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Jab's Builds: 2nd Edition Stuff (Kept in Reserve)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

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Postby Sidious » Fri Apr 10, 2009 9:28 am

Stone Boy


It's interesting, in the "5year gap" Legion he actually learned how to become animated while in stone form. He used hypnosis to trigger a meditative state in order to remain active. I believe the trigger word was "Nura".

Just goes to show that the Subs, if given training, can be a formidable force.
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Postby Libra » Fri Apr 10, 2009 1:37 pm

Out of curiosity Jabroniville, might one ask if there's any systematic design behind your statting choices?
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Postby MorningKnight » Fri Apr 10, 2009 6:31 pm

He usually looks for stuff that hasn't been done, or he picks a particular team he likes and runs through 'em.

Like the great TRIAD builds a while back.

I also like that he tends to low-bid the average hero, so that a PL10 team actually is the big guns Avengers or JLA.
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Postby Libra » Sat Apr 11, 2009 9:50 am

Fair enough. :D
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Postby Shadowbourne » Sat Apr 11, 2009 11:10 am

When are you getting to Shadow Lass/Umbra? Her power is more than JUST Darkness...it has been shown to do alot of different things...besides negating light, it has been used to negate some energies...supposedly been used as a weapon...and even in a solo adventure, seemingly have creatures of shadow. I am interested in seeing what you do with her...
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Postby Jabroniville » Sun Apr 12, 2009 12:43 pm

Yeah, I don't have much rhyme or reason to my Build choices; usually just going for what strikes me as interesting at any given time. And yes, I definitely gravitate towards more 'unique' builds or ones that nobody's thought of yet- I mean, there are a THOUSAND Captain America & Thor builds on this website, but very few examples of the ENTIRE Avengers team, so that's the kind of thing I focus on. I mean, I still like having my own version of Cap out there, but I also give loser characters some love for an example of a 'lesser' hero. Plus, that makes me the sole benefactor of a Living Lightning build, or Deathclaw, or Silver.. claw? Y'know, that silver chick who turned into animals and was Jarvis's foster child. And then there's groups that get NO love on the ATT, like the horrible Acolytes or Mutant Liberation Front scrubs. Plus, statting up loser characters and people I've never heard of give me a great opportunity to scan Wikipedia and fansites for more info about them- research is actually fun, and I would've never looked up these characters otherwise.

I just like doing things in big 'groups'. I get pretty ADD-ish, jumping all over the place for what things I like to build, so setting out an entire group is a good way to stay focused and be totally unique in some builds at the same time (while I could care less how I stat Scrub #45 of the Serpent Society, I always wanted to see what Anaconda, Death Adder & Diamondback statted up like).

And yes, I definitely 'low-ball' the lesser characters. This is partially from a realistic standpoint that there ARE obvious tiers in comics if you pay attention- Living Lightning will pretty much ALWAYS lose to Captain America in a comic-book story, and also probably Warbird or Spider-Man or even most PL 10 'standard' characters. Also, an X-Man (often given as the 'typical' balanced PL 10 archetype standard hero) would probably take out most young or low-selling heroes pretty handily- meaning Darkhawk, Sleepwalker and most of the New Warriors are gonna be 'lesser'.

Though I have some trepidations about low-balling some villains. I mean, the M&M guys in their in-house stuff tend to give EVERY villain a huge amount of PP spent, and make them all insanely accurate to give bigger challenges to the heroes (their "Sandman" is a PL 12 powerhouse, f'rinstance), whereas I low-ball them since they have something like a 10% ratio of victory over the PL 10 heroes in a fair fight. If you wanna give your players a bigger challenge, just bump up the accuracy or damage.


A good examples for my build choices & statting PLs is the current Legion of Super-Heroes set... They were actually requested MONTHS ago, and I said no, since I was utterly unfamiliar with them and had little interest. Suddenly, when I finished the last set, I got the fascination with the team after flipping through some old comics & fansites of them, and there I went, reading up on them. So with all the fun research and people's opinions about the characters, I get to stat them up- giving most of them proper PLs by my estimation. And since the Legion often very much had REAL tiers of power laid out, I can guilt-free put half the team at PL 9, the generic, solid members at PL 10 (the original three, Shadow Lass, Colossal Boy and others), and the few major-league powerhouses (Wildfire, Ultra Boy, Mon-El & the Super-kids) from PL 11 to 12.

Cuz yeah, I actually like PL 10 being a pretty good level of power- lesser heroes and non-powerhouses SHOULD be limited to PL 9 or lower, and not be given tons of ranks in Rage or Sneak Attack to boost them up. I mean, Cosmic Boy is a good hero, and he's probably beat Monstress 9/10 times every time they fought, regardless of how tough she's supposed to be.
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Postby Jabroniville » Sun Apr 12, 2009 11:21 pm

Image

This pictures is a horrific example of just how sexist comic book artists really are, and we should all feel embarassed for it. Never mind the fact that itcome from my personal collection.

SHADOW LASS (Tasmia Mallor)-
Other Names: Umbra (post-modern bad-ass name)
Home Planet: Talok VIII
Origin of Powers: Ancestral Shadow Champion powers
Eras: All of them
Relationships: Mon-El (original), Karate Kid & Ultra-Boy (Threeboot)
PL 10 (145)
ST 11 DEX 16 (+3) CON 14 (+2) INT 12 (+1) WIS 12 (+1) CHA 14 (+2)

Skills:
Acrobatics 4 (+7)
Bluff 5 (+7)
Concentration 7 (+8)
Gather Information 2 (+3)
Intimidate 6 (+8)
Knowledge (Arcane Lore) 3 (+4)
Knowledge (Civics) 3 (+4)
Knowledge (History) 3 (+4)
Notice 7 (+8)
Search 4 (+5)
Sense Motive 4 (+5)
Stealth 6 (+8)
Survival 2 (+3)

Feats:
All-Out Attack, Attack Specialization (Darkfields), Attractive, Blind-Fight, Defensive Roll 2, Dodge Focus 2, Equipment 1 (Legion Telepathic Earpieces- Comprehend All Languages), Improved Sunder, Power Attack, Set-Up, Startle, Teamwork

Powers:
"Ancestral Darkfield Powers"
"Darkfield Snares" Snare 10 (Feats: Reversable, Chokehold) (Extras: Area-Shapeable) [36]
AP: Darkness Control 10 (Extras: Selective)
AP: Darkfield Blast 10 (Feats: Split Attack)
AP: Drain Energy 10 (Extras: Ranged) (Flaws: Limited- Light, Heat, Radiation Only)
AP: Create Shadow Objects 10 (Extras: Movable)
Super-Senses 2 (Darkvision) [2]

"Legion Flight Ring" Device 5 (hard to lose) [20]
Flight 6 (12)
Immunity 6 (Cold, Heat, Vacuum, Pressure, Suffocation Effects) (6)
Space Travel 1 (1)
Super-Senses 1 (Communication Link to All Legion Rings- Progression 4) (5) -- (25 points)

Saves:
Toughness +2 (+4 D.Roll), Fortitude +4, Reflex +5, Will +5

Combat:
Attack +8 (+10 Darkfields), Damage +1 (+10 Darkfields), Defense +8 (+10 Dodge), Initiative +3

Complications:
Reputation (Haughty Bitch in Later Continuities)
Responsibility (Keeping that Costume attached)
Responsibility (Loves Mon-El in Original Continuity)

Abilities: 19 / Skills: 56--14 / Feats: 14 / Powers: 58 / Saves: 8 / Combat: 32 (145)

-Shadow Lass is one of the lesser-used members of the Legion, given what little major feats even stuff like Hero History has for her. She seems relegated to a supporting role of "funny-skinned space babe", being focused on by people mainly for her RIDICULOUSLY skimpy outfits. I mean, she actually stands out on the LEGION OF SUPER-HEROES for wearing skimpy bikini-esque clothing. REALLY. Oddly, she had a VERY long-term (for a Legion series) romance with Mon-El, but that got erased by Zero Hour, and never really got replaced by anything. No long-term stuff after that, aside from some short flings in the Threeboot Legion, and she seems to have been pushed into a REALLY minor role after a certain point.
-A slightly under-pointed PL 10, Shadow Lass/Umbra is a pretty good supporting character with a very good Snare effect backing up some useful other abilities. Using a Selective Darkness Control effect is extremely handy for a girl on a team with major powerhouses, and a few other APs keep her in the fight. She's a bit short on really major power Feats though, so that's all she really gets.
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Postby Jabroniville » Mon Apr 13, 2009 12:10 am

Image

QUISLET (Unpronouncable Glyphs)-
Other Names: None
Home Planet: Teall (dimension of energy)
Origin of Powers: Stolen flying ship, plus natural racial powers
Eras: Original
Relationships: None
PL 8 (135)
ST 10/1 (-5) DEX 16 (+3) CON -- INT 14 (+2) WIS 12 (+1) CHA 12 (+1)

Skills:
Bluff 3 (+4)
Computers 6 (+8)
Knowledge (Technology) 4 (+6)
Notice 4 (+5)
Stealth 3 (+6)

Feats:
Dodge Focus 2, Equipment 1 (Legion Telepathic Earpieces- Comprehend All Languages), Power Attack, Set-Up, Teamwork

Powers:
"Energy Form Body in Spaceship"
Immunity 30 (Fortitude Effects) [30]
Shrinking 12 (Feats: Innate) (Flaws: Permanent) [7]
Flight 3 [6]

"Possession and Destruction of Matter" Alternate Form 9 (Flaws: Side Effect- Object Will Disintegrate) [37]
Shapeshifting 7 (Flaws: Limited- Mechanical Objects Only, Limited- Must "Possess" Inanimate Objects) (42)
AP: Possession 8 (Extras: Objects Only +0)
Corrosion 4 (Flaws: Limited- Must Possess Object First) [8]

"Legion Flight Ring" Device 3 (hard to lose) [12]
Flight 3 (6)
Space Travel 1 (1)
Super-Senses 1 (Communication Link to All Legion Rings- Progression 4) (5) -- (12 points)

Saves:
Toughness -3, Fortitude --, Reflex +8, Will +3

Combat:
Attack +4 (+8 Size), Damage -5 (+4 Corrosion, +10 Shapeshifting Boosts), Defense +7 (+11 Size, +13 Dodge), Initiative +3

Drawbacks:
Involuntary Transformation (Energy Being, if Ship is Destroyed) [-4]
Disability (No Hands) [-4]
Vulnerable (Magnetic Attacks) [-1]

Complications:
Responsibility (On the Run from Home Dimension)

Abilities: 4 / Skills: 20--5 / Feats: 6 / Powers: 100 / Saves: 7 / Combat: 22 / Drawbacks: -9 (135)

-Quislet is perhaps the least-known and most minor Legionnaire ever (and that's saying something), being one of the few non-humanoid members. A tiny little spaceship imbued with an alien energy, Quislet was a prankster and annoyance, acting sorta like Wheelie from Transformers but less Satanic, bothering his teammates and talking about how great he was. With his super-complicated powers and inhuman appearance, he was doomed to a short run, eventually being blown up and having to travel back to his home dimension (full of hive-mind evil energy), where he never returned.
-One of the more difficult concepts to stat EVER, Quislet had the power to possess technology or other objects (the ground, etc.), animating them into some kind of shapeshifting thing (usually becoming a powerhouse) for a short time. After a time, the object would disintegrate, slowly but surely. This could theoretically be statted up numerous ways, such as Object Mimicry or Animate Objects with Limited- Must "Possess" Subject, but Alternate Form/Shapeshifting seems the easiest since he can turn into basically anything in that form. He gets a minor Corrosion Effect from the disintegrating nature of his possessions, at a fairly normal rank since it took a while for things to fall apart once he'd possessed them. The "Possession" AP is in case he needs to take control of an evil computer or robot or something, which he can also do quite readily.
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Postby Jabroniville » Tue Apr 14, 2009 11:36 am

Image

I was gonna go with the clothes-tearing super-fetish of growing chicks pic, but figured that would be going too far.

SHRINKING VIOLET (Salu Digby)-
Other Names: LeViathan (post-Zero Hour), Virus (short on-the-run name), Atom Girl (Threeboot)
Home Planet: Imsk
Origin of Powers: Racial
Eras: All Three
Relationships: Duplicate Boy (original), Sun Boy & Lightning Lass (short original flings), Colossal Boy (crush, post-Zero Hour)
PL 8 (120)
ST 10 DEX 16 (+3) CON 10 INT 12 (+1) WIS 12 (+1) CHA 10

Skills:
Acrobatics 4 (+7)
Bluff 4 (+4)
Diplomacy 4 (+4)
Knowledge (Current Events) 4 (+5)
Knowledge (Tactics) 4 (+5)
Notice 6 (+7)
Pilot 2 (+5)
Profession (Imskian Soldier) 4 (+5)
Search 3 (+4)
Sense Motive 4 (+5)
Stealth 5 (+8)

Feats:
Accurate Attack, Acrobatic Bluff, Defensive Attack, Distract (Bluff), Elusive Target, Equipment 1 (Legion Telepathic Earpieces- Comprehend All Languages), Evasion, Hide in Plain Sight, Improved Defense, Improved Disarm, Power Attack, Set-Up 2, Sneak Attack, Teamwork 2

Powers:
"Imskian Shrinking Powers"
Shrinking 20 (Feats: Atomic Size) [21]

"Legion Flight Ring" Device 5 (hard to lose) [20]
Flight 6 (12)
Immunity 6 (Cold, Heat, Vacuum, Pressure, Suffocation Effects) (6)
Space Travel 1 (1)
Super-Senses 1 (Communication Link to All Legion Rings- Progression 4) (5) -- (25 points)

Saves:
Toughness +0 (-5 Size), Fortitude +4, Reflex +6, Will +4

Combat:
Attack +9 (+21 Size), Damage +0 (-5 Size), Defense +10 (+22 Size), Initiative +3

Complications:
Responsibility (Overcoming Shy Nature)

Abilities: 10 / Skills: 44--11 / Feats: 16 / Powers: 41 / Saves: 9 / Combat: 36 (120)

-Shrinking Violet's long been one of the more battlefield-useless members of the Legion, especially in early continuity, when she was a mousy girl with no confidence, whose sole purpose in battle was to either distract people, or walk through force fields or bars or shut down machines. Later stories increased her usefulness considerably, often giving her semi-elite martial arts prowess, military training, and more- to the point where she gained the Emerald Eye of Ekron and became a major villainess, replaced crush Colossal Boy on his death and gaining his growing powers, as well as gaining some nasty "explode from the guy's body" powers as Atom Girl in the controversial Threeboot continuity. Even so, she's always been a minor Legionnaire.
-Shrinking Violet comes up as one of the cheapest Legionnaires possible, thanks to having a key weakness: she does NOT have the Normal Strength, Toughness & Movement that most "Shrinking Guys" (Atom, Ant-Man) have, and so is ultimately very vulnerable, with a very cheap base power (Shrinking is only one pp/rank). Even amping her up to be a defensive GODDESS (just TRY hitting her in her smallest form- I dare you- with all those defensive Feats), and she still barely makes balanced PL 8 (120) status. But this kinda befits her role on the Legion, where she's never a front-liner, and more often a spy & saboteur, sneaking behind enemy lines and messing with their devices and stuff. Annoyingly, she's one of the characters to get the MOST changes from place-to-place, meaning her stats can be hard to nail down.

-As a weakling member, Vi has had upgrades from time-to-time. Post-Zero Hour, she gained Colossal Boy's powers as LeViathan, gaining Growth 16, with her Shrinking as an AP of that- costing 50 pp in total, making her a full PL 10 (150). As Atom Girl, she explodes out of people's arteries and junk, giving her a Strike 10 (Extras: Penetrating) effect, with a Power Loss Drawback (Must Be Inside Target), costing around 140 pp then.
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Postby Setothes » Tue Apr 14, 2009 12:01 pm

Awesome to see more Legion builds!

I had speculated pre-Legion of Three Worlds that Shadow Lass would be able to drain the solar energy out of a Kryptonian or Daxamite with her light-negating powers, and in the latest issue, she attempted just that (Prime got clear before she drained him significantly, however).

Her relationship with Mon-El had always seemed horrifically imbalanced, with him being arguably the toughest Legionnaire (having Superboy's powers, and no weakness vs. Kryptonite, and, thanks to Brainy's serum, being both resistant to lead *and* able to function under a red sun!) and her being 'Lights-out Lass.'

Now that it's been established in canon that Tasmia can shut down a Kryptonian / Daxamite with her powers, her relationship with Mon-El seems a lot less lopsided!

Traditionally, her darkness is just that, the absence of light, and not 'darkforce' like the stuff that Darkstar or animated Raven uses. As a result, her big tactic is blinding the foes and then kicking their butts with her Talokkian martial arts knowledge. In the fifty issues of the Threeboot continuity, she's shown firing bolts of darkness twice, once to negate an attack by Sun Boy (which is plausible, if she's negating his solar energy), and once at a random goon who doubles over as if he's been hit by something solid, which is completely nonsensical, since her powers have never been solid (save in an AU called Superboy's Legion, where she did have darkforce powers).

Like the Teen Titans Raven, she would be a hell of a lot more useful with Marvel style 'Darkforce' powers instead of just darkness control, but she's generally just 'Lights Out Lass,' the Legion's answer to Dr. Midnite, another Silver Age hero who turns out the lights and beats up the disadvantaged bad-guys.
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Postby Jabroniville » Tue Apr 14, 2009 1:40 pm

Image

CHLOROPHYLL KID (Ral Benem)-
Other Names: None
Home Planet: Mardru
Origin of Powers: Fell into a special photosynthesis solution
Eras: Original only
Relationships: None
PL 5 (60)
ST 12 (+1) DEX 12 (+1) CON 12 (+1) INT 12 (+1) WIS 10 CHA 10

Skills:
Knowledge (Life Sciences) 3 (+4)
Notice 3 (+3)
Profession (Botanist) 6 (+7)

Feats:
Set-Up, Teamwork

Powers:
"Plant Growth" Growth 12 (Extras: Affects Others Only +0) (Flaws: Limited- Plants Only) [25]
AP: Plant Control 6

Saves:
Toughness +1, Fortitude +4, Reflex +3, Will +3

Combat:
Attack +4, Damage +1 (+6 Snare), Defense +3, Initiative +1

Abilities: 8 / Skills: 12--3 / Feats: 2 / Powers: 25 / Saves: 8 / Combat: 14 (60)

-Clorophyll Kid's another Substitute Legionnaire, and tends to be the most ignored in stories. I mean, nearly every panel I see of the poor guy features a near COMPELTELY different-looking character! First off, he was a pretty skinny short guy in a green hooded costume, then he was pretty well-built and blonde, and then he was a fat, slovenly looking kid in a ridiculous tree costume. When the artists feel free to just draw whomever they choose when they have to work you into the page, you know you're a minor character.
-Actually one of the more useful combat Subbers, Chlorophyll Kid's powers are actually really good if used at decent levels; it's just that he's only got six ranks of Plant Control on him. His Plant Growth ability is more costly, since he's been shown turning a redwood from a seed to a massive 60 foot monstrosity in mere seconds. Not exactly the best ability ever, but it's something. He's pretty useless physically (as some artist design him as either too skinny or fat to be of use in a fist-fight), but you could easily make a bad-ass superhero with this character as a basis.
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Postby Jabroniville » Tue Apr 14, 2009 1:45 pm

Setothes wrote:Awesome to see more Legion builds!
Traditionally, her darkness is just that, the absence of light, and not 'darkforce' like the stuff that Darkstar or animated Raven uses. As a result, her big tactic is blinding the foes and then kicking their butts with her Talokkian martial arts knowledge. In the fifty issues of the Threeboot continuity, she's shown firing bolts of darkness twice, once to negate an attack by Sun Boy (which is plausible, if she's negating his solar energy), and once at a random goon who doubles over as if he's been hit by something solid, which is completely nonsensical, since her powers have never been solid (save in an AU called Superboy's Legion, where she did have darkforce powers).

Like the Teen Titans Raven, she would be a hell of a lot more useful with Marvel style 'Darkforce' powers instead of just darkness control, but she's generally just 'Lights Out Lass,' the Legion's answer to Dr. Midnite, another Silver Age hero who turns out the lights and beats up the disadvantaged bad-guys.


Really? I saw some pics that made it appear she was using her powers to hold people solid, especially in the Hero History page. It might just be the older continuity, though.
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Postby Libra » Wed Apr 15, 2009 6:20 am

Do you know the reason I love the Silver Age?

You can call yourself something like CHLOROPHYLL KID and still be a Superhero! :wink:
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Postby Jabroniville » Wed Apr 15, 2009 11:06 pm

Image

.... Well, at least it isn't a GARISH costume. Still, they could have made it at least INTERESTING.

MON-EL (Lar Gand)
Other Names: M'Onel, Valor (post-modern bad-ass names)
Home Planet: Daxam
Origin of Powers: Racial under a Yellow Sun
Eras: All three
Relationships: Shadow Lass (original)
PL 12 (250)
ST 38 (+14) DEX 16 (+3) CON 38 (+14) INT 14 (+2) WIS 14 (+2) CHA 15 (+2)

Skills:
Bluff 4 (+6)
Computers 3 (+5)
Diplomacy 4 (+6)
Intimidate 5 (+7)
Knowledge (History) 8 (+10)
Notice 4 (+6)
Sense Motive 4 (+6)

Feats:
Attack Focus (Melee) 2, Attractive, Beginner's Luck, Dodge Focus 2, Equipment 1 (Legion Telepathic Earpieces- Comprehend All Languages), Favored Environment (Airborne) 2, Fearless, Improved Critical 2 (Unarmed), Move-By Action, Power Attack

Powers:
Super-Strength 10 (Feats: Groundstrike, Bracing, Countering Punch, Super-Breath, Thunderclap) [25]
Immunity 6 (Aging, Disease, Poison, Vacuum, Suffocation 2) [6]
Impervious Toughness 10 [10]
Flight 14 [31]
Dynamic AP: Super-Speed 7
AP: Space Travel 10
"Heat Vision" Heat Blast 10 (Extras: Penetrating) [32]
AP: "Ice Breath" Snare 10 (Extras: Cone)
AP: Environmental Control 10 (Icy Conditions)
Super-Senses 10 (Extended Sight 2, Extended Hearing 2, Ultra-Hearing, Micro-Vision, X-Ray Vision- Power Loss vs. Lead) [7]

"Legion Flight Ring" Device 2 (hard to lose) [8]
Flight 1 (2)
Immunity 6 (Cold, Heat, Vacuum, Pressure) (6)
Space Travel 1 (1)
Super-Senses 1 (Communication Link to All Legion Rings- Progression 4) (5) -- (14 points)

Saves:
Toughness +14, Fortitude +14, Reflex +8, Will +8

Combat:
Attack +6 (+8 Melee, +10 Airborne), Damage +14 (+10 Heat/Cold), Defense +6 (+8 Dodge, +10 Airborne), Initiative +3

Drawbacks:
Weakness (Lead Without Cure Serum, Major, Can Kill, Every Round) [-2]
Power Loss (Lack of Sunlight) [-1]
Power Loss (Red Sun Radiation) [-1]

Complications:
Guilt (Religious Icon of the Future)
Responsibility (Loves Shadow Lass)

Abilities: 75 / Skills: 32--8 / Feats: 14 / Powers: 121 / Saves: 11 / Combat: 24 / Drawbacks: -4 (250)

-Mon-El, starting out as a "Superman has a BROTHER!" type of Silver Age Superboy 'tease' story, ended up being tossed into the Phantom Zone to stave off lead poisoning, and got brought back in the Legion's time period, becoming their resolute, recurring powerhouse (since Superboy eventually vanished circa the Crisis). Me, I just think he's way too powerful- it's Superman WITHOUT the Kryptonite, for God's sake! They even cured him of the lead weakness of Daxamites! But there he is, being Mr. Generic All-Encompassing Good Guy, being the most powerful, the toughest, the handsomest, the most heroic, etc. guy around, making the rest of the Legion look like turds. His history's been kind of ass for years thanks to constant reboots and retcons (he's a religious symbol! No, he's back to being a Phantom Zoner!), and they even got rid of his awesome relationship with Shadow Lass.
-Daxam is kind of a weird thing in comics as well, as the SUPER-problematic situation of a bloody PLANET OF SUPERMEN-CLASS CHARACTERS spinning around in space is dealt with by making them xenophobic and crazy, and that huge weakness to a super-common element (lead) keeping them in check. But it lets various comics writers come up with little-thought-required super-powerful types at the drop of a hat with "they overcame xenophobia". I'm on the fence with that, really.
-Mon-El is pretty much my Pre-Crisis Superboy build, minus the weaknesses, and some boosts to his mental stats & Skills thanks to added age and experience in his later years. He's... really got not too many things added onto him. His lead weakness is mostly negated thanks to topical uses of Brainiac-5's serum, so it's MUCH lower-level than even a Kryptonite weakness is (his full Lead Weakness would be nearly -10 pp- it's REALLY debilitating).
Last edited by Jabroniville on Fri Apr 17, 2009 11:48 pm, edited 1 time in total.
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Postby Jabroniville » Wed Apr 15, 2009 11:53 pm

Image
Image

The first is way more associated with the character, but I like the second one better.

ANDROMEDA (Laurel Gand)
Other Names: None
Home Planet: Daxam
Origin of Powers: Racial under a Yellow Sun
Eras: Original (later era), Post-Zero Hour
Relationships: Brianiac-5, Rond Vidar
PL 11 (226)
ST 38 (+14) DEX 14 (+2) CON 38 (+14) INT 12 (+1) WIS 12 (+1) CHA 10

Skills:
Bluff 4 (+4)
Intimidate 8 (+8)
Notice 4 (+5)
Pilot 4 (+6)
Search 4 (+5)

Feats:
All-Out Attack, Attack Focus (Melee) 2, Attractive, Dodge Focus 2, Equipment 1 (Legion Telepathic Earpieces- Comprehend All Languages), Fearless, Power Attack

Powers:
Super-Strength 10 (Feats: Groundstrike, Bracing, Countering Punch, Super-Breath, Thunderclap) [25]
Immunity 6 (Aging, Disease, Poison, Vacuum, Suffocation 2) [6]
Impervious Toughness 10 [10]
Flight 14 [31]
Dynamic AP: Super-Speed 7
AP: Space Travel 10
"Heat Vision" Heat Blast 10 (Extras: Penetrating) [32]
AP: "Ice Breath" Snare 10 (Extras: Cone)
AP: Environmental Control 10 (Icy Conditions)
Super-Senses 10 (Extended Sight 2, Extended Hearing 2, Ultra-Hearing, Micro-Vision, X-Ray Vision- Power Loss vs. Lead) [9]

"Legion Flight Ring" Device 2 (hard to lose) [8]
Flight 1 (2)
Immunity 6 (Cold, Heat, Vacuum, Pressure) (6)
Space Travel 1 (1)
Super-Senses 1 (Communication Link to All Legion Rings- Progression 4) (5) -- (14 points)

Saves:
Toughness +14, Fortitude +14, Reflex +6, Will +4

Combat:
Attack +6 (+8 Melee), Damage +14 (+10 Heat/Cold), Defense +6 (+8 Dodge), Initiative +2

Drawbacks:
Weakness (Lead Without Cure Serum, Major, Can Kill, Every Round) [-2]
Power Loss (Lack of Sunlight) [-1]
Power Loss (Red Sun Radiation) [-1]

Complications:
Responsibility (Loves Brainiac 5 or Rond Vidar)
Reputation (Bitchy Xenophobe)

Abilities: 60 / Skills: 24--6 / Feats: 11 / Powers: 121 / Saves: 7 / Combat: 24 / Drawbacks: -4 (226)

-Andromeda was one of those Legionnaires chosen to fill a gap- this gap being Supergirl's history with the Legion. Introduced as "Laurel Gand", a Daxamite (named after Laurel Kent, Clark's future relative erased by the Crisis), Laurel was rather plucky and very Supergirl-ish at first (wearing a much cooler girl-version of Mon-El's costume), turning into a semi-grouchy gigantic adult woman (while a younger clone version was running around... Legion "SW6" makes about zero sense to someone just reading synopses online, I've discovered). The post-Zero Hour reboot turned her into a much more interesting (but not necessarily in a good way...) bitch-tastic xenophobe who was obsessed with the superiority of her own people. I guess that makes sense given the fact that they all have SUPERMAN POWERS, but whatever. They did a bit of a tease with her & Brainiac again (they'd hooked up old-school like Kara & Brainy before them), but she left the book, returning as a Mon-El worshipper, and then vanishing with the Threeboot.
-Too bad really, because while I was expecting to hate this character, read-throughs of her personality and the things she's done make her actually seem interesting. She's basically Supergirl in the future at first, but her more grouchy adult version has twinges of Power Girl to her (maybe part of why one of PG's possible origins was a time-lost Laurel) without the retardedly excessive boob focus, and the xenophobe version was cool until they went "Space Nun" with her. I still like the weird Mon-El-ish costume best.
-Andromeda proves problematic, as even a MINOR Legionnaire with Superman-level powers ends up breaking the bank as far as PLs and points cost goes. There's just no way to power these Kryptonian types down without getting silly (turning Heat Vision into an AP of Super-Strength or vice-versa or something). She's fairly less accurate in combat than the Superboy/Mon-El crowd due to lack of experience and being a lesser character and all that (+8 ain't BAD of course, but it's like Marvel Powerhouse accurate), but she's rocking the same level of strength (I figure ST 38 is good enough for these adolescent Superman-types).
Last edited by Jabroniville on Sat May 15, 2010 11:13 pm, edited 2 times in total.
Jabroniville
Cosmic Entity
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Posts: 7419
Joined: Sat Nov 04, 2006 1:12 am

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