WARLOCK (PL 8/150pp)
Abilities [28pp]: Strength 17 (+3), Dexterity 14 (+2), Constitution 22 (+6), Intelligence 20 (+5), Wisdom 10 (+0), Charisma 10 (+0)
Saves [11pp]: Toughness +6, Fortitude 4 (+11), Reflexes 3 (+5), Willpower 4 (+4)
Combat [16pp]: Attack Bonus +4 (+6 melee), Defense Bonus +6 (+2 flat), Initiative +2, Grapple +11, Knock Back -3, Hero Points 1
Attack (dc): Unarmed (+3), Techno Organic Conversion (dc 16)
Skills [7pp]: Computers 10 (+15), Concentration 6 (+6), Notice 6 (+6), Search 6 (+11)
Feats [5pp]: Attack Focus (Melee) 2, Dodge Focus 2, Improved Grapple
Powers [86pp]:
Techno-Organic Life Form
- Super Strength 2
- Shape Change 6
- Immunity 8 [Life Support (minus starvation)]
- Warlock can simulate any organic or technological adaptations, as well as organic forms and mechanical vehicles.
Bio Organic Conversion
- Transform 6 [anything into techno-organic construct); Extras: Continuous; Flaw: Limited (organic)]
- Strike 8 [Extra: Vampiric, Alternate Save (fort), Flaws: Limited (Techno Organic Beings)]
Drawbacks [3pp]: Weakness [If attacked by a Rank 6 intensity attack or higher, he needs to make a Fortitude Effect vs. DC 15 Or become splattered (same thing as the stunned condition) for one full round.]
1. So much for a Character staying within Costs! Warlock cannot be done. He becomes the most costly character of the bunch.
2. He can transform up to 50 lbs worth of matter, which allows him to convert most lesser creatures. With Extra effort he could transmute an entire person.
3. I wasn't sure if i should use a Healing, or a vampiric touch attack to simulate his Healing. But i chose a Cost effect Vampiric Strike.




