by JoshuaDunlow » Wed Aug 19, 2009 5:31 pm
Lady Hex (PL 14/313pp)
Real Name: Adrianna De Winter, Profession: Sorcerous Criminal Overlord, Date of Birth: 1583, Place of Birth: , Height: 8’ tall, Weight: 400 lbs, Eyes: Yellow, Hair: None, Skin: Composite
Abilities [45pp]: Strength 0/25 (+7), Dexterity 15 (+2), Constitution 0, Intelligence 26 (+8), Wisdom 26 (+8), Charisma 18 (+4)
Saves [12pp]: Toughness ~/+10 (5 impervious), Fortitude ~, Reflexes 6 (+8), Willpower 6 (+14/+17 vs. Mental)
Combat [32pp]: Base Attack +10* (+14 with Sorcery), Base Defense* +14 (+2 flat), Initiative +8, Grapple +21. Knock Back 0
* Includes Size Modifiers
Attack (dc): Unarmed +10 (~/dc22), Eldritch Blast +10 (dc 29), Ghostly Blast +14 (dc 29 fortitude), Paralyze +14 (dc 24)
Skills [22pp]: Bluff 6 (+10), Concentration 12 (+16), Craft: Artistic 10 (+18), Craft: Structural 10 (+18), Diplomacy 6 (+10), Intimidation 12 (+18), Knowledge: Arcane 12 (+20), Languages 2 (Spanish, Italian, English), Notice 8 (+16), Search 12 (+20), Stealth 0 (+0)
Feats [47pp]: Artificer, Attack Focus 4 (Sorcery), Benefit (wisdom for initiative bonus), Benefit 5 (Wealth bonus +33), Contacts, Dodge Focus 10, Equipment 3, Master Plan, Minions 8 [Fanatical, Progression 4 (20)], Ritualist, Well Informed
Powers [91pp]:
Spirit Form (58pp)
“Lady Hex is nothing more a spirit of her former self, she cannot affect the real world around her save through her magic. But she can appear before anyone, as if she was still real and there.”
- Immunity 30 [Fortitude Effects]
- Insubstantial 4 [Continuous, Permanent; Subtle 2, Powerloss (within the Simulacra)]
- Flight 2
- Super Senses 3 [Magical Awareness (extended, radius)]
Sorcery 14 [Dynamic] (33pp)
“Lady Hex is a sorceress of great power, however her magical has specialized to take advantage of her spirit form”
- Telekinesis 9 [Affects Corporeal; Subtle]
- D Alt: Invisibility
- D Alt: Concealment 9 [Normal Vision, Hearing]
Devices [67pp]:
Simulacra Body 16 [Hard to Remove; Affects Insubstantial, Restricted: (spirits)]
“Lady Hex created for herself a magical golem like body, in the case of her untimely demise. And when she was killed her spell was complete, and her spirit form was reborn in what looks like a Semi-Realistic body composed of clay and metal. Much of her magical energy was expended in the creation of this device, now most of her magical lore is locked within the Simulacra.”
- Enhanced Strength 18 (18)
- Super Strength 4 (8)
- Immunity 10 [Magical Descriptor; ½ effect] (5)
- Growth 4 [Continuous, Permanent, Innate] (13)
----- (-1 Attack, +4 grapple, -4 Stealth, +2 Intimidate, )
- Protection 10 [Impervious 5] (15)
- Mind Shield 3
- Impervious Will Save 5
- Magical Array 0 [Limited (Requires a Magic Power, Dynamic)] (13)
-- D Alt: Blast [Eldritch Blast]
-- D Alt: Flight
-- D Alt: Blast 14 [Ghostly Blast; Fortitude ]
-- D Alt: Paralyze 14
-- D Alt: Teleport [PF: Easy]
-- D Alt: ESP 14
- Regeneration 22 [Recovery Bonus +5; Bruised 3, Unconscious 3, Injured 3, Staggered 3, Disabled 3, Ability 2]
Equipment [12ep]:
Castle HQ [Size: Huge, Toughness 15, Features: Concealed, Isolated, Laboratory, Library, Living Space, Personnel, Power System, Security System]
Drawbacks [3pp]:
Power Loss (cannot cast spells if you cannot use your hands, or chant)
Complications:
Obsession (Immortality), Bad Reputation, Temper, Enemy (well known sorcerer),
Builders Notes:
I really like this particular concept, Lady Hex is a ghostly version of Dr. Doom in a way. I haven’t fleshed her out much, so she will work rather well in just about any setting. She is a shadowy figure behind the scenes in most cases, however her resources and contacts in the magical underworld makes her a force to be reckoned.
Now I think I have simulated the two forms well enough so that while in the Simulacra, she can physical affect the normal world. Thanks to the Affects Insubstantial feat on the Insubstantial, and the powerloss feat on the Insubstantial). Or do you folks think I should apply a Affects Corporeal Extra on the Simulacra container?
Her magical powers were split up, while as a spirit she can only use her spirit powers. But within the armor she can use the other powers that she possesses. I though a Magical Array at 0, and just a selection of Dynamic AP’s attacked to it with a limitation would suffice to function as ADD ON powers.
Adrianna is a 426 year old woman, born in the later part of the 16th century of Spanish decent. She is the criminal mastermind for an underground criminal organization known as Hex. She operates out of what appears to be an ancient castle ruins. She is a villain with an obession and a temper, with the ability to intimidate those around her. This is one of my few original EVIL villainesses. Hope you enjoy.
Last edited by
JoshuaDunlow on Thu Aug 20, 2009 10:43 am, edited 1 time in total.