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Jab's Builds: 2nd Edition Stuff (Kept in Reserve)

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Postby Jabroniville » Sun Jun 14, 2009 10:36 pm

LIES!! Consider yourself banned from my thread, and from the ATT as a whole! There is NO place for liars in my world! Admit there was no third movie or die!
Last edited by Jabroniville on Mon Jun 15, 2009 12:38 am, edited 1 time in total.
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Postby Jabroniville » Sun Jun 14, 2009 10:59 pm

Image

MASTER SPLINTER
Position: Aged Hobo
Colour of Choice: Purple
Weapon of Choice: Unarmed
Played By: Kevin "Elmo" Clash
PL 9 (106)
ST 10/18 (+4) DEX 8/16 (-1/+3) CON 12/20 (+1/+5) INT 18 (+4) WIS 20 (+5) CHA 14 (+2)

Skills:
Acrobatics 4 (+3/+7)
Diplomacy 9 (+11)
Disguise 2 (+4)
Handle Animal 4 (+6)
Knowledge (Art) 8 (+12)
Knowledge (History) 5 (+9)
Knowledge (Theology & Philosophy) 4 (+8)
Language (Japanese, English) 1
Medicine 4 (+8)
Notice 6 (+11)
Search 4 (+9)
Sense Motive 4 (+9)
Stealth 7 (+6/+10)
Survival 6 (+11)

Feats:
All-Out Attack, Assessment, Attack Focus (Melee) 2, Blind-Fight, Cunning Fighter, Defensive Attack, Defensive Roll 3, Defensive Throw, Dodge Focus 2, Improved Critical (Unarmed) 2, Improved Disarm, Improved Trip, Power Attack, Redirect

Powers:
Chi 8 (Flaws: Tiring) [4]

Saves:
Toughness +1 (+5 Chi, +7 D.Roll), Fortitude +2/+6, Reflex +3/+6, Will +8

Combat:
Attack +10 (+12 Melee), Damage +0 (+4 Chi), Defense +8 (+11 Dodge), Initiative -1/+3

Abilities: 22 / Skills: 68--17 / Feats: 19 / Powers: 4 / Saves: 8 / Combat: 36 (106)

-Splinter's almost as important to the TMNT canon as the boys themselves are, and he defines the "Wise Old Master" archetype better than anyone not named "Miyagi". In the movies, he was a background guy for the most part, but still gave important information towards the boys' origins, made them some friends, and turned the young Daniel to their side by the end. Oh, and he beat The Shredder when none of the others could. Though his movie origin was the same as his retarded initial one (he's a RAT who learned MARTIAL ARTS?), they probably did him better than just about any other medium I've seen.
-Guys like Splinter are hard to stat up, because they're supposed to be elite old masters, but are now physically decrepit and weak. I figured the best way was to make him supremely accurate in combat, and hard to hit, but also make him reliant on Tiring boosts (ie. Chi) for all of his damage-dealing and quickness-based moves. This gives him just enough ability to Bluff out Shredder when he crazily charges at him, and toss him off a building ledge, for instance. He's also nearly equal to all his boys for at least a couple rounds, before his Chi wears off and he's exhausted.
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Postby Sand Fox » Sun Jun 14, 2009 11:09 pm

Thorpacolypse wrote:Having a little selective memory are we Jabroni? Come on, the 3rd movie was made and Casey was there, even if all he did was guard the time portal thingy. Just because you want to believe otherwise, doesn't make it so! :wink:


I can vaguely recollect it, though truth be told I never watched any part of it. Should I watch it, or was it any good?

Jabroniville wrote:LIES!! Consider yourself banned from my thread, and from the ATT as a whole! There is NO place for liars in my world!


Come now, Jabroniville, I sure Lord Thorp meant no harm. There’s no need to get angry (besides, I think he outranks you). If you dislike the movie, simply erase it from your continuality. That’s what’s so great about threads like this.
Anyway, I love these TMNT builds. Though there’s one thing I do not understand. Why does Master Splinter have the Redirect feat if he has no ranks in Bluff? Other then that, most excellent work.

Sincerely, Sand Fox
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

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Postby luketheduke86 » Mon Jun 15, 2009 12:23 am

Jabroniville wrote:-Splinter's almost as important to the TMNT canon as the boys themselves are, and he defines the "Wise Old Master" archetype better than anyone not named "Miyagi". In the movies, he was a background guy for the most part, but still gave important information towards the boys' origins, made them some friends, and turned the young Daniel to their side by the end. Oh, and he beat The Shredder when none of the others could. Though his movie origin was the same as his retarded initial one (he's a RAT who learned MARTIAL ARTS?), they probably did him better than just about any other medium I've seen.


Better than that, he beat Shredder with a nunchuck and a flick of his wrist. Though the assist goes to Casey with the garbage truck :D.
A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.
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Postby Jabroniville » Mon Jun 15, 2009 12:33 am

Sand Fox wrote:
Come now, Jabroniville, I sure Lord Thorp meant no harm. There’s no need to get angry (besides, I think he outranks you). If you dislike the movie, simply erase it from your continuality. That’s what’s so great about threads like this.
Anyway, I love these TMNT builds. Though there’s one thing I do not understand. Why does Master Splinter have the Redirect feat if he has no ranks in Bluff? Other then that, most excellent work.


Splinter can Bluff by using Attack from the "Cunning Fighter" Feat which was introduced in Warriors & Wizards, a recent book.

And I was using my epic brand of sarcasm on poor Thorp, who fails to realize that the TMNT Movie III just doesn't exist. I'm sure he knows I meant no harm... unless he doesn't take back his false comments about a third movie existing.
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Postby Jabroniville » Mon Jun 15, 2009 1:46 am

Image

THE SHREDDER (Oroku Saki)
Position: Gang Leader
Colour of Choice: Purple
Weapon of Choice: Arm Blades
Played By: James Saito & Francois Chau
PL 10 (150)
ST 16 (+3) DEX 22 (+6) CON 18 (+4) INT 16 (+3) WIS 18 (+4) CHA 21 (+5)

Skills:
Acrobatics 5 (+11)
Bluff 7 (+12)
Diplomacy 6 (+11)
Escape Artist 4 (+10)
Gather Information 6 (+11)
Intimidate 7 (+12)
Knowledge (Current Events) 4 (+7)
Knowledge (History) 4 (+7)
Knowledge (Streetwise) 6 (+9)
Language (Japanese, English) 1
Notice 6 (+10)
Search 4 (+8)
Sense Motive 4 (+8)
Sleight of Hand 4 (+10)
Survival 4 (+8)

Feats:
Accurate Attack, All-Out Attack, Assessment, Attack Focus (Melee) 4, Blind-Fight, Chokehold, Defensive Roll 2, Dodge Focus 3, Equipment 7 (Bladed Armour, Spear, Frickin' Awesome Base), Improved Critical (Arm Blades) 2, Improved Critical (Spear), Improved Disarm, Improved Grab, Improved Initiative, Improved Pin, Improved Trip, Leadership, Minions 9 (50 Foot Soldiers), Power Attack, Rage, Startle, Taunt, Uncanny Dodge (Hearing)

Equipment:
"Short Spear" Strike 2, Mighty, Extended Reach 2 (5 Equipment Points)
"Shredder Costume" Arm Blades- Strike 2, Mighty, Feats: Triggered- If Blocked (4 Equipment Points)

Saves:
Toughness +4 (+6 D.Roll), Fortitude +7, Reflex +8, Will +6

Combat:
Attack +10 (+14 Melee), Damage +3 (+5 Arm Blades, Spear), Defense +10 (+13 Dodge), Initiative +6

Abilities: 51 / Skills: 72--18 / Feats: 44 / Powers: 0 / Saves: 7 / Combat: 40 (150)

-The Shredder is the Big Bad of the TMNT universe, so much so that any appearance by them in media that doesn't feature him seems to fall flat, focusing on generic Dark Lords or Cosmic Bad Guys and the like. But let's face it, it's all about the Shred-Head. He's mean, angry, lethal and vindictive, and it always works because he's got a past link to the team via Splinter. As the evil leader of the Foot Clan, in the movies Shredders was practically more of a background character, getting less screen time than everyone from the Turtles to April to that Danny kid, but it was like the movie "Jaws", where it works because his first appearance fighting just has him kicking the bejeezus out of the boys with ease. It's only a bluff from Splinter that saves the day. By the second movie, he was now a full-on in-ever-scene type of guy, where he just acted angry a whole bunch and tried to kill everyone again. Forced into a semi-comic patsy-type role alongside new buffoonish henchmen, he was still pretty tough, but it wasn't until his awesome SUPER SHREDDER upgrade that he really overpowered the boys again. Unfortunately, he was almost insane with rage at that point, tearing down the pier they were on, which finally killed him. Me, I'm just wonder how drinking some green liquid managed to change his COSTUME AND SPIKES.
-Shredder stats up pretty mean, being a step beyond all four Turtles in terms of sheer accuracy and Feats (he's got most of the big Combat Feats), along with all those Minions, a probably hideout, etc. He can beat any Turtle one-on-one in most cases, and even Splinter has to make him go All-Out & Raging to get him to lower his defenses enough to throw him off that building ledge.

Image

SUPER SHREDDER (Oroku Saki)
Position: Gang Leader
Colour of Choice: Purple
Weapon of Choice: Arm Blades
Played By: Kevin Nash
PL 11 (180)
ST 26 (+8) DEX 16 (+3) CON 22 (+6) INT 16 (+3) WIS 18 (+4) CHA 21 (+5)

Skills:
Acrobatics 5 (+11)
Bluff 7 (+12)
Diplomacy 6 (+11)
Escape Artist 4 (+10)
Gather Information 6 (+11)
Intimidate 7 (+12)
Knowledge (Current Events) 4 (+7)
Knowledge (History) 4 (+7)
Knowledge (Streetwise) 6 (+9)
Language (Japanese, English) 1
Notice 6 (+10)
Search 4 (+8)
Sense Motive 4 (+8)
Sleight of Hand 4 (+10)
Survival 4 (+8)

Feats:
Accurate Attack, All-Out Attack, Assessment, Attack Focus (Melee) 4, Blind-Fight, Chokehold, Defensive Roll 2, Dodge Focus 3, Equipment 5 (Frickin' Awesome Base), Improved Critical (Arm Blades) 2, Improved Critical (Spear), Improved Disarm, Improved Grab, Improved Initiative, Improved Pin, Improved Trip, Minions 9 (50 Foot Soldiers), Power Attack, Rage, Startle, Taunt, Uncanny Dodge (Hearing)

Powers:
Growth 4 (Feats: Innate) (Flaws: Permanent) [9]
"Arm Spikes" Strike 2 (Feats: Mighty) (Extras: Penetrating 5) [8]
"Spiked Body" Strike 2 (Extras: Duration +2, Aura) [8]
Super-Strength 2 [4]
Protection 2 (Extras: Impervious 6) [8]

Saves:
Toughness +8 (+10 D.Roll), Fortitude +9, Reflex +8, Will +6

Combat:
Attack +8 (+12 Melee, +11 Size), Damage +8 (+10 Arm Spikes), Defense +8 (+11 Dodge, +10 Size), Initiative +3

Abilities: 45 / Skills: 72--18 / Feats: 41 / Powers: 37 / Saves: 7 / Combat: 32 (180)

-Super Shredder's the climax of Movie 2, set up like the same guy, but with barbaric super-strength and invulnerability. He's two PLs higher than the Turtles, and Impervious to their base damage, so he's absolutely their worst nightmare. Since the "Ooze" turned him into a psychotic smasher, you could make a claim for him being less intelligent, wise & charismatic as before, but for the sake of argument, I'm leaving it in. He's a low-end PL 11 (PL 10.5 on offense), but that's about all he really needs to be tough on a PL 9 world.
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Postby Jabroniville » Mon Jun 15, 2009 11:15 pm

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TOKKA
Position: Childlike Monster
Colour of Choice: None
Weapon of Choice: Fists
Voiced By: Frank Welker
PL 10 (98)
ST 28 (+9) DEX 12 (+1) CON 22 (+6) INT 4 (-3) WIS 6 (-2) CHA 8 (-1)

Skills:
Intimidate 8 (+7)
Notice 4 (+2)
Survival 4 (+2)
Swim 4 (+13)

Feats:
All-Out Attack, Attack Focus (Melee) 2, Crushing Pin, Damaging Escape, Diehard, Dodge Focus 2, Improved Critical (Unarmed) 2, Improved Grab, Improved Initiative, Improved Pin, Improved Sunder, Improved Throw, Lionheart, Power Attack, Rage, Startle

Powers:
Super-Strength 2 [4]
"Half-Shell" Protection 3 (Extras: Impervious 5) [8]
Super-Senses 1 (Low-Light Vision) [1]

Saves:
Toughness +9, Fortitude +8, Reflex +4, Will +2

Combat:
Attack +8 (+10 Melee), Damage +9, Defense +8 (+10 Dodge), Initiative +5

Abilities: 20 / Skills: 20--5 / Feats: 19 / Powers: 13 / Saves: 9 / Combat: 32 (98)

RAHZAR
Position: Childlike Monster
Colour of Choice: Golden Armour
Weapon of Choice: Fists
Voiced By: Frank Welker
PL 10 (98)
ST 28 (+9) DEX 14 (+2) CON 22 (+6) INT 4 (-3) WIS 6 (-2) CHA 8 (-1)

Skills:
Intimidate 8 (+7)
Notice 4 (+2)
Survival 4 (+2)

Feats:
All-Out Attack, Attack Focus (Melee) 2, Diehard, Dodge Focus 2, Improved Critical (Unarmed) 2, Improved Grab, Improved Pin, Improved Trip, Lionheart, Power Attack, Rage, Startle

Powers:
Super-Strength 3 [6]
Protection 3 (Extras: Impervious 5) [8]
Super-Senses 2 (Low-Light Vision, Scent) [2]

Saves:
Toughness +9, Fortitude +8, Reflex +5, Will +2

Combat:
Attack +8 (+10 Melee), Damage +9, Defense +8 (+10 Dodge), Initiative +5

Abilities: 22 / Skills: 16--4 / Feats: 15 / Powers: 16 / Saves: 9 / Combat: 32 (98)

-Tokka and Rahzar were newly-created monsters for the second TMNT movie, kind of as a stand-in for the buffoonish sidekicks of Shredder in the show, Rocksteady & Bebop. But where the cartoon bad guys were mere dunderheads, the movie characters were childlike monstrosities, capable of easily beating the crap out of the four brothers. Nearly invincible to their best punches, and not as inaccurate as you'd think for such big guys, Tokka & Rahzar mopped the floor with the Turtles for at least two battles, only being defeated by being outwitted with a miracle anti-mutation cure and some CO2. They were pretty cool in appearance in the movie, but a little too silly for my tastes; they eventually made a Canon Immigrant jump into both cartoons & video games, though in altered form in the 'toon- they were talkative and rather mundane, thrown in casually at the start of an episode that wasn't even ABOUT them.
-Tokka & Rahzar are pretty similar, but Rahzar is slightly stronger (not enough to make a stat-difference in his punches) and has a few less Combat Feats. Either is great at taking punishment (Impervious to any unarmed Turtle attacks, and most of them need to push it with their weapons to do some damage), excellent at grappling, and a big-time heavy hitter. Their big flaws, and what makes them so cheap, are their stupidity and lack of any mental accomplishments or Skills. Even for ANIMALS, they're dumb- identifying Shredder as their 'mother' and doing whatever he says, and are easily fooled by nearly any opponent.
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Postby Jabroniville » Mon Jun 15, 2009 11:43 pm

Happy fun times! That's it for my TMNT Movie builds! My next idea had Kreuzritter asking me what the ATT'd ever done to deserve it.... POLICE ACADEMY.

Yeah, that's right, Frickin' Mahoney, et al. Shouldn't take more than a couple days, and it'll provide GMs with something a little bit more than the usual "M&M Rulebook Cop" for their combat scenes involving police officers. Hell, for fun, throw 'em in amongst the regular cops and see if the players can recognize the one who can mimic stuff, or the giant guy.
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Postby Jabroniville » Tue Jun 16, 2009 1:07 pm

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CAREY MAHONEY
Played By: Steve Guttenberg
PL 5 (75)
ST 12 (+1) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 14 (+2) CHA 18 (+4)

Skills:
Bluff 6 (+10)
Diplomacy 4 (+8)
Drive 6 (+8)
Investigate 4 (+6)
Knowledge (Streetwise) 4 (+5)
Knowledge (Current Events) 4 (+5)
Knowledge (Pop Culture) 4 (+5)
Notice 4 (+6)
Profession (Police Officer) 7 (+8)
Profession (Various Odd Jobs) 3 (+4)
Search 4 (+6)
Sense Motive 6 (+8)
Stealth 4 (+6)

Feats:
Distract (Bluff), Equipment 4 (Police Pistol +5, Police Car), Fascinate (Bluff), Set-Up, Taunt, Teamwork

Saves:
Toughness +2, Fortitude +4, Reflex +4, Will +5

Combat:
Attack +5, Damage +1 (+5 Pistol), Defense +5, Initiative +2

Abilities: 24 / Skills: 60--15 / Feats: 9 / Powers: 0 / Saves: 7 / Combat: 20 (75)

-Mahoney is the main character of the Police Academy series, though he didn't show up for the latter two movies, being replaced by a Captain Ersatz-type. He was a ladies' man (since his girlfriends in each movie kept not coming back for the next one) and goof-off with a deceased cop father, who was forced into the Police Academy to avoid jail time for his semi-larcenous activities. Through some complicated asinine plot stuff, he attempted to get thrown out, but the guys in charge weren't allowed to, so he ended up just playing countless pranks on his superior officers (particularly Lt. Harris, the butt-monkey of the series). By later films, he'd become the best, most competent cop around (not that it's saying much with this crew), despite retaining his prankster persona. He stats up like a pretty decent PL 5 (75) cop, with almost all his Feats are in Bluffing & Taunting, making him an effective team player.
-In retrospect, the first Police Academy movie was never really that funny; it was just a series of gags with weak characters and a few decent jokes, mainly sophomoric in nature, plus some boobs. Well, I guess that in the 80s easily makes the $140 million or so it did. I really liked the Animated Series, though, but in retrospect it was probably crap as well. I still don't know how they managed to make SEVEN of these bloody films, considering they completely fell apart by the third.

Image

LARVELL JONES
Played By: Michael Winslow
PL 5 (67)
ST 12 (+1) DEX 16 (+2) CON 14 (+2) INT 12 (+1) WIS 12 (+1) CHA 12 (+1)

Skills:
Bluff 6 (+7)
Drive 4 (+6)
Handle Animal 4 (+5)
Knowledge (Pop Culture) 5 (+6)
Notice 4 (+5)
Profession (Police Officer) 5 (+6)
Search 4 (+5)
Sense Motive 4 (+5)
Stealth 4 (+6)

Feats:
Attack Specialization (Unarmed), Distract (Bluff), Equipment 4 (Police Pistol +5, Police Car), Set-Up, Teamwork

Powers:
"Mimicry Mastery"
Illusion (Audio) 5 (Drawbacks: Noticeable- Lips Moving, Power Loss- Unable to Speak) [3]

Saves:
Toughness +2, Fortitude +4, Reflex +5, Will +3

Combat:
Attack +5 (+7 Unarmed), Damage +1 (+5 Pistol), Defense +6, Initiative +3

Abilities: 18 / Skills: 40--10 / Feats: 8 / Powers: 3 / Saves: 6 / Combat: 22 (67)

-Larvell Jones is better known as "that guy with the sound effects", imitating gunfire, several police loudspeakers at once, different people, etc. Like my build of "Scarface" from the Batman: TAS Universe, I felt that's best established with Powers instead of Skills. In this case, it's an audial Illusion with some necessary Drawbacks, making it a pretty cheap power. Essentially, he bluffs out and scares the bad guys into making stupid mistakes, allowing his compatriots to follow in. He also has martial arts prowess, utilized by sounding like fake dubbing.
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Postby MorningKnight » Tue Jun 16, 2009 2:50 pm

Can't wait to see Hightower and Tackleberry. :D
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Postby Jabroniville » Wed Jun 17, 2009 2:38 am

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EUGENE TACKLEBERRY
Played By: David Graf
PL 6 (55)
ST 14 (+2) DEX 14 (+2) CON 16 (+3) INT 10 WIS 10 CHA 10

Skills:
Drive 6 (+8)
Intimidate 6 (+6)
Knowledge (Tactics) 4 (+4)
Notice 4 (+4)
Perform (Saxophone) 4 (+4)
Profession (Police Officer) 4 (+4)

Feats:
All-Out Attack, Attack Focus (Ranged) 2, Equipment 4 (Magnum +6, Police Car), Improved Aim, Improved Critical (Magnum), Power Attack, Precise Shot

Saves:
Toughness +3, Fortitude +5, Reflex +4, Will +3

Combat:
Attack +4 (+6 Ranged), Damage +2 (+6 Magnum), Defense +4, Initiative +2

Abilities: 14 / Skills: 28--7 / Feats: 11 / Powers: 0 / Saves: 7 / Combat: 16 (55)

-Tackleberry is the crazed gun-nut of the Police Academy crew, with a love of guns and destruction second to none. Not alot of comedic gun-nuts out there I've found, and Tackleberry's arguably the most famous. Hell, his cartoon version used a BAZOOKA instead of a regulation firearm! In the toon, he was paired with Lt. Callahan, but in the movies he got married to a fellow gun-nut.
-A PL higher than his comrades thanks to his high-impact gun and better accuracy, Tackleberry nonetheless falls shorter on points, having little in the way of investigative skill, bluffing talent, or anything else that comes in handy to cops. His basic strategy is to run in, shoot at anything that moves, and then shoot again instead of asking questions later.

Image

ZED
Played By: Bobcat Goldthwait
PL 5 (50)
ST 12 (+1) DEX 14 (+2) CON 14 (+2) INT 8 (-1) WIS 10 CHA 10

Skills:
Bluff 4 (+4)
Drive 3 (+5)
Escape Artist 4 (+6)
Intimidate 5 (+5)
Knowledge (Streetwise) 7 (+6)
Notice 3 (+3)
Profession (Police Officer) 2 (+1)

Feats:
All-Out Attack, Distract (Intimidate), Equipment 4 (Police Pistol +5, Police Car), Fascinate (Intimidate), Power Attack

Saves:
Toughness +2, Fortitude +4, Reflex +4, Will +3

Combat:
Attack +5, Damage +1 (+5 Pistol), Defense +5, Initiative +2

Abilities: 8 / Skills: 28--7 / Feats: 8 / Powers: 0 / Saves: 7 / Combat: 20 (50)

-Zed is the breakout role of insanely-voiced comedian Bobcat Goldthwait (who somehow, with that face, hooked up with Nikki Cox), appearing in the second or third movie as a street thug leading a violent gang, then suddenly becoming a cop in the later movies because the studios or writers or whoever enjoyed the character. He ended up becoming the pratfalling comic relief of an already comic cast, especially in the cartoon, where he was the resident dunderhead lunatic with a funny voice. He generally ends up paired with a short, nerdy officer named Carl Sweetchuck who has few notable qualities at all aside from being a permanent victim of Zed's lunacy or someone else's.
-Zed's even less capable than his comrades, but has a kind of insane charisma that makes him a useful distracter.
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Postby Jabroniville » Wed Jun 17, 2009 2:42 am

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MOSES HIGHTOWER
Played By: Bubba Smith
PL 6 (74)
ST 24 (+7) DEX 10 CON 24 (+7) INT 10 WIS 10 CHA 10

Skills:
Bluff 6 (+6)
Craft (Chemical) 4 (+4)
Intimidate 10 (+10)
Investigate 4 (+4)
Notice 4 (+4)
Profession (Florist) 8 (+8)
Sense Motive 4 (+4)

Feats:
All-Out Attack, Attack Focus (Melee) 2, Equipment 4 (Police Pistol +5, Police Car), Improved Grab, Improved Pin, Improved Grapple, Power Attack

Powers:
"Comical Hollywood Strength"
Super-Strength 2 [4]

Saves:
Toughness +7, Fortitude +7, Reflex +2, Will +5

Combat:
Attack +3 (+5 Melee), Damage +7 (+5 Pistol), Defense +4, Initiative +0

Abilities: 28 / Skills: 40--10 / Feats: 11 / Powers: 4 / Saves: 7 / Combat: 14 (74)

-Hightower is one of the more famous characters from the movies, being the gigantic black guy who scares the crap out of the villains and gets comical feats of strength (such as flipping over a police car with officers still inside it, tearing out a car seat, or saying "now I'm mad" after being hit by a ton of falling debris). He even had the ironic quality of being a professional florist outside of the Academy, though as Roger Ebert noted in his scathing review of the film, it would have been much more funny to have him be the coward or gay, or something. He's handy if you just want to scare your players (in a criminal-based campaign) with the odd giant cop.
-Hightower's a physical monster, having max human strength & toughness, brought to superhuman levels by the Power. He's pretty limited to just being a melee fighter, with nearly all his feats and abilities going towards that (he's a poor driver, but a decent florist with a presumed knowledge of chemicals), but in a comic group like the Academy Class, that's pretty decent.


Image

LAVERNE HOOKS
Played By: Marion Ramsey
PL 5 (54)
ST 8 (-1) DEX 10 CON 10 INT 12 (+1) WIS 10 CHA 6 (-2)

Skills:
Drive 4 (+4)
Investigate 4 (+4)
Notice 4 (+4)
Search 4 (+4)

Feats:
Equipment 4 (Police Pistol +5, Police Car)

Powers:
"Angry Hooks Boost" Container 8 (Flaws: Uncontrolled) [32]
Enhanced Strength 6 (6)
Enhanced Charisma 10 (10)
Enhanced Will Save 3 (3)
Enhanced Feats: Power Attack, Startle, Rage (3)
Enhanced Skills: Intimidate 8 (8)
Enhanced Attack & Defense Bonus 2 (8) -- (38 points)

Saves:
Toughness +0, Fortitude +2, Reflex +2, Will +2/+5

Combat:
Attack +3 (+5 Boost), Damage -1 (+3 Boost, +5 Pistol), Defense +3 (+5 Boost), Initiative +0

Abilities: -4 / Skills: 16--4 / Feats: 4 / Powers: 32 / Saves: 6 / Combat: 12 (54)

-Hooks was pretty much just a one-note gag in the Police Academy series (well, okay, they're ALL one-note gags, but this character pretty much ONLY did one thing and didn't engage in much of anything else), that being a nervous, stuttering, unintimidating woman who was picked on and scared away by everybody else, much to their own amusement. Her best moments came at least once per film, when she'd finally had enough and absolutely SNAPS, terrifying everyone else with her famous line "FREEZE, DIRTBAGS!" and saving the day.... then they pretty much just repeated that all the time.
-Hooks is basically two different characters- the waste of space she normally is, and this insanely angry, powerful woman who scares the crap out of crooks. Basically, an Uncontrolled set of boosts to her stats. Pretty much the least useful cop because of it, but she can surprise people.
Last edited by Jabroniville on Sat Nov 28, 2009 7:58 pm, edited 2 times in total.
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Postby Dreaming Psion » Wed Jun 17, 2009 9:57 am

Heehee, these type of lower level cop builds are actually quite good for supporting cast in a street level game or really an heoric but "down-to-earth" games. Do you have any plans of doing Night Court builds as well?
Check out the anime/manga 3e thread
My new Oddballs reborn thread
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Postby Jabroniville » Wed Jun 17, 2009 10:51 am

I've always meant to watch that show, but sadly I missed the era it was both on originally, and when it was on in syndication. Consequently, I've only seen a few episodes, and couldn't really build them. Sorry.

I do plan on doing other TV show builds here and there, between bigger superhero ones. Mostly sitcom people with specific jobs and stuff like that. It won't be a giant thing, just a neat little distraction to throw out.
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Postby MorningKnight » Wed Jun 17, 2009 12:31 pm

I might do a Bull Shannon when I get some time in the near future.

The episode where he got struck my lightning proved that he was at least a PL8 (defensively) hero in a sitcom.

"How's Bull been acting [since he got hit by lightning]?"
"Nothing new. He just stands there and hums."
*cut to Bull, emitting an electrical buzz.*
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