Deathstroke
PL: 12 (195pp)
Abilities: STR: 14 [22] (+6) DEX: 14 [22] (+6) CON: 14 [22] (+6) INT: 12 [20] (+5) WIS: 16 (+3) CHA: 14 (+2)
Skills: Bluff 12 (+14)*, Climb 6 (+12), Disable Device 4 (+9), Drive 8 (+14), Gather Information 10 (+12), Intimidate 12 (+14)*, Knowledge [Tactics] 8 (+13), Notice 8 (+11), Profession [Mercenary] 8 (+11), Pilot 8 (+14), Search 6 (+11), Sense Motive 8 (+11)*, Stealth 12 (+18)*, Survival 8 (+11), Swim 6 (+12)
Feats: Accurate Attack, Assessment, Benefit [Wealth], Connected, Defensive Attack, Distract [Bluff], Dodge Focus (10), Elusive target, Equipment (4), Eidetic Memory, Improved Block, Improved Critical [Sword] (2), Improved Disarm, Improved Initiative (2), Improved Sunder, Improved Trip, Instant Up, Master Plan, Power Attack, Precise Shot (2), Seize Initiative, Skill Mastery [Bluff, Intimidate, Sense Motive, Stealth], Sneak Attack (2), Takedown Attack, Uncanny Dodge, Well-Informed
Powers: Enhanced Strength 8 (8pp), Enhanced Dexterity 8 (8pp), Enhanced Constitution 8 (8pp), Enhanced Intelligence 8 (8pp), Immunity 1 (Age; 1pp), Quickness 4 (Flaw: Limited – Mental Actions [-1]; 2pp), Regeneration 10 (Recovery Bonus 3; Recovery Rate 5; Ability Damage 1; Resurrection 1; Power Feat: Regrowth; 11pp), Super Senses 1 (Infrared Vision; 1pp)
Combat: Attack +15 [Unarmed +6, Sword +9; 17-20 Crit; SMG +4] Defense 26 (13 flat-footed) Init +14
Saves: Toughness +8 (8 flat-footed) Fortitude +8 Reflex +8 Will +8
Equipment: Uniform [+2 Toughness Save; 2ep], Com-link [1ep], Targeting Scope [1ep], Arsenal [Sub Machine Gun – (+4 Damage; Autofire; 12ep), Sword – (+3 Damage; 19-20 Crit; Mighty), Staff – (+2 Damage; Mighty; Extended Reach), Sniper Rifle – (+5 Damage; 19-20 Crit) 16ep]
Abilities 24 + Skills 31 (124 Ranks) + Feats 42 + Powers 47 + Combat 42 + Saves 9 – Drawbacks 0 = 195/195

Is there nothing Slade can’t do? Heh the answer is no. I hear a lot about how Slade should be a suped up version of my Deadpool build. In a way I’d agree. But that Suping up also includes a weaker regeneration (as Slade’s regeneration is less obvious than Wade’s.) He’s got a load more feats, making him a terror in melee combat and just as dangerous with a ranged weapon. With his mental quickness all of Slade's mental actions are done at twenty-five times normal speed. Slade is also big on the Master Plan. He can use the bonus to enter a fight with an even greater bonus to attack. Foes like the Titans would be hard pressed to get a piece of him, especially since he’s actually harder to hit than Batman and Kid Flash. Slade’s no fool though, when he’s out numbered he’ll use hit and run tactics trusting in his skill to carry him through one on one fights. If forced to fight against numbers he’ll use Distract as crowd control. Slade has a +9 bonus to all Recovery Checks. He can recover from unconscious status in one round, staggered status in five minutes, disabled status in one hour. He recovers one point of ability damage per five hours. And he can recover from death once per week.
Update: 6/2/06:!:
In preperation for his upcoming fight I trimmed some of the fat from Slade.He's still wildly dangerous but he relies a little more on his natural dexterity than before. His skills are also less insane across the board.