STR: 16  (+20) DEX: 12 (+1) CON: 16  (+18) INT: 14 (+2) WIS: 14 (+2) CHA: 18 (+4)
Diplomacy 8 (+12), Concentration 8 (+10), Notice 8 (+10), Gather Information 6 (+10), Handle Animal 4 (+8), Profession [Reporter] 11 (+13), Profession [Farmer] 3 (+5), Sense Motive 10 (+12)
Accurate Attack, Dodge Focus (6), Equipment (4), Inspire (4), Luck, Power Attack, Ultimate Effort [Ultimate Will Save]
Enhanced Strength 34 (Alternate Power: Blast 17; 35pp), Enhanced Constitution 30 (30pp), Impervious Toughness 10 (10pp), Super Strength 10 (20pp), Flight 15 (Alternate Powers: Super Speed 3; 31pp), Super Senses 12 (Extended Sight , Acute and Extended  Hearing, X-Ray Vision, Ultra Hearing; 12pp)
Attack +10 [Unarmed +20, Heat Vision +17] Defense 22 (14 flat-footed) Init +1 (+13 when not Flying)
Toughness +18 (10 Impervious) (18 flat-footed) Fortitude +18 Reflex +1 Will +8
Fortress of Solitude [Size: Huge; Toughness: 20; Features: Communications, Computer, Concealed (3), Defense System, Hanger, Holding Cells, Isolated, Laboratory, Library, Living Space, Power System, Security System; 20 ep]
Normal Identity [When Exposed to Kryptonite; Uncommon Occurence; Major Intensity; 4pp], Power Loss [All Powers; When Not under a yellow Sun; Uncommon Occurrence; Minor Intensity; 4pp], Vulnerable [Magic; Common Occurrence; Moderate Intensity; 3pp], Weakness [Kryptonite; Uncommon Occurrence; Major Intensity; 4pp]
Abilities 30 + Skills 14 (56 Ranks) + Feats 20 + Powers 138 + Combat 32 + Saves 6 – Drawbacks 15 =225/225
Wow my 50th character
, what scares me that I did this is less then a month of work. Oh well, guess I'm addicted. Here’s the man. And he’s a monster. He hits like a freight train, and flies nearly as fast as the flash runs (nearly being the operative word). As I said earlier during my Powergirl/Supergirl builds I planned on giving Supes a bigger meaner version of everything the girls had. I did that. Superspeed becomes an Alternate power, meaning Clark gets a small degree of super speed when he’s not flying. Aside from his equipment feats all of Clark’s feats represents things he does well naturally, not any kind of training. And he has an effective strength of around 100 for purposes of lifting (can you tell I’m not going for the Superman who can juggle planets?)
Supes got the dial turned down on him, he's now a perfectly balanced PL 15 character, still strong enough to wipe the floor with almost anyone, but vulnerable enough to have to really slug it out against foes around his same level.
Supes gets another drawback, and the extra points go into his heat vision.
Switched Supes' Blast power to an alternate power of his Enhanced strength to cut down on cost. With the resulting extra points I was able to switch him over entirely to Enhanced Constitution.