Sincerely, Sand Fox
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Sand Fox wrote:These Calvin Hobbes builds pretty much made my day, JoshuaDunlow.The only quibbles I have are that I think Hobbes should have a higher stealth the Calvin and that Space Man Spiff’s ship should only be the size of a car. It is described to be a small red craft. But great work, none the less.
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Sincerely, Sand Fox

JoshuaDunlow wrote:Sand Fox wrote:These Calvin Hobbes builds pretty much made my day, JoshuaDunlow.The only quibbles I have are that I think Hobbes should have a higher stealth the Calvin and that Space Man Spiff’s ship should only be the size of a car. It is described to be a small red craft. But great work, none the less.
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Sincerely, Sand Fox
Thanks for the catch, i'll correct that information.


Corrosion 5 = 15 ep
Strike 3 [Power Feats: Mighty, Improved Critical 2; Extra: Penetrating, Penetrating Strength 2] = 11 ep
[Link] Strike 2 [PF: Mighty] + [Link (+1)] Stun 5 = 18 ep
Blaster Pistol (Blast 5 [Energy]; Limited (Metallic Armor or Objects, 2 ranks less)) = 8 ep
Blaster Rifle (Blast 7 [Energy]; Limited (Metallic Armor or Objects, 3 ranks less)) = 11 ep
Laser Pistol (Blast 4 (Energy)) = 9 ep
- AP: Long Burst (Strike 4 (energy, Extra: Line)
Laser Rifle (Blast 6 (Energy, Extra: Autofire)) = 19 ep
- Ap: Long Burst (Strike 6 (Extra: Line))
Laser Sniper Rifle (Blast 6 (Energy, PF: Improved Ranged)) = 13 ep
Blast 7 [Energy, Extra: Autofire] = 21 ep
Snare 7



Tattooedman wrote:Very nice selction of weapons JD, very nice indeed.
What are the chances that other weapons will be high power ballistic types?
Blast 4 [Ballistic; PF: Extended Range, Improved Critical; Extra: Penetrating; Drawback: Full Power] = 14ep
Ap: [Link] Freeze Rounds [Corrosion 1] + [Link] Blast 5 (Extended Range)
Blast 7 [Ballistic; Extra: Autofire, Penetrating; Flaw: Action (full round)] = 21ep

JoshuaDunlow wrote:Tattooedman wrote:Very nice selction of weapons JD, very nice indeed.
What are the chances that other weapons will be high power ballistic types?
Ballistic Weapons are still quite common, even in most sci-fi settings. I'm just not sure how much further we can take Ballistic Technology, without resorting to more massive vehiclular weapons.
Some ideas include magnetically propelled rounds, and a miniature rail gun. So i will include these here now.



luketheduke86 wrote:Fantastic Calvin and Hobbes' builds JD!!! Though i wonder if maybe Stupendous man should have Power Loss: Babysitter...lol


Thorpacolypse wrote:Love the weapons, love the Calvin and Hobbes stuff, JD. Great stuff.
One has to wonder why there is no serious equipment guide for MnM yet (unless I've missed it). I'm thinking of compiling my own from the core book, your list, Batgirl's list, the Agents of Freedom book, etc. just to get something more comprehensive for my FTF group when we start up again later this year.

JoshuaDunlow wrote:luketheduke86 wrote:Fantastic Calvin and Hobbes' builds JD!!! Though i wonder if maybe Stupendous man should have Power Loss: Babysitter...lol
He does!


Shield 3 or 4 (Rank 1 device)
Many Shields have a limited flaw so they only work against specific forms of attacks (only physical or energy -1, only against metallic weapons -2, only against ballistic -3). Only a TRUE personal shield, works without any hinderances against all attacks. This is about as good as it gets for most science fiction settings.
Deflect 4 [All Ranged; Extra: Automatic; Flaw: Action (Free +2), Personal range(-1), Drawback: Power loss (weapons that match the frequency of the field)] = 15 pp
Weak Force Field Generator [Force Field 4]= 4 pp
Miniature Force field Generator [Force field 4 [Extra: Impervious]] = 8 pp
Omega Type 1 Generator (rank 2 device) = 8 pp
[link] Shield 2
[Link] Forcefield 3 (Extra: Impervious)
Omega Type 2 Generator (rank 4 device) = 16 pp
[link] Shield 2
[Link] Forcefield 3 (Extra: Impervious)
[Link] Deflect 3 [All Ranged; Extra: Automatic; Flaw: Action (Move +1), Personal range(-1), Drawback: Power loss (weapons that match the frequency of the field)]


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