, though. It was a pretty big deal that the two of them could 'talk' to each other via their rapport as 'soul-mates' (which THIS site goes into further detail on :)- http://www.wgp.org/rahnedani/index.html).
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Postby JoshuaDunlow » Wed Aug 20, 2008 10:46 pm

Jabroniville wrote:Nice New Mutants builds so far. The team went through so many iterations during their 100-issue run that you could give them almost any kind of power levels, from PL 5s at the beginning (raw power, no skill), to PL 7s, to PL 8s (the Magneto years), to PL 10s (arguably in Liefeld's run).

You're missing Communication Link in Rahne & Dani's power-sets, though. It was a pretty big deal that the two of them could 'talk' to each other via their rapport as 'soul-mates' (which THIS site goes into further detail on :)- http://www.wgp.org/rahnedani/index.html).


I didn't necessarily miss this.. Because Dani, has the animal communication which technically works on Rahne. But i was not aware the two of them were soul mates. Now that's interesting. So i added the Communication link as you suggested.
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