Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

JD's 2E Archives

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, The Justice League, M&M Line Developer

Re: Post 524

Postby the bane » Fri Feb 13, 2009 9:39 am

Ok, this totally rocks! Glad to see even more fantasy goodness generated by you!

Best,
The Bane

JoshuaDunlow wrote:The Black Bowman, Fantasy
Power Level: 10; Power Points Spent: 147/150

STR: +2 (14), DEX: +8 (26), CON: +2 (14), INT: +1 (13), WIS: +3 (16), CHA: +4 (18)

Tough: +2/+9, Fort: +6, Ref: +10, Will: +6

Skills: Acrobatics 8 (+16), Bluff 8 (+12), Climb 8 (+10), Gather Information 6 (+10), Intimidate 6 (+10), Investigate 4 (+5), Notice 8 (+11), Ride 4 (+12), Search 7 (+8), Sense Motive 8 (+11), Stealth 8 (+16), Craft: Woodworking 8 (+9), Knowledge: History 4 (+5), Knowledge: Streetwise 8 (+9), Knowledge: Civics 5 (+6)

Feats: Attack Focus (Ranged) 4, Attack Specialization - Device 1, Defensive Attack, Defensive Roll 4, Dodge Focus 4, Evasion 2, Improved Aim, Improved Critical - Device 2, Instant Up, Precise Shot 1, Ranged Pin, Ricochet Attack 1, Quick Draw 1, Seize Initiative, Taunt, Ultimate Effort - Aim 1, Benefit - Status: Nobility (+12 free ep, Rank 3 Minion) 3

Powers:
Magic Bow & Arrow (Device 4) [Lose] (Powers: Magic Arrow (Blast 6))
- Magic Arrow (Blast 6) (DC 21, Alternate Powers: Arrow of Darkness (Obscure 6) [Alt], Vine Arrow (Snare 6) [Alt], Arrow of Stunning (Stun 4) [Alt], Grappling Arrow (Super-Movement 2) [Alt], Web Arrow (Trip 6) [Alt])
---Arrow of Darkness (Obscure 6) [Alt] (Radius: 250 ft.; Affects: One Sense Type (1/r))
---Vine Arrow (Snare 6) [Alt] (DC 16)
---Arrow of Stunning (Stun 4) [Alt] (DC 14, Extras: Range 1 (ranged))
---Grappling Arrow (Super-Movement 2) [Alt] (Swinging, Wall-Crawling 1 (half speed))
---Web Arrow (Trip 6) [Alt] (Power Feats: Improved Trip)

Equipment: Chain-Mail [No Cost]; Sword [No Cost]

Attack Bonus: +8 (Ranged: +12, Melee: +8, Grapple: +10)

Attacks: Unarmed Attack, +8 (DC 17), Magic Arrow (Blast 6), +14 (DC 21), Vine Arrow (Snare 6) [Alt], +14 (DC Ref/Staged 16), Arrow of Stunning (Stun 4) [Alt], +14 (DC Fort/Staged 14), Web Arrow (Trip 6) [Alt], +14 (DC 16), Sword [No Cost], +8 (DC 20)

Defense: +11 (Flat-footed: +4), Knockback: -4

Initiative: +8

Languages: Native Language

Totals: Abilities 41 + Skills 25 (100 ranks) + Feats 30 + Powers 12 + Combat 30 + Saves 9 + Drawbacks 0 = 147

Builders Notes:
I decided to see if i could whip up the Freedom League, as their Fantasy Medieval Versions. The Beaumonts are a minor noble family, that is rather prominant in the city of Freedom. So to be an adventurer he has to take up a secret identity, and juggle his social life and noble responsibilities with his desire to help others. Not much changed from his original build, though after entering him into Hero Lab i ended up with some different costs. I couldn't exactly replace him, so in this version his defense and attack are a little lower. But his bow power is more effective, with more colorful descriptors given to his alternate bow powers. He gains a few feats to simulate his nobility, which i will give a link to its simplified use in M&M. It sorta works as a Equipment + Minion Feat worked together.
Linux will set you free, so dual boot, baby!
User avatar
the bane
Supporting Cast
Supporting Cast
 
Posts: 122
Joined: Sat Jan 26, 2008 12:43 pm
Location: West Central Louisiana

Postby JoshuaDunlow » Fri Feb 13, 2009 9:52 am

Hey Bane, Long time no See. :)
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7024
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Postby Libra » Fri Feb 13, 2009 11:04 am

Keep up the good work Joshua Dunlow. :D
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
User avatar
Libra
Cosmic Entity
Cosmic Entity
 
Posts: 19415
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Post 526

Postby JoshuaDunlow » Fri Feb 13, 2009 11:55 am

Captain Thunder, Medieval
Power Level: 12; Power Points Spent: 207

STR: +14 (15/38), DEX: +2 (14), CON: +4 (18), INT: +1 (12), WIS: +1 (13), CHA: +4 (18)

Tough: +4/+14, Fort: +8, Ref: +5, Will: +7

Skills: Concentration 4 (+5), Diplomacy 5 (+9), Gather Information 1 (+5), Intimidate 8 (+12), Notice 6 (+7), Pilot 7 (+9), Ride 4 (+6), Sense Motive 6 (+7), Survival 2 (+3), Knowledge: Current Events 4 (+5), Craft: Sky Boats 5 (+6), Prof: Sky Captain 8 (+9)

Feats: Equipment 5, Leadership, Power Attack, Benefit - Social Class (+10 ep) 2, Benefit - Status: Captain of the Freedom Sky Pilots 1

Powers:
Elemental Physiology (Container, Passive 11) (Powers: Absorption 12, Electrical Control 12, Super-Senses 2)
- Absorption 12 (Absorbs: Energy, Effect: Healing, Flaws: Limited, Energy Type (Electricity))
- Electrical Control 12 (DC 27, Alternate Powers: Blast 8 [Alt], Dazzle 12 [Alt], Flight 6 [Alt])
---Blast 8 [Alt] (DC 23, Extras: Area, Burst (40 ft. radius - General))
---Dazzle 12 [Alt] (DC 22, Affects: One Sense Type (1/r) - Hearing, Extras: Area, Burst (40 ft. radius - General) [8 ranks only])
---Flight 6 [Alt] (Speed: 500 mph, 4400 ft./rnd)
- Super-Senses 2 (Detect: Storms 1, Ranged: Detect Ranged)
Sky Captain Armor (Device 4) (Powers: Protection 10)
- Protection 10 (+10 Toughness; Extras: Impervious)
Gauntlets of the Titans (Device 7) (Powers: Super-Strength 6, Enhanced Ability 23)
- Super-Strength 6 (+30 STR carrying capacity; +6 STR to some checks)
- Enhanced Ability 23 (+23 STR; Ability: Strength)

Equipment: Sky Ship

Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +24/+30)

Attacks: Unarmed Attack, +10 (DC 29), Electrical Control 12, +10 (DC 27), Blast 8 [Alt], +10 (DC 23), Dazzle 12 [Alt], +10 (DC Fort/Ref 22)

Defense: +10 (Flat-footed: +5), Knockback: -12

Initiative: +2

Languages: Native Language

Totals: Abilities 30 + Skills 15 (60 ranks) + Feats 10 + Powers 99 + Combat 40 + Saves 13 + Drawbacks 0 = 207


Sky Ship
Power Level: 27; Power Points Spent: 25

STR: +32 (75)

Toughness: +15

Powers:
Speed 4 (Speed: 100 mph, 880 ft./rnd)
Flight 5 (Speed: 250 mph, 2200 ft./rnd)

Defense: -8, Size: Colossal

Totals: Abilities 5 + Skills 0 (0 ranks) + Feats 0 + Features 0 + Powers 14 + Combat 4 + Saves 2 + Drawbacks 0 = 25


Builder's Notes:
Captain Thunder, in a Medieval Freedom City! The difference here is that the good captain is part of Freedom's Sky Ship Armada. During one particular battle with the Lord Stratos, his ship exploded causing him to embued with the magical energies of Thunder and Lightning (as was his armor) making him extremely powerful. He is of course the leader of the Freedom League, but must juggle his responsibility to the city as well as his family and his job duties. Which means he is not always available for the others. But he is such a beacon for the forces of good.
Last edited by JoshuaDunlow on Sat Feb 14, 2009 8:59 pm, edited 1 time in total.
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7024
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Postby The Ilethryl Knight » Fri Feb 13, 2009 11:57 am

JoshuaDunlow wrote:
Image


Just curious - Is BAB and DAB attack and defense bonus? If so, did any characters in the game have scores in that area SH X and above?
User avatar
The Ilethryl Knight
Superhero
Superhero
 
Posts: 1821
Joined: Thu Sep 27, 2007 9:08 am

Postby JoshuaDunlow » Fri Feb 13, 2009 12:22 pm

The Ilethryl Knight wrote:
Just curious - Is BAB and DAB attack and defense bonus? If so, did any characters in the game have scores in that area SH X and above?


YES, BAB is Base Attack Bonus, and DAB is Base Defense Bonus
Hmm that's a good question, i'll have to check. Might have to change that column then, if there is not many in that range. But remember this is just raw fighting before you add any Talents into the mix, and you have to take all this in a give and take kind of thing, many of the higher ranks wont translate rather well into MnM. But here's a few examples i could find.

Beyonder of Course, had Beyond Rank in all his stats.
Cthon is one of the rare few, he has SH X Fighting.
Death has Class 5000 everything
Ego the Planet, Class 1000 Fighting
Lord Chaos, SH Z Fighting and Agility.
Master Order, SH Z Fighting and Agility.
Neptune, SH X Fighting
Surtur, SH X Fighting

This is a rather short list, even the most of the marvel gods including Celetials and Eternals, didn't have and F or A scores above Unearthly. But as you can see only a few rare "Cosmic" scaled individuals had these stats.

So i ammended my chart, and increased the range of the lower Ranks when it comes to Base Combat and Defense bonuses.
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7024
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Postby The Ilethryl Knight » Fri Feb 13, 2009 1:11 pm

Cool. Thanks.

That's a game I think I'd like for myself. Going to have to look for it one of these days.
User avatar
The Ilethryl Knight
Superhero
Superhero
 
Posts: 1821
Joined: Thu Sep 27, 2007 9:08 am

Postby JoshuaDunlow » Fri Feb 13, 2009 1:17 pm

The Ilethryl Knight wrote:Cool. Thanks.

That's a game I think I'd like for myself. Going to have to look for it one of these days.


This game is no defunct, since it was original put out by TSR. And i was going to give you the website to a place, that had all this stuff for a free pdf download. But it's not there anymore.

But have no fear, i can set up a few free download links if you want some of these books. (since i own all the books in pdf format) :twisted:
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7024
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Postby Arthur Eld » Fri Feb 13, 2009 1:53 pm

Great Fantasy Freedom League builds!
I always like to see familiar characters in different settings, JD, and your Bowman and Captain Thunder are great. Any chance of seeing the rest of the League?
User avatar
Arthur Eld
Cosmic Entity
Cosmic Entity
 
Posts: 13090
Joined: Mon Sep 17, 2007 11:45 am

Postby The Ilethryl Knight » Fri Feb 13, 2009 2:02 pm

Hey, thanks for those links. :D Looks like I'll be busy all night reading through it all.
User avatar
The Ilethryl Knight
Superhero
Superhero
 
Posts: 1821
Joined: Thu Sep 27, 2007 9:08 am

Postby JoshuaDunlow » Fri Feb 13, 2009 2:19 pm

Arthur Eld wrote:Great Fantasy Freedom League builds!
I always like to see familiar characters in different settings, JD, and your Bowman and Captain Thunder are great. Any chance of seeing the rest of the League?


Yes indeedy.

The Ilethryl Knight wrote:Hey, thanks for those links. Looks like I'll be busy all night reading through it all.


Your most welcome 8)
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7024
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Post 527

Postby JoshuaDunlow » Fri Feb 13, 2009 4:15 pm

Daedalus, Medieval
Power Level: 11; Power Points Spent: 217

STR: +10 (10/30), DEX: +1 (12), CON: +3 (16), INT: +10 (30), WIS: +5 (20), CHA: +1 (12)

Tough: +3/+13, Fort: +12, Ref: +5, Will: +12

Skills: Disable Device 12 (+22), Language 16 (+16), Notice 5 (+10), Sense Motive 5 (+10), Craft: Chemical 8 (+18), Craft: Mechanical 10 (+20), Craft: Structural 8 (+18), Knowledge: Earth Sciences 4 (+14), Knowledge: History 8 (+18), Knowledge: Life Sciences 4 (+14), Knowledge: Physical Sciences 10 (+20), Knowledge: Technology 8 (+18), Knowledge: Theology & Philsophy 6 (+16), Prof: Artificer 10 (+15)

Feats: Equipment 1, Ritualist, Attack Focus (Ranged) 2, Eidetic Memory, Improvised Tools, Jack-Of-All-Trades, Master Plan, Benefit - Social Class (+10 ep) 2

Powers:
Magical Armored Suit (Device 19) (Powers: Eldritch Energy (Blast 10), Enhanced Ability 20, Flight 5, Immunity 9, Protection 10, Super-Senses 5, Super-Strength 5)
- Eldritch Energy (Blast 10) (DC 25, Alternate Powers: Magic Bands (Snare 10) [Alt])
---Magic Bands (Snare 10) [Alt] (DC 20)
- Enhanced Ability 20 (+20 STR; Ability: Strength)
- Flight 5 (Speed: 250 mph, 2200 ft./rnd)
- Immunity 9 (Life Support)
- Protection 10 (+10 Toughness; Extras: Impervious)
- Super-Senses 5 (Extended: Hearing 1 (x10), X-Ray Vision)
- Super-Strength 5 (+25 STR carrying capacity; +5 STR to some checks)
Arcane Training (Super-Senses 2) (Detect: Magic 1, Analytical: Detect Magic)
Immortality (Immunity 3) (Aging, Disease, Poison)
Immortality (Regeneration 2) (DC 12, Resurrection 2 (1 day), Power Feats: Regrowth)

Equipment: 5 ep's worth of equipment as desired

Attack Bonus: +9 (Ranged: +11, Melee: +9, Grapple: +19/+24)

Attacks: Unarmed Attack, +9 (DC 25), Eldritch Energy (Blast 10), +11 (DC 25), Magic Bands (Snare 10) [Alt], +11 (DC Ref/Staged 20)

Defense: +8 (Flat-footed: +4), Knockback: -11

Initiative: +1

Languages: Native Language, plus 16 others.

Totals: Abilities 40 + Skills 29 (114 ranks) + Feats 10 + Powers 84 + Combat 34 + Saves 20 + Drawbacks 0 = 217

Builders Notes:
Alright here's my version of Daedalus in a Fantasy Setting, Daedalus changes slightly in several aspects. All his technical know how now encorporates magical aspects. And he is ritualist spell caster himself, many of the items he makes are with his Knowledge: Arcane and Craft Skills instead. With the changes involved he only ends up costing 1 more points over the original build.
Last edited by JoshuaDunlow on Sat Feb 14, 2009 9:00 pm, edited 1 time in total.
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7024
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Postby JoshuaDunlow » Fri Feb 13, 2009 4:59 pm

Dr. Metropolis (medieval)
Power Level: 11; Power Points Spent: 175

STR: +8 (26), DEX: +1 (12), CON: +10 (30), INT: +4 (18), WIS: +4 (18), CHA: +0 (10)

Tough: +14, Fort: +10, Ref: +4, Will: +10

Skills: Disable Device 8 (+12), Intimidate 6 (+6), Sense Motive 8 (+12), Stealth 6 (+7), Craft: Structural 16 (+20), Knowledge: Current Events 8 (+12)

Feats: Diehard

Powers:
Living Golem (Immunity 12) (Aging, Life Support, Sleep, Starvation & Thirst)
Living Golem (Regeneration 6) (DC 16, Recovery Rate (Injured) 2 (recover 1 / 5 mins), Recovery Rate (Staggered) 2 (recover 1 / 5 mins), Recovery Rate (Disabled) 2 (recover 1 / hour), Power Feats: Regrowth, Flaws: Source (Urban Areas))
Alien Mind (Mind Shield 5) (Impervious +5 to Will saves vs. Mental effects)
Flight 1 (Speed: 10 mph, 88 ft./rnd; Flaws: Custom 1 (Source: Urban Areas))
Walk Through Walls (Super-Movement 3) (Permeate 3 (full speed), Flaws: Limited 1 (Urban Materials))
Tremor Sense (Super-Senses 2) (Tremorsense)
Living Golem (Protection 2) (+2 Toughness; Extras: Impervious)
Living Golem (Density 4) (+8 STR, +2 Toughness, Weight Multiplier: x2; Adds: Super-Strength 1, Immovable 1, Power Feats: Innate, Extras: Duration 1 (continuous), Flaws: Permanent)
- Super-Strength 1 (+5 STR carrying capacity; +1 STR to some checks)
- Immovable 1 (Resist Movement: +4, Resist Knockback: -1)
Elemental Control (Urban) (Array 11) (Default Power: Animate Object, Alternate Powers: Animate Object 11 [Alt], Snare 11 [Alt], Telekinesis 11 [Alt], Teleport 11 [Alt], ESP 11 [Alt])
Animate Object 11 [Alt] (Flaws: Limited 1 (Urban Materials))
--- Snare 11 [Alt] (DC 21)
--- Telekinesis 11 [Alt] (Strength: 55, Carry: 8.5 tons / 17.1 tons / 25.6 tons / 51.2 tons; Extras: Perception, Flaws: Limited 1 (Urban Materials))
--- Teleport 11 [Alt] (1100 ft. as move action, 2 million miles as full action; DC 21, Power Feats: Easy, Progression, Mass 4 (carry 2500 lbs), Flaws: Medium (Urban materials))
--- ESP 11 [Alt] (Affects: 2 Types, inc. Visual (3/r) - Visual, Hearing, Touch, Flaws: Limited 1 (Urban Areas))

Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +18/+19)

Attacks: Unarmed Attack, +10 (DC 23), Snare 11 [Alt], +10 (DC Ref/Staged 21)

Defense: +8 (Flat-footed: +4), Knockback: -10

Initiative: +1

Languages: Native Language

Totals: Abilities 46 + Skills 13 (52 ranks) + Feats 1 + Powers 70 + Combat 36 + Saves 9 + Drawbacks 0 = 175

Builders Notes:
The chaotic enegies of the Terminus Invasion, brought life to this living construct of earth. Dr. Metropolis is perhaps one of my favorite characters of the Freedom City Setting. The Only major change i made to him, was changing his origin slightly and putting his ESP & Teleportation within his Urban Control Array; to give it more of a Magical feeling to the character. And his natural strength is just a little bit better too. Over all, he's about 21 points cheaper than his modern day counterpart!
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7024
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Postby Alexander » Sat Feb 14, 2009 2:26 am

Cool conversions, man! Heh, frankly I was expecting Daedalus to come off as a steampunkish medieval hero. The arcane aspect was quite a surprise, well done! :)
User avatar
Alexander
Champion
Champion
 
Posts: 591
Joined: Fri Jul 27, 2007 11:15 am

Postby JoshuaDunlow » Sat Feb 14, 2009 9:53 am

Alexander wrote:Cool conversions, man! Heh, frankly I was expecting Daedalus to come off as a steampunkish medieval hero. The arcane aspect was quite a surprise, well done! :)


Personally i'm not a big fan of the "Steam Punk" genre, so i like to make things a bit more fantastic. But thanks Alexander. 8)
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7024
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

PreviousNext

Return to Roll Call

Who is online

Users browsing this forum: baldwookiee, Google [Bot], VillainousHex and 5 guests