The official Mutants & Masterminds boards
MorningKnight wrote:After I posted Ronin yesterday, I had trouble logging in for an hour or three.
Good work on the manip. I didn't mean to pressure you, I just loved your Psylocke work, among others.
I've been using Mutagen, then just massaging the output in Wordpad.
Unlike Hero, I don't have the math quite perfect for M&M.
JoshuaDunlow wrote:These are all the weapons I could find through different source books so I thought I would put them together. Though the Explosives and Nuclear Hardware are my own research and design, they may not be completely accurate. But I think they might come close. But part of me wants to change a lot of the damages for heavy weapons, and Anti-Tank weapons, and perhaps Explosives many of them don’t make much sense.
Destroyer Class Heavy Guns (Blast 10, Explosive)
Battle Ship Massive Gun Batteries (Blast 13, explosive)
Ballistic Missile (Blast 15, explosive- Much higher with a Nuclear Warhead)
Torpedoes (Blast 8, Explosive) - Found on Submarines
Mini Rocket (Blast 9, Explosive) - Usually Found on Helicopters
Air-to-Air Missiles (Blast 11, Explosion, Homing)
Air to Ground Bombs (Blast 12+, Explosion)
Light Machine Gun (+5 ballistic, autofire)
Med. Machine Gun (+6 ballistic, autofire)
Heavy Machine Gun (+7 Ballistic, Autofire)
Anti-tank rocket (+9 explosive)
Light Mortar (+5 explosive)
Medium Mortar (+7 explosive)
Heavy mortar (+9 explosive)
Anti Tank Guns
Light Anti-tank Gun (+7 penetrating)
Med. Anti-Tank Gun (+8 penetrating)
Heavy Anti-tank Gun (+9 penetrating)
Light Field Artillery (+8 explosive, Improved Range)
Med. Field Artillery (+9 explosive, Improved Range)
Heavy Field Artillery (+10 explosive, Improved Range)
Anti Personal Mine (+5 explosive)
Anti -Tank (m-kill; +10 explosive)
Anti -Tank (K-kill; +20 explosive (assume 20 kilograms of explosive))
½ Pound of Dynamite (+5 Explosive)
1 Pound of Dynamite (+7 Explosive)
1.5 Pounds of Dynamite or 1 pound of Plastique (+10)
1 Kilogram (+11)
10 Kilograms (+15)
20 Kilograms (+20)
Tactical Nuclear Missile (+20 Explosive, Improved Range) .01 Kilotons
B61 Nuclear Bomb (+16 to +25 Explosive) .3-100 kilotons
Hiroshima’s Little Boy (+22 Explosive) 12-15 Kilotons
Nagasaki’s Fat Man (+23 Explosive) 20-22 Kilotons
W76 Warhead (+25 Explosive) 100 Kilotons
W87 Warhead (+26 Explosive) 300 kilotons
W88 Warhead (+27 Explosive) 475 Kilotons
Ivy King (+27 Explosive) 500 Kilotons
Orange Herald (+28 Explosive) 700 kilotons
B53 Nuclear Bomb (+32 Explosive) 9000 Kilotons
Castle Bravo Device (+33 Explosive) 15,000 Kilotons
Operate Castle Nuclear Test (+35 Explosive) 48,200 Kilotons
Tsar Bomba (+35 Explosive) 50,000 Kilotons
All Nuclear Testing (+38 Explosive) 510, kilotons
B83 Nuclear Bomb (+40 Explosive) 1.2 Megatonnes
EK17/MK-17, EC 24/MK-24 & B41 (+45 Explosive) 25 Megatonnes
Arthur Eld wrote:Great weapons update, JD!
Wow, Nuclear weapons are massively powerful. Even my Godzilla would be toast against some of the more powerful ones. But that makes sense, he was eventually blown up real good in the first movie (granted it was by 'Oxygen Destroyer' but still).
Keep up the good work. Any chance of seeing more Millenium City builds? Its one of my favorite original settings on the Tank.
Mistress Psyche (PL 13/210 pp)
Real Name: Sheila Jacobs, Aliases: Amphissa (Greek), Sophia Turla (Russian), Origin: Alien Hybrid/Mutation, Profession: Dilettante, Multi-Millionaire, and Business Woman, Base of Operations: Millennium City, Marital Status: Single, Place of Birth: Knossos, Crete, Family: Kreon (Father; deceased), Sybilla (Mother; deceased), Age: 3,681 (appears in middle twenties still), Height: 5‘4“, Weight: 120 lbs, Eyes: Blue, Hair: Dark brown, Allegiances: Ethical (Good), Motivations: Responsibility, Goals: To find the Verdant Shard
Abilities [35pp]: Strength 12 (+1), Dexterity 16 (+3), Constitution 18 (+4), Intelligence 19 (+4), Wisdom 20 (+5), Charisma 18 (+4)
Saves [20pp]: Toughness +4/+14, Fortitude 5 (+9), Reflexes 5 (+8), Willpower 10 (+15)
Combat [26pp]: Base Attack +5, Base Defense +10 (+4 flat), Initiative +7, Grapple +6, Knock back -8, Hero Points 1
Attack (dc): Unarmed +1, Mental Blast +6, Nullify Mental Descriptor +13, Illusions (dc16)
Skills [26pp]: Bluff 5 (+9/+17 when attractive), Diplomacy 5 (+9/+17 when attractive), Gather Information 8 (+12), Knowledge: Arcane 5 (+8), Knowledge: Business 12 (+16), Knowledge: History 5 (+9), Languages 7 [Minoan; Egyptian, English, Greek, Persian, Russian, Sanskrit, Syrian], Perform: Dance 1 (+4), Perform: Oratory 2 (+5), Sense Motive 12 (+17), Swim 2 (+3)
Feats [21pp]: Attractive 2, Benefit (Wealth 4, Alternate Identity 1, Status 1), Blood Line (t`khan), Connected, Contacts, Dodge Focus 2, Eidetic Memory, Favored Opponent (Servants of the Adverse) 1, Improved Initiative, Jack of All Trades, Quick Change 2, Ritualist, Well Informed
Hybrid Physiology 3 [Mutation; PF: Innate] = 16pp
- Immunity 2 [Aging, Disease]
- Regeneration 4 [Bruised 1, Injured 1, Ability Damage 2; Power Feats: Persistant]
- Enhanced Constitution 4
- Enhanced Wisdom 4
Telepathy 13 [Psychic; 3 Alternate Power] = 29pp
- Base: Communication 10 + Mind Reading 10 + Comprehend 3 (languages)[Languages]
- Ap: Mental Blast 6
- Ap: Nullify 13 [Mental Descriptor]
- Ap: Illusion 6 [All senses; Power Feat: Area Progression 6; Flaws: Phantasms]
Telekinesis 13 [Psychic; Power Feats: Dynamic, 2 DAP] = 31pp
- Base: Move Object 10 [25,600 lbs heavy load]
- DAP: Force field 10 [Extra: Impervious]
- DAP: Flight 10
- Super Senses 9 [Detect Magic, Magical Awareness, Adverse Awareness, Detect Maecian, Verdant Awareness, Detect T`Khan]
Equipment [Wealth Bonus +26]: Sheila lives in a large penthouse suite, at the Underwood Plaza Hotel. But she has homes in Russia, and in Greece as well.
Complications: Fame, Enemy (Rasputin, The Adverse)
Sheila Jacobs appears to most as a discrete socialite. If an event is important enough, she's there. Indeed, she is a brand into herself, marking any event in which she makes an appearance with an extra layer of pride to the host. No one's quite sure how long she's been around or what she does for a living. Paparazzi never seem to get a hold of her and none of the other members of society's creme-de-la-creme dare ask.
Truth is, Sheila Jacobs has been around for a long, long time. She was born 3681 years ago on the island of Crete, in the ancient city of Knossos during the height of the Minoan culture. Amphissa was the daughter of a Merchant King, and a beautiful Atlantian woman named Sybilla . She lived the good life of a merchant king's daughter but the appearance of her incredible powers in early adolescence singled her out for great things.(( The T`khan, are an ancient race of genetically enhanced humans, created by the powerful Verdani (beings of purity and life) to fight a war against the chaotic forces of the Adverse. Beings of change and chaos. The T`khan lived upon the Isle of Atlantis, fighting their enemy the Maecian’s (the genetically enhanced humans, created by the Adverse). This is the premise for all meta-humans in the game, original a war against great star-spanning alien races that went beyond the physical and ascended. This war nearly destroyed the universe, but it was the Adverse who found the human’s potential for genetic manipulation. After the fall of Atlantis, most T`khan left earth in great star ships. Others moved east and blended in with humans, creating the basis for the Meta-Human Gene. A base was created on IO, one of the moons of Jupiter to help monitor things. But it has long since been evacuated, most of the Ancient T`khan live in a entirely different solar system now. The Adverse also have an outpost on Mars, still populated by Ancient Maecians. ))
Endowed with virtual immortality and immense psionic powers, it took little effort to expand her father’s business into a success, within Egypt, Crete, Syria, Greece, Anatolia, and Mesopotamia. She eventually took over the operations of her father’s business after his untimely demise. Exporting copper, tin, and other valuable commodities through out the ancient world. She quickly became revered as the Goddess of Commerce in Crete.
However, time is not kind. Civilizations rise and fall and even a powerful mutant like herself saw the world around her collapse. Egypt, and the fall of her own country of Crete as well. She was in her forties, when her beloved Crete was destroyed in what would become a famous volcanic explosion. She traveled the world, getting to know just how grand and expansive her world really was. She dined in Rome and rode across the Russia’s, camped in Persian sands and feasted in Indian temples.
Always looking for signs of her kind, other’s special just like her. She spent a great amount of time in Russia and Europe during her travels, but eventually settled in Greece. She battled the likes of great men during the ages, included the machinations of Grigory Rasputin (A servant of the Adverse, and yes he‘s very much still alive) as Sophia Turla. She saw the silk empire and the land of the setting sun, and she passed the calumet amid native American tribes, all before renaissance was even upon clumsy Europe. She was there when the world was known to be round and she was there when gravity was found. She was also there when the Mayflower reached the shores of the Americas.
Long-lived and patient, Sheila Jacobs has had a thousand names and a thousand crafts and now she lives in the city of the Future, Millennium. Silently sitting upon her wealth and presence, silently guiding humanity. And subverting the agendas of the Adverse. Many don’t know the Truth, the secret battle that wages on the prime material plane. Should evil win, the adverse may be able to enter this realm once more. And be able to create and control a force, that could wipe out the Verdani once and for all. She mingles with super hero’s of all kinds, and most people know she is a powerful Meta-human. They just don’t know the extent of her influence, or the long past that she has.
Sheila Jacobs has her fingers in business everywhere, she even has her own perfume company. She often visits Club M, keeping an appearance there. Just so the meta human community knows where she is, and is still around. It’s a place where even the normal, can mingle and mix with those that have powers. Meanwhile she has been searching for an ancient Verdant artifact that may be on earth, or somewhere in the solar system known as the Verdant Shard. A large crystalline sphere, that can channel the cosmic power of the Verdani. Should it fall into the wrong hands, it could spell earth’s doom. What history she has given away, is that she is the second to hold her heroic title. But little do they know that she was also the first, as Sophia Turla.
JoshuaDunlow wrote:Hey Everyone, i am having severe problems logging into the ATT forums. In fact this is the first time in two days, i've been able to log in without a page loading problem. I don't know if i'll get this message out in time before i loose my ability again, but if people want to get in touch with me. Try my MSN or Yahoo IM' addies which are on my profile selections at the bottom of my posts. Or Quantum_God@msn.com / firstname.lastname@example.org. Thanks..
"I've got my eye on you"
Users browsing this forum: Google [Bot], Jabroniville and 7 guests