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Jab's Builds: 2nd Edition Stuff (Kept in Reserve)

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Re: Jab's JLU Builds!: GL, Question, Superman, Bizarro, Volcana

Postby Jabroniville » Tue Aug 11, 2009 11:16 pm

Image

Yeah... cartoon animators are pervs...

VIXEN
Voice Actor: Gina Torres
Role: The Paolo (ie. one who holds off the major relationship)
Finest Moment: Managing to avoid popping a boob out with THAT top.
PL 10 (150)
ST 14 (+2) DEX 18 (+4) CON 16 (+3) INT 12 (+1) WIS 14 (+2) CHA 18 (+4)

Skills:
Acrobatics 4 (+8)
Bluff 2 (+6)
Knowledge (Pop Culture) 4 (+5)
Notice 3 (+5)
Perform (Modelling) 5 (+9)
Pilot 2 (+6)
Search 2 (+4)
Sense Motive 4 (+6)
Stealth 2 (+6)

Feats:
All-Out Attack, Attack Focus (Melee) 4, Attractive, Benefit (League Member), Dodge Focus 2, Improved Critical (Unarmed), Power Attack, Set-Up

Powers:
Animal Mimicry 7 [63]

Sample Powers:
Elephant (Strength +16, S.Strength 2, Con +10, Protection 2, Scent, Tremorsense- Half Effect) (33)
Rhino (Strength +14, S.Strength, Con +8, Protection 2, Scent, Strike 2-Inaccurate) (27)
Constrictor (Strength +10, S.Strength, Grapple Feats, Scent, Ext. Scent, Infravision, Slithering) (20)
Cheetah (Leaping 2, Speed 3, Enhanced Dexterity 6, Improved Initiative, Scent, Low-Light Vision, Enhanced Dodge 2) (17)
Gecko/Lizard (Wall-Crawling 2, Enhanced Dexterity 6, Imp. Initiative, Regeneration- Disabled 4, Scent, Low-Light Vision) (17)
Cats in General (Leaping 2, Speed 2, Enhanced Dexterity 6, Improved Initiative, Scent, Low-Light Vision, Enhanced Dodge, Claws +3) (19)

Saves:
Toughness +3 (+10 Elephant), Fortitude +6, Reflex +6, Will +5

Combat:
Attack +6 (+10 Melee), Damage +2 (+10 Elephant Strength), Defense +8 (+10 Dodge, +12 Cheetah), Initiative +4 (Varies with Animal)

Complications:
Responsibility (Relationship with John Stewart)
Rivalry (Shayeral Hol/Hawkgirl)

Abilities: 32 / Skills: 28--7 / Feats: 12 / Powers: 63 / Saves: 8 / Combat: 28 (150)

-Vixen showed up in the mid-portion of JLU's first season, as the "Paolo" (I love you, TV Tropes) of Green Lantern. So named for the "Friends" character that was hooked up with Rachel when she & Ross were 'meant to be', that name fits ol' Vix perfectly. Not that she was as AWFUL as most Paolos tend to be. She was perfectly nice, if an obvious Bad Grrrl who was a bit more lusty and chesty than your usual heroine (not that Hawkgirl was Princess Peach or anything). The writers apparently fell in love with the character and decided to leave the end result of the GL-Hawkgirl-Vixen triangle up in the air (though the existence of Warhawk in the future kinda points out a specific result), but really, I think most of the fans liked Hawkgirl more. Even the boob lovers.
-Animal Mimicry, because it's essentially Variable Power, is one of the more expensive powers in the game, and really deserves to be. As a result, it's almost a weakness on some characters (unless a player gets REALLY creative), as Vixen here spends 63 points for what gives her a maximum of 35 pp to play with, which means her other stats will inevitably suffer. But even then, she's a very capable heroine, with TONS of options in combat (falling on someone with an elephant's weight, the Rhino's charge, Cat-like claws & agility, Wall-Crawling, Grappling power like a Snake, fixing a broken arm in seconds like a Gecko, etc.), and fully PL 10 when she wants to be.
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Re: Jab's JLU Builds!: Question, Superman, Volcana, Vixen

Postby Jabroniville » Wed Aug 12, 2009 10:10 pm

Image

BLACK CANARY (Dinah Lance)
Voice Actor: Morena Baccarin
Role: The Sexy Chick, The Bad-Ass Chick
Finest Moment: Kicking the living crap out of Huntress, Green Arrow and a crapload of punks, all without her powers.
PL 10 (150)
ST 14 (+2) DEX 22 (+6) CON 16 (+3) INT 14 (+2) WIS 16 (+3) CHA 18 (+4)

Skills:
Acrobatics 8 (+14)
Bluff 4 (+8)
Diplomacy 4 (+8)
Disable Device 4 (+6)
Drive 6 (+12)
Escape Artist 4 (+10)
Gather Information 6 (+10)
Intimidate 4 (+8)
Investigate 5 (+8)
Knowledge (Current Events) 4 (+6)
Knowledge (Streetwise) 4 (+6)
Notice 5 (+8)
Pilot 2 (+8)
Search 4 (+7)
Sense Motive 4 (+7)
Stealth 4 (+10)

Feats:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Assessment, Attack Focus (Melee) 5, Attractive, Beginner's Luck, Benefit (League Member), Damaging Escape, Defensive Attack, Defensive Roll 2, Defensive Throw, Dodge Focus 4, Endurance, Equipment 2 (Motorcycle), Fascinate (Bluff), Follow-Up Strike, Grappling Finesse, Improved Critical (Unarmed) 3, Improved Disarm, Improved Grab, Improved Initiative, Improved Throw, Power Attack, Takedown Attack

Powers:
"Canary Cry"
Sonic Blast 10 (Extras: Area-Cone) (Flaws: Distracting, Tiring) (Drawbacks: Power Loss- Extra Effort) [10]
AP: Dazzle (Hearing) 10 (Extras: Area-Cone) (Flaws: Distracting, Tiring) (Drawbacks: Power Loss- Extra Effort)

Saves:
Toughness +3 (+5 D.Roll), Fortitude +6, Reflex +8, Will +7

Combat:
Attack +10 (+15 Melee), Damage +2 (+10 Canary Cry), Defense +9 (+13 Dodge), Initiative +10

Complications:
Responsibility (Relationship with Green Arrow)
Rivalry (Huntress)
Responsibility (Wildcat, Her Mentor)

Abilities: 40 / Skills: 72--18 / Feats: 36 / Powers: 10 / Saves: 9 / Combat: 38 (150)

-Black Canary's always been one of the secondary major JLA members in the comics, so it makes sense she'd be one of the bigger cast members once the show 'upgraded'. Me, I'd've used her instead of Hawkgirl right away for the Big Seven, but that one ended up turning out alright anyways. She of course got hooked up with Green Arrow instantly, but they added a big rivalry with The Huntress, and made her one of the top-tier melee combatants of the League. She practically EFFORTLESSLY beat the crap out of Ollie in hand-to-hand, and beat Huntress up pretty bad in their one fair fight, too. Plus the NASTY beatdown she handed to those thugs in her speaking debut. Oh, and the animators seemed to have some fun drawing a 'classically' beautiful woman, who had allure and sexiness on her side, rather than just skin-baring costumes (though she had that, too).
-Canary kicks ass. So she's about PL 8.5 in Melee, and PL 9 on Defense, only making PL 10 because of a Tiring, Distracting Area Effect, but c'mon- she's one of the top-flight martial artists around (equal to Batman, just weaker), and has Skills & Feats to the nines. She's good enough to take out most of the other melee fighters, and the Blast can handle alot of top-level guys as well. Note that she can either deafen people with it, or blow stuff apart (such as Roulette's Metabrawl arena, or Tobias Whale's clothing), but it has the Drawback that she'll lose it if she ever goes all-out (which happens a fair bit- she gets a scratchy voice and all afterwards).
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Re: Jab's JLU Builds!: Superman, Volcana, Vixen, B.Canary

Postby Jabroniville » Thu Aug 13, 2009 12:33 am

Image

GREEN ARROW (Oliver Queen)
Voice Actor: Kin Shriner
Role: The Hippie, The Rogueish Guy, The Man-Whore, The Badass Normal Guy
Finest Moment: Letting Wildcat kick the living shit out of him to show him what killing someone felt like.
PL 10 (150)
ST 16 (+3) DEX 20 (+5) CON 18 (+4) INT 14 (+2) WIS 18 (+4) CHA 18 (+4)

Skills:
Acrobatics 5 (+10)
Bluff 6 (+10)
Diplomacy 4 (+8)
Disable Device 2 (+4)
Drive 3 (+8)
Escape Artist 3 (+8)
Intimidate 3 (+7)
Investigate 3 (+7)
Knowledge (Current Events) 4 (+6)
Knowledge (Streetwise) 4 (+6)
Knowledge (Theology & Philosophy) 6 (+8)
Notice 7 (+11)
Search 3 (+7)
Sense Motive 7 (+11)
Sleight of Hand 4 (+9)
Stealth 4 (+9)
Survival 4 (+8)

Feats:
Accurate Attack, Attack Focus (Ranged) 2, Attack Specialization (Bow & Arrow) 2, Attractive, Benefit (League Member), Defensive Roll 2, Distract (Bluff), Dodge Focus 3, Endurance, Improved Aim, Improved Critical (Arrow) 2, Improved Disarm, Improved Sunder, Power Attack, Precise Shot, Quick Draw, Set-Up, Taunt, Ultimate Aim

Powers:
"Green Bow & Arrows" Device 6 (easy to lose) [18]
"Explosive Arrow" Blast 8 (Extras: Explosion) (Drawbacks: Inaccurate 2) (29)
AP: "Standard/Boxing Glove Arrow" Blast 4 (Extras: Autofire) (piercing or bludgeoning)
AP: "Swingline Arrow" Super-Movement (Swinging)
AP: "Bolo Arrow" Snare 6 (Drawbacks: Inaccurate)
AP: "Sleeping Gas Arrow" Sleep 5
AP: "Smoke Arrow" Obscure Visuals 6 (Extras: Area-Cloud)
AP: "Tear Gas Arrow" Nauseate 6 (Extras: Area-Cloud)
AP: 2 Free Slots

Saves:
Toughness +4 (+6 D.Roll), Fortitude +6, Reflex +6, Will +7

Combat:
Attack +10 (+12 Ranged/Explosive Arrow, +14 Bolo Arrow, +16 Bow & Arrow), Damage +3 (+4 Arrow, +6 Bolo, +8 Explosive), Defense +9 (+12 Dodge), Initiative +5

Complications:
Responsibility (Relationship with Black Canary)
Responsibility (Protector of "The Little Guy")
Reputation (Hippie)

Abilities: 44 / Skills: 72--18 / Feats: 26 / Powers: 18 / Saves: 6 / Combat: 38 (150)

-Green Arrow was always the "Seventh Leaguer". He came in after the big crew, but was always a pretty decent seller, and he played well off of everybody, especially once he became a hippie. So it only made sense that he was the first big focus-character in the "JLU" Reboot, demanding to be let off the team because he didn't fit in with the "Gods" on "Mount Olympus". Helping out a bunch of people by stopping a radiation monster (and catching Black Canary dressing for duty) changed his mind, and he became the moral compass of the League, which paid off in a big way in the first season finale, where he convinced Superman to stay on, despite the problems surrounding Cadmus.
-Plus, his relationship with Black Canary was funny and cute. And that episode where he & The Question kept conning each other was brilliantly written, as it proved heroes can be impressive without showcasing giant power levels.
-Green Arrow is fully PL 10 thanks to his insane accuracy at range, much like Hawkeye of the Avengers, and he has a small array of trick arrows he commonly used. He's also handy in a fist-fight, though not nearly to Canary or Wildcat's level (both beat the crap out of him effortlessly). But yeah, an entire build set around shooting arrows at people, at a full PL 10 (150), is gonna be REALLY good at it. He's also got a swack of skills necessary for a solo, non-powered hero to have, and he's got a really high Sense Motive- handy for dealing with The Question on a semi-regular basis.
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Re: Jab's JLU Builds!: Superman, Vixen, BlackCanary, Green Arrow

Postby Jabroniville » Fri Aug 14, 2009 7:17 pm

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"Getting his (Batman's) DNA was relatively simple; he left it all over town!.... Not even remotely what I meant."

AMANDA WALLER, DIRECTOR OF CADMUS
Voice Actor: C.C.H. Pounder
Role: The Presumed Big Bad, The Manipulator, The Shaker of the Devil's Hand, The Shadowy Figure
Finest Moment: Having huge power over the entire League, despite being a woman with no super-powers.
PL 3 (86)
ST 10 DEX 10 CON 14 (+2) INT 20 (+5) WIS 20 (+5) CHA 14 (+2)

Skills:
Bluff 8 (+10)
Computers 4 (+9)
Diplomacy 8 (+10)
Drive 2 (+2)
Gather Information 8 (+10)
Intimidate 10 (+12)
Investigate 4 (+9)
Knowledge (Civics) 5 (+10)
Knowledge (Current Events) 8 (+13)
Knowledge (History) 4 (+9)
Knowledge (Streetwise) 3 (+8)
Knowledge (Theology & Philosophy) 4 (+9)
Notice 3 (+8)
Profession (Government Agent) 8 (+13)
Sense Motive 7 (+12)

Feats:
Benefit 5 (Director of Cadmus), Connected, Contacts, Minions 8 (Cadmus Agents), Master Plan, Power Attack

Saves:
Toughness +2, Fortitude +4, Reflex +2, Will +7

Combat:
Attack +4, Damage +0, Defense +4, Initiative +0

Complications:
Responsibility (America)
Enemy (The Justice League)
Secret (Cadmus' Dark Past & Methods)
Guilt (Aided Lex Luthor)

Abilities: 28 / Skills: 84--21 / Feats: 17 / Powers: 0 / Saves: 6 / Combat: 16 (88)

-Amanda Waller was a huge thorn in the Justice League's side all through the first "JLU" season, being a super-powerful shadowy figure who took umbrage with the League's sheer might and power over the American people. She made some dangerous bedfellows (Lex Luthor, Doomsday, Galatea) in her quest to bring the League down, did a lot of lying, and yet was partially justified in her actions- a group of SEVEN metahumans took down a parallel universe's United States. What could a HUNDRED do? She wasn't comically evil by any means- she knew Wade Eiling's idea of sending a nuclear warhead to take out Doomsday & Superman simultaneously was WAY over the line, and once she realized what Luthor was up to, she sprung the League and went to stop him. This made her one of the better antagonists in cartoon history, as she was definitely toeing the line between good & evil, doing what needed to be done.
-Not a powerhouse, though she's good enough to have Power Attack, this spark-plug of a woman is all about the Skills. She's not particularly likeable or nice, but has a ton of interpersonal skills, is able to scare just about anybody, and can manipulate with the best of them. The definition of "friends in high places", she's used her information to gain experts in virtually every field that are loyal to her, discover the secret identity of Batman (possibly via Hugo Strange), controls a massive military organization with hundreds of available soldiers, has a direct line to the President (who actually thinks she's DEAD), etc. All of that makes her precise Skills hard to determine ("Manipulate & Hide Records" isn't easily found), but Connected, Contacts, Benefit & Master Plan pretty much cover all the bases as far as I'm concerned. She's highly dangerous, but in that way that's entirely roleplaying.
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Re: Jab's JLU Builds!: Vixen, Black Canary, Green Arrow, Waller

Postby Jabroniville » Sat Aug 15, 2009 5:08 pm

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RED TORNADO
Voice Actor: Powers Boothe
Role: The Robot
Finest Moment: Easily beating like three Wind Dragon Ultimen at once
PL 11 (165)
ST 30 (+10) DEX 16 (+3) CON -- INT 14 (+2) WIS 10 CHA 8 (-1)

Skills:
Computers 6 (+8)
Intimidate 5 (+4)
Knowledge (Current Events) 4 (+6)
Knowledge (Technology) 4 (+6)
Notice 6 (+6)
Pilot 3 (+6)

Feats:
Attack Specialization (Wind Attacks) 2, Benefit (League Member), Dodge Focus 2, Improved Disarm, Power Attack, Set-Up

Powers:
"Android Body"
Protection 10 [10]
Immunity 30 (Fortitude Effects) [30]
Super-Strength 3 [6]

"Wind Powers" (All Powers Targetted)
Air Blast 11 (Feats: Precise) (Extras: Area-Cone) [37]
AP: Air Control 11 (Extras: Area-Cone)
AP: "Spinning Cyclone" Nauseate 11 (Extras: Area-Cone)
AP: "Tornado" Air Blast 11 (Extras: Area-Burst)
AP: "Wind Screen" Deflection (Slow & Fast Projectiles) 10
AP: Environmental Control (Difficult Ground- Windy) 10
Flight 5 [10]

Saves:
Toughness +10, Fortitude --, Reflex +5, Will +6

Combat:
Attack +7 (+11 Wind Attacks), Damage +10 (+11 Wind Attacks), Defense +8 (+10 Dodge), Initiative +3

Complications:
Responsibility (Android)

Abilities: 18 / Skills: 28--7 / Feats: 8 / Powers: 94 / Saves: 8 / Combat: 30 (165)

-OK, so Red Tornado's a pretty common recurring character in Justice League lore, but only got a few bit parts (and one word of speech- "Soooooey!") in the JLU cartoon, but I figured I'd build him anyways, since it's unlikely I'll get to the mainstream comic character anytime soon. He definitely has one of the more rarely-used power suites in superheroing, which made him pretty notable in battle scenes (unlike, say, Commander Steel or Hourman), but his most notable occurence has him getting blowed up good by the returning Ivo's Android. He got better. Because, y'know, android.
-Red Tornado's a PL 11 guy, making him much tougher than the usual rank & file. He's still a bit limited outside his powers, having few Skills & Feats and not being a good Melee fighter despite his raw strength, and he hasn't showcased too many variant APs of his powers, but what was shown proved him to be very effective. Beating three other Air Controlling Ultimen at once proved that. And hey, EVERYONE lost to The Android when he showed up, so there's no shame there. He's super-strong, can link to computers, can be rebuilt (and likely heal a bit, so I threw that in. The comic one could, anyhow), etc. He wasn't very charismatic, though (ESPECIALLY in this version), so he's got a swack of weaknesses, too.
Last edited by Jabroniville on Mon Aug 17, 2009 10:37 am, edited 1 time in total.
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Re: Jab's JLU Builds!: Canary, Green Arrow, Waller, Red Tornado

Postby Jabroniville » Sat Aug 15, 2009 5:43 pm

Image

GORILLA GRODD
Voice Actor: Powers Boothe
Role: The Monkey, The Big Bad (kinda), The Manipulator
Finest Moment: Nearly took down the Big Seven using manipulation and an opposing super-team.
PL 12 (225)
ST 27 (+8) DEX 12 (+1) CON 17 (+3) INT 28 (+9) WIS 20 (+5) CHA 20 (+5)

Skills:
Acrobatics 5 (+6)
Bluff 5 (+10)
Climb 4 (+12)
Computers 6 (+15)
Concentration 7 (+12)
Craft (Chemical) 4 (+13)
Craft (Electronic) 7 (+16)
Craft (Mechanical) 5 (+14)
Disable Device 4 (+13)
Drive 2 (+3)
Gather Information 7 (+12)
Intimidate 4 (+10)
Investigate 4 (+9)
Knowledge (Art) 4 (+13)
Knowledge (Behavioral Sciences) 5 (+14)
Knowledge (Current Events) 5 (+14)
Knowledge (History) 5 (+14)
Knowledge (Life Sciences) 8 (+17)
Knowledge (Physical Sciences) 5 (+14)
Knowledge (Streetwise) 4 (+13)
Knowledge (Tactics) 4 (+13)
Knowledge (Technology) 4 (+13)
Knowledge (Theology & Philosophy) 5 (+14)
Medicine 4 (+13)
Notice 5 (+10)
Pilot 4 (+5)
Search 3 (+8)
Sense Motive 5 (+10)
Stealth 2 (+3)
Survival 2 (+7)

Feats:
Accurate Attack, Beginner's Luck, Benefit (Wealth), Crushing Pin, Equipment 10 (Legion of Doom Headquarters, Laser Cannon +8), Improved Grab, Improved Pin, Inventor, Jack-of-All-Trades, Master Plan, Power Attack, Set-Up, Skill Mastery (Life & Physical Sciences, Craft Electronic, Computers), Startle, Teamwork

Powers:
"Sentient Gorilla"
Super-Senses 2 (Low-light Vision, Scent) [2]
Protection 4 [4]
Growth 4 (Feats: Innate) (Flaws: Permanent) [9]

Mental Blast 12 [56]
Dynamic AP: Mind Control 10 (Extras: Burst, Conscious) [48]
Dynamic AP: Stun 9 (Extras: Will Save +0, Perception Range +2)
Dynamic AP: Telepathy 12 (Extras: Sensory Link)
Dynamic AP: Emotion Control 10 (Feats: Subtle) (Extras: Continuous, Burst)

Saves:
Toughness +7, Fortitude +7, Reflex +4, Will +10

Combat:
Attack +10 (+9 Size), Damage +8 (+8 Laser Cannon, +10 Mind Control, +12 Mental Blast), Defense +8 (+10 Dodge, +9 Size), Initiative +1

Complications:
Reputation (Gorilla City Criminal)
Obsession (Ruling the World)
Rivalry (Lex Luthor)

Abilities: 64 / Skills: 72--18 / Feats: 24 / Powers: 71 / Saves: 12 / Combat: 36 (225)

-Gorilla Grodd was a temporary "Big Bad" for the second season of JLU. Once the giant Cadmus arc had finished, the next one couldn't help but fall short, so they instead went with nostalgia and Luthor/Grodd playing off of each other while no-name villains took up background roles and didn't say anything. Grodd was always a great villain- a manipulator, genius and super-powerful mind-melting psionic with the gimmick that he was a FREAKING GORILLA. The creepiness of his relationships with Giganta & Tala were bizarrely missed by the censors, though his master plan was ultimately retarded. As Luthor pointed out, turning everyone on Earth into APES being his grand finale was idiotic, and got him shot. His later revolt against the similary-by-this-point crazed Luthor went sour with Luthor out-geniusing him, and that was that. He fell a bit short of the Big Bad wire, but hey, a Bronze Medal is still a Medal.
-Grodd is a frightening adversary mainly because of his super-powerful mental talents, especially the Mental Blast 12. The fact that he can also Mind Control people, gain information via Telepathy, and subtly manipulate them from afar makes him worse. And THEN there's the fact that he's a super-strong ape. Oh, AND he's a genius. So it's perhaps unsurprising that he matches BATMAN HIMSELF in sheer points spent, because nearly any good villain should easily match the best heroes in points and power. He's only PL 8 in Melee, which isn't much (he's sorta like a Gorilla that knows karate- freaking strong but not Iron Fist or anything), but it's a boost compared to MOST psykers in comic book worlds. He's a good team player, but more in the "Planning" type of pre-set goals and operations (like when his Injustice Gang took out the Justice League's Big Seven), once things get hairy on the battlefield, his plans have a tendency to fall apart.
Last edited by Jabroniville on Tue Mar 09, 2010 11:33 am, edited 2 times in total.
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Re: Jab's JLU Builds!: Arrow, Waller, Tornado, Gorilla Grodd

Postby Dreaming Psion » Sun Aug 16, 2009 8:20 pm

Grodd really did have the most Silver Age of plans in the ENTIRE DCAU, s real staple for his sinister simian archetype. I think a step up in duration for his Mind Control would serve him better than Action, as he still has to maintain his Concentration with a Standard action (or a move with a Concentration check) with the default duration of Mind Control
Check out the anime/manga 3e thread
My new Oddballs reborn thread
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Re: Jab's JLU Builds!: Arrow, Waller, Tornado, Gorilla Grodd

Postby Jabroniville » Sun Aug 16, 2009 11:13 pm

Image

THE DARK HEART
Voice Actor: None
Role: Unending Horde
Finest Moment: Fought off the ENTIRE JUSTICE LEAGUE.
PL 0 (104)
ST -- DEX -- CON -- INT 10 WIS 8 (-1) CHA --

Skills:
Notice 4 (+3)

Feats:
None

Powers:
"Mechanical Body"
Immunity 30 (Fortitude) [30]
Growth 20 (Flaws: Limited- Must Gain Mass Via Matter-Eating of Drones) [40]

Protection 18 (Extras: Impervious 12) [30]
Summon Minions 6 (Feats: Progression 20) (Extras: Horde, Fanatical, Type +1) (Flaws: Source- Matter-Eating) [44]

Saves:
Toughness +18, Fortitude --, Reflex --, Will -1

Combat:
Attack +0, Damage +0, Defense +0, Initiative --

Abilities: -42 / Skills: 4--1 / Feats: 0 / Powers: 144 / Saves: 0 / Combat: 0 (104)

---

DRONE SPIDERS, Minion Rank 6
PL 4 (81)
ST 6 (-2) DEX 18 (+4) CON -- INT -- WIS 8 (-1) CHA --

Skills:
Notice 4 (+3)

Feats:
Improved Grab, Improved Pin, Teamwork

Powers:
"Mechanical Body"
Immunity 40 (Fortitude, Mental Effects) [40]
Shrinking 8 (Feats: Innate) (Flaws: Permanent) [5]

Protection 6 [6]
Leaping 2 [2]
"Claw Legs" Strike 3 [3]
Super-Movement 1 (Wall-Crawling) [2]
Burrowing 2 [2]
Matter Eating 5 [10]

Duplication 5 (Feats: Progression) (Extras: Horde) (Flaws: Limited- Only if Sliced Cleanly) [11]

Saves:
Toughness +6 (+4 Size), Fortitude --, Reflex +4, Will -1

Combat:
Attack +4 (+6 Size), Damage -2 (+2 Claw Legs), Defense +4 (+6 Size), Initiative +4

Abilities: -20 / Skills: 4--1 / Feats: 3 / Powers: 81 / Saves: 0 / Combat: 16 (81)

ATTACK TIGERS, Minion Rank 6
PL 7 (80)
ST 26 (+8) DEX 14 (+2) CON -- INT -- WIS 8 (-1) CHA --

Skills:
Notice 4 (+3)

Feats:
Improved Critical (Bite), Improved Grab, Improved Pin, Teamwork

Powers:
"Mechanical Body"
Immunity 40 (Fortitude, Mental Effects) [40]

Protection 9 [9]
Leaping 2 [2]
"Bite" Strike 2 [2]
Super-Movement 1 (Wall-Crawling) [2]
Burrowing 2 [2]
Matter Eating 5 [10]

Saves:
Toughness +9, Fortitude --, Reflex +4, Will -1

Combat:
Attack +4, Damage +8 (+10 Bite), Defense +5, Initiative +4

Abilities: -12 / Skills: 4--1 / Feats: 4 / Powers: 67 / Saves: 2 / Combat: 18 (80)

-"The Dark Heart" was a pretty awesome JLU episode, featuring The Atom helping out the League against a massive extraterrestrial threat- a nanotech-driven machine that endlessly produces a massive horde of unthinking mechanical weapons to eat matter and ultimately destroy whatever planet it lasts on. The Atom, using the snarky, self-righteous/self-deprecating acting style of John C. Reilly (aka Dr. Perry Cox of "Scrubs"), has his finest moment here, giving the creature a 'heart attack' by sneaking in through it's defenses and wrecking it's innards, after the ENTIRE LEAGUE fails to stop it's forward momentum (merely holding it off).
-The Dark Heart is mainly showcased through it's endless drones. By using their Matter-Eating power, the Heart builds more robots, sending an unending tide against the world. Not that high in PL- it's immobile and it's Minions are nowhere near a match for the JLU members one-on-one, or even ten-on-one, it's still among the greatest threats the team's ever faced.
Last edited by Jabroniville on Tue Mar 09, 2010 11:36 am, edited 1 time in total.
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Re: Jab's JLU Builds!: Red Tornado, Gorilla Grodd, Dark Heart

Postby Sand Fox » Mon Aug 17, 2009 12:29 am

Sorry I haven’t commented on all your wonderful builds, Jabroniville. I especially like your take on the Dark Heart. However, I do notice one thing. Because it has no Charisma score, it can’t be the target of Mental effects, and thusly doesn’t need Immunity to them. Just thought I’d point that out.

Sincerely, Sand Fox
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

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Re: Jab's JLU Builds!: Red Tornado, Gorilla Grodd, Dark Heart

Postby Jabroniville » Mon Aug 17, 2009 11:24 am

Image

WIND DRAGON
Voice Actor: James Sie
Role: The Cocky Leader
Finest Moment: Saved Batman & Aquaman by freezing the Magma People
PL 10 (135)
ST 14 (+2) DEX 18 (+4) CON 16 (+3) INT 12 (+1) WIS 12 (+1) CHA 16 (+3)

Skills:
Intimidate 4 (+7)
Knowledge (Pop Culture) 7 (+8)
Notice 5 (+6)

Feats:
Attack Specialization (Wind Powers), Attractive, Benefit (Cadmus Agent), Defensive Attack, Defensive Roll 2, Dodge Focus 2, Improved Defense, Improved Initiative, Improved Trip, Luck, Power Attack, Teamwork

Powers:
"Wind Powers" Targetted Array
Air Blast 10 (Feats: Improved Critical, Split Attack, Precise) (Extras: Area-Cone) [39]
AP: Air Control 10 (Extras: Area-Cone)
AP: "Spinning Cyclone" Nauseate 10 (Extras: Area-Cone)
AP: "Tornado" Air Blast 10 (Extras: Area-Burst)
AP: "Wind Screen" Deflection (Slow & Fast Projectiles) 10
AP: Environmental Control (Difficult Ground- Windy) 10
AP: Cold Control 10
Flight 5 [10]

Saves:
Toughness +3 (+5 D.Roll), Fortitude +6, Reflex +7, Will +3

Combat:
Attack +8 (+10 Wind Powers), Damage +2 (+10 Wind Powers), Defense +8 (+10 Dodge), Initiative +8

Complications:
None

Abilities: 28 / Skills: 16--4 / Feats: 14 / Powers: 49 / Saves: 8 / Combat: 32 (135)

-Now on to The Ultimen! A group of teenage meta-humans secretly created & supplied with false memories by Cadmus to directly oppose the Justice League in case things ever went bad. They found out about it (and discovered they were dying), and so they decided to go nuts and wreck some stuff as revenge. The League got called in, and Dragon decided that the best way to make their lives matter would be to KILL THEM. I should point out their cellular degeneration was making them crazy by this point. Wind Dragon himself was a cocky, smarmy leader that was thoroughly unlikeable, and based off of Samurai of the "Super Friends" international team of stereotypes. It took me not too much time to figure out the homages of the Ultimen to the Stereotype Squadron, mainly because the Zan & Jayna characters were really obvious.
-Wind Dragon is like a baby Red Tornado, with a few extra feats (Split Attack, Cold Control), and some charisma. Like most one-episode-only characters, he's not packing a lot of Skills or Feats, so he comes out way cheaper. When the Ultimen were cloned and attacked the Watchtower en masse, dozens of these guys went down in droves. Much less capable than their initial versions, so those "dummy plug" variants (totally loyal), are basically minus all Skills and are much worse in combat, becoming PL 8 adversaries.
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Re: Jab's JLU Builds!: Gorilla Grodd, Dark Heart, The Ultimen

Postby Jabroniville » Mon Aug 17, 2009 11:27 am

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JUICE
Voice Actor: No VA listed (didn't talk much)
Role: Background Filler
Finest Moment: Zapped through metal and blasted a bunch of Magma Men
PL 10 (135)
ST 14 (+2) DEX 16 (+3) CON 16 (+3) INT 12 (+1) WIS 12 (+1) CHA 14 (+2)

Skills:
Intimidate 3 (+5)
Knowledge (Pop Culture) 5 (+6)
Notice 4 (+5)

Feats:
All-Out Attack, Attack Specialization (Electricity), Benefit (Cadmus Agent), Defensive Roll 2, Dodge Focus 2, Improved Initiative, Power Attack

Powers:
Electrical Control 10 (Feats: Precise, Split Attack, Improved Critical) [23]
AP: "Tracking Energy Blast" Electrical Control 10 (Extras: Area-Shapeable) (Flaws: Limited- Only Along Metal)

"Electrical Body" Alternate Form 8 [40]
Electrical Aura 9 (36)
Transfer (Along Metallic Substances) 5 (5)

Saves:
Toughness +3 (+5 D.Roll), Fortitude +6, Reflex +6, Will +3

Combat:
Attack +8 (+10 Electrical Blast), Damage +2 (+10 Electrical Powers), Defense +8 (+10 Dodge), Initiative +7

Drawbacks:
Vulnerable (Touching Water While Powers are Active, Takes Blast Damage) [-3]

Complications:
None

Abilities: 24 / Skills: 12--3 / Feats: 9 / Powers: 63 / Saves: 8 / Combat: 32 / Drawbacks: -3 (135)

-Juice was the guy who didn't talk much, since Wind Dragon & Longshadow got all the characterization, and the Twins were the emotional ones. Based off of Black Vulcan (himself a copy of Black Lightning), he was a generic energy user. He had BY FAR the worst showing of the entire group, jobbing to Batman in about three seconds by hitting water. Poor electrical guys.
-Juice has a really good power with his Electrical Body, teleporting along metallic surfaces and blasting everyone he comes into contact with that way, or alternatively, just blasting the crap out of them. Not a bad power-set, just very limited, and his lack of speech makes his Skills & Feats even harder to nail down.
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Re: Jab's JLU Builds!: Gorilla Grodd, Dark Heart, The Ultimen

Postby Jabroniville » Mon Aug 17, 2009 12:56 pm

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SHIFTER
Voice Actor: Grey DeLisle
Role: The Chick, The Whiner
Finest Moment: Zapped through metal and blasted a bunch of Magma Men
PL 10 (135)
ST 10 DEX 16 (+3) CON 14 (+2) INT 10 WIS 10 CHA 14 (+2)

Skills:
Intimidate 4 (+6)
Knowledge (Pop Culture) 4 (+4)
Notice 4 (+4)

Feats:
Attack Focus (Melee) 4, Benefit (Cadmus Agent), Dodge Focus 2, Improved Critical (Unarmed), Improved Grab, Improved Pin, Power Attack

Powers:
Shapeshift 12 (Flaws: Limited to Animals, Limited to White Colouration) [72]

Maximum Shapeshifted Creature: Sea Monster
Growth 16 (48)
Boost Attack Focus (Melee) 2 (2)
Immunity 3 (Drowning, Cold, Pressure) (3)
Protection 2 (2)
Swimming 4 (4)
Super-Senses 2 (Extended Scent, Scent) (2)
No Hands (-4)

Saves:
Toughness +2 (+11 Sea Monster), Fortitude +5, Reflex +5, Will +3

Combat:
Attack +6 (+10 Melee, +4 Sea Monster), Damage +2 (+16 Sea Monster), Defense +8 (+10 Dodge, +2 Sea Monster), Initiative +3

Complications:
None

Abilities: 14 / Skills: 12--3 / Feats: 11 / Powers: 72 / Saves: 8 / Combat: 28 (135)

-Shifter was a variant on Jayan from the Super Friends, and was my big clue as to whom these guys were reprenting (I subsequently did a double take and starting laughing my ass off- come on, THOSE GUYS done in a serious context?). Of course, Shapeshifting to Animals is a pretty damn awesome power, so when played straight, she's actually quite effective. Her job other than be the physical threat was to cry a bunch and get upset about things.
-Pretty much like Beast Boy with her powerful assortment of alternate forms to take, the most powerful of which being Sea Monster & Tyrannosaurus Rex (that's oddly aquatic). This makes her a lethal but inaccurate foe in most incarnations, though most Leaguers would find a Lion or something pretty dangerous as well. Shapeshift is such an expensive power that you can build an entire character with minor stats in everything around it, and still have them be pretty effective.
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Re: Jab's JLU Builds!: Red Tornado, Gorilla Grodd, Dark Heart

Postby Jabroniville » Mon Aug 17, 2009 11:29 pm

Sand Fox wrote:Sorry I haven’t commented on all your wonderful builds, Jabroniville. I especially like your take on the Dark Heart. However, I do notice one thing. Because it has no Charisma score, it can’t be the target of Mental effects, and thusly doesn’t need Immunity to them. Just thought I’d point that out.

Sincerely, Sand Fox


Really? I figured, like how a non-Con having character needs Immunity (Fortitude), it'd need the same thing for having no mind. Kind of an evening-out thing by making it buy more immunities.
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Re: Jab's JLU Builds!: Gorilla Grodd, Dark Heart, The Ultimen

Postby Jabroniville » Mon Aug 17, 2009 11:30 pm

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DOWNPOUR
Voice Actor: Grey DeLisle
Role: The Whiner
Finest Moment: Covered an ENTIRE OIL PLATFORM with a flood
PL 10 (135)
ST 10 DEX 16 (+3) CON 14 (+2) INT 10 WIS 12 (+1) CHA 14 (+2)

Skills:
Intimidate 4 (+6)
Knowledge (Pop Culture) 4 (+4)
Notice 4 (+5)

Feats:
All-Out Attack, Attack Specialization (Water Attacks), Benefit (Cadmus Agent), Dodge Focus 2, Power Attack, Set-Up, Teamwork

Powers:
Immunity 7 (Drowning, Pressure, Water Damage) [7]

"Water Form" Alternate Form 12 [60]
Insubstantial 1 (Feats: Selective) (6)
Growth 10 (Flaws: Dispersal) (10)
"Water Blast" Blast 10 (Feats: Split Attack, Knockback 4) (Extras: Area-Cone) (43)
AP: Blast 10 (Extras: Area-Line)
AP: Blast 10 (Extras: Area-Shapeable)
AP: Water Control 10
AP: Trip 10 (Feats: Knockback 4)
AP: Suffocate 7
AP: Snare 10 (Extras: Constricting) -- (59)

Saves:
Toughness +2, Fortitude +4, Reflex +6, Will +3

Combat:
Attack +8 (+10 Water Attacks), Damage +0 (+10 Water Attacks), Defense +8 (+10 Dodge, +2 Sea Monster), Initiative +3

Complications:
None

Abilities: 16 / Skills: 12--3 / Feats: 9 / Powers: 67 / Saves: 8 / Combat: 32 (135)

-Downpour was Zan, and unlike him, was actually a useful and powerful super-character. See, Zan was usually reduced to being something stupid like a bucket of water, or an ice tricycle (not making that one up) or stilts (that either). This one is thankfully from modern times, and thus knows the power of having a couple water-cannons coming out of your arms, not to mention he knows the usefulness of turning into a moveable, drowning ball of water. Of course, he did the dumbest thing ever in JLU and fought AQUAMAN, the one guy guaranteed to be resilient against his attacks, then turned human long enough to get punched out.
-Quite powerful, but as limited as most of the others, Downpour has a REALLY wide effect range, capable of filling out an entire room with his own water-body, as well as being able to fire giant water jets in Area Effects, knock people back, drown them, etc. The Dispersal Flaw of Growth is ideal for these types, as turning into a gigantic body of water in an enclosed space, while you yourself can't drown, is a rather effective way to take some people out.
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Re: Jab's JLU Builds!: Gorilla Grodd, Dark Heart, The Ultimen

Postby kerianvalentine » Mon Aug 17, 2009 11:40 pm

Of all the JLU builds, the one that caught my eye on this page was the Dark Heart. For something that's basically a plot device, I'm very impressed by how well it came out.

I'm also curious - as statted, Gorilla Grodd can't use his powers on more than one Leaguer at a time, nor from a distance (as he does when he demonstrates Elemental Control). Was this intentional? Does he rely on the crutch of his helmet?
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