Ecalsneerg wrote:Isn't Alhandra the name of the example Paladin in D&D 3.x? Or did you take the name from elsewhere?
Ys i stole it :p It works don't it?!
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Ecalsneerg wrote:Isn't Alhandra the name of the example Paladin in D&D 3.x? Or did you take the name from elsewhere?

Protection 2 (+2 Toughness)
Super-Movement 1 (Swinging)
Wizard Sparks (Dazzle 5) (DC 15, Affects: Two Sense Types (2/r) - visual & auditory, Alternate Powers: Boomerangs (Blast 2) [Alt], Wizard Smoke (Obscure 5) [Alt], Sleep Darts (Stun 3) [Alt], Thieves Tacks (Trip 5) [Alt])
- Boomerangs (Blast 2) [Alt] (DC 17)
- Wizard Smoke (Obscure 5) [Alt] (Radius: 100 ft.; Affects: One Sense Type (1/r) - Visual, Extras: Duration 1 (continuous))
- Sleep Darts (Stun 3) [Alt] (DC 13, Extras: Range 1 (ranged))
- Thieves Tacks (Trip 5) [Alt] (Extras: Area, Shapeable (10 cu. ft. - General) [2 ranks only])


Trident (Strike 3) (DC 24, Feats: Improved Critical - Strike 1, Power Feats: Mighty, Thrown 1 (Range: 50 ft., incr 10 ft.))







Arthur Eld wrote:That's pretty much just Transfer, isn't it? That's what Drain+Boost=, at least the way I understand it. There might be a bit of tweaking to be done what with the the extras of prisoners and the fact that the machine transfers the powers from itself to the villian, but that's the gist of it, I think.





Thorpacolypse wrote:And I think you should run a Millenium City campaign on the Game Room.

JoshuaDunlow wrote:Thorpacolypse wrote:And I think you should run a Millenium City campaign on the Game Room.
Maybe i will?! Whose all interested in doing something like that?

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