Selina D`Anteri (PL 7/133pp)Race: Ancient Nymrean,
Profession: High Mage/Warrior,
Place of Birth: D`Anteri Isle (off the coast of Nymrea),
Residence: Islaen,
Family: Serina (mother, deceased), Alexos (father), Maia (Step Mother), Marek (brother), Alyssa (Step Sister),
Marital Status: Single,
Age: Appears to be in her Middle 20’s,
Height: 5’11”,
Weight: 150 lbs ,
Eyes: Blue,
Hair: Dark Brown
Abilities [37pp]: Strength 12 (+1), Dexterity 15 (+2), Constitution 15/17 (+3), Intelligence 21/23 (+7), Wisdom 18 (+4), Charisma 16 (+3)
Saves [12pp]: Toughness +6/+10 with forcefield, Fortitude 3 (+6), Reflexes 4 (+7), Willpower 5 (+9/+12)
Skills [25pp (100 ranks)]: Acrobatics 2
(+4), Concentration 11
(+15), Diplomacy 6
(+9), Gather Information 4
(+7), Language 3
(+3), Medicine 3
(+7), Notice 8
(+12), Ride 5
(+7), Search 8
(+15), Swim 2
(+2), Knowledge (arcane Lore) 10
(+17), Craft (artistic) 8
(+15), Knowledge (art) 5
(+12), Perform (dance) 2
(+5), Knowledge (history) 5
(+12), Knowledge (popular culture) 5
(+12), Knowledge (Civics) 4
(+11), Profession (High Mage) 9
(+13) Feats [24pp]: Equipment 8, Improved Critical (Strike) 2, Attack Focus (Melee), Attractive 2, Artificer, Ritualist, Well-Informed, Benefit (Status: Landed Aristocracy) 2, Improved Initiative , Connected, Contacts, Benefit (Wealth + 16) 2, Quick Change
Powers [21pp]:Magic (Array 8) [Dyn: 1/r+3, max 8PP] (default power: blast; Check Required (Arcane); Distracting, Power Loss 2 (Cannot cast spells if bound or gagged))
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Arcane Force (Blast 8) [Dyn] (Alternate; DC 23; Penetrating [5 ranks only]; Distracting, Check Required (Arcane); Affects Insubstantial (half ranks))
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Force Field 4 [Dyn] (Alternate; +4 Toughness; Impervious, Affects Others, Range (ranged); Check Required (Arcane), Distracting)
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Summon Golem (Summon 7) [Dyn] (Alternate; Fanatical; Distracting, Check Required (Arcane))
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Portal (Teleport 7) (Alternate; 700 ft. as move action, 200 miles as full action, DC 17; Portal; Check Required (Arcane), Distracting, Long-Range; Easy)
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Mage Hand (Move Object) 8 [Dyn] (Effective Strength 40)
Super-Senses 3 (awareness: Magic, radius: Magic Awareness, acute: Magic Awareness)
Nymrean Physiology 1 [Passive Container; Innate]
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Immunity 1 [Aging]
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Immunity 2 [Disease & Poison (Half effect)]
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Impervious Will 3Equipment [25 ep]:Wizard's Robes [Protection 2; Enhanced Trait 4 ( Traits: Intelligence +2 , Will +2); Deep Pockets (Features 1)] = 7 ep
Wizard's Staff [Strike 3, DC 18, Feats: Improved Critical (Strike) 2, Attack Focus (Melee); Affects Insubstantial (half ranks), Mighty; Glowing (Features 1)] = 9 ep
Ring of Protection [Force Field 1; Enhanced Trait 5 (Traits: Defense Bonus +1, Fortitude +1 , Reflex +1 , Will +1)] = 6 ep
Knife and Sword = 0 ep
Amulet of Eldritch Force [Enhanced Trait 3 (Traits: Attack Bonus +1 (Limited to Magical Attacks); Enhanced Constitution 2] = 3 ep
Attack Bonus [8pp]: +4/+5 (Ranged: +4/+5, Melee: +5/+6, Grapple: +5/+6)
Attacks: Unarmed Attack, +6 (DC 16), Wizards Staff, +6 (DC 19), Arcane Force (Blast 8) [Dyn: 1/r+1, max 8PP], +5 (DC 23), Knife, +6 (DC 16), Sword +6 (dc 19)
Defense [6pp]: +3/+4 (Flat-footed: +2), Knockback: -5
Initiative: +6
Languages: Common, Elven, Arcane, Dragon
Isle D`Anteri (14ep)
Toughness: 15
Size: Huge (Villa/Tower)
Features: Living Space, Isolated, Laboratory, Library, Pool, Security System 2 (DC 25), Workshop, Dimensional Portal, Personnel, Power System
This is the home of the Sorceress known as Lady D`Anteri, who keeps a particular mystery to herself. The island is just off the coast of the City of Islaen, some 15 miles south by south west. The island itself is quite romantic and beautiful in its scenery. The beach against the eastern portion of the island, run's into a broken copse of tree's which lie against a rocky cliff face. But the island itself seems forested quite heavily, save for the very top portion of it. Which houses the D`Anteri estate, a walled villa surrounds the tall ivory tower which rises into the sky like a spire. And at the very tip a single banner waves of House D`Anteri. The tower and the villa itself sits upon the old ruins of her ancestors, where the Demi-God Nymir command his servants. Deep underneath the mountain maybe caves, and an ancient temple mixed with the rubble.
Summoned Golems (PL 7/105pp)
Abilities [-1]: Strength 25 (+7), Dexterity 10, Constitution 0, Intelligence 0, Wisdom 10, Charisma 0
Saves [4pp]: Toughness +10, Fortitude, Reflexes 4 (+4), Willpower 0 (+0)
Skills [0pp]: Intimidate 0 (+2), Stealth 0 (-4)
Feats [10pp]: All out Attack, Attack Focus (Melee) 2, Power Attack, Dodge Focus 4, Intimidating Presence 2
Powers [78pp]:
Immunity 45 [Fortitude, Mental Effects, Social]
Growth 4 [Permanent; Innate] =
Density 4 [Permanent; Innate (Immovable 1, Super Strength 1, Toughness +2)]
Protection 8
Super Strength 3
- Alt: Power Bolt [Blast 3 (Force)]
Attack [12pp]: +5 (+7 Melee, Grapple +18)
Attacks: Unarmed Attacks +7 (dc 22), Power Bolt +5 (dc 18)
Defense [2pp]: +4 (+0 flat)
Background:Selina's birth is one shrouded in mystery, for the House of D`Anteri rose from her. Or so that is what many believe. So let's go back a few generations to the rise of the Nymrean Kingdom, it was the first generation of the world. A time when magic was at it's strongest, and the gods walked the earth. Selina was the product of one of the many demi-gods who ruled as God Kings upon the land, God King Nymir was a powerful man who fell in love with a mortal woman. Their union not only produced Selina, it set the foundations for the the Nymrean land that you now know today. Of course this story is lost in time, and no one remembers it now in this third age of man. Nymir's influence is all but forgotten and wiped out in the current day and age, and Selina doesn't mind. Her father is remembered as the cities patron deity now, deified as its protector and guardian. Selina wouldn't want to be the ruler of a grand kingdom anyways. But for a time she had been, in that first glorious age.
As a child, Nymir demanded that she learn many things. One the ability to defend herself, two, learn the arts of magic, and three, pick up the skills necessary to run the kingdom after him (should he fall).
More to Come