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JD's 2E Archives

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Re: JD's Place (Harry Potter, Ron Weasley,Hermione Granger)

Postby peteyrock » Thu Aug 06, 2009 6:48 am

JoshuaDunlow wrote:But i have a fondness for Neville Longbottom for some odd reason; Maybe because he's the real "hard luck" story, and the situations could have been reversed between him and harry.

I agree. I find I'm less intrigued by the central characters. Neville, for one, is a unique character that I enjoy watching.
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Re: JD's Place (Harry Potter, Ron Weasley,Hermione Granger)

Postby JoshuaDunlow » Thu Aug 06, 2009 7:08 am

Alexander wrote:Amazing Hermione build! She sure is a smart little witch. Only one question though: Isn't Finito Incantatum something that ends spells? I found it curious that you chose for it to do fire damage instead.

I asked my wife this, cause she's the harry buff. Remember during the Quidich match? She casts a spell that sets snapes clothes on fire? She might have the spells mixed up, but thats what she told me, lol.
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Re: JD's Place (Harry Potter, Ron Weasley,Hermione Granger)

Postby Fobok » Thu Aug 06, 2009 7:46 am

Yeah, the incantation for that spell was never shown, it definitely wasn't that. The spell's described under bluebell flames at http://www.hp-lexicon.org/magic/spells/spells_b.html

If you're looking for Harry Potter info, that site's one of, if not the best.
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Re: JD's Place (Harry Potter, Ron Weasley,Hermione Granger)

Postby JoshuaDunlow » Thu Aug 06, 2009 8:15 am

Fobok wrote:Yeah, the incantation for that spell was never shown, it definitely wasn't that. The spell's described under bluebell flames at http://www.hp-lexicon.org/magic/spells/spells_b.html

If you're looking for Harry Potter info, that site's one of, if not the best.


Great Link, very helpful indeed. I couldn't find the spell, but Incendio seems to fit the bill rather nicely. So that's what i changed it to.
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Re: JD's Place (Harry Potter, Ron Weasley,Hermione Granger)

Postby Kal'El Wayne » Mon Aug 10, 2009 7:54 am

Nice, very nice. I was hoping someone would start doing Harry Potter builds. I like your Hermione. Any chance of a Luna Lovegood? :D (Wait, that sounds...wrong. :shock: Somehow.) But seriously. Good builds, nicely done. Although, I've been looking through your X-Men builds, and I'm sorry to bring it up, but Beast has a 'poor reputation' complication. I think what you mean is that people have reacted badly to his bestial appearance before, but he actually has quite a good reputation as far as open mutants go. He joined the media darlings, the Avengers, and everything.
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Re: JD's Place (Harry Potter, Ron Weasley,Hermione Granger)

Postby Alexander » Mon Aug 10, 2009 8:17 am

You know, for greater contrast and less trouble, you could make the Year 7 version of those three :) It'd be a cool way of seeing how they grew up and how their stats changed in response to their adventures and maturing.
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Re: JD's Place (Harry Potter, Ron Weasley,Hermione Granger)

Postby Seren » Mon Aug 10, 2009 5:46 pm

JoshuaDunlow wrote:
Fobok wrote:Yeah, the incantation for that spell was never shown, it definitely wasn't that. The spell's described under bluebell flames at http://www.hp-lexicon.org/magic/spells/spells_b.html

If you're looking for Harry Potter info, that site's one of, if not the best.


Great Link, very helpful indeed. I couldn't find the spell, but Incendio seems to fit the bill rather nicely. So that's what i changed it to.

"Ooo Ooo Ooo!"

Actually, as long as you're accepting the movies, it is...

Lacarnum Inflamare. It seems that it's considered a specific (for coats, possibly clothing) version of a more general 'Inflamare' - which is a weaker 'Incendio'. In general, seems to be thought of as the same spell (bluebell flames).


Although Lock/Unlock should probably be Alohomora... :)
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Re: JD's Place (Harry Potter, Ron Weasley,Hermione Granger)

Postby JoshuaDunlow » Mon Aug 10, 2009 9:21 pm

Kal'El Wayne wrote:Nice, very nice. I was hoping someone would start doing Harry Potter builds. I like your Hermione. Any chance of a Luna Lovegood? :D (Wait, that sounds...wrong. :shock: Somehow.) But seriously. Good builds, nicely done. Although, I've been looking through your X-Men builds, and I'm sorry to bring it up, but Beast has a 'poor reputation' complication. I think what you mean is that people have reacted badly to his bestial appearance before, but he actually has quite a good reputation as far as open mutants go. He joined the media darlings, the Avengers, and everything.


I might do a Luna build, not sure yet. And as for beast you could be right, but my builds aren't up to the times. My versions are pretty much the late 90's variations.

Alexander wrote:You know, for greater contrast and less trouble, you could make the Year 7 version of those three :) It'd be a cool way of seeing how they grew up and how their stats changed in response to their adventures and maturing.


That's actually a good idea, and perhaps easier than doing a book by book comparison. What do you think is about right by book 7, PL 7 or PL 8. I'm thinking PL 7.



Seren wrote:Although Lock/Unlock should probably be Alohomora...

Isn't it? But i'm pretty sure, alohomora is a general levitation/telekinesis power.
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Re: JD's Place (Harry Potter, Ron Weasley,Hermione Granger)

Postby JoshuaDunlow » Mon Aug 10, 2009 9:26 pm

I don't know if any of you are familiar with my Jenna Mason (witch fire) character build, but i had converted once into a harry potter setting. Making her a teacher at Hogwarts.
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Re: JD's Place (Harry Potter, Ron Weasley,Hermione Granger)

Postby Alexander » Mon Aug 10, 2009 9:45 pm

JoshuaDunlow wrote:
Alexander wrote:You know, for greater contrast and less trouble, you could make the Year 7 version of those three :) It'd be a cool way of seeing how they grew up and how their stats changed in response to their adventures and maturing.


That's actually a good idea, and perhaps easier than doing a book by book comparison. What do you think is about right by book 7, PL 7 or PL 8. I'm thinking PL 7.


Yeah, PL7 sounds about right - and only because they're the main characters. Maybe I've been around M&M for too long but when it gets close to PL8~10 I always start making comparisons to other builds and, well, could Harry Potter defeat Spider-Man? :3

Also, IIRC, Alohomora is a charm that unlocks stuff and Wingardium Leviosa levitates stuff.
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Re: JD's Place (Harry Potter, Ron Weasley,Hermione Granger)

Postby JoshuaDunlow » Mon Aug 10, 2009 9:55 pm

Alexander wrote:
JoshuaDunlow wrote:
Alexander wrote:You know, for greater contrast and less trouble, you could make the Year 7 version of those three :) It'd be a cool way of seeing how they grew up and how their stats changed in response to their adventures and maturing.


That's actually a good idea, and perhaps easier than doing a book by book comparison. What do you think is about right by book 7, PL 7 or PL 8. I'm thinking PL 7.


Yeah, PL7 sounds about right - and only because they're the main characters. Maybe I've been around M&M for too long but when it gets close to PL8~10 I always start making comparisons to other builds and, well, could Harry Potter defeat Spider-Man? :3

Also, IIRC, Alohomora is a charm that unlocks stuff and Wingardium Leviosa levitates stuff.


I thought i had that right.
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Re: JD's Place (Jamedhar Islaen, Gosamyr,Harry Potter)

Postby Seren » Tue Aug 11, 2009 12:31 am

JoshuaDunlow wrote:Ronald “Ron” Weasley, 1st Year (PL 2/ 14pp)
Magic 3 [Flaw: Distracting; Drawbacks: Power loss (without wands or speaking)]
-- Base: Alhambra [Lock/Unlock 3]

Hermione's got Alhambra as well... :)



Hmm... Harry Potter (Book 7) vs. Spider-Man? Maybe - if they were both land or airbound. If they could go back and forth (and, for some reason, needed to defeat each other), I think Spider-Man would have the battle. Otherwise, I'd think it varies based on range - Spider-Man should probably be able to easily punch out Harry, but unless the protective spells are ineffective against webbing, Harry's got a decent chance at worst (and at best if they are - with the same range of possibility).
That said, PL7 seems like a good place for them in 7th year... I'd think 6 for the others - possibly with PL7 points (the difference between 'in the field' training and 'theoretical' training). Being PL2 in first year, if they're PL7 in seventh (NEWTS), maybe PL5 in fifth year (OWLS) - PL4 for those not in the DA...
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Re: JD's Place (Harry Potter, Ron Weasley,Hermione Granger)

Postby JoshuaDunlow » Thu Aug 13, 2009 10:04 pm

I think there's no contest about those odds. And you are talking about two different campaign level's entirely. Spiderman would wipe the floor with Harry, sorry no contest as far as i am concerned. The best i could see is a draw, especially if it was an airbound match.
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Post 582

Postby JoshuaDunlow » Wed Aug 19, 2009 5:31 pm

Lady Hex (PL 14/313pp)
Real Name: Adrianna De Winter, Profession: Sorcerous Criminal Overlord, Date of Birth: 1583, Place of Birth: , Height: 8’ tall, Weight: 400 lbs, Eyes: Yellow, Hair: None, Skin: Composite

Abilities [45pp]: Strength 0/25 (+7), Dexterity 15 (+2), Constitution 0, Intelligence 26 (+8), Wisdom 26 (+8), Charisma 18 (+4)
Saves [12pp]: Toughness ~/+10 (5 impervious), Fortitude ~, Reflexes 6 (+8), Willpower 6 (+14/+17 vs. Mental)
Combat [32pp]: Base Attack +10* (+14 with Sorcery), Base Defense* +14 (+2 flat), Initiative +8, Grapple +21. Knock Back 0
* Includes Size Modifiers
Attack (dc): Unarmed +10 (~/dc22), Eldritch Blast +10 (dc 29), Ghostly Blast +14 (dc 29 fortitude), Paralyze +14 (dc 24)
Skills [22pp]: Bluff 6 (+10), Concentration 12 (+16), Craft: Artistic 10 (+18), Craft: Structural 10 (+18), Diplomacy 6 (+10), Intimidation 12 (+18), Knowledge: Arcane 12 (+20), Languages 2 (Spanish, Italian, English), Notice 8 (+16), Search 12 (+20), Stealth 0 (+0)
Feats [47pp]: Artificer, Attack Focus 4 (Sorcery), Benefit (wisdom for initiative bonus), Benefit 5 (Wealth bonus +33), Contacts, Dodge Focus 10, Equipment 3, Master Plan, Minions 8 [Fanatical, Progression 4 (20)], Ritualist, Well Informed
Powers [91pp]:
Spirit Form (58pp)
“Lady Hex is nothing more a spirit of her former self, she cannot affect the real world around her save through her magic. But she can appear before anyone, as if she was still real and there.”
- Immunity 30 [Fortitude Effects]
- Insubstantial 4 [Continuous, Permanent; Subtle 2, Powerloss (within the Simulacra)]
- Flight 2
- Super Senses 3 [Magical Awareness (extended, radius)]
Sorcery 14 [Dynamic] (33pp)
“Lady Hex is a sorceress of great power, however her magical has specialized to take advantage of her spirit form”
- Telekinesis 9 [Affects Corporeal; Subtle]
- D Alt: Invisibility
- D Alt: Concealment 9 [Normal Vision, Hearing]
Devices [67pp]:
Simulacra Body 16 [Hard to Remove; Affects Insubstantial, Restricted: (spirits)]
“Lady Hex created for herself a magical golem like body, in the case of her untimely demise. And when she was killed her spell was complete, and her spirit form was reborn in what looks like a Semi-Realistic body composed of clay and metal. Much of her magical energy was expended in the creation of this device, now most of her magical lore is locked within the Simulacra.”
- Enhanced Strength 18 (18)
- Super Strength 4 (8)
- Immunity 10 [Magical Descriptor; ½ effect] (5)
- Growth 4 [Continuous, Permanent, Innate] (13)
----- (-1 Attack, +4 grapple, -4 Stealth, +2 Intimidate, )
- Protection 10 [Impervious 5] (15)
- Mind Shield 3
- Impervious Will Save 5
- Magical Array 0 [Limited (Requires a Magic Power, Dynamic)] (13)
-- D Alt: Blast [Eldritch Blast]
-- D Alt: Flight
-- D Alt: Blast 14 [Ghostly Blast; Fortitude ]
-- D Alt: Paralyze 14
-- D Alt: Teleport [PF: Easy]
-- D Alt: ESP 14
- Regeneration 22 [Recovery Bonus +5; Bruised 3, Unconscious 3, Injured 3, Staggered 3, Disabled 3, Ability 2]
Equipment [12ep]:
Castle HQ [Size: Huge, Toughness 15, Features: Concealed, Isolated, Laboratory, Library, Living Space, Personnel, Power System, Security System]
Drawbacks [3pp]:
Power Loss (cannot cast spells if you cannot use your hands, or chant)
Complications:
Obsession (Immortality), Bad Reputation, Temper, Enemy (well known sorcerer),

Builders Notes:
I really like this particular concept, Lady Hex is a ghostly version of Dr. Doom in a way. I haven’t fleshed her out much, so she will work rather well in just about any setting. She is a shadowy figure behind the scenes in most cases, however her resources and contacts in the magical underworld makes her a force to be reckoned.

Now I think I have simulated the two forms well enough so that while in the Simulacra, she can physical affect the normal world. Thanks to the Affects Insubstantial feat on the Insubstantial, and the powerloss feat on the Insubstantial). Or do you folks think I should apply a Affects Corporeal Extra on the Simulacra container?

Her magical powers were split up, while as a spirit she can only use her spirit powers. But within the armor she can use the other powers that she possesses. I though a Magical Array at 0, and just a selection of Dynamic AP’s attacked to it with a limitation would suffice to function as ADD ON powers.

Adrianna is a 426 year old woman, born in the later part of the 16th century of Spanish decent. She is the criminal mastermind for an underground criminal organization known as Hex. She operates out of what appears to be an ancient castle ruins. She is a villain with an obession and a temper, with the ability to intimidate those around her. This is one of my few original EVIL villainesses. Hope you enjoy.
Last edited by JoshuaDunlow on Thu Aug 20, 2009 10:43 am, edited 1 time in total.
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Re: JD's Place (Lady Hex, Eeevil Villainess!)

Postby Thorpacolypse » Wed Aug 19, 2009 7:38 pm

Now I like that. You've inspired me to come up with an eeeeeeeeeeeeeeeeeeeeevil villainess myself. :twisted:
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