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Postby MorningKnight » Sat Feb 21, 2009 8:26 pm

After I posted Ronin yesterday, I had trouble logging in for an hour or three.

Good work on the manip. I didn't mean to pressure you, I just loved your Psylocke work, among others.

I've been using Mutagen, then just massaging the output in Wordpad.

Unlike Hero, I don't have the math quite perfect for M&M.
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Postby JoshuaDunlow » Sat Feb 21, 2009 9:28 pm

MorningKnight wrote:After I posted Ronin yesterday, I had trouble logging in for an hour or three.

Good work on the manip. I didn't mean to pressure you, I just loved your Psylocke work, among others.

I've been using Mutagen, then just massaging the output in Wordpad.

Unlike Hero, I don't have the math quite perfect for M&M.


Funny thing about that Psylocke image, i have never been able to replicated it! :shock: As much as i have tried to do so, go figure. :? Before Hero Lab, i was doing my builds in word pad alone. But im always forgetting something when it comes to the rules.
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Postby ShatteredFaith » Sun Feb 22, 2009 11:28 am

I would greatly appreciate a build of Action Hank from dexters lab.
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Postby Libra » Sun Feb 22, 2009 12:11 pm

Hmmm. . . The Hanged Fool is an interesting character concept. I think I'll file off the serial numbers and modify it a bit for my own nefarious uses. . .
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Postby RhimeFyre » Mon Feb 23, 2009 5:17 am

Libra, did you take a look at the setting he's from? My Alignmental's Campaign?
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Postby JoshuaDunlow » Mon Feb 23, 2009 3:57 pm

My Modern Day Heavy Weapons Chart gets an update, including Nuclear Weapons.

JoshuaDunlow wrote:These are all the weapons I could find through different source books so I thought I would put them together. Though the Explosives and Nuclear Hardware are my own research and design, they may not be completely accurate. But I think they might come close. But part of me wants to change a lot of the damages for heavy weapons, and Anti-Tank weapons, and perhaps Explosives many of them don’t make much sense.


Miscellaneous Weapons
Destroyer Class Heavy Guns (Blast 10, Explosive)
Battle Ship Massive Gun Batteries (Blast 13, explosive)
Ballistic Missile (Blast 15, explosive- Much higher with a Nuclear Warhead)
Torpedoes (Blast 8, Explosive) - Found on Submarines
Mini Rocket (Blast 9, Explosive) - Usually Found on Helicopters
Air-to-Air Missiles (Blast 11, Explosion, Homing)
Air to Ground Bombs (Blast 12+, Explosion)

Machine Guns
Light Machine Gun (+5 ballistic, autofire)
Med. Machine Gun (+6 ballistic, autofire)
Heavy Machine Gun (+7 Ballistic, Autofire)

Heavy Weapons
Anti-tank rocket (+9 explosive)
Light Mortar (+5 explosive)
Medium Mortar (+7 explosive)
Heavy mortar (+9 explosive)

Anti Tank Guns
Light Anti-tank Gun (+7 penetrating)
Med. Anti-Tank Gun (+8 penetrating)
Heavy Anti-tank Gun (+9 penetrating)

Field Artillery
Light Field Artillery (+8 explosive, Improved Range)
Med. Field Artillery (+9 explosive, Improved Range)
Heavy Field Artillery (+10 explosive, Improved Range)

Mines
Anti Personal Mine (+5 explosive)
Anti -Tank (m-kill; +10 explosive)
Anti -Tank (K-kill; +20 explosive (assume 20 kilograms of explosive))

Explosives
½ Pound of Dynamite (+5 Explosive)
1 Pound of Dynamite (+7 Explosive)
1.5 Pounds of Dynamite or 1 pound of Plastique (+10)
1 Kilogram (+11)
10 Kilograms (+15)
20 Kilograms (+20)

Nuclear Weapons
Tactical Nuclear Missile (+20 Explosive, Improved Range) .01 Kilotons
B61 Nuclear Bomb (+16 to +25 Explosive) .3-100 kilotons
Hiroshima’s Little Boy (+22 Explosive) 12-15 Kilotons
Nagasaki’s Fat Man (+23 Explosive) 20-22 Kilotons
W76 Warhead (+25 Explosive) 100 Kilotons
W87 Warhead (+26 Explosive) 300 kilotons
W88 Warhead (+27 Explosive) 475 Kilotons
Ivy King (+27 Explosive) 500 Kilotons
Orange Herald (+28 Explosive) 700 kilotons
B53 Nuclear Bomb (+32 Explosive) 9000 Kilotons
Castle Bravo Device (+33 Explosive) 15,000 Kilotons
Operate Castle Nuclear Test (+35 Explosive) 48,200 Kilotons
Tsar Bomba (+35 Explosive) 50,000 Kilotons
All Nuclear Testing (+38 Explosive) 510, kilotons
B83 Nuclear Bomb (+40 Explosive) 1.2 Megatonnes
EK17/MK-17, EC 24/MK-24 & B41 (+45 Explosive) 25 Megatonnes
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Postby Arthur Eld » Mon Feb 23, 2009 8:21 pm

Great weapons update, JD!

Wow, Nuclear weapons are massively powerful. Even my Godzilla would be toast against some of the more powerful ones. But that makes sense, he was eventually blown up real good in the first movie (granted it was by 'Oxygen Destroyer' but still).

Keep up the good work. Any chance of seeing more Millenium City builds? Its one of my favorite original settings on the Tank.
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Postby JoshuaDunlow » Mon Feb 23, 2009 9:45 pm

Arthur Eld wrote:Great weapons update, JD!

Wow, Nuclear weapons are massively powerful. Even my Godzilla would be toast against some of the more powerful ones. But that makes sense, he was eventually blown up real good in the first movie (granted it was by 'Oxygen Destroyer' but still).

Keep up the good work. Any chance of seeing more Millenium City builds? Its one of my favorite original settings on the Tank.


Yes, actually i intend to do a few Millennium City Builds soon.
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Postby JoshuaDunlow » Wed Feb 25, 2009 9:50 pm

Hey Everyone, i am having severe problems logging into the ATT forums. In fact this is the first time in two days, i've been able to log in without a page loading problem. I don't know if i'll get this message out in time before i loose my ability again, but if people want to get in touch with me. Try my MSN or Yahoo IM' addies which are on my profile selections at the bottom of my posts. Or Quantum_God@msn.com / joshua_dunlow@yahoo.com. Thanks..
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Postby JoshuaDunlow » Wed Feb 25, 2009 10:54 pm

Attempting to take advantage of the ability to log into the ATT, i wanted to run my Millennium Builds through hero labs to update them. My Flagship character Mistress Psyche, gets a major update and improvements in many of her power structures. With a little more versatility too.

Image

Mistress Psyche
Power Level: 13; Power Points Spent: 210/210

STR: +1 (12), DEX: +3 (16), CON: +4 (14/18), INT: +5 (20), WIS: +6 (19/23), CHA: +4 (18)

Tough: +4/+12, Fort: +9, Ref: +8, Will: +16

Skills: Bluff 5 (+9), Concentration 4 (+10), Diplomacy 5 (+9), Gather Information 8 (+12), Language 7 (+7), Sense Motive 12 (+18), Swim 2 (+3), Knowledge: Arcane Lore 7 (+12), Knowledge: Business 12 (+17), Knowledge: History 7 (+12)

Feats: Wealth 24, Attractive 2, Benefit (Wealth) 4, Benefit - Alternate Identity, Fame/Status 2, Connected, Contacts, Dodge Focus 2, Eidetic Memory, Favored Opponent - Servants of the Adverse 1, Improved Initiative 1, Jack-Of-All-Trades, Quick Change 1, Ritualist, Well-Informed, Benefit - Blood Line-T`khan 1

Powers:
Hybrid Physiology (Container, Passive 3) (Powers: Immunity 2, Regeneration 4, Enhanced Ability 4, Enhanced Ability 4, Power Feats: Innate)
- Immunity 2 (Aging, Disease)
- Regeneration 4 (DC 14, Recovery Rate (Bruised) 1 (recover 1 / round), Ability Damage 2 (recover 1 / hour), Recovery Rate (Injured) 1 (recover 1 / 20 mins), Power Feats: Persistent)
- Enhanced Ability 4 (+4 CON; Ability: Constitution)
- Enhanced Ability 4 (+4 WIS; Ability: Wisdom)
Telepathy 12 [Dyn: 2/r+10, max 24PP] (DC 22, Adds: Communication 12, Mind Reading 12, Alternate Powers: Mental Blast 6 [Alt], Nullify 12 [Alt] [Dyn: 2/r, max 24PP], Illusion 6 [Alt] [Dyn: 3/r+6, max 24PP], ESP 12 [Alt] [Dyn: 2/r, max 24PP], Comprehend 4 [Alt] [Dyn: 3/r, max 24PP])
- Communication 12 (Sense Type: Mental)
- Mind Reading 12 (DC 22)
- Mental Blast 6 [Alt] (DC 21)
- Nullify 12 [Alt] [Dyn: 2/r, max 24PP] (DC 22, Counters: All Powers of (Type) (2/r) - Mental Descriptor)
- Illusion 6 [Alt] [Dyn: 3/r+6, max 24PP] (DC 16, Affects: All Sense Types (4/r), Power Feats: Progression, Area 6 (500 ft. area), Flaws: Phantasms)
- ESP 12 [Alt] [Dyn: 2/r, max 24PP] (Affects: 2 Types (2/r) - Sight & Hearing)
- Comprehend 4 [Alt] [Dyn: 3/r, max 24PP] (Languages - Understand All, Languages - You're Understood, Languages - Speak All, Spirits, Extras: Affects Others)
Telekinesis 10 [Dyn: 2/r+7, max 20PP] (Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons; Alternate Powers: Flight 10 [Alt] [Dyn: 2/r, max 20PP], Force Field 8 [Alt] [Dyn: 2/r, max 20PP], Blast 10 [Alt] [Dyn: 2/r, max 20PP])
- Flight 10 [Alt] [Dyn: 2/r, max 20PP] (Speed: 10000 mph, 88000 ft./rnd)
- Force Field 8 [Alt] [Dyn: 2/r, max 20PP] (+8 Toughness; Extras: Impervious)
- Blast 10 [Alt] [Dyn: 2/r, max 20PP] (DC 25)
Super-Senses 6 (Detect: Magic 1, Awareness: Adverse, Awareness: Magical, Detect: Maecian 1, Awareness: Verdani, Detect: T`khan 1)

Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +6)

Attacks: Unarmed Attack, +5 (DC 16), Telepathy 12 [Dyn: 2/r+10, max 24PP], +5 (DC Will 22), Mind Reading 12, +5 (DC Will 22), Mental Blast 6 [Alt], +5 (DC Will 21), Nullify 12 [Alt] [Dyn: 2/r, max 24PP], +5 (DC Will 22), Blast 10 [Alt] [Dyn: 2/r, max 20PP], +5 (DC 25)

Defense: +12 (Flat-footed: +5), Knockback: -10

Initiative: +7

Languages: Minoan, Russian, Persian, Sanskrit, Syrian, Egyptian, English, Greek

Totals: Abilities 39 + Skills 18 (69 ranks) + Feats 20 + Powers 83 + Combat 30 + Saves 20 + Drawbacks 0 = 210


Her old STATS
JoshuaDunlow wrote:Image

Mistress Psyche (PL 13/210 pp)
Real Name: Sheila Jacobs, Aliases: Amphissa (Greek), Sophia Turla (Russian), Origin: Alien Hybrid/Mutation, Profession: Dilettante, Multi-Millionaire, and Business Woman, Base of Operations: Millennium City, Marital Status: Single, Place of Birth: Knossos, Crete, Family: Kreon (Father; deceased), Sybilla (Mother; deceased), Age: 3,681 (appears in middle twenties still), Height: 5‘4“, Weight: 120 lbs, Eyes: Blue, Hair: Dark brown, Allegiances: Ethical (Good), Motivations: Responsibility, Goals: To find the Verdant Shard

Abilities [35pp]: Strength 12 (+1), Dexterity 16 (+3), Constitution 18 (+4), Intelligence 19 (+4), Wisdom 20 (+5), Charisma 18 (+4)
Saves [20pp]: Toughness +4/+14, Fortitude 5 (+9), Reflexes 5 (+8), Willpower 10 (+15)
Combat [26pp]: Base Attack +5, Base Defense +10 (+4 flat), Initiative +7, Grapple +6, Knock back -8, Hero Points 1
Attack (dc): Unarmed +1, Mental Blast +6, Nullify Mental Descriptor +13, Illusions (dc16)
Skills [26pp]: Bluff 5 (+9/+17 when attractive), Diplomacy 5 (+9/+17 when attractive), Gather Information 8 (+12), Knowledge: Arcane 5 (+8), Knowledge: Business 12 (+16), Knowledge: History 5 (+9), Languages 7 [Minoan; Egyptian, English, Greek, Persian, Russian, Sanskrit, Syrian], Perform: Dance 1 (+4), Perform: Oratory 2 (+5), Sense Motive 12 (+17), Swim 2 (+3)
Feats [21pp]: Attractive 2, Benefit (Wealth 4, Alternate Identity 1, Status 1), Blood Line (t`khan), Connected, Contacts, Dodge Focus 2, Eidetic Memory, Favored Opponent (Servants of the Adverse) 1, Improved Initiative, Jack of All Trades, Quick Change 2, Ritualist, Well Informed
Powers [85pp]:
Hybrid Physiology 3 [Mutation; PF: Innate] = 16pp
- Immunity 2 [Aging, Disease]
- Regeneration 4 [Bruised 1, Injured 1, Ability Damage 2; Power Feats: Persistant]
- Enhanced Constitution 4
- Enhanced Wisdom 4
Telepathy 13 [Psychic; 3 Alternate Power] = 29pp
- Base: Communication 10 + Mind Reading 10 + Comprehend 3 (languages)[Languages]
- Ap: Mental Blast 6
- Ap: Nullify 13 [Mental Descriptor]
- Ap: Illusion 6 [All senses; Power Feat: Area Progression 6; Flaws: Phantasms]
Telekinesis 13 [Psychic; Power Feats: Dynamic, 2 DAP] = 31pp
- Base: Move Object 10 [25,600 lbs heavy load]
- DAP: Force field 10 [Extra: Impervious]
- DAP: Flight 10
Supernatural Senses
- Super Senses 9 [Detect Magic, Magical Awareness, Adverse Awareness, Detect Maecian, Verdant Awareness, Detect T`Khan]

Equipment [Wealth Bonus +26]: Sheila lives in a large penthouse suite, at the Underwood Plaza Hotel. But she has homes in Russia, and in Greece as well.
Complications: Fame, Enemy (Rasputin, The Adverse)

Background:
Sheila Jacobs appears to most as a discrete socialite. If an event is important enough, she's there. Indeed, she is a brand into herself, marking any event in which she makes an appearance with an extra layer of pride to the host. No one's quite sure how long she's been around or what she does for a living. Paparazzi never seem to get a hold of her and none of the other members of society's creme-de-la-creme dare ask.

Truth is, Sheila Jacobs has been around for a long, long time. She was born 3681 years ago on the island of Crete, in the ancient city of Knossos during the height of the Minoan culture. Amphissa was the daughter of a Merchant King, and a beautiful Atlantian woman named Sybilla . She lived the good life of a merchant king's daughter but the appearance of her incredible powers in early adolescence singled her out for great things.


(( The T`khan, are an ancient race of genetically enhanced humans, created by the powerful Verdani (beings of purity and life) to fight a war against the chaotic forces of the Adverse. Beings of change and chaos. The T`khan lived upon the Isle of Atlantis, fighting their enemy the Maecian’s (the genetically enhanced humans, created by the Adverse). This is the premise for all meta-humans in the game, original a war against great star-spanning alien races that went beyond the physical and ascended. This war nearly destroyed the universe, but it was the Adverse who found the human’s potential for genetic manipulation. After the fall of Atlantis, most T`khan left earth in great star ships. Others moved east and blended in with humans, creating the basis for the Meta-Human Gene. A base was created on IO, one of the moons of Jupiter to help monitor things. But it has long since been evacuated, most of the Ancient T`khan live in a entirely different solar system now. The Adverse also have an outpost on Mars, still populated by Ancient Maecians. ))


Endowed with virtual immortality and immense psionic powers, it took little effort to expand her father’s business into a success, within Egypt, Crete, Syria, Greece, Anatolia, and Mesopotamia. She eventually took over the operations of her father’s business after his untimely demise. Exporting copper, tin, and other valuable commodities through out the ancient world. She quickly became revered as the Goddess of Commerce in Crete.

However, time is not kind. Civilizations rise and fall and even a powerful mutant like herself saw the world around her collapse. Egypt, and the fall of her own country of Crete as well. She was in her forties, when her beloved Crete was destroyed in what would become a famous volcanic explosion. She traveled the world, getting to know just how grand and expansive her world really was. She dined in Rome and rode across the Russia’s, camped in Persian sands and feasted in Indian temples.

Always looking for signs of her kind, other’s special just like her. She spent a great amount of time in Russia and Europe during her travels, but eventually settled in Greece. She battled the likes of great men during the ages, included the machinations of Grigory Rasputin (A servant of the Adverse, and yes he‘s very much still alive) as Sophia Turla. She saw the silk empire and the land of the setting sun, and she passed the calumet amid native American tribes, all before renaissance was even upon clumsy Europe. She was there when the world was known to be round and she was there when gravity was found. She was also there when the Mayflower reached the shores of the Americas.

Long-lived and patient, Sheila Jacobs has had a thousand names and a thousand crafts and now she lives in the city of the Future, Millennium. Silently sitting upon her wealth and presence, silently guiding humanity. And subverting the agendas of the Adverse. Many don’t know the Truth, the secret battle that wages on the prime material plane. Should evil win, the adverse may be able to enter this realm once more. And be able to create and control a force, that could wipe out the Verdani once and for all. She mingles with super hero’s of all kinds, and most people know she is a powerful Meta-human. They just don’t know the extent of her influence, or the long past that she has.

Sheila Jacobs has her fingers in business everywhere, she even has her own perfume company. She often visits Club M, keeping an appearance there. Just so the meta human community knows where she is, and is still around. It’s a place where even the normal, can mingle and mix with those that have powers. Meanwhile she has been searching for an ancient Verdant artifact that may be on earth, or somewhere in the solar system known as the Verdant Shard. A large crystalline sphere, that can channel the cosmic power of the Verdani. Should it fall into the wrong hands, it could spell earth’s doom. What history she has given away, is that she is the second to hold her heroic title. But little do they know that she was also the first, as Sophia Turla.
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Postby Jabroniville » Thu Feb 26, 2009 12:23 am

Yeah, I've been having a heck of a time logging onto ATT as well. I talked to Kreuzritter, who wasn't having the problems, so it may be limited to some computers or IExplorer or something. Who knows? Seems to be working okay now.
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Post 542

Postby JoshuaDunlow » Thu Feb 26, 2009 9:02 pm

Image
"I've got my eye on you"

Gryphon, Chimera Leader
Power Level: 10; Power Points Spent: 231

STR: +5 (16/20), DEX: +6 (18/22), CON: +6 (18/22), INT: +2 (15), WIS: +3 (16), CHA: +2 (15)

Tough: +6/+10, Fort: +10, Ref: +10, Will: +8

Skills: Acrobatics 8 (+14), Bluff 9 (+11), Handle Animal 8 (+10), Intimidate 7 (+9), Language 1 (+1), Notice 7 (+10), Search 10 (+12), Stealth 5 (+11), Survival 6 (+9)

Feats: Benefit - Chimera DNA 1, Leadership, Acrobatic Bluff, Defensive Roll 4, Dodge Focus 4, Environmental Adaptation - Air 2, Fearsome Presence 4, Improved Initiative 1, Move-By Action, Startle, Taunt, Instant Up

Powers:
Chimera Physiology (Container, Passive 11) (Powers: Enhanced Ability 4, Super-Strength 3, Super-Senses 4, Regeneration 5, Immunity 8, Immunity 2, Enhanced Ability 4, Flight 6, Speed 2, Comprehend 2, Enhanced Ability 4, Power Feats: Innate)
- Enhanced Ability 4 (+4 CON; Ability: Constitution)
- Super-Strength 3 (+15 STR carrying capacity; +3 STR to some checks)
- Super-Senses 4 (Awareness: Cosmic, Extended: Normal Vision 1 (x10), Distance Sense, Communication Link: Illysia)
- Regeneration 5 (DC 15, Recovery Rate (Bruised) 1 (recover 1 / round), Recovery Rate (Injured) 1 (recover 1 / 20 mins), Recovery Rate (Staggered) 1 (recover 1 / 20 mins), Recovery Rate (Disabled) 1 (recover 1 / 5 hours), Resurrection: Unless his head is cut off 1 (1 week), Power Feats: Persistent, Regrowth)
- Immunity 8 (Disease, Poison, Environmental Condition: Heat, Alteration Effects)
- Immunity 2 (Aging, Environmental Condition: Cold, Flaws: Limited - Half Effect)
- Enhanced Ability 4 (+4 STR; Ability: Strength)
- Flight 6 (Speed: 500 mph, 4400 ft./rnd; Drawbacks: Power Loss 1 (Wings))
- Speed 2 (Speed: 25 mph, 220 ft./rnd)
- Comprehend 2 (Animals - Speak To, Animals - Understand)
- Enhanced Ability 4 (+4 DEX; Ability: Dexterity)
Sonic Control 10 (Radius: 50 ft.; DC 20, Alternate Powers: Sonic Beam (Blast 10) [Alt], Sonic Scream (Nauseate 6) [Alt])
- Sonic Beam (Blast 10) [Alt] (DC 25)
- Sonic Scream (Nauseate 6) [Alt] (DC 16, Extras: Range 1 (ranged))
Petrifying Gaze (Petrification 8) (Transforms: 250 lbs.; DC 18, Extras: Gaze (you gaze at others), Continuous)

Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +15/+18)

Attacks: Unarmed Attack, +10 (DC 20), Sonic Control 10, +10 (DC Fort/Ref 20), Sonic Beam (Blast 10) [Alt], +10 (DC 25), Sonic Scream (Nauseate 6) [Alt], +10 (DC Fort/Staged 16), Petrifying Gaze (Petrification 8), +10 (DC Fort 18)

Defense: +10 (Flat-footed: +3), Knockback: -5

Initiative: +10

Languages: Maecian, English

Totals: Abilities 38 + Skills 16 (61 ranks) + Feats 22 + Powers 110 + Combat 32 + Saves 13 + Drawbacks 0 = 231

Builder's Notes
Meet Gryphon the Leader of the Chimera, a group of super villains. That are secretly creations of the Adverse. Gryphon is pretty much like his name sake, a blending of Eagle, Goat, and lion. He has a long feathery tail which helps him fly, and with great brown white wings behind him. His face is that of an Eagle, with the broad powerful body of a humanoid lion. And with the powerful legs of a goat.

He's a Unique creature that has the power to control sonic energy specifically from his voice, which he can use to sicken or damage others. His most powerful ability and surprising, is his ability to petrify his opponents with his gaze.

The Chimera DNA Feat, is simular to a strange phenomena where a single person, can have multiple DNA strands of different people. Every chimera has such a physiology, which allows them to also use adverse technology keyed to them. The benefit, it's hard to pin them down to any crime due to genetic trace evidence.
Last edited by JoshuaDunlow on Sun Mar 15, 2009 11:41 pm, edited 1 time in total.
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Postby MorningKnight » Thu Feb 26, 2009 10:07 pm

JoshuaDunlow wrote:Hey Everyone, i am having severe problems logging into the ATT forums. In fact this is the first time in two days, i've been able to log in without a page loading problem. I don't know if i'll get this message out in time before i loose my ability again, but if people want to get in touch with me. Try my MSN or Yahoo IM' addies which are on my profile selections at the bottom of my posts. Or Quantum_God@msn.com / joshua_dunlow@yahoo.com. Thanks..


I'd been having troubles too. I was worried that I'd broken my internets, but it might have just been a glitch here.
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Postby Libra » Fri Feb 27, 2009 8:58 am

"I've got my eye on you"


Given his super-senses almost certainly Extend the full length of the page and the delightful nature of Miss Psyche I don't blame him for being a little distracted. 8)
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Postby The Ilethryl Knight » Sat Feb 28, 2009 5:56 pm

I love the Modern Day Heavy Weapons chart you did. Man, those nukes are powerful!

Have you thought about adding some of the more powerful high-tech missles and bombs (non-nuclear) used in recent years by the military to your list?
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