Mark Reuter wrote:Joshua, I like the Clark build now very much. I was glad I could help in some small way to shape it. Clark now has a very respectable Speed 15, but still leaves much room under the cap for The Flash to be that much faster. Excellent work and I look forward to your Flash build!
How are you coming up with the Speed 15?
OK Joshua you are confusing me. Your current build of Clark on page 182 of your Forums has him built with Super-Speed 5 with the base array power being Speed. Since Super-Speed 5 gives you a base Speed 5 and the array is 10 points and you can buy 10 points of Speed with that, this gives you 15 total points of speed.
Having said that, I must comment on your Flash build because you did the same thing with his Super-Speed power. Instead of making Speed an alternate power of his Super-Speed array (at a cost of 1 point, since you already have Take-Away as his base power), you bought a linked Speed 5 to the Super-Speed power. So now your Flash only has Speed 12, whereas he could go as high as Speed 21 if you gave him Speed 14 as an alternate power in the array. You could still save 2 points off the build if you got rid of the linked Speed and made both slots in the array Dynamic, which would cost you three points instead of five and your Flash would be so much faster. And, for the same cost, you could add one more dynamic power to his array or two more regular alternate powers to his array.
Or you could give him the Concealment power to normal sight, with the flaw (only while moving) for 2 points, which has been demonstrated in the show. I believe when Clark states that he saw him save his father, he responds, "No one sees me do when I do my thing" (or something to that effect).
I personally would make speed just a regular alternate power and the takeaway just a regular alternate power. He can't use both at the same time but he can still move at Speed 7 and use his takeaway power, and speed 7 is a respectable 1000 mph. You might even want to add Quickness as an alternate power as well, if you wanted to make him extra quick. But I would definitely incorporate the Concealment power. So here is what I think your powers build should look like:
Super-Speed 7 (Speed 7, Quickness 7, Improved Initiative 7, Array 7, PF: Seize Initiative, Water-Running) 37 pp
Default: Takeaway 4 (targeted burst area selective [+2] Damage, [+0, disarms, rather than damages]) 0 pp
AP: Speed 14 (total Speed 21) 1 pp
AP: Quickness 14 (total Quickness 21) 1 pp
Concealment 2 (normal sight, [-1, only while moving]) 2 pp
Enhanced Reflexes +6 6 pp
Dodge Focus 7 7 pp
Evasion 2 2 pp
OK, I have upgraded your Evasion to Evasion 2, given you the ability to reach speed or quickness 21, and concealment from normal sight while moving.....and I saved you a point in doing so. Your power suite comes in at 56 pp, rather than 57 pp.
(*stands back and waits for thunderous applause from the masses*)