.... Well, at least it isn't a GARISH costume. Still, they could have made it at least INTERESTING.
MON-EL (Lar Gand)
Other Names: M'Onel, Valor (post-modern bad-ass names)
Home Planet: Daxam
Origin of Powers: Racial under a Yellow Sun
Eras: All three
Relationships: Shadow Lass (original)
PL 12 (250)
ST 38 (+14) DEX 16 (+3) CON 38 (+14) INT 14 (+2) WIS 14 (+2) CHA 15 (+2)
Skills:
Bluff 4 (+6)
Computers 3 (+5)
Diplomacy 4 (+6)
Intimidate 5 (+7)
Knowledge (History) 8 (+10)
Notice 4 (+6)
Sense Motive 4 (+6)
Feats:
Attack Focus (Melee) 2, Attractive, Beginner's Luck, Dodge Focus 2, Equipment 1 (Legion Telepathic Earpieces- Comprehend All Languages), Favored Environment (Airborne) 2, Fearless, Improved Critical 2 (Unarmed), Move-By Action, Power Attack
Powers:
Super-Strength 10 (Feats: Groundstrike, Bracing, Countering Punch, Super-Breath, Thunderclap) [25]
Immunity 6 (Aging, Disease, Poison, Vacuum, Suffocation 2) [6]
Impervious Toughness 10 [10]
Flight 14 [31]
Dynamic AP: Super-Speed 7
AP: Space Travel 10
"Heat Vision" Heat Blast 10 (Extras: Penetrating) [32]
AP: "Ice Breath" Snare 10 (Extras: Cone)
AP: Environmental Control 10 (Icy Conditions)
Super-Senses 10 (Extended Sight 2, Extended Hearing 2, Ultra-Hearing, Micro-Vision, X-Ray Vision- Power Loss vs. Lead) [7]
"Legion Flight Ring" Device 2 (hard to lose) [8]
Flight 1 (2)
Immunity 6 (Cold, Heat, Vacuum, Pressure) (6)
Space Travel 1 (1)
Super-Senses 1 (Communication Link to All Legion Rings- Progression 4) (5) -- (14 points)
Saves:
Toughness +14, Fortitude +14, Reflex +8, Will +8
Combat:
Attack +6 (+8 Melee, +10 Airborne), Damage +14 (+10 Heat/Cold), Defense +6 (+8 Dodge, +10 Airborne), Initiative +3
Drawbacks:
Weakness (Lead Without Cure Serum, Major, Can Kill, Every Round) [-2]
Power Loss (Lack of Sunlight) [-1]
Power Loss (Red Sun Radiation) [-1]
Complications:
Guilt (Religious Icon of the Future)
Responsibility (Loves Shadow Lass)
Abilities: 75 / Skills: 32--8 / Feats: 14 / Powers: 121 / Saves: 11 / Combat: 24 / Drawbacks: -4 (250)
-Mon-El, starting out as a "Superman has a BROTHER!" type of Silver Age Superboy 'tease' story, ended up being tossed into the Phantom Zone to stave off lead poisoning, and got brought back in the Legion's time period, becoming their resolute, recurring powerhouse (since Superboy eventually vanished circa the Crisis). Me, I just think he's way too powerful- it's Superman WITHOUT the Kryptonite, for God's sake! They even cured him of the lead weakness of Daxamites! But there he is, being Mr. Generic All-Encompassing Good Guy, being the most powerful, the toughest, the handsomest, the most heroic, etc. guy around, making the rest of the Legion look like turds. His history's been kind of ass for years thanks to constant reboots and retcons (he's a religious symbol! No, he's back to being a Phantom Zoner!), and they even got rid of his awesome relationship with Shadow Lass.
-Daxam is kind of a weird thing in comics as well, as the SUPER-problematic situation of a bloody PLANET OF SUPERMEN-CLASS CHARACTERS spinning around in space is dealt with by making them xenophobic and crazy, and that huge weakness to a super-common element (lead) keeping them in check. But it lets various comics writers come up with little-thought-required super-powerful types at the drop of a hat with "they overcame xenophobia". I'm on the fence with that, really.
-Mon-El is pretty much my Pre-Crisis Superboy build, minus the weaknesses, and some boosts to his mental stats & Skills thanks to added age and experience in his later years. He's... really got not too many things added onto him. His lead weakness is mostly negated thanks to topical uses of Brainiac-5's serum, so it's MUCH lower-level than even a Kryptonite weakness is (his full Lead Weakness would be nearly -10 pp- it's REALLY debilitating).