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Jab's Builds: 2nd Edition Stuff (Kept in Reserve)

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Postby Jabroniville » Sun Sep 07, 2008 1:38 pm

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HAWKEYE (Clint Barton)- Classic Avengers (1960s new group)
PL 10 (155)

ST 16 (+3) DEX 20 (+5) CON 20 (+5) INT 12 (+1) WIS 14 (+2) CHA 16 (+3)

Skills:
Acrobatics 5 (+10)
Bluff 8 (+11)
Diplomacy 4 (+7)
Drive 4 (+9)
Escape Artist 4 (+9)
Gather Information 4 (+7)
Intimidate 2 (+5)
Investigate 4 (+6)
Knowledge (Streetwise) 4 (+5)
Knowledge (Current Events) 4 (+5)
Notice 6 (+8)
Pilot 4 (+9)
Search 2 (+4)
Sense Motive 6 (+8)
Sleight of Hand 5 (+10)
Stealth 6 (+11)
Survival 4 (+6)

Feats:
Accurate Attack, Ambidexterity, Attack Focus (Ranged) 2, Attack Specialization (Arrows) 2, Beginner's Luck, Defensive Attack, Defensive Roll 2, Distract (Bluff), Dodge Focus 2, Fascinate (Bluff), Improved Aim, Improved Critical (Arrow) 2, Improved Disarm, Improved Initiative 2, Improved Sunder, Inspire, Leadership, Precise Shot, Quick Draw, Ranged Pin, Set-Up, Taunt, Teamwork 2, Ultimate Effort (Aim)

Powers:
"Bow and Arrow" Device 5 (easy to lose) [20]
"Bomb Arrow" Blast 6 (Extras: Explosion) (25)
AP: "Flash Arrow" Dazzle Visuals 6 (Extras: Area-Burst)
AP: "Regular Arrow" Blast 4 (Feats: Split Attack 2) (Extras: Autofire)
AP: "Adamantium Arrow" Blast 4 (Extras: Penetrating) (Flaws: Limited- Only One)
AP: "Sonic Arrow" Dazzle Hearing 8 (Extras: Area-Burst)
AP: "Snare Arrow" Snare 4
AP: "Smoke Arrow" Obscure Visuals 6 (Extras: Area-Cloud)
AP: "Tear Gas Arrow" Nauseate 6 (Extras: Area-Cloud)

Saves:
Toughness +5 (+7 D.Roll), Fortitude +6, Reflex +8, Will +6

Combat:
Attack +10 (+12 Ranged, +16 Arrows), Damage +3 (+4 Arrows, +6 Area Arrows), Defense +10 (+12 Dodge), Initiative +13

Drawbacks:
Disabled (Partially Deaf Without Hearing Aides) [-1]

Complications:
Responsibility (Avengers)

Abilities: 38 / Skills: 76--19 / Feats: 31 / Powers: 20 / Saves: 8 / Combat: 40 / Drawbacks: -1 (155)

-Hawkeye started out as one of the "WTF?" Avengers, a decision I can't imagine was popular at the time, as the heavy hitters left and Cap hired on reformed criminals to the team. But Marvel pulled it off with aplomb, as two of the three (Hawkeye & Wanda) became MAJOR Avengers to the point where the series looks like it's faltering if neither is present. Hawkeye's also got a classic 'low key' popularity, where he can't carry a series by himself, but he can maintain major books (West Coast Avengers & Solo Avengers) simultaneously as long as he's one of several characters. His low key nature is to the point that well Marvel stupidly killed him off in a stupid way in the stupid Disassembled, the fan uproar was FURIOUS, nearly matching Hal Jordan's in raw intensity and dislike. All that for a guy who's solo series was JUST cancelled from low sales at #8.

-No screwing with Clint, though. He's one of the major heroes of Marvel (who's more reliant of 'team guys' anyways. Let DC have it's solo superstars), and everyone likes him.

-As befitting a major Avenger, Hawkeye gets to go five points over his PL limit without worry. Hawkeye is INCREDIBILY accurate with his arrows, nearly breaking PL limits (though only his Dazzles & Explosion area effects go over +4 in damage), but manages to not suck in combat either. He could accurately be almost +11 or +12 in Melee, but I feel that +10 is good enough for just about anybody (nearly all of my other builds max out around +10, and that's if they're GOOD fighters). His multitude of arrows lets him get off a variety of effects. The Adamantium Arrow is the occasionally-mentioned uber attack, still only +4 to keep in PL limits, but I would assume that anyone using it would put some Extra Effort into the shot or something. But yeah, overall, there's nobody better at their solo type of attack than Hawkeye is.
Last edited by Jabroniville on Sat Nov 07, 2009 6:23 pm, edited 1 time in total.
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Postby Libra » Mon Sep 08, 2008 7:06 am

He's one of the major heroes of Marvel (which is more reliant on 'team guys' anyways. Let DC have it's solo superstars)


That's an interesting point. Teams do seem to be more important than their constituent heroes in the Marvel Universe. I hadn't thought of it in that way.
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Postby Jabroniville » Mon Sep 08, 2008 11:14 am

Yeah, I noticed that when reading retrospectives of the '60s in comics. The JLA and The Avengers were both basically collections of all their big heroes to get another big book out, but where DC kept the JLA as that, Marvel went and suddenly took out the old guard for some new guys, who had all been villains in other books. That, combined with the Wasp & Goliath being dropped from their solo series, made The Avengers more of a collection of guys WITHOUT books than the other way around, and that only got more advanced with Black Panther & The Vision joining later.
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Postby Jabroniville » Mon Sep 08, 2008 12:04 pm

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Worst. Avenger. Ever.

DEATHCRY- 1990s Avengers
PL 9 (120)

ST 26 (+8) DEX 22 (+6) CON 26 (+8) INT 14 (+2) WIS 12 (+1) CHA 10

Skills:
Acrobatics 4 (+10)
Bluff 4 (+4)
Computers 3 (+5)
Escape Artist 2 (+8)
Gather Information 5 (+5)
Intimidate 8 (+8)
Knowledge (Tactics) 6 (+8)
Language (Shi'Ar, Kree, English) 2
Notice 6 (+7)
Pilot 4 (+10)
Search 4 (+5)
Sense Motive 4 (+5)
Stealth 4 (+10)
Survival 4 (+5)

Feats:
All-Out Attack, Attack Focus (Melee) 3, Blind-Fight, Chokehold, Dodge Focus 2, Improved Critical (Claws), Startle, Track

Powers:
"Claws" Strike 1 (Feats: Mighty, Split Attack) (Extras: Penetrating 6) [8]
Super-Strength 1 [2]
Leaping 2 [2]
Super-Senses 3 (Extended Sight & Scent, Low-Light Vision) [3]

Saves:
Toughness +8, Fortitude +8, Reflex +6, Will +4

Combat:
Attack +6 (+9 Melee), Damage +8 (+9 Claws), Defense +7 (+9 Dodge), Initiative +6

Complications:
Responsibility (Shi'Ar)

Abilities: 48 / Skills: 60--15 / Feats: 11 / Powers: 17 / Saves: 3 / Combat: 26 (120)

-Hey, it's a purple chick in a skimpy outfit with claws and a bad attitude! I wonder which decade SHE was created in!

-In any case, Deathcry sucks for the reasons outlined above (most generic character ever), and the fact that she was sent to be a 'protector' to the Avengers, despite being weaker than virtually all of them. She was always all "Rarr attack first, questions later!" and was just FURIOUSLY similar to every other 90s character, to the point where she's either completely forgotten (I'm pretty sure she wasn't in the Wikipedia list of Avengers), or bitched about as the most hated member. She was casually written out of the book despite not realling protecting the team all that much, and vanished for about ten years. Until recently, when she was part of Star-Lord's book in Annihilation, at which point she was hilariously and casually murdered as she flipped out on her team-mate, who then vaporized her. Now THAT is how you deal with a character who sucks.

-And yes, she is a shining case of Red Guardian Syndrome, as I have seen at least ONE internet fanboy who DECRIED her death, and loved the character (http://www.marvunapp.com/Appendix4/deathcryav.htm).
-Standard PL 9 with a PL 8's points. She's not bad with her claws, but that's really the only way she's really good. Kind of a mini Brick/Scrapper.
Last edited by Jabroniville on Sat Nov 07, 2009 6:25 pm, edited 1 time in total.
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Postby Jabroniville » Mon Sep 08, 2008 2:42 pm

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No jokes here. Cap is the man.

CAPTAIN AMERICA (Steve Rogers)- Classic Avengers (1960s)
PL 12 (210)

ST 24 (+7) DEX 24 (+7) CON 24 (+7) INT 14 (+2) WIS 20 (+5) CHA 18 (+4)

Skills:
Acrobatics 7 (+14)
Bluff 4 (+8)
Concentration 4 (+9)
Craft (Artistic) 4 (+6)
Diplomacy 8 (+12)
Disable Device 5 (+7)
Drive 1 (+8)
Escape Artist 4 (+11)
Gather Information 5 (+8)
Intimidate 4 (+8)
Investigate 6 (+8)
Knowledge (History) 5 (+7)
Knowledge (Tactics) 6 (+8)
Knowledge (Current Events) 6 (+8)
Language (A Few) 2
Medicine 2 (+4)
Notice 9 (+14)
Pilot 1 (+8)
Search 5 (+10)
Sense Motive 8 (+13)
Sleight of Hand 1 (+8)
Stealth 3 (+10)
Survival 4 (+9)

Feats:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Ambidexterity, Assessment, Attack Focus (Melee) 6, Attack Specialization (Shield Toss) 2, Attractive, Benefit (Captain Friggin' America), Defensive Attack, Defensive Roll, Diehard, Endurance, Equipment (Cap Uniform- Protection +1), Fearless, Improved Aim, Improved Critical (Unarmed), Improved Critical (Shield) 2, Improved Disarm, Improved Grab, Improved Initiative, Improved Sunder, Inspire 2, Instant Up, Interpose, Leadership, Luck 3, Power Attack, Precise Shot, Quick Draw, Seize Initiative, Set-Up, Takedown Attack 2, Teamwork 2, Uncanny Dodge (Hearing), Ultimate Will Save

Powers:
"Super-Soldier Serum Enhancements"
Regeneration 2 (Recovery Bonus +2) [2]
Super-Strength 1 [2]
Speed 1 [1]
Leaping 1 [1]

"His Mighty Shield" Device 4 (easy to lose) (Feats: Indestructible) [13]
"Shield Toss" Strike 4 (Feats: Mighty 3, Split Attack 2, Ricochet 2) (Extras: Ranged, Area-Shapeable) (20)
AP: "Shield Bash" Strike 2 (Feats: Mighty)
AP: Shield 3

Saves:
Toughness +7 (+8 D.Roll, +9 Costume), Fortitude +9, Reflex +9, Will +12

Combat:
Attack +9 (+15 Melee, +13 Shield Toss), Damage +7 (+7 Shield Toss, +9 Shield Bash), Defense +12 (+15 Shield), Initiative +13

Complications:
Responsibility (Avengers)

Abilities: 64 / Skills: 104--26 / Feats: 50 / Powers: 19 / Saves: 11 / Combat: 42 (212)

-What can I say about Cap? I'm CANADIAN, and he's one of my favourite Marvel characters ever. Guy's pure bad-ass, and in spite of being one of the poster boys for Dorky Comic Book Moralistic Superheroes, gets constant cred from even other tough guys. He's survived virtually every era of comics (except the 50s), and they still can't get rid of him. Though they started to write him like an exact rip-off of his Ultimate Cap version before he died, his book was still a top seller.

-And yeah, every time they try to do an Avengers without him, it sucks balls. That's how you can tell he's important to the comics. Thor or Iron Man can take a vacation for a year or so, but Cap must ALWAYS be in there somewhere.

-Guys like Cap are what PL 11 and 12 were made for. There's NO WAY this guy could be a 'mere' PC build and be remotely accurate to what the comics show. As a solo hero, he needs a reasonable amount of Skillmonkey points. He's a Melee God, necessitating tons of attack Feats as well. His physical attributes are already noted as being the maximum a human could ever get, so there's that, PLUS the fact that he's no dummy (Int 12), is REALLY hard to fool (Wis 16), and has the charisma to lead the entire Marvel Universe into battle against even cosmic beings (Cha 18, though I could've made it 24 and it could still fit- but that's just a stat dump). Like alot of others, I build the Super-Soldier Serum as having minor superhuman effects, making Cap slightly faster, stronger and able to recover better than a normal human, but not to crazy levels.

-For the Shield, I did some different stuff than what I usually see out there. His common Shield Strike is your standard Mighty damage effect, being +9 in damage (he's got Power Attack for dishing it out against Iron Man or Wrecker or somebody), and he also APs to the standard Shield effect on defense. His Shield Toss is a bit different. Going by Ultimate Power's recommendations, it's a Ranged Damage effect, with three ranks of Mighty (providing +3 to the +4 Damage, being +7 in power, just under his melee Shield attack, which makes sense, given the laws of physics) since that's what you need to add Strength to Ranged effects. He gets Split Attack and Ricochet to that for nailing a couple guys at once. And then, stealing an idea from Kreuzritter's Xena build, he adds Area-Shapeable onto that, meaning he can nail anyone within a fourty-foot area with the shield if he needs to. Kind of redundant, but whatever.

Edit- figured that yeah, Cap should be WIS 20. Not too hard, as I just had to modify his Feats a little.
Last edited by Jabroniville on Sat Nov 07, 2009 6:27 pm, edited 2 times in total.
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Postby franmendes » Mon Sep 08, 2008 3:34 pm

Good captain america build, but i think he is a little more perceptive (20 Wis is a good number). The serum enhancements part is a good way to represent his peak human body
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Postby Jabroniville » Tue Sep 09, 2008 1:06 pm

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Black versions of superhero costumes- Always bad-ass.

U.S. AGENT (John Walker)- West Coast Avengers
PL 10 (140)

ST 26 (+8) DEX 20 (+5) CON 24 (+7) INT 12 (+1) WIS 12 (+1) CHA 10

Skills:
Acrobatics 3 (+8)
Bluff 6 (+6)
Drive 3 (+8)
Escape Artist 3 (+8)
Gather Information 6 (+6)
Intimidate 9 (+9)
Investigate 3 (+4)
Notice 6 (+7)
Pilot 2 (+9)
Profession (Soldier) 6 (+8)
Search 5 (+6)
Sense Motive 5 (+6)
Stealth 3 (+8)
Survival 4 (+5)

Feats:
All-Out Attack, Attack Focus (Melee) 2, Attack Specialization (Shield Toss) 2, Connected, Diehard, Endurance, Equipment (Cap Uniform- Protection +1), Improved Critical (Unarmed), Improved Critical (Shield), Improved Grab, Improved Initiative, Improved Pin, Improved Sunder, Power Attack, Takedown Attack, Teamwork

Powers:
"Power Broker Enhancements"
Regeneration 2 (Recovery Bonus +2) [2]
Super-Strength 2 [4]
Speed 1 [1]
Leaping 1 [1]
Protection 1 [1]

"His Mighty Shield" Device 4 (easy to lose) (Feats: Indestructible) [13]
"Shield Toss" Strike 4 (Feats: Mighty 3, Split Attack 2, Ricochet 2) (Extras: Ranged, Area-Shapeable) (20)
AP: "Shield Bash" Strike 2 (Feats: Mighty)
AP: Shield 3

Saves:
Toughness +8 (+9 Protection), Fortitude +10, Reflex +6, Will +4

Combat:
Attack +8 (+10 Melee, +12 Shield Toss), Damage +8 (+7 Shield Toss, +10 Shield Bash), Defense +8 (+11 Shield), Initiative +9

Complications:
Responsibility (America)

Abilities: 44 / Skills: 64--16 / Feats: 20 / Powers: 22 / Saves: 6 / Combat: 32 (140)

-How do you know you're big in comics? When you get an arc that replaces you with a newer, crappier hero who's all EXTREME and fights TO WIN, DAMMIT, necessitating you coming back and whupping his ass, revealing how cool you were all along. Superman, Green Lantern, Spidey, Iron Man, Thor, etc., have all had this happen. Cap's turn came when John Walker, the super-conservative Super-Patriot, got hired on to replace Cap following a crisis of faith in the U.S. government. Walker was decent, but a washout in the end, but he recovered to become the U.S.Agent, wearing Cap's replacement uniform (a particularly bad-ass looking BLACK Cap uniform, which was cool as hell to me as a kid. Then again, every hero got a bad-ass black uniform back then, too).

-He was sadly relegated to just the West Coast Avengers books as their resident hot-head/fighter guy, and even worse, was stuck doing whatever stupid things Marvel felt like doing in the late 90s. He got a lamer outfit as part of Force Works, and then became a Judge Dredd rip-off working for the government in one of those poorly-thought-out things. Then he got fed to Protocide, the new anti-Cap. Currently, he's been seen in Omega Flight.

-John Walker is basically Cap, minus the brains, Skills, Feats and most of his accuracy, relegated to a PL 10 with ten less points spent than necessary. This befits the kinda moronic, but still competent, minor Cap. He's got minor super-strength (something they did to I guess make him either a badder-ass Cap, or to differentiate him as more than just a 'skilled fighter' guy), but that's about it. He basically balances out at +10 Damage/Attack Bonus, mainly because while he's a good fighter, there are far better, and +10 is actually really high for a melee combatant the way I stat people (M&M stats on their own guys seem to dictate they prefer everyone having a flat attack bonus sometimes, but I disagree).
Last edited by Jabroniville on Sat Nov 07, 2009 6:45 pm, edited 1 time in total.
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Postby Thorpacolypse » Tue Sep 09, 2008 6:54 pm

Nice Cap and US Agent. I have been tempted to have been rumble and seeing yours is giving me the itch again...

By the way, I noticed that your Luke Cage had "Triune Understanding". Was he kidnapped by the Triune at some point or did you perhaps not completely copy over your Triathlon template? :wink:
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Postby Woodclaw » Wed Sep 10, 2008 4:16 am

Jab, I'm sorry but I was unable to recover my copy of "Europa", and the net is sadly lacking information about it. I'm afraid that the only thing I can do is going by memory.

A little history first.

Both teams, Gemini and Euroforce, spawned from Euromind, a S.H.I.E.L.D. dept aimed to control the european superhuman population, but while Euroforce was under complete control of Euromind (at least in the beginning), Gemini was the Brainchild of a single man, doctor Edwin Caine, a former agent of Euromind, now acting as an indipendent. BOth series are officialy part of Marvel main continuity, and while there are no indications about time, some people figured out that Gemini took place in summer 1994 (Ironman appeared in his modular armor, but there is no reference to Force Works, so it has to be around Ironman v1 #305-307), about Euroforce there was no indication, but can assume that is more or less contemporary with Gemini.

Gemini

The history of Gemini started in 1973, at the hospital of Segrate (near Milan), an extremly powerful entity, known as Nosferath, fall on Earth near the hospital, hitting the nursery with an extremly powerful energy the "Meta-pulse" mutanting the genetical structure of the babies in the nursery. A team of Euromind, at he orders of Edwin Caine arrived to the site sealed it and recovered the babies. During the following 21 years after Caine trained the babies, even adopting one of them, and asked for SHIELD to evaluate his team (dubbed Gemini after the zodiac sign of the 5 kids). A SHIELD special agent, codename Lancelot, was assigened to evaluate the team, he labelled them as too unstable, prone to violence and powerful to be a good superheros team, but none the less Caine chose to go on with his own project.
During the team first mission Front discovered some evidence that Edwin Caine knew more than what her told the team about the origin of their power (it appered that he never told them anything), so after examining the evidence Front confronted with Caine and shooted him (Caine survived since Fornt shoted a LMD), than he run away from his teamates. After that Lancelot took control of the team and started a hunt for Front, while dealing at the same time with a splinter cell of A.I.M. It was later revealed that inside the team base of Vera Croce (meaning True Cross, from the name of a nearby town), there was a sealed chamber containing the so called Child One, a baby fused with Nosferath, contained in a Cryogenic suspension, one of team scientist doctor Alma Zareth free him in exchange for powers, and the two threw the base complete wth the team in orbit, then threw Lancelot out. Ironman, who was on the trail of AIM, saved Lancelot and arranged a truce between Front and Lancelot, and the two went against Nosferath. In the end the team survived and reformed, but many elements (like the final fate of Edwin Caine and the nature of the Meta-pulse) were left in the Marvel Limbo.

Team rooster

Front (Gabriel Caine)
Team leader, capable of manipulating his own phisiology down to molecular level, simplifing he is able to become superhumanly strong, fast, tough, obtaining super senses, healing factor or even other physical powers, according to the needs of the moment, moreover he can "tune" his muscles to specific activities, like martial arts, obtaining the technical skill of a master in less than a day. He also had a sentient weapon called R.E.V.O. capabla of creating any kind of projectile taking energy from Front mutant cells, REVO is also capable of interfacing with other technological devices.

Balance (Debora Crovi)
To put it simply Balance is Jean Grey on steroids with an ultra violent attitude. She is at first described as mildly powerful telepath and telekinetic, but during the issue #0 she used her power to bend a VR program from the inside. The only unusual element of Balance is that she prefer to use her TK powers defensivly while use her telepathy to attack. She also packs a blaster gun, don't ask me why.

Grip (Brandon Blake)
Grip signature power is the ability to create energy claws capable of riping through almost any material, he can laso project them like throwing knifes. He is desvcribed as top level in strength and agility. It was also stated that he possesed a third claw, a "mind claw" capable of breaking the target will, but I don't recall tht he ever used it. Another strange element was that Grip was supposed to have a full-fleged covert agent training, but since all the team members were 21 years old this sound a little strange to me.

Suede (Nicholas Blake)
Grip's non-identical twin, Suede is described as a quantum anomaly with legs, he is able to convert his own body in solar plasma, shot plasma burst, fly and project any wavelenght of the EM spectrum. He is also the less violent member of the team, at least outside the battlefiled. His powers are more or less like Sunfire's during Age of Apocalypse.

Mandala (Iman Dashire)
Mandala is the team queen bee, she constantly squabble with Balance, when not on the field. Her power is to create gates to an undefined parallel dimension, she can teleport thought this dimension, or create smaller gates capable of projecting energy blasts, she was shown capable of creating multiple small gates at once (autofire), she can make them everywhere in her field of vision and with every possible facing.

Image

The cover of Europa #1, showing the members of Gemini: Front (in the middle looking like a big rip-off of Spartan), Grip (below Front), Mandala (over front), Suede (in the backgrond, flying), Balance (in the backgrond, below Mandala)

Personal considerations

The members of Gemini are in my opinion one of the worst bunch of loose cannons that I have ever seen in a comic book, they incarnate some, if not all, the worst of the '90, characters with a extraviolent attitudes, too powerful for their own good, with a flashy supertechnological support (the Vera Croce base makes the Helicarrier look as a gas station in comparison).
In issue #0 Lancelot put them against a simlation of various Marvel's heroes or villains and each of team member was able to kick them in a handful of seconds. Front too out an evil Ironman, Mandala took out Hulk (in the Peter David's composite version), Grip and Suede killed Venom and Carnage. Balance didn't go against anyone since she rewrote the VR system putting Lancelot against Ghost rider attempting to kill him (again don't ask me why).

Next time Euroforce.
Last edited by Woodclaw on Wed Sep 10, 2008 7:34 am, edited 1 time in total.
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Postby Libra » Wed Sep 10, 2008 6:46 am

What can I say about Cap? I'm CANADIAN, and he's one of my favourite Marvel characters ever


Replace that CANADIAN with BRITISH and that goes for me too. I'm just going to ignore that 'Dorky' though. :wink:
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Postby Jabroniville » Wed Sep 10, 2008 10:27 am

Thorpacolypse wrote:Nice Cap and US Agent. I have been tempted to have been rumble and seeing yours is giving me the itch again...

By the way, I noticed that your Luke Cage had "Triune Understanding". Was he kidnapped by the Triune at some point or did you perhaps not completely copy over your Triathlon template? :wink:


Heh, yeah. I've done that before. It's especially funny when Cap's at first says "Husband, Hawkeye" in his complictations before I can fix it.


And thanks for that info, Woodclaw! I'm totally statting those guys once I'm done The Avengers, alongside Hauptmann Deutschland.
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Postby Jabroniville » Wed Sep 10, 2008 12:46 pm

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Note to women everywhere... doesn't matter how big your boobs are, or how much skin you show: Bald doesn't work. Ever.

MOONDRAGON (Heather Douglas)- 1980s Avengers
PL 10 (190)

ST 12 (+1) DEX 16 (+3) CON 14 (+2) INT 16 (+3) WIS 16 (+3) CHA 10

Skills:
Bluff 8 (+8)
Computers 5 (+8)
Concentration 4 (+7)
Disguise 4 (+4)
Gather Information 5 (+5)
Intimidate 4 (+4)
Knowledge (Business) 4 (+7)
Knowledge (History) 4 (+7)
Knowledge (Xenobiology) 5 (+8)
Knowledge (Physical Sciences) 4 (+7)
Knowledge (Biological Sciences) 4 (+7)
Language (several) 4
Notice 6 (+7)
Pilot 4 (+5)
Sense Motive 5 (+8)

Feats:
Accurate Attack, Attack Focus (Unarmed) 2, Defensive Attack, Dodge Focus 2, Grappling Finesse, Improved Critical (Unarmed), Improved Disarm, Set-Up, Takedown Attack, Trance

Powers:
"Eternal Training"
Telekinesis 10 (Feats: Improved Disarm) (Extras: Damaging, Perception) (Flaws: Concentration Check Required) [32]
Dynamic AP: Force Field 8 (Feats: Progression 4) (Extras: Affects Others, Impervious)
Flight 4 [8]

Mind Control 9 (Feats: Mental Link) (Extras: Area-Burst, Conscious, Instant Command, Sensory Link) (Flaws: Concentration Check Required) [51]
AP: Mind Blast 10 (Extras: Area-Burst)
AP: Stun 10 (Extras: Ranged)
AP: Confuse 10
AP: Telepathy 10 (Extras: Area-Burst)
AP: Telelocation 10

Saves:
Toughness +2 (+10 Force Field), Fortitude +5, Reflex +6, Will +6

Combat:
Attack +10 (+14 Unarmed), Damage +1 (+10 Telekinesis), Defense +8 (+10 Dodge), Initiative +3

Complications:
Responsibility (Destroying Thanos)
Reputation (HUGE Bitch)

Abilities: 24 / Skills: 68--17 / Feats: 11 / Powers: 91 / Saves: 9 / Combat: 36 (190)

-I really hate the Moondragon character. Various writers have had fun playing up her bitchiness, her sluttiness (she's fallen in love with Daredevil, Quasar, probably Warlock, Marlo Jones, Phylla-Vell and a bunch of others I'd bet), and her inability to get along with ANYONE, but I still find her just awe-inspiringly annoying. Add to that the fact that she's simply TOO powerful (taking over the minds of a whole planet?), too skilled in combat (those powers PLUS she can take Cap hand-to-hand?) and has a generic powerset already done by half a dozen X-people, and you've got someone who I'm glad is dead.

-And mixing THAT skimpy costume with THAT bald head is just criminal. That look has only worked for Sinead O'Connor.

-Yeesh. I got to to be PL 10 pretty easily, but mixing Telekinesis with high-level Mind Control is just asking for trouble. And they obviously aren't APs of each other since she does them simultaneously ALL the time. Annoyingly, her combat stats are super-high as well, as she's got a big history of being a good fighter, even though recent writers seem to have forgotten completely about it (probably realizing, like I do, that it's stupid to have your super-powers ALSO be great fighters).

-Note some specifics: Both powers require Concentration checks to work, which hampers her a little. And despite having some good Interaction skills, her Charisma is brutally low, since she's such a bitch.
Last edited by Jabroniville on Sat Nov 07, 2009 6:48 pm, edited 2 times in total.
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Postby Jabroniville » Wed Sep 10, 2008 11:53 pm

Image

HANK PYM- West Coast Avengers
PL 9 (150)

ST 12 (+1) DEX 14 (+2) CON 16 (+3) INT 22 (+6) WIS 12 (+1) CHA 10

Skills:
Bluff 6 (+6)
Computers 5 (+11)
Craft (Mechanical) 8 (+14)
Craft (Electronic) 8 (+14)
Drive 3 (+5)
Intimidate 2 (+2)
Investigate 5 (+6)
Knowledge (Earth Sciences) 3 (+9)
Knowledge (Life Sciences) 9 (+15)
Knowledge (Physical Sciences) 8 (+14)
Knowledge (Technology) 8 (+14)
Notice 6 (+7)
Pilot 4 (+6)
Search 4 (+5)
Sense Motive 5 (+6)

Feats:
Attack Focus (Melee) 2, Dodge Focus 2, Equipment (Lab Stuff), Improved Grab, Improved Grapple, Interpose, Inventor, Jack-of-all-Trades, Minions 1 (Ants), Set-Up, Teamwork 2

Powers:
"Tiny Devices He Can Grow Large" Gadgets 5 (hard to lose) [35]
*Typical devices include a Snare 10 net, Sleep Gas (Sleep 6- Cloud Area), Stun Guns (Ranged Stun 5, Split Attack 2, Homing)

Shrinking 10 (Extras: Attack) [20]

Immunity 1 (Own Gadgets) [1]

Saves:
Toughness +3, Fortitude +4, Reflex +4, Will +5

Combat:
Attack +6 (+8 Melee), Damage +1 (+5-10 Gadgets), Defense +8 (+10 Dodge), Initiative +2

Complications:
Responsibility (Sucks Badly)
Responsibility (Loves The Wasp)
Guilt (Created Ultron)

Abilities: 24 / Skills: 84--21 / Feats: 14 / Powers: 56 / Saves: 7 / Combat: 28 (150)

-Hank Pym's most-forgotten version, "Hank Pym" was the doctor/tech guy on the West Coast Avengers team, giving up a large degree of superheroics in order to embrace his suck-force for the purposes of fixing things that Iron Man couldn't be bothered to fix, because he was busy not sucking outside. This was actually kind of interesting, however, as he became a "Gadgets Guy" using pre-set gadgets in rare combat situations, while still being a fairly heroic mechanic. It was a nice little mix, but doomed to be eventually dropped, as I can't remember how, but he just up and left the West Coast book for a while. Probably was required to don the costume one more time or something.

-Hank's lowest-pointed version, since it lacks the size-changing powers (I'm pretty sure he COULDN'T shift at all during this period), but he gets a decent Gadgets power in exchange, getting 25pp worth of stuff in random forms. Taking a bit from the Contest of Champions sequel in the Avengers Annuals, he's immune to his own devices, which helped him beat The Wasp during their brief scuffle (he took three stun blasts to the face, and feigned unconsciousness).

And that's it for the Hank Pym Variants out there! I guess the modern-day Pym is a mix of Giant-Man's skills & feats with Yellowjacket's armour, so there's that. But FOUR Hank Pym builds may just be too much for ATT to handle.

Edit-- Added in the "Shrinking Others" power, but felt the jetpack and stuff would be best reflected by the Gadgets power, which still has at least a few points left.
Last edited by Jabroniville on Sat Nov 07, 2009 6:51 pm, edited 3 times in total.
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Postby Woodclaw » Thu Sep 11, 2008 5:16 am

Nice work with Hank Pym, even if in my opinion there are certain things that you missed.

1- Hank could still change his own size during his costumeless run, but he didn't since his own bondy couldn't handle the stress (he risked a heart attack each time, or something similar)

2- He can change the size of other people, he used this power to shrink various enemies at a more handable size.

3- I think that at least 3 of his gadgets deserve a separate write-up, the suit (that contained a low power force field that can also work as a space suit for about half hour), the jet pack (only because he used it lot) and Rover (a two seat flying vehicle with a low level AI)
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


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Postby Jabroniville » Fri Sep 12, 2008 10:46 pm

Ah, none of the information I found mentioned that (mainly because every Hank Pym I see online is a culmination of all his powers). I'll fix the build to accomodate those extras.
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