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Jab's Builds: 2nd Edition Stuff (Kept in Reserve)

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Postby Jabroniville » Mon Sep 15, 2008 10:13 am

Nah, I kinda felt like penalizing such a brutally powerful character just a bit, but you're right, it makes her pretty useless to have +0 to a skill with all her powers. I fudged around her skills a bit to give her four ranks.
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Postby Jabroniville » Mon Sep 15, 2008 10:56 am

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IRON FIST (Danny Rand)- Modern-Day Avengers on the Run
PL 10 (155)

ST 16 (+3) DEX 24 (+7) CON 18 (+4) INT 12 (+1) WIS 14 (+2) CHA 14 (+2)

Skills:
Acrobatics 7 (+14)
Bluff 4 (+6)
Concentration 6 (+8)
Diplomacy 4 (+6)
Intimidate 4 (+6)
Knowledge (Arcane Lore) 2 (+4)
Knowledge (Business) 3 (+5)
Knowledge (History) 3 (+5)
Language (English, Some Asian One, I Bet) 1
Notice 10 (+12)
Pilot 1 (+8)
Search 5 (+7)
Sense Motive 6 (+8)
Sleight of Hand 4 (+11)
Stealth 6 (+13)
Survival 6 (+8)

Feats:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Assessment, Attack Focus (Melee) 7, Benefit (Wealth), Defensive Attack, Defensive Roll 2, Diehard, Dodge Focus 4, Elusive Target, Endurance, Grappling Finesse, Improved Critical 4 (Unarmed), Improved Defense 2, Improved Grab, Improved Initiative, Improved Pin, Improved Trip, Instant Up, Power Attack, Seize Initiative, Takedown Attack 2, Taunt, Uncanny Dodge (Hearing)

Powers:
"Fist Like Unto a Thing of Iron"
Strike 4 (Feats: Mighty, Improved Critical 4) (Extras: Penetrating 10) (Flaws: Tiring) (Drawbacks: Inaccurate) [12]
AP: Chi 10 (Boost Abilities) (Flaws: Tiring)
AP: Chi 10 (Healing) (Flaws: Tiring)

Saves:
Toughness +4 (+6 D.Roll), Fortitude +7, Reflex +10, Will +6

Combat:
Attack +8 (+15 Melee, +13 Iron Fist), Damage +3 (+7 Iron Fist), Defense +10 (+14 Dodge), Initiative +11

Complications:
Responsibility (Friends, Heroes for Fire)
Responsibility (Defender of K'un L'un)

Abilities: 38 / Skills: 72--18 / Feats: 40 / Powers: 12 / Saves: 10 / Combat: 36 (155)

-Talk about guys who came from nothing to BECOME something again. Danny Rand was a part of Marvel Limbo off-and-on for YEARS, since Heroes For Hire was a pretty blatantly bottom-rung series (the old Power Man & Iron Fist one... the 90s run was embarassingly short and was basically 'all the guys who can't run solo books now') used to build up the next generation of writers and artists. That all changed with the recent "The Immortal Iron Fist" series, which was so good, it not only brought Danny back as an important character, but it got him on The Avengers, where he currently resides.

-As I expected, Danny is an extremely hard character to pare down to PC levels, so I just gave up and stuck him at five points over. Makes sense; the bloody guy's power is ridiculously dangerous, he's a melee Combat God, and he has the skills & talents of a solo hero as well. His basic Attack Bonus is +15, which is remarkable (at Cap/Batman level), losing only two points of it from the "Inaccurate" Feat of the Iron Fist Strike itself. It feels a bit weird to give 'inaccurate' to ANYTHING Iron Fist does, but if you read/watch his fights, you'll see that he only uses it as the 'coup de grace' both because it tires him out to use it, and because it's lack of subtlety makes it easier to dodge, ie. Inaccurate. The Strike itself has a 'mere' +7 to Damage, but remember that Danny ALSO has Power Attack, which is assumed to be in use, allowing him to use all ten ranks of Penetrating, and bust through even Impervious guys.

-He lacks alot of the 'talents' that he's been reading up on in his recent book, mainly because they're such rare, unique tricks, they're better off listed as Power Stunts. Same with his "Telepathy" thing by merging his Chi with others.
Last edited by Jabroniville on Sat Nov 07, 2009 8:42 pm, edited 1 time in total.
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Postby Jabroniville » Mon Sep 15, 2008 6:00 pm

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HERCULES- 1980s Avengers
PL 11 (170)

ST 36 (+13) DEX 14 (+2) CON 34 (+12) INT 10 WIS 11 CHA 13 (+1)

Skills:
Bluff 3 (+4)
Intimidate 8 (+9)
Knowledge (History) 4 (+4)
Knowledge (Theology) 4 (+4)
Language (Greek, English) 1
Notice 4 (+4)

Feats:
All-Out Attack, Attack Focus (Melee) 2, Attack Specialization (Bow & Arrow), Dodge Focus 2, Fearless, Improved Critical (Unarmed), Improved Grab, Improved Grapple, Improved Pin, Improved Throw, Interpose, Power Attack, Prone Fighting, Stunning Attack, Takedown Attack, Taunt, Teamwork

Powers:
"Olympian Physiology"
Immortality [5]
Impervious Toughness 10 [10]
Super-Strength 13 (Max Load 50,000 Tons) (Feats: Groundstrike, Thunderclap) [28]

"Golden Mace" Device 3 (easy to lose) (Feats: Indestructible) [10]
Strike 2 (Feats: Mighty) (Extras: Penetrating 10) (13)

Saves:
Toughness +12, Fortitude +14, Reflex +4, Will +5

Combat:
Attack +5 (+7 Bow, Melee), Damage +13 (+15 Golden Mace), Defense +6 (+8 Dodge), Initiative +2

Complications:
Responsibility (Olympus)
Rivalry (Most Olympians)
Reputation (Drunkard)

Abilities: 56 / Skills: 24--6 / Feats: 21 / Powers: 53 / Saves: 9 /Combat: 22 (170)

-Hercules was a recurring character in Thor, joining the Avengers years later. Basically a big, dumb rival for the Thunder God, Herc was good, but not quite as good as Thor. My main familiarity with the character comes from the "Brown jacket" phase in the 90s, where Hercules wore a silly outfit with big puffy shoulder pads, and had long hair. He usually ends up depicted as a slovenly drunk in almost every series he's in, and has never gotten so much as a solo run until recently, where he's booted the Hulk out of his own title, teaming with new character Amadeus Cho.

-Hercules is a PL 11 monster in combat, being reasonably accurate, but INCREDIBLY powerful, dishing out hellacious damage with his enchanted Mace (I forgoe the usual house rules I have against weapons producing a greater than +10 damage result for magic godly stuff), while being really hard to hurt himself. He's a fair bit better than the similarly-powerful Gilgamesh, though he lacks the Eternal abilities of Regeneration, Flight, Cosmic Energy Control, etc.
Last edited by Jabroniville on Sat Nov 07, 2009 9:04 pm, edited 2 times in total.
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Postby Jabroniville » Thu Sep 18, 2008 12:37 pm

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IRON MAN (Tony Stark)- Classic Avengers (1960s)- circa mid-1990s
PL 12 (215)

ST 12/34 (+1/+12) DEX 14 (+2) CON 14 (+2) INT 26 (+8) WIS 14 (+2) CHA 18 (+4)

Skills:
Bluff 4 (+8)
Computers 8 (+15)
Concentration 4 (+6)
Craft (Electronic) 8 (+16)
Craft (Mechanical) 12 (+20)
Craft (Structural) 3 (+11)
Diplomacy 4 (+8)
Disable Device 8 (+15)
Drive 8 (+10)
Gather Information 2 (+4)
Intimidate 4 (+8)
Knowledge (Business) 7 (+15)
Knowledge (Current Events) 2 (+10)
Knowledge (Physical Sciences) 4 (+12)
Knowledge (Technology) 10 (+18)
Notice 6 (+8)
Pilot 6 (+8)
Sense Motive 4 (+6)
Stealth 4 (+6)

Feats:
All-Out Attack, Attack Focus (Ranged) 3, Attractive, Beginner's Luck, Benefit 2 (Wealth), Dodge Focus 2, Equipment (Stuff in Suit), Fast Overrun, Favored Environment (Airborne) 2, Improved Aim, Improved Overrun, Interpose, Inventor, Jack-of-All-Trades, Move-By Action, Power Attack, Takedown Attack, Teamwork

Powers:
"Iron Man Armour" Device 24 (hard to lose) (Feats: Restricted 2) [98]
Enhanced Strength 22 (22)
Super-Strength 5 (10)
Protection 10 (Extras: Impervious 8) (18)
Immunity 5 (Cold, Heat, Pressure, Suffocation 2) (5)

"Repulsor Rays" Blast 12 (Feats: Split Attack, Improved Critical) (33)
AP: "Uni-Beam" Blast 12 (Extras: Area-Cone) (Flaws: Limited- Requires Recharge)
AP: "EMP Generator" Nullify Machines 8
AP: Magnetic Control 5
AP: Dazzle Audio 8 (Extras: Area-Cone)
AP: "Repulsor Stun" Stun 8 (Feats: Split Attack) (Extras: Ranged)
AP: Concealment From Visuals 10 (Limited- Machines Only)
AP: Absorption (Energy to Blast) 6

Communication (Radio) 5 (5)
Super-Senses 11 (Radar 4, Extended Sight & Hearing, Detect Radio, Detect Energy Ranged, Direction Sense, Distance Sense) (11)
Protected Senses 4 (4)
Flight 6 (12)-- (120 points)

Saves:
Toughness +2 (+12 Iron Man), Fortitude +5, Reflex +5, Will +6

Combat:
Attack +6 (+9 Ranged, +11 Airborne), Damage +1 (+12 All Iron Man Attacks), Defense +6 (+8 Dodge, +10 Airborne), Initiative +2

Drawbacks:
Normal Identity (Tony Stark, Full Round) [-4]
Disabled (Heart Condition Outside of Armour) [-1]

Complications:
Responsibility (Technology and It's Repercussions)
Addiction (Alcohol)

Abilities: 38 / Skills: 104--26 / Feats: 24 / Powers: 98 / Saves: 10 /Combat: 24 / Drawbacks: -5 (215)

-Iron Man is a career-long also-ran in the big leagues of Marvel (he's always had a solo book, but he's a distant star compared to Spidey, Hulk, Cap, Wolvie, etc.), until that movie came out. Hitting on nearly every big political issue of the Iron Man comics, the movie served as a microcosm for what made the character great, and basically made him a full-blown major star in comics. Tony's also the ultimate 'armour guy', setting off countless revisions, rip-offs, and 'homages' ever since, which earns him total credit in the comic book world, where you're judged by the amount of guys who steal your ideas. Unfortunately, he's been hampered by a respectable, but dull, supporting cast, of Generic Secretary Who Loves Him (Pepper, and Thor had the same deal at the same time, along with countless other heroes), Loyal Dumbass Guy (Happy), and Angry Black Guy Who Replaced Him Once (Rhodes). Give him a Spidey-like supporting cast, and you'd have a much bigger star.

-My builds tend to cap out around PL 12 for the BEST of the best heroes, and Iron Man really only barely makes it with his Blasts and Cone-shaped Uni-Beam. Not that he only hits his caps at range, and only while flying. Favored Environment I find used best as a WEAKNESS for some guys, as opposed to a strength, since it limits your caps to only one condition. Almost ALL "Flying Guys" should have this Feat/Weakness, I think, as when have you EVER seen Tony Stark on his feet, trading shots with people? If hampered by failed boot jets or something, he'd be at a major disadvantage.

-The Armour itself is more or less what Titanium Man and Crimson Dynamo have, as they're near technological equals, but with much less Feats & Skills to back them up, which Tony has in spades. His can Conceal himself from radar and stuff, magnetize things, and absorb incoming energy and redirect it.

Edit- Added in my Project Rooftop submission of ol' Tony.
Last edited by Jabroniville on Sun Nov 08, 2009 1:52 pm, edited 2 times in total.
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Postby Jabroniville » Thu Sep 18, 2008 11:43 pm

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WAR MACHINE (Jim Rhodes)- West Coast Avengers
PL 10 (175)

ST 14/34 (+2/+12) DEX 14 (+2) CON 16 (+3) INT 14 (+2) WIS 14 (+2) CHA 12 (+1)

Skills:
Bluff 5 (+6)
Computers 4 (+6)
Craft (Mechanical) 2 (+4)
Diplomacy 5 (+6)
Disable Device 4 (+6)
Drive 4 (+6)
Gather Information 4 (+6)
Intimidate 6 (+7)
Investigate 4 (+6)
Knowledge (Business) 4 (+6)
Knowledge (Current Events) 4 (+6)
Knowledge (Technology) 2 (+4)
Notice 6 (+8)
Pilot 10 (+12)
Profession (Soldier) 4 (+6)
Sense Motive 4 (+6)
Stealth 4 (+6)
Survival 2 (+4)

Feats:
Attack Focus (Ranged) 3, Dodge Focus, Equipment (Stuff in Suit), Improved Aim, Power Attack

Powers:
"Iron Man Armour" Device 23 (hard to lose) (Feats: Restricted 2) [94]
Enhanced Strength 20 (20)
Super-Strength 5 (10)
Protection 9 (Extras: Impervious 8) (17)
Immunity 5 (Cold, Heat, Pressure, Suffocation 2) (5)

"Gatling Gun" Blast 9 (Extras: Autofire) (33)
AP: "Repulsor Rays" Blast 10 (Feats: Split Attack, Improved Critical, Variable Descriptor 2)
AP: "Uni-Beam" Blast 10 (Extras: Area-Cone) (Flaws: Limited- Requires Recharge)
AP: "Micro-Rocket Launcher" Blast 9 (Extras: Explosion)
AP: "Repulsor Stun" Stun 8 (Feats: Split Attack) (Extras: Ranged)
AP: Concealment From Visuals 10 (Limited- Machines Only)
AP: "Energy Blade" Strike +0 (Feats: Mighty, Improved Critical) (Extras: Penetrating 10)

Communication (Radio) 5 (5)
Super-Senses 9 (Radar 4, Extended Sight & Hearing, Detect Radio, Direction Sense, Distance Sense) (9)
Protected Senses 4 (4)
Flight 6 (12)-- (115 points)

Saves:
Toughness +3 (+12 War Machine), Fortitude +5, Reflex +4, Will +4

Combat:
Attack +7 (+10 Ranged), Damage +2 (+10 War Machine Attacks), Defense +7 (+8 Dodge), Initiative +2

Drawbacks:
Normal Identity (Jim Rhodes, Full Round) [-4]

Complications:
Responsibility (Tony Stark's Ethics)
Responsibility (The "Lesser" Iron Man)

Abilities: 24 / Skills: 80--20 / Feats: 6 / Powers: 94 / Saves: 7 /Combat: 28 / Drawbacks: -4 (176)

-War Machine continues an age old comics running gag: Being replaced by a black guy. DC had John Stewart, and Marvel brought in Jim Rhodes to replace Tony Stark. Initially, he was just Iron Man, and acted like he had always been Iron Man. However, by the 90s, Marvel was into a VERY DC-esque kick (if you believe John Byrne's rants on his forum, he blames that on Marvel hiring a bunch of writers brought up on DC's stories of multiple versions of each hero) of each hero having a darker, more rage-filled version, and so Jim Rhodes got brought into the West Coast Avengers as "War Machine", in a BAD ASS black armour with lots and LOTS of guns. Taking it to the EXTREME, or something. Me, I just though the shoulder rocket launcher and multiple guns were the coolest thing EVER, but I was like twelve.

-Being the "Also Ran" Iron Man means that Rhodes gets replaced quickly, gets his ass kicked alot, and frequently gets called in to whatever big idea Tony has now. This includes The Initiative and Civil War, where he's a prime toady, even though usually Rhodes is the moralistic one getting Stark to calm down. But hey, it's a living.

-The War Machine armour is basically the same as Iron Man's standard armour, with some modifications to the Repulsor array. The Repulsors and Uni-Beam are less powerful, in exchange for getting the Variable Descriptor, allowing Rhodes to do all those flame blasts and electro-shocks or whatever that he's been shown having (tech guys can be as annoying as mages for just pulling stuff out of their asses). But both of those are APs off of his gunfire, which is his main line of attack. The bullets are standard Autofire, but at +9 Damage. He has an Explosive Rocket attack as well, but loses Tony's Magnetic and Absorption abilities. Rhodes is a PL 10, a ways below Tony (not matching his power OR accuracy by any means), but his points cost is still pretty high, as that suit does NOT come cheap.

Edit-- Altered some things from Woodclaw's suggestions. I've only read a couple War Machine appearances (some WC Avengers stuff, Secret Wars- as lesser Iron Man, and two issues of The Crew), so I was missing some stuff. He's got +7 base attack (which isn't bad), but is better with his ranged attacks still.
Last edited by Jabroniville on Sat Nov 07, 2009 9:06 pm, edited 5 times in total.
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Postby LeopoldKain » Thu Sep 18, 2008 11:55 pm

Jabroniville wrote:Image

IRON MAN (Tony Stark)- Classic Avengers (1960s)- circa mid-1990s


Woot go pictures woot :)
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Postby Woodclaw » Fri Sep 19, 2008 1:06 am

Jab, as much as I enjoy a War Machine build (he was my favorite avenger), but I have to point out a couple of details. First, I think that your attack bonus doesn't make him justice, Jim was a more close range and earth bound fighter than Tony, and the WM armour was built with this in mind (the energy blade on the left arm, the flamethrower can't be used while airborne etc.), he also relies more on his own skills (he was an ex-marine officier after all) than the armour aiming systems. Also without the armour he is in better physical shape than Tony, in an old issue during the second armours war, he beats mr Stark into submission in less than a page.
Last edited by Woodclaw on Fri Sep 19, 2008 1:48 am, edited 1 time in total.
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Postby Jabroniville » Fri Sep 19, 2008 1:35 am

Hm, must've missed that stuff in his bio. I'll fix 'er up.
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Postby Woodclaw » Fri Sep 19, 2008 1:51 am

This Wiki article includes a quite good description of WM weaponry http://en.wikipedia.org/wiki/Iron_Man%27s_armor#War_Machine
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Postby Jabroniville » Fri Sep 19, 2008 2:09 am

Yeah, that big list hurt my brain, trying to figure out which one to use for Tony's armour. In any case, I think I got it fixed up alright; the Variable Descriptor in the Blast will let him use fire, electricity or whatever if he needs it, and most of the other guns are suited to the base Autofire or the Explosion (for the rockets).

Damn, these armour guys are versatile :).
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Postby LeopoldKain » Fri Sep 19, 2008 2:25 am

Jabroniville wrote: Damn, these armour guys are versatile :).


There like Swiss army knifes of the super hero business... Also I think they dice and make currly fries? :?
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Postby Woodclaw » Fri Sep 19, 2008 10:13 am

LeopoldKain wrote:
Jabroniville wrote: Damn, these armour guys are versatile :).


There like Swiss army knifes of the super hero business... Also I think they dice and make currly fries? :?


And I thought that the Swiss Army knife was Martian Manhunter. :wink: :lol:
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Postby Jabroniville » Fri Sep 19, 2008 10:55 pm

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STARFOX (Eros)- 1980s Avengers
PL 10 (150)

ST 26 (+8) DEX 16 (+3) CON 26 (+8) INT 14 (+2) WIS 14 (+2) CHA 24 (+7)

Skills:
Bluff 4 (+11)
Computers 5 (+7)
Concentration 4 (+6)
Diplomacy 2 (+9)
Knowledge (Alien Cultures) 6 (+8)
Knowledge (Technology) 5 (+7)
Language (500) 8
Notice 6 (+8)
Pilot 5 (+8)
Sense Motive 4 (+6)

Feats:
Attack Focus (Melee) 2, Attractive, Distract (Bluff), Dodge Focus 3, Fascinate (Bluff)

Powers:
"Eternal Physiology & Cosmic Control"
Immunity 3 (Poison, Disease, Aging) [3]
Immunity 7 (Suffocation, All Environmental Conditions) (Flaws: Sustained Duration) [3]
Flight 4 [8]
Space Flight 1 [1]

Emotion Control 10 (Feats: Subtle) (Flaws: Sight or Touch Dependent, Positive Emotions Only -3) [8]
Mind Reading 10 (Extras: Area-Burst) (Flaws: Limited- Emotions Only) [10]

Saves:
Toughness +8, Fortitude +9, Reflex +5, Will +5

Combat:
Attack +8 (+10 Melee), Damage +8 (+10 Emotions), Defense +7 (+10 Dodge), Initiative +3

Complications:
Reputation (Man-Whore)
Enemy (Brother, Thanos)

Abilities: 60 / Skills: 52--13 / Feats: 8 / Powers: 33 / Saves: 6 /Combat: 30 (150)

-I never really got the purpose of Starfox in the Avengers. A member for only a couple years, he's more well-known for hanging around in the Infinity Gauntlet and Death of Captain Marvel events, and being Thanos' brother. A bit of a one-note character at times (ie. he's a man-whore of epic proportions), he's proven some depth in the Mar-Vell storyline, aching over the loss of his best friend, but that side rarely comes out. Not much of a big star nowadays, as the poor bastard is stuck in one of the most dated physical appearances in comics (I mean- WINGED HAIR?).

-Eternals, even weak Titanian Eternals, tend to cost alot of points. Starfox narrows it down by going Sustained for his Life Support (though the Disease & Poison stuff is all him), requiring consciousness to fly around in space. Emotion Control tends to be a remarkably cheap power when stuff like limits and dependencies come into it (though since he can manipulate people to many 'good' emotions, he only takes minus 3 points off of it, as opposed to five). Add to that his really high stats, and not-bad Attack Bonus, he ends up a balanced PL 10. That's about right, as Starfox was never a major ass-kicker, just being a minor, semi-forgotten Avenger, but still pretty competent.
Last edited by Jabroniville on Sat Nov 07, 2009 9:09 pm, edited 1 time in total.
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Postby Jabroniville » Fri Sep 19, 2008 11:16 pm

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CAPTAIN BRITAIN II/LIONHEART (Kelsey Leigh Kirkland)- Modern Avengers (Austen Run)
PL 8 (105)

ST 10/24 (+0/+7) DEX 10/20 (+0/+5) CON 10/24 (+0+7) INT 12 (+1) WIS 10 CHA 12 (+1)

Skills:
Bluff 4 (+5)
Diplomacy 4 (+5)
Intimidate 4 (+5)
Notice 4 (+4)
Profession (Teacher) 4 (+5)

Feats:
All-Out Attack, Dodge Focus 2

Powers:
"Captain Britain Changes"
Enhanced Strength 14 [14]
Enhanced Dexterity 10 [10]
Enhanced Constitution 14 [14]
Flight 4 [8]
Super-Strength 1 [2]
Impervious Toughness 4 [4]

"The Sword of Might" Device 4 (easy to lose) [12]
Blast 9 (20)
AP: Strike 3 (Feats: Mighty, Improved Critical) (Extras: Penetrating 6)
AP: Force Field 8 (Extras: Affects Others)

Saves:
Toughness +7, Fortitude +8, Reflex +6, Will +3

Combat:
Attack +6, Damage +7 (+9 Sword Blast, +10 Sword), Defense +7 (+9 Dodge), Initiative +5

Drawbacks:
Normal Identity (Kelsey Leigh Kirkland, Touching Amulet) [-2]

Complications:
Responsibility (Two Children)

Abilities: 4 / Skills: 20--5 / Feats: 3 / Powers: 64 / Saves: 5 /Combat: 26 / Drawbacks: -2 (105)

-I think Captain Britain II (aka Lionheart) may just have the title of shortest run as an Avenger. I think Chuck Austen (most hated writer in comics history) created her for his brief run, and she only stuck around for a couple months, before being sent back to England as a failed character. Chris Claremont actually seems to have used in her Excalibur, as she fits his prototypical "Angry Woman Who Hates Stuff", but don't expect to hear much from her. Basically a failed character; an attempt at renewing an old name with a new person.

-She's probably be the Worst Avenger Ever, if Doctor Druid didn't get such a big push as a character.

-Low-end PL 8, Kelsey isn't very accurate with anything, but packs quite a punch. She's kind of a mini version of a Flying Brick or a Scrapper, with some Blaster thrown in, but she doesn't specialize enough to be truly good.
Last edited by Jabroniville on Sat Nov 07, 2009 9:11 pm, edited 1 time in total.
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Postby MorningKnight » Sun Sep 21, 2008 9:11 am

Starfox - the king of suck!

I mean, the guy was listed as a tick stronger than Spider-Man, but apparently 12 tons is the cuttoff point for smashing through walls like they were paper-mache, as evidenced in the Spider-Man tries to join the Avengers story.

Bleh!

Where's Superman Prime to punch his head into orbit when you need him?
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