Moderators: The Mod Squad, The Justice League, M&M Line Developer








Sand Fox wrote:I think Fox should have a higher Intelligence modifier. Remember, this is the woman that Xanatos refers to as his mental equal (which is the attraction). Although she was acrobatic, I don’t think Fox had a 22 Dex. That’s a stat I gave my Nightwing build, and he’s the world’s top Acrobat. Sorry if it seems that the only time I post is to nitpick at your builds. I really do like them!



Sand Fox wrote:I think Fox should have a higher Intelligence modifier. Remember, this is the woman that Xanatos refers to as his mental equal (which is the attraction). Although she was acrobatic, I don’t think Fox had a 22 Dex. That’s a stat I gave my Nightwing build, and he’s the world’s top Acrobat. Sorry if it seems that the only time I post is to nitpick at your builds. I really do like them!
If I remember correctly, The Pack was set up by Xanatos in secret so that Fox could live out her dream of being a TV Star (talk about a generous boyfriend), and also so that he could have an effective task force to replace the Manhattan Clan. Then, after Fox got out on early parole, she and Xanatos then decided to play a game of chess by Xanatos manipulating the Pack by using Coyote 2.0 and Fox using the Manhattan Clan. It ended with Fox’s victory.
Love your Gargoyle builds. I look forward to more.
Sincerely, Sand Fox


Jabroniville wrote:Haha, don't worry. I do enjoy justifying my own decisions, and I can and have been corrected on occasion (like say, the Bronx build that left out Stone Sleep because I forgot I was using an Animal Template instead of my Gargoyle one). I left Fox with Int.18 because I'd honestly never seen her do anything using such a high score before- she could match Xanatos in chess if I recall correctly, but she was no inventor, had no Craft skills, etc. And she WAS pretty acrobatic, so I decided to give her full-on uber-stats, since most people in the Garg-U tend to be pretty quick, and she was elite in that regard. Remember that Dexterity isn't just how well the flip and flop about- it's all about Reflex Save & Initiative Score, both of which are pretty important.
With your suggestion though (I honestly forgot she was supposed to be REALLY smart), I'll trade two points from one to the other. Any more nitpicks, just bring 'em on!


catsi563 wrote:let me edit to add that she is an inventor as well. She was responsible along with Titania (in the guise of her human mother)) for creating the nanotech matrix in the episode with dingo in australia


Jabroniville wrote:And that's Infinity Inc.! A pretty minor team that didn't outlive the 80s, but an interesting little footnote in DC history, plus it gave birth to my favourite DC character who isn't a hyper-active motormouthed redhead with wind powers!
Next up: Medieval Armoury! I've had a few qualms with the 'genericness' of M&M's Armoury list in the main rulebook, and some of the choices in the new Wizards & Warriors book as well (+6 damage for a melee weapon?), so I figured I'd come up with my own batch of weapons, along with some applications and stats.
There'll be:
Blunt Weapons (Warhammers, Brass Knuckles, Staffs, Nunchucks, etc.)
Bladed Weapons (Knives, Swords, Sais, etc.)
Polearms (Spears, Javelins, Lances, etc.)
Unusual Weapons (Meteor Hammer, Chainsaw, Whip, etc.)
Shields (Circular, Tower, etc.)
Long-Range Weapons (Bow, Longbow, Crossbow, etc.)
Armour (Leather to Full-Plate)




Users browsing this forum: The One Phil and 6 guests