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Jab's Builds: 2nd Edition Stuff (Kept in Reserve)

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Re: Jab's Gargoyles Builds!: Brooklyn, Lex, Elisa Maza, Mutates

Postby Woodclaw » Fri Jul 31, 2009 12:15 am

NIce Gargoyles builds Jab, I'll probably borrow a couple of ideas if you don't mind.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


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Re: Jab's Gargoyles Builds!: Brooklyn, Lex, Elisa Maza, Mutates

Postby Jabroniville » Fri Jul 31, 2009 10:04 am

Image

FOX (Janine Xanatos, nee' Renard)
Played by: Laura San Giacomo
Role: Evil Woman, Protective Mother
PL 9 (135)
ST 14 (+2) DEX 20 (+5) CON 16 (+3) INT 20 (+5) WIS 18 (+4) CHA 18 (+4)

Skills:
Acrobatics 6 (+12)
Bluff 6 (+10)
Computers 2 (+7)
Diplomacy 2 (+6)
Disable Device 4 (+9)
Drive 2 (+8)
Escape Artist 2 (+8)
Gather Information 3 (+7)
Knowledge (Arcane Lore) 2 (+7)
Knowledge (Art) 3 (+8)
Knowledge (Business) 4 (+9)
Knowledge (Current Events) 4 (+9)
Knowledge (Pop Culture) 3 (+8)
Knowledge (Streetwise) 4 (+9)
Knowledge (Tactics) 4 (+9)
Knowledge (Theology & Philosophy) 4 (+9)
Notice 5 (+9)
Pilot 4 (+10)
Profession (Stuntwoman) 4 (+9)
Perform (Acting) 4 (+8)
Search 3 (+7)
Sense Motive 3 (+7)
Stealth 5 (+11)

Feats:
Accurate Attack, Acrobatic Bluff, Attack Focus (Ranged), Attractive, Beginner's Luck, Benefit (Wealth), Benefit (Daughter of Titania), Defensive Attack, Defensive Roll 2, Defensive Throw, Dodge Focus 4, Equipment 3 (Firearms +5, Other Weapons), Improved Aim, Improved Critical (Rifle), Improved Critical (Unarmed), Improved Defense, Improved Trip, Leadership, Power Attack

Saves:
Toughness +3 (+5 D.Roll), Fortitude +5, Reflex +7, Will +5

Combat:
Attack +11 (+12 Ranged), Damage +2 (+5 Rifle), Defense +8 (+12 Dodge), Initiative +6

Complications:
Responsibility (Loves Xanatos- as much as someone like her is capable of that emotion)
Responsibility (Son, Alexander)

Abilities: 46 / Skills: 84--21 / Feats: 25 / Powers: 0 / Saves: 5 / Combat: 38 (135)

-Fox has a bit of a weird history on Gargoyles. Not exactly a well-rounded character at first, she started out as a generic money-grubbing mercenary type under cover of being a TV action heroine, as the leader of The Pack. Her canine-themed group ran afoul of Lexington & the other Gargoyles, and then proceeded to become the Official Jobbers of the franchise, repeatedly fighting them in smaller and smaller groups because Demona, Macbeth & Xanatos were the Big Three. But Fox on her own willingly stayed in prison rather than escape, so she ended up with an early parole, where it was revealed she was boinking Xanatos this entire time. You see, his whole plot was to spring The Pack so she could get out early (legally).
-Fox ended up being "Xanatos' Girlfriend" for a while, not doing nearly as much as the other characters, but she ended up getting her own swack of backstory (this show was REALLY REALLY BIG on introducing generic characters and then giving them mini-novels worth of background information and secrets)- she was the daughter of Halcyon Renard, a Xanatos rival at Cyberbiotics (the generic rival corporation in the very first story arc- see what I mean about the backgrounds?). Her mother was secretly Titania, Queen of the Faer-Folk or what have you, and she & her original husband Oberon came calling to take Fox's baby for magical training (since Fox didn't learn any). The resulting battle gave Fox a Mama Bear attitude, and helped her character out significantly.
-Fox is a PL 8.5, with a TON of points devoted to her wide Skill set and array of Feats. She's a fantastic fighter, but lacks enough raw power to handle a Gargoyle on her own without firearms. She's pretty much like most of my other "Agent" type builds, as she was among the few Pack members to not get pscyo-upgrades partway through the first season. She does have a unique Benefit, as her status as a Child of Oberon (the name for magical creatures in the show) gives her an occasional Hero Point-deducting super-magical Blast of power, but only for a big Complication (ie. her son).
Last edited by Jabroniville on Fri Jul 31, 2009 11:43 am, edited 2 times in total.
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Re: Jab's Gargoyles Builds!: Brooklyn, Lex, Elisa Maza, Mutates

Postby Jabroniville » Fri Jul 31, 2009 10:14 am

Image

JACKAL (Real Name Unknown)
Played by: Matt Frewer
Role: Axe-Crazy Psychopathic Villain, The Jokester
PL 8 (120)
ST 16/20 (+5) DEX 20/22 (+6) CON 18 (+4) INT 12 (+1) WIS 10 CHA 14 (+2)

Skills:
Acrobatics 4 (+10)
Bluff 5 (+7)
Computers 3 (+4)
Disable Device 4 (+5)
Knowledge (Current Events) 3 (+4)
Knowledge (Pop Culture) 2 (+3)
Knowledge (Streetwise) 6 (+7)
Notice 4 (+4)
Pilot 2 (+8)
Profession (Stuntman) 4 (+5)
Sense Motive 3 (+3)

Feats:
All-Out Attack, Defensive Strike, Dodge Focus, Equipment 2 (Built-In Tools), Improved Critical (Claw), Power Attack, Startle, Taunt, Takedown Attack

Powers:
"Cybernetic Enhancements"
Enhanced Strength 4 [4]
Enhanced Dexterity 2 [2]
Protection 4 [4]
Speed 2 [2]
Super-Senses 2 (Darkvision) [2]

"Claws"
Blast 6 [13]
AP: Strike 3 (Feats: Mighty, Extended Reach) (Extras: Penetrating 4)
Anatomic Separation 2 (Arms) [4]
Super-Movement 1 (Wall-Crawling) [2]

Saves:
Toughness +8, Fortitude +7, Reflex +8, Will +3

Combat:
Attack +8, Damage +5 (+8 Claws), Defense +7 (+8 Dodge), Initiative +6

Drawbacks:
Vulnerable (Magnetic Attacks) [-2]

Complications:
Reputation (Greed & Insanity)

Abilities: 30 / Skills: 40--10 / Feats: 12 / Powers: 33 / Saves: 7 / Combat: 30 / Drawbacks: -2 (120)

-Jackal is the token amoral "Crazy Guy" of The Pack, being retooled later into a clawed, creepy-ass cyborg. He's still obsessed with money, though. He & Hyena were basically the Jobber Duo of the show, frequently appearing without the rest of The Pack to do some robberies, assassination gigs, etc., and then get beaten down by the Gargoyles in a straight fight.
-Jackal's a pretty good fighter, and has some nasty claws. With his cybernetics, he's a MUCH deadlier opponent than he was at first, and can give most of the Gargoyles a pretty good fight. He's got a surprising amount of tricks thanks to all his weird cyber-crap (thanks to Catsi & Psion for giving me encyclopedic detail on them- I watched the DVDs like six months ago and seemed to have forgotten it all- and GargWiki is oddly lacking in specifics for everyone's powers), which makes him quite hard to settle down into an even PL 8 (120) build. He's now roughly a match for any Gargoyle one-on-one, though still got his butt kicked alot in the show once they got wise to his tricks. His Claw Blast is a neat trick (and rechargeable!), but does less damage than a full-on claw swipe.
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Re: Jab's Gargoyles Builds!: Brooklyn, Lex, Elisa Maza, Mutates

Postby Sand Fox » Fri Jul 31, 2009 10:27 am

I think Fox should have a higher Intelligence modifier. Remember, this is the woman that Xanatos refers to as his mental equal (which is the attraction). Although she was acrobatic, I don’t think Fox had a 22 Dex. That’s a stat I gave my Nightwing build, and he’s the world’s top Acrobat. Sorry if it seems that the only time I post is to nitpick at your builds. I really do like them!
If I remember correctly, The Pack was set up by Xanatos in secret so that Fox could live out her dream of being a TV Star (talk about a generous boyfriend), and also so that he could have an effective task force to replace the Manhattan Clan. Then, after Fox got out on early parole, she and Xanatos then decided to play a game of chess by Xanatos manipulating the Pack by using Coyote 2.0 and Fox using the Manhattan Clan. It ended with Fox’s victory.
Love your Gargoyle builds. I look forward to more.

Sincerely, Sand Fox
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

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Re: Jab's Gargoyles Builds!: Lex, Elisa Maza, Mutates, The Pack

Postby Jabroniville » Fri Jul 31, 2009 10:29 am

Image

I was gonna go with Protection 4, but the belly-shirt isn't known for it's protective qualities...

HYENA (Real Name Unknown)
Played by: Cree Summer
Role: Sociopath, The Snarky Villain
PL 8 (120)
ST 14/18 (+4) DEX 20/22 (+6) CON 16 (+3) INT 10 WIS 10 CHA 12 (+1)

Skills:
Acrobatics 4 (+10)
Bluff 5 (+6)
Computers 2 (+2)
Disable Device 4 (+4)
Intimidate 4 (+5)
Knowledge (Current Events) 4 (+4)
Knowledge (Pop Culture) 3 (+3)
Knowledge (Streetwise) 6 (+6)
Notice 6 (+6)
Pilot 2 (+8)
Perform (Acting) 4 (+5)
Profession (Stuntwoman) 4 (+5)
Sense Motive 4 (+4)

Feats:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Damaging Escape, Distract (Bluff), Equipment 2 (Built-In Devices), Fascinate (Bluff), Follow-Up Strike, Improved Critical (Claws), Improved Pin, Power Attack, Startle, Taunt, Teamwork

Powers:
"Cybernetic Enhancements"
Enhanced Strength 4 [4]
Enhanced Dexterity 2 [2]
Protection 2 [2]
Speed 2 [2]
Super-Senses 2 (Darkvision) [2]

"Built-In Plasma Blaster" Plasma Control 8 [17]
AP: "Claws" Strike 3 (Feats: Mighty, Extended Reach) (Extras: Penetrating 4) & Super-Movement 1 (Wall-Crawling)
Anatomic Separation 2 (Arms) [4]

Saves:
Toughness +5, Fortitude +5, Reflex +8, Will +3

Combat:
Attack +8, Damage +4 (+7 Claws, +8 Plasma), Defense +8 (+10 Dodge), Initiative +6

Drawbacks:
Vulnerable (Magnetic Attacks) [-2]

Complications:
Reputation (Sociopath)
Responsibility (Crush on Coyote- A ROBOT)

Abilities: 22 / Skills: 52--13 / Feats: 15 / Powers: 33 / Saves: 7 / Combat: 32 / Drawbacks: -2 (120)

-Hyena is pretty similar to her brother as a character, showing a similar lack of morality with a bent for dark comedy and laughing about people dying and stuff. She, like him, was mostly a Jobber Villain who could be beaten pretty regularly by the end of the show.
-Hyena's more or less similar to twin bro Jackal in her stats, trading out some Ability Scores for the extra power of a Plasma Blaster, and quite a lot more Combat Feats. She's actually got quite a few cap-switching Feats on her, and is really good at bluffing and working as a team.
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Re: Jab's Gargoyles Builds!: Brooklyn, Lex, Elisa Maza, Mutates

Postby Jabroniville » Fri Jul 31, 2009 10:39 am

Sand Fox wrote:I think Fox should have a higher Intelligence modifier. Remember, this is the woman that Xanatos refers to as his mental equal (which is the attraction). Although she was acrobatic, I don’t think Fox had a 22 Dex. That’s a stat I gave my Nightwing build, and he’s the world’s top Acrobat. Sorry if it seems that the only time I post is to nitpick at your builds. I really do like them!



Haha, don't worry. I do enjoy justifying my own decisions, and I can and have been corrected on occasion (like say, the Bronx build that left out Stone Sleep because I forgot I was using an Animal Template instead of my Gargoyle one :)). I left Fox with Int.18 because I'd honestly never seen her do anything using such a high score before- she could match Xanatos in chess if I recall correctly, but she was no inventor, had no Craft skills, etc. And she WAS pretty acrobatic, so I decided to give her full-on uber-stats, since most people in the Garg-U tend to be pretty quick, and she was elite in that regard. Remember that Dexterity isn't just how well the flip and flop about- it's all about Reflex Save & Initiative Score, both of which are pretty important.

With your suggestion though (I honestly forgot she was supposed to be REALLY smart), I'll trade two points from one to the other. Any more nitpicks, just bring 'em on :)!
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Re: Jab's Gargoyles Builds!: Lex, Elisa Maza, Mutates, The Pack

Postby Sand Fox » Fri Jul 31, 2009 10:41 am

Funny, as soon as I get ready to post my review on Fox, you already posted Jackal. Anyway, if you need somewhere to watch the Gargoyle series, here’s someone on You Tube that posted every episode (Click).
Jackal was a favorite, for no other reason then him being plain nuts. Though Hyena was always funnier, with her insane bloodlust and advances at Coyote, which only greatly intensified after she found out he was a robot.
And as soon as I get ready to post this review, I look had you’ve already to Hyena up! Jolly good work, man! I approve!

Sincerely, Sand Fox
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

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Re: Jab's Gargoyles Builds!: Brooklyn, Lex, Elisa Maza, Mutates

Postby catsi563 » Fri Jul 31, 2009 10:41 am

Sand Fox wrote:I think Fox should have a higher Intelligence modifier. Remember, this is the woman that Xanatos refers to as his mental equal (which is the attraction). Although she was acrobatic, I don’t think Fox had a 22 Dex. That’s a stat I gave my Nightwing build, and he’s the world’s top Acrobat. Sorry if it seems that the only time I post is to nitpick at your builds. I really do like them!
If I remember correctly, The Pack was set up by Xanatos in secret so that Fox could live out her dream of being a TV Star (talk about a generous boyfriend), and also so that he could have an effective task force to replace the Manhattan Clan. Then, after Fox got out on early parole, she and Xanatos then decided to play a game of chess by Xanatos manipulating the Pack by using Coyote 2.0 and Fox using the Manhattan Clan. It ended with Fox’s victory.
Love your Gargoyle builds. I look forward to more.

Sincerely, Sand Fox


Im with Fox here on this one. Fox is the one person Xanatos acknowledged as an equal and the only one worth playing "the Game" with.

I think Xanatos might be smarter overall but Foxes victory can be chalked up to a little luck and the fact that she was playing with better pieces (the clan).

let me edit to add that she is an inventor as well. She was responsible along with Titania (in the guise of her human mother)) for creating the nanotech matrix in the episode with dingo in australia
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Re: Jab's Gargoyles Builds!: Brooklyn, Lex, Elisa Maza, Mutates

Postby Sand Fox » Fri Jul 31, 2009 10:52 am

Jabroniville wrote:Haha, don't worry. I do enjoy justifying my own decisions, and I can and have been corrected on occasion (like say, the Bronx build that left out Stone Sleep because I forgot I was using an Animal Template instead of my Gargoyle one :)). I left Fox with Int.18 because I'd honestly never seen her do anything using such a high score before- she could match Xanatos in chess if I recall correctly, but she was no inventor, had no Craft skills, etc. And she WAS pretty acrobatic, so I decided to give her full-on uber-stats, since most people in the Garg-U tend to be pretty quick, and she was elite in that regard. Remember that Dexterity isn't just how well the flip and flop about- it's all about Reflex Save & Initiative Score, both of which are pretty important.

With your suggestion though (I honestly forgot she was supposed to be REALLY smart), I'll trade two points from one to the other. Any more nitpicks, just bring 'em on :)!


Why thank you, Jabroniville. You have a point, though. Other then beat Xanatos in chess and help with his plots, Fox didn’t do much (though while in prison, we find out she’s well read). Then again, considering most of the time, in most of her appearances, Fox was either dating Xanatos or married and pregnant, meaning she didn’t have much of an opportunity. Oh well, win some loose some. Again, great work with your build.

Sincerely, Sand Fox
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

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Re: Jab's Gargoyles Builds!: Brooklyn, Lex, Elisa Maza, Mutates

Postby Jabroniville » Fri Jul 31, 2009 11:42 am

catsi563 wrote:let me edit to add that she is an inventor as well. She was responsible along with Titania (in the guise of her human mother)) for creating the nanotech matrix in the episode with dingo in australia


Hmm... well, I did give her the Computers skill (I'd say nanotech is sort of a computer). With that & her Int. Modifier, she can pull off inventing something like that, I suppose.
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Re: Jab's Gargoyles Builds!: Lex, Elisa Maza, Mutates, The Pack

Postby TroyXavier » Fri Jul 31, 2009 1:11 pm

Enjoying all of these and remembering what a great cartoon it was for awhile.
(Goliath's Chronicles....nahhh...just a bad dream)
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Re:

Postby ronjeez » Sat Aug 01, 2009 11:40 am

Jabroniville wrote:And that's Infinity Inc.! A pretty minor team that didn't outlive the 80s, but an interesting little footnote in DC history, plus it gave birth to my favourite DC character who isn't a hyper-active motormouthed redhead with wind powers!

Next up: Medieval Armoury! I've had a few qualms with the 'genericness' of M&M's Armoury list in the main rulebook, and some of the choices in the new Wizards & Warriors book as well (+6 damage for a melee weapon?), so I figured I'd come up with my own batch of weapons, along with some applications and stats.

There'll be:
Blunt Weapons (Warhammers, Brass Knuckles, Staffs, Nunchucks, etc.)
Bladed Weapons (Knives, Swords, Sais, etc.)
Polearms (Spears, Javelins, Lances, etc.)
Unusual Weapons (Meteor Hammer, Chainsaw, Whip, etc.)
Shields (Circular, Tower, etc.)
Long-Range Weapons (Bow, Longbow, Crossbow, etc.)
Armour (Leather to Full-Plate)


I thought a character got a well down progression here


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Re: Jab's Gargoyles Builds!: Lex, Elisa Maza, Mutates, The Pack

Postby Jabroniville » Sat Aug 01, 2009 4:41 pm

Image

WOLF (Real Name Unknown)
Played by: Clancy Brown
Role: The Big Lug
PL 8 (120)
ST 20/26 (+8) DEX 14/18 (+4) CON 20/26 (+8) INT 10 WIS 11 CHA 12 (+1)

Skills:
Acrobatics 2 (+6)
Gather Information 4 (+5)
Intimidate 8 (+9)
Knowledge (Current Events) 4 (+4)
Knowledge (Pop Culture) 4 (+4)
Knowledge (Streetwise) 6 (+6)
Notice 8 (+8)
Profession (Stuntman) 4 (+4)
Sense Motive 4 (+4)

Feats:
All-Out Attack, Attack Focus (Melee) 2, Benefit (Advice of Hakon, Spiritual Guide), Blind-Fight, Crushing Pin, Defensive Throw, Diehard, Dodge Focus 2, Endurance, Improved Critical (Unarmed), Improved Grab, Improved Grapple, Improved Pin, Improved Throw, Power Attack, Rage, Startle, Takedown Attack

Powers:
"Wolf Enhancements"
Enhanced Strength 6 [6]
Enhanced Dexterity 4 [4]
Enhanced Constitution 6 [6]
Speed 2 [2]
Leaping 2 [2]
Super-Senses 3 (Low-Light Vision, Scent, Track) [3]

"Claws" Strike +0 (Feats: Mighty) (Extras: Penetrating 5) [6]
Super-Movement 1 (Wall-Crawling) [2]

Saves:
Toughness +8, Fortitude +10, Reflex +6, Will +3

Combat:
Attack +6 (+8 Melee), Damage +8 (+10 Hakon's Axe), Defense +6 (+8 Dodge), Initiative +4

Complications:
Responsibility (Ancestor, Hakon)

Abilities: 27 / Skills: 44--11 / Feats: 20 / Powers: 31 / Saves: 7 / Combat: 24 (120)

-Wolf was the Strong Guy of The Pack, which of course didn't mean alot back in the day because he was only a really strong normal human, and Goliath, Hudson & Broadway were all stronger than him, and even Brooklyn could match him. The poor guy thus was super-happy to be turned into a malformed freak by Xanatos & Sevarius, which allowed him to whup Hudson and even match Goliath in terms of sheer strength! After that, The Pack sorta split ways, and he was last seen with Hakon, the Gargoyles' old friend (and eventual betrayer), spiritually guiding him and lecturing him and stuff. Kind of funny to see a pretty generic side-character turn into yet ANOTHER animal hybrid guy, then get the famed "Gargoyles Backstory Effect", where even the most minor background people end up with pages and pages of history and links to the rest of the cast.
-Wolf is a powerhouse, plain and simple. He's a grappling machine who's also pretty damn fast and scary, and he's one of the few villains who can match the top Gargoyles in terms of sheer physical strength. He's kind of a moron otherwise, though. Hakon's Axe is something he was only shown with once, so it's not in his 'main' build, but here it is below. It's your standard Axe (the damage pushing him to a PL 9 in his offensive caps), Alternate Power'd off of a powerful Line Blast effect, with the Flaw that he can only do it sometimes. The complications of having Hakon in charge of his unconscious body or whatever while doing it are a bit too complicated rules-wise to put down easily, so I just threw on that Flaw to make up the whole thing.

"Hakon's Axe" Device 4 (easy to lose) (Restricted: Feats Only Available to Hakon's Bloodline) [13]
Blast 10 (Extras: Area-Line) (Flaws: Unreliable) (Drawbacks: Power Loss- Hakon Must Be In Control) (20)
AP: Strike 3 (Feats: Mighty) (Extras: Penetrating 5)
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Re: Jab's Gargoyles Builds!: Elisa Maza, Mutates, The Pack, Wolf

Postby Jabroniville » Sat Aug 01, 2009 4:44 pm

Image

DINGO (Harry Monmouth)
Played by: Jim Cummings
Role: The Honorable Bad Guy
PL 8 (120)
ST 18/24 (+7) DEX 16 (+3) CON 20 (+5) INT 12 (+1) WIS 12 (+1) CHA 14 (+2)

Skills:
Acrobatics 2 (+5)
Bluff 4 (+6)
Computers 3 (+4)
Diplomacy 4 (+6)
Disable Device 3 (+4)
Escape Artist 2 (+5)
Gather Information 4 (+6)
Intimidate 4 (+6)
Knowledge (Current Events) 5 (+6)
Knowledge (Streetwise) 2 (+3)
Knowledge (Technology) 2 (+3)
Notice 5 (+6)
Pilot 4 (+7)
Sense Motive 2 (+3)
Survival 4 (+5)

Feats:
Dodge Focus, Equipment (Stuff in Suit), Fast Overrun, Endurance, Improved Aim, Improved Critical (Blast), Power Attack

Powers:
"Dingo Power Armour" Device 9 (hard to lose) [36]
Enhanced Strength 6 (6)
Protection 4 (Extras: Impervious) (8)
Flight 4 (8)
Blast 7 (Feats: Split Attack) (15)
Super-Senses 2 (Extended, Infravision) (2)
Immunity 5 (Drowning, Suffocation, Cold, Heat, Pressure) -- (45 points)

Saves:
Toughness +5 (+9 Armour), Fortitude +7, Reflex +6, Will +4

Combat:
Attack +8, Damage +4 (+7 Armour, +8 Blast), Defense +6 (+7 Dodge), Initiative +3

Drawbacks:
Normal Identity (Harry Monmouth, Out of Armour) [-4]

Complications:
Honour (Believes in Law & Order)
Responsibility (Must Atone)

Abilities: 32 / Skills: 52--13 / Feats: 7 / Powers: 36 / Saves: 8 / Combat: 28 / Drawbacks: -4 (120)

-Dingo was a nice little character, actually. While most of The Pack were one-note angry mercenaries, he was portrayed as the most level-headed and 'normal' of the bunch, an Australian guy who still preferred just being a Merc, and hated the Pack's descent into common crime. He ESPECIALLY despised the way Wolf, Hyena & Jackal all mutilated their bodies in a grotesque manner, just to be able to combat the Gargoyles one-on-one. Dingo just went for the simple approach- Power Armour. Eventually, he split with The Pack entirely, and was developed farther in a nice Outback-based episode, where he tried to atone for his past misdeeds, and aided the World Tour Gang in stopping a computer intelligence from destroying Australia (and possibly the world), developing into a hero of his own.
-Dingo in his Power Armour is a pretty effective PL 8 (120), having more interpersonal skills than his psychotic teammates, being quite strong, and being equally good in Melee & Ranged Combat. Oddly, he has very few Feats, mainly because he had no real "specialty" in combat: Hyena was fast, Jackal was fast and cruel, and Wolf was big and strong. Dingo was kind of a bit of everything, so he can't manipulate his caps like the others can (aside from Power Attack, which I give just about every character ever). His Power Armour is a pretty weak version compared to others I've built, but then- this is the Gargoyle Universe, where a gang of guys with guns might actually be a threat to someone. It does the job, in any case.

-For "Dingo as Matrix", take out the Power Armour and give him something like Shapeshift or Variable Power at a PL 9 or 10 quality. He can control the constructs Matrix makes, but probably couldn't eat up all of Australia without becoming a PL 20 entity.
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Re: Jab's Gargoyles Builds!: Elisa Maza, Mutates, The Pack, Wolf

Postby Jabroniville » Sat Aug 01, 2009 4:55 pm

Image

THE STEEL CLAN
Played by: Not Applicable
Role: The Elite Goons
PL 5 (80), Minion Rank 6
ST 22 (+6) DEX 16 (+3) CON -- INT -- WIS 8 (-1) CHA --

Skills:
None

Feats:
None

Powers:
"Gargoyle Claws"
Super-Movement 1 (Wall-Crawling) [2]
Strike +0 (Feats: Mighty, Penetrating 5) [6]

"Gargoyle Mockery Physique"
"Tail" Additional Limbs 1 [1]
Super-Senses 2 (Darkvision) [2]

"Robot"
Immunity 40 (Fortitude, Mental Effects) [40]
Protection 7 [7]
"Full-Body Burst" Electrical Aura 4 [17]
AP: "Arm Laser" Blast 6
Flight 4 [8]

Saves:
Toughness +7, Fortitude --, Reflex +3, Will -1

Combat:
Attack +4, Damage +6, Defense +3, Initiative +3

Drawbacks:
Vulnerable (Magnetic Attacks) [-3]

Abilities: -14 / Skills: 00--0 / Feats: 0 / Powers: 83 / Saves: 0 / Combat: 14 / Drawbacks: -3 (80)

-The Steel Clan were very early in the Gargoyles run, as Xanatos quickly tires of his pet minions once they prove too uncontrollable, and so he builds 'superior' loyal versions that can work in daylight and aren't reliant on the winds and crap. And of course they suck balls, losing unbelievably quickly to the Manhattan Clan repeatedly. How many villains can just be fooled into flying into each other and thus exploding? Oh well, it was a decent try, and they looked remarkably bad-ass.
-Steel Clan Robots are actually pretty good as far as Minions go, being PL 5 powerhouse blasters, though their accuracy & defense scores are so low that they end up getting hit more often than not, and their accuracy is terrible.
Jabroniville
Cosmic Entity
Cosmic Entity
 
Posts: 7422
Joined: Sat Nov 04, 2006 1:12 am

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