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Arthur Eld wrote:Nice Crimson Dynamo build, JD! One minor thing, though, I'm pretty sure Flight, due to its Duration, is already Noticeable.

JoshuaDunlow wrote:
Crimson Dynamo (PL 10/146pp)
Trade Off: -2 Defense/+2 Toughness, -2 Attack/+2 DC
Abilities [10pp]: Strength 10/35 (+12), Dexterity 10 (+0), Constitution 10/18 (+0/+4), Intelligence 15 (+2), Wisdom 15 (+2), Charisma 10 (+0)
Saves [8pp]: Toughness +12 (impervious), Fortitude 2 (+5), Reflexes 4 (+4), Willpower 2 (+4)
Combat [26pp]: Base Attack +4 (+8 in melee, flame throwers)*, Base Defense +5 (+2 flat)*, Initiative +0, Grapple +26*, Knock Back -24
* size included in modifiers
Attacks (dc): Unarmed +8 (dc 27), Propulsion Backlash +4 (dc 25), Bowl Over +8 (dc 15 trip), Flame Throwers +8 (dc 27)/ +8 (dc 24)
Skills [2pp]: Intimidate 0 (+4), Knowledge: Physical Sciences 8 (+10), Stealth 0 (-8)
Feats [8pp]: All out Attack, Attack Focus (Melee) 4, Attack Specialist (Flame Throwers) 2, Power Attack
Powers & Devices [92pp]:Crimson Dynamo Armor 23 [Hard to Remove]
- Growth 8 ranks [(+16 strength, +8 constitution, -2 att, -8 stealth, +4 intimidate, super strength 2); Extras: Continuous, Flaws: Permanent]
- Immovable 4
- Protection 8 [Extras: Impervious 8, Impervious Toughness 4]
- Enhanced Strength 9
- Super Strength 4
- Immunity 10 (heat & fire damage)
- Immunity 11 [life support; need to eat & drink]
- Flight 6 [drawback: Noticeable] = 13
--- alt: Strike “propulsion backlash” 10 [Extra: Targeted Line 1]
--- Alt: Speed 6 [Flaw: Limited (one direction)] + Trip 5 [Range: touch, Extra: Line ]
- Strike “Flame Throwers” 12 [Strike, Extra: Targeted Line 2]
--- alt: Flame Throwers 9 [Strike; Extra: Targeted Line 1, Targeted Explosion 4]
- Super Senses 1 (Radio)
Builder’s Notes:
Here he is , Crimson dynamo, from the iron man: armored adventures cartoon show. In a nut shell he is most combat worthy. He’s missing a lot of skills , and probably some super sense powers too. So he’s naturally under costs for his PL, since there’s a lot of background missing from this build. But there he is. I took the character based on that show, and assumed from being in space for 2 years he has naturally learned to use the armor. Otherwise i would have given him +0 on his attack and defense.
I went for PL 10, with a trade off to make him slightly harder to deal with. You might want to take his toughness up a little bit, with a larger trade off. But this I really wouldn’t suggest it. The Crimson dynamo is a combat monster when being used upfront and personal, he has a lot of the Area (line) attacks on most of his manuevers. So fight this guy at a range, or with attacks that have extended reach. Or just be really quick to avoid him.
Over all though, I know they are trying to appeal to a younger crowd. But from just that one episode I watched, I really didn’t like the kid angle. On the plus side, im liking the new ATT forum look.



Mike5000us wrote:JD I am utterly impressed with the builds you have created so far. Especially with your Weapons of Mass Destruction rules. Keep up the good work!!!

JoshuaDunlow wrote:Mike5000us wrote:JD I am utterly impressed with the builds you have created so far. Especially with your Weapons of Mass Destruction rules. Keep up the good work!!!



MisterO wrote:I like the powers that "Crimson" Dynamo has. I imagine that you could Stunt further Super-Senses if need be.
I haven't seen this show yet (I work weekend mornings) how is it?


HQ: Tower of Dreams
Power Level: 8; Equipment Points Spent: 11
Toughness: +15
Features: Concealed 2 (illusion), Laboratory, Library, Living Space, Security System 1, Workshop, Isolated (Valley of Mist)
Totals: Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Features 8 + Powers 0 + Combat 1 + Saves 2 + Drawbacks 0 = 11



Alexander wrote:I found this to be a really interesting build, mixing martial aptitude with some more supernatural powers. It's the sort of character I'd like to read about in a novel or something.

Alexander wrote:I found this to be a really interesting build, mixing martial aptitude with some more supernatural powers. It's the sort of character I'd like to read about in a novel or something.


JoshuaDunlow wrote:Arthur Eld wrote:Nice Crimson Dynamo build, JD! One minor thing, though, I'm pretty sure Flight, due to its Duration, is already Noticeable.
That's true in most cases , however in my game by default almost all powers are subtle in nature. Unless they are permanent.


catsi563 wrote:JoshuaDunlow wrote:Arthur Eld wrote:Nice Crimson Dynamo build, JD! One minor thing, though, I'm pretty sure Flight, due to its Duration, is already Noticeable.
That's true in most cases , however in my game by default almost all powers are subtle in nature. Unless they are permanent.
Also to add into it. There is some validation for a flyer such as Superman who flys quiet as a whisper (via antigrav etc) and someone like the Dynamo or other armored types who sue rocket thruster boots or jet packs ((which make loud roaring noises, give off high heat signatures etc))
the distiction usualy comes into play with battle suit style characters due to the nature of their flight powers
