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Jab's Builds: 2nd Edition Stuff (Kept in Reserve)

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Re: Jab's X-Men Builds!: The Beast, X-Treme Guys, Forge, Husk

Postby Jabroniville » Tue Sep 22, 2009 12:31 pm

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GAMBIT (Remy LeBeau)
Eras: Late 80s Team, Blue Strike Force, Leader of a later team, solo series. 90s Cartoon, 3rd X-film
Finest Moment: Attained the second-longest X-relationship ever.
Hook-Ups: Rogue, Belladonna (late wife), possibly Mystique
Role: The Bad Boy, The Female Magnet, The Snarky Guy
PL 10 (150)
ST 14 (+2) DEX 22 (+6) CON 16 (+3) INT 14 (+2) WIS 14 (+2) CHA 20 (+5)

Skills:
Acrobatics 7 (+13)
Bluff 8 (+13)
Diplomacy 4 (+9)
Disable Device 10 (+12)
Drive 2 (+8)
Escape Artist 10 (+16)
Gather Information 3 (+8)
Investigate 4 (+6)
Knowledge (Streetwise) 8 (+10)
Language (Cajun French, English, Others) 2
Notice 8 (+10)
Search 5 (+7)
Sense Motive 5 (+7)
Sleight of Hand 5 (+11)
Stealth 7 (+13)

Feats:
Accurate Attack, Attack Focus (Melee), Attack Specialization (Thrown Objects), Attractive, Blind-Fight, Defensive Roll, Distract (Bluff), Dodge Focus 4, Equipment 2 (Lockpicks, Staff, Body Armor +2), Evasion, Fascinate (Bluff), Improved Aim, Improved Critical (Cards), Improved Defense, Improved Initiative, Power Attack, Skill Mastery (Disable Device, Escape Artist, Profession-Thief & Sleight of Hand), Takedown Attack, Taunt, Uncanny Dodge (Hearing)

Powers:
"Mutant Powers: Kinetically Charging Inanimate Objects"
"Multiple Cards" Strike 7 (Feats: Thrown 2) (Extras: Autofire) (Drawbacks: Requires Objects -2) [16]
AP: "Large Object" Strike 8 (Feats: Thrown 2) (Extras: Explosion) (Flaws: Requires Larger Object)

Equipment:
Staff (Strike 2, Mighty, Improved Trip, Extended Reach 2, Split Attack) (7 Equipment Points)

Saves:
Toughness +3 (+4 D.Roll, +6 Armor), Fortitude +6, Reflex +9, Will +6

Combat:
Attack +10 (+11 Melee, +12 Cards), Damage +2 (+4 Staff, +7 Charged Objects), Defense +9 (+13 Dodge), Initiative +10

Complications:
Responsibility (Loves Rogue)
Guilt (Led the Marauders to the Morlocks)
Enemy (Mister Sinister)
Responsibility (Thieve's Guild)

Abilities: 40 / Skills: 88--22 / Feats: 24 / Powers: 16 / Saves: 10 / Combat: 38 (150)

-Gambit's one of those guys that just can't live past his reputation as "man of the 90s". Bringing the trenchcoat to the forefront of super-hero costume design is now practically considered a mortal sin, and it's only by virtue of his characterization since that point that he's allowed some pride, whereas someone like Adam-X or Night Thrasher are not. They handled his 'cool bad-ass' thing pretty well I guess, though I always found it a bit over the top (he smokes, has a trenchcoat, is a criminal, flirts with everyone, rides a motorbike, etc.), as he still has fans to this day. I'm still not seeing how they made him LEADER of his own team (though by that point, nearly every single member of both teams had been Team Leader at some point), not to mention gave him his OWN SERIES, but that was the peak of Marvel's "X-Books are the only thing we sell now" period.

-He & Rogue have quietly gone on to become the Beta Couple of the X-Franchise, going all over the place (flirting at first, then 'dating', then Gambit really loved her but they couldn't be together, then they were together, then she kinda was with Joseph the Magneto Clone for a while, then some other confusing stuff). I guess it stands as a great example of characterization and relationship-handling that it's STILL going after all these years, but I think they're kinda getting stale. But it's definitely better than being the "Terra" of the X-Men. That's right, Claremont & Lee originally created him to eventually BETRAY the entire team to a villain, something that got used years later when it was revealed that he led the Marauders to the Morlocks, setting off the Mutant Massacre.

-Gambit's another weird X-Man to stat up, because his powers aren't quite handled typically in the M&M or UP rulebooks. His power is a Thrown attack doing damage, which means it's got fairly short range (he can only throw something about 20 feet or so I figure). He "Requires Objects" for obvious reasons, and generally his cards (which he's Specialized in) give him an unlimited supply of ways to use his attack. It's one of the cheaper powers out there thanks to the big Flaw and it's short range, but then, Gambit has always been a finesse guy.

-For one card, use Accurate Attack, for a whole bunch of them, use the regular power, and for a big object like a chair, throw Power Attack on. My old Gambit build used Disintigrate on the objects he was blowing up (I'd use Drain Toughness nowadays), but really, if the object is at the epicenter of the Strike, it doesn't need it, as it just takes the full damage as "fluff" expository dialogue. It's an accurate way to blow up the objects he's "charging", but in the end, you're just making him spend points on something that's really just a side-effect descriptor of his powers.

-Physically & Skill-wise, he's very good, having a TON of Skills (master Thief brings a bunch of benefits), and he's quite good all-around. Wiki says he's as strong as any human could be, but I call shenanigans on that, because I don't think I've ever seen Gambit straight up KO major characters with one punch. Gambit is set-up as a close-range PL 9.5 Blaster who's very good at avoiding hits, as well as being the team's resident Skillmonkey.
Last edited by Jabroniville on Fri Dec 04, 2009 12:50 am, edited 4 times in total.
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Re: Jab's X-Men Builds!: Beast, X-Treme, Forge, Husk, Gambit

Postby Jabroniville » Wed Sep 23, 2009 2:49 am

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STRONG GUY (Guido Carosella)
Eras: Cameos in the 80s, X-Factor mid-90s run off-and-on, Current X-Factor Investigations
Finest Moment: Slugged it out with The Hulk
Hook-Ups: Jo Beth (Mutate from Genosha)
Role: Team Strong Guy (obviously), The Comic Relief
PL 10 (150)
ST 33/37 (+13) DEX 12 (+1) CON 28 (+9) INT 14 (+2) WIS 15 (+2) CHA 16 (+3)

Skills:
Bluff 5 (+8)
Computers 4 (+6)
Diplomacy 3 (+6)
Gather Information 5 (+7)
Intimidate 5 (+8)
Investigate 6 (+8)
Knowledge (Current Events) 5 (+7)
Knowledge (Pop Culture) 8 (+10)
Notice 4 (+6)
Sense Motive 3 (+5)

Feats:
All-Out Attack, Attack Focus (Melee) 2, Crushing Pin, Diehard, Distract (Bluff), Endurance, Equipment 1 (Communications), Improved Critical (Unarmed), Improved Grab, Improved Grapple, Improved Pin, Interpose, Power Attack, Takedown Attack, Taunt, Teamwork

Powers:
"Mutant Powers: Absorbing & Redirecting Kinetic Energy"
Growth 4 (Feats: Innate) (Flaws: Permanent) [9]
Super-Strength 6 (heavy load: 100 tons) (Feats: Groundstrike) [13]
Protection 2 (Extras: Impervious 8) [10]
Absorption (Physical Damage to Strength) 2 (Extras: Energy Storage) (Flaws: Side-Effect- Takes Damage when using Energy Storage) [9]

Saves:
Toughness +11 (+13 Absorption), Fortitude +10, Reflex +3, Will +5

Combat:
Attack +6 (+5 Size, +7 Melee), Damage +11 (+13 Absorption), Defense +8 (+7 Size), Initiative +1

Complications:
Responsibility (In Constant Pain Due to Mutation)
Responsibility (Bromance with Jamie Madrox)

Abilities: 46 / Skills: 48--12 / Feats: 17 / Powers: 41 / Saves: 6 / Combat: 28 (150)

-Strong Guy... I always hated this one as a kid. Being from the "I took all the characters no one else wanted" X-Factor by Peter David, I didn't really 'get' the point of a deliberately stupid name, his jokey attitude, and his ridiculous appearance. Showing up with a huge, muscular torso and itty-bitty legs, he was a goofy-ass design and I straight up HATED him as a kid. The fact that he KO'd my then-favourite Warpath in "The X-Cutioner's Song" didn't help matters. Now that I'm older, I find him a bit funny (joking that Havok was talking to him when he said "are you alright, Darling?" to Polaris, etc.), but that old childhood annoyance pops up every now and again, so I don't think I'll ever really get into this character.

-He's been an also-ran character for years, showing up as Lila Cheney's bodyguard for years, then becoming part of the Muir Island crew, then showing up in X-Factor, then being written out with a heart attack when the book went for less of a "JLA Detroit" feel, and now showing up again as part of X-Factor Investigations with his heterosexual life partner, Jamie "Multiple Man" Madrox.

-Strong Guy was a hefty pain in the ass to modify to a PL 10 (150), because as a team guy in VERY minor books, he doesn't get alot of solo work to show his true capabilities or Skills, and thus is hard to fill out. In the end, he's a very powerful, strong character, whose full strength (when absorbing Kinetic energy, ie. punches) is just a notch higher than the other guys in his weight class (Thing, Warpath, Colossus), but he's similarly easier to hit. His Absorption, despite being his main power, is a little weak and low-level, but when you think about it, he is REALLY tough & strong to begin with, so he obviously doesn't need a great deal of it before he'd go way over his realistic level. He gets the Extra & Flaw thing to Energy Storage because he's very prone to heart attacks and the like if he goes over-budget with it, so he desperately needs to expel the energy by 'punching' it out or he's in serious medical trouble.
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Re: Jab's X-Men Builds!: Forge, Husk, Gambit, Strong Guy

Postby Arthur Eld » Wed Sep 23, 2009 10:36 am

Does Gambit really need two ranks of Attractive? With that, he has an effective +21 to Bluff checks and +17 on Diplomacy. He's charming, but I don't think he's quite that good.
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Re: Jab's X-Men Builds!: Forge, Husk, Gambit, Strong Guy

Postby Jabroniville » Wed Sep 23, 2009 10:56 am

Well, he has low-level Hypnosis that I didn't feel like throwing into his ACTUAL powers (others have, though), and judging by the reactions of the female comic book fans, I'd say he deserves it. He was a bastard to pare down to 150 pp, though, so I can easily toss one of those points elsewhere.
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Re: Jab's X-Men Builds!: Forge, Husk, Gambit, Strong Guy

Postby Swordfire » Wed Sep 23, 2009 1:40 pm

Wouldn't the Fascinate (Bluff) feat already cover that?

By the way, his Attack Specialisation should be Thrown Objects rather than Cards - Gambit used shurikens as his weapon of choice in his initial appearance, and he's used such items as plates, chunks of ice and cartridge casings as fuel for his power without any loss of accuracy.
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Re: Jab's X-Men Builds!: Forge, Husk, Gambit, Strong Guy

Postby Jabroniville » Wed Sep 23, 2009 1:47 pm

Ai'ight. Adjustments made accordingly. Now he's PL 10 on defense as well. I figured to use Cards since I always remember him using other objects as simple improvisation (a boysenberry pie used against Bishop, f'rinstance) and lacking his 'major' accuracy, but it makes no points difference, so why not?
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Re: Jab's X-Men Builds!: Forge, Husk, Gambit, Strong Guy

Postby Jabroniville » Wed Sep 23, 2009 1:51 pm

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"Why, Lord? Oh why do I have an Irish first name and a Scottish last one?"

MOIRA MacTAGGERT
Eras: Cameos & Teacher-Roles since the Claremont/Cockrum days until 2000 (X-Men, New Mutants, Muir Island X-Men, Excalibur's Muir Island years)
Hook-Ups: Joseph MacTaggart (Proteus' Father), Professor X (old times), Banshee
Finest Moment: Despite being a geneticist and doctor, expresses familiarity with an M-16 Rifle & assorted power-weapons.
Role: The Scientist
PL 5 (88)
ST 8 (-1) DEX 14 (+2) CON 12 (+1) INT 24 (+7) WIS 14 (+2) CHA 14 (+2)

Skills:
Acrobatics 3 (+5)
Bluff 4 (+6)
Computers 4 (+11)
Craft (Chemical) 8 (+15)
Disable Device 3 (+10)
Drive 2 (+4)
Knowledge (History) 3 (+10)
Knowledge (Life Sciences) 10 (+17)
Knowledge (Physical Sciences) 4 (+11)
Knowledge (Technology) 3 (+10)
Medicine 18 (+20)
Notice 4 (+6)
Pilot 2 (+4)

Feats:
Attack Focus (Ranged) 2, Equipment 13 (Muir Island Facility & Laboratory, Pulse Rifle +6), Improved Critical (Pulse Rifle), Inventor, Skill Mastery (Life Sciences, Medicine, Craft Chemical, Physical Sciences), Ultimate Skill (Life Sciences), Ultimate Skill (Medicine)

Saves:
Toughness +1, Fortitude +3, Reflex +4, Will +5

Combat:
Attack +3 (+5 Ranged), Damage -1 (+5 Pulse Rifle), Defense +6 (+8 Dodge), Initiative +2

Complications:
Responsibility (Loved Joseph MacTaggert, Charles Xavier, Banshee)
Responsibility (Son, Kevin, aka Proteus)
Responsibility (The X-Men)
Obsession (Curing the Legacy Virus)

Abilities: 26 / Skills: 68--17 / Feats: 20 / Powers: 0 / Saves: 7 / Combat: 18 (88)

-Moira MacTaggert's been part of the X-Mythos for so long, it's hard to imagine things without her these days. Introduced WAY, way back, as a "housekeeper" who was really more of an assistant for Charles Xavier, Moira was cranky, loudmouthed and knew how to fight- basically everything Chris Claremont has a fetish for. Hooking up with Banshee, she was instrumental to the whole "Proteus" storyline, one of the MANY truly awesome stories from this era of the team, and was still a major part of the books when she moved back to Muir Island. One of the top, A-League "supporting cast" characters in comics, she was.
-She went crazy under the Shadow King's power, led the "Muir Island X-Men" of varying C & D-league X-members, helped out the New Mutants, contracted the Legacy Virus (it's only human victim), and was finally killed in a pretty epic set of events that led to the elimination of that decade-long plot development in the mutant books (unfortunately, Grant Morrison wanted to use her for his X-team, but couldn't, much like Colossus). I can't say she didn't live out every aspect of usefulness for a supporting cast member in a comic, that's for sure.
-Moira isn't a combat character, but is certainly no slouch, being a match for elite police officers or Thugs as long as she has that big gun she had during the Muir Island X-Men days. Otherwise, she's just a TRULY elite supporting cast as far as genetics goes, being a master even beyond Hank McCoy's level.
Last edited by Jabroniville on Thu Sep 24, 2009 2:32 am, edited 1 time in total.
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Re: Jab's X-Men Builds!: Forge, Husk, Gambit, Strong Guy, Moira

Postby ClassDunce » Wed Sep 23, 2009 4:40 pm

I was a huge fan of Strong Guy as a kid! I fell in love with him the second he couldn't get the bottle of mustard open. This is one of those characters best left in the hands of Peter David, which includes the entire current cast of X-Factor and in my opinion the Hulk too. Oh and Quicksilver, Peter David actually made me feel bad for and like Quicksilver on his first X-Factor run, his interviews with the team shrink were just fantastic.
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Re: Jab's X-Men Builds!: Forge, Husk, Gambit, Strong Guy, Moira

Postby Arthur Eld » Wed Sep 23, 2009 5:08 pm

Uh, Jab, just so you know, Medicine uses Wisdom, not Intelligence, so Moira's modifier should be +15.
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Re: Jab's X-Men Builds!: Forge, Husk, Gambit, Strong Guy, Moira

Postby Jabroniville » Thu Sep 24, 2009 2:30 am

*GKKKK*... Wuh? Really? *reads book* Holy Hell, you're RIGHT! I've been thinking it uses Int this whole time... but how could it possibly use Wis? Medicine is about knowledge & reading and studying & memorizing... the hallmarks of an Int-based skill. Wisdom makes no sense as it's core ability! Especially with Life Sciences (a great side-skill of Medicine) being an Int-based skill.... I must ponder this.

OK, adjustments made. Still makes no sense to me, though :). Unless you're using "Sense Motive" on a virus, it seems that Medicine is 95% knowledge & facts.
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Re: Jab's X-Men Builds!: Forge, Husk, Gambit, Strong Guy, Moira

Postby Jabroniville » Thu Sep 24, 2009 2:44 am

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"Claws + Fur + Tail = 25% Furry. Not enough to make you a full-on sexual deviant. So enjoy."

HEPZIBAH
Eras: 80s Space Adventures, Modern-Day X-Men Cameos
Nicknames: Mam'selle Hepzibah, Lady Kitten
Hook-Ups: Corsair, Warpath
Finest Moment: Introducing tons of unsuspecting fans to the furry fandom
Role: The Sexy Partial-Animal Lady, The Chick (from the Starjammers)
PL 9 (135)
ST 18 (+4) DEX 22 (+6) CON 20 (+5) INT 12 (+1) WIS 14 (+2) CHA 16 (+3)

Skills:
Acrobatics 6 (+12)
Bluff 2 (+4)
Climb 2 (+5)
Computers 3 (+4)
Disguise 3 (+5)
Escape Artist 3 (+9)
Intimidate 4 (+6)
Knowledge (Current Events) 4 (+5)
Knowledge (Technology) 5 (+6)
Notice 8 (+10)
Pilot 4 (+10)
Search 6 (+8)
Stealth 4 (+10)
Survival 4 (+6)

Feats:
Acrobatic Bluff, All-Out Attack, Attractive, Defensive Roll, Diehard, Distract (Intimidate), Dodge Focus 2, Elusive Target, Equipment 3 (Shi'Ar Blasters +5- Autofire), Evasion, Improved Critical (Claws), Improved Defense, Improved Initiative, Power Attack, Takedown Attack, Taunt

Powers:
"Mephitisoid Physiology"
"Claws" Strike +2 (Feats: Mighty) [3]
Leaping 1 [1]
Additional Limb (Tail) [1]
Super-Senses 3 (Low-Light Vision, Scent, Tracking) [3]

Pheromones 1 (Extras: All Emotions) [5]

Saves:
Toughness +5 (+6 D.Roll), Fortitude +6, Reflex +9, Will +4

Combat:
Attack +11, Damage +4 (+6 Claws, Blasters), Defense +9 (+11 Dodge), Initiative +6

Complications:
Responsibility (Loves/Loved Corsair)
Enemy (Shi'Ar Empire)

Abilities: 42 / Skills: 60--15 / Feats: 19 / Powers: 13 / Saves: 6 / Combat: 40 (135)

-Hepzibah (named for the similarly-sexy anthropomorphic Skunk in Walt Kelly's "Pogo" comic strip) is The Chick of The Starjammers, a skunk-like humanoid alien who's the lover of Corsair, and kind of a side-character in the X-mythos. So imagine my surprise when this relative nobody all of a sudden shows up in the recent X-books, hooking up with Warpath and actually doing X-Men things, including joining the team! Not bad for someone who was just a silly background character for literally decades.

-Power-wise, Hepzibah is a Scrapper mixed with a Blaster, being good in combat, leaning more towards accuracy than damage output, but having variable Accurate/Power Attacks to modify her caps. Like the rest of the Starjammers, she's a mere PL 9 (135), and is actually a bit weaker (averages to 8.5 on attack & defense), as it takes a bit more than simple claws & reflexes to make an all-out X-Man (I only give PL 10 honours to MAJOR characters, dammit!), but she's still pretty good.
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Re: Jab's X-Men Builds!: Gambit, Strong Guy, Moira, Hepzibah

Postby luketheduke86 » Thu Sep 24, 2009 3:53 am

I've always wondered if it wouldn't be easier to just give Gambit ranks in an Enhanced Throwing Mastery. That way he could pick up anything (aka playing cards) and use it as a weapon and if it need be could always give the feats an auto-fire or explosion extra. Just my 2 cents. Either way great Gambit build, and with how he makes most women swoon, 2 ranks of Attractive definitely fits.
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Re: Jab's X-Men Builds!: Forge, Husk, Gambit, Strong Guy

Postby Ecalsneerg » Thu Sep 24, 2009 3:35 pm

Jabroniville wrote:["Why, Lord? Oh why do I have an Irish first name and a Scottish last one?"

Apparently she was born Moira Kinross, but retains her ex's surname. Wikipedia claims so, at least.

Well, that and no Scot would bat an eyelid at someone called Moira. It's a fairly common woman's name, especially among older generations.
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Re: Jab's X-Men Builds!: Gambit, Strong Guy, Moira, Hepzibah

Postby Thorpacolypse » Thu Sep 24, 2009 6:20 pm

luketheduke86 wrote:I've always wondered if it wouldn't be easier to just give Gambit ranks in an Enhanced Throwing Mastery. That way he could pick up anything (aka playing cards) and use it as a weapon and if it need be could always give the feats an auto-fire or explosion extra. Just my 2 cents. Either way great Gambit build, and with how he makes most women swoon, 2 ranks of Attractive definitely fits.


Gambit's power is always tricky, but the blast or thrown strike is just easiest.

I've always had a fondness for Gambit, I guess because I can relate to the whole making women swoon thing.

Although, I guess in my case, the swooning is more from a Nauseate effect. :wink:
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Re: Jab's X-Men Builds!: Gambit, Strong Guy, Moira, Hepzibah

Postby Jabroniville » Thu Sep 24, 2009 6:21 pm

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Surgeon General's Warning: The following storyline will likely be so very, very '80s.

LONGSHOT
Eras: Late 80s AustraliaTeam, Guest-Shots since then
Finest Moment: Survived insane crap that no one else possibly could have
Hook-Ups: Dazzler, Spiral
Role: The Eighties Icon, The Ensemble Darkhorse (repeatedly gets requested Limited Series, despite only being around for a short time)
PL 10 (150)
ST 14 (+2) DEX 14/24 (+7) CON 18 (+4) INT 14 (+2) WIS 14 (+2) CHA 16 (+3)

Skills:
Acrobatics 7 (+14)
Computers 2 (+4)
Diplomacy 4 (+7)
Escape Artist 3 (+10)
Knowledge (Pop Culture) 5 (+7)
Notice 6 (+8)
Perform (Acting) 5 (+8)
Sense Motive 2 (+4)
Stealth 4 (+11)

Feats:
Attack Focus (Ranged), Attack Specialization (Throwing Blades), Acrobatic Bluff, Defensive Roll 2, Diehard, Dodge Focus 2, Elusive Target, Equipment 2 (Throwing Blades +2, Grappling Hook), Evasion, Improved Defense 2, Improved Disarm, Improved Initiative

Powers:
"Given Powers: Luck"
Feats: Dodge Focus 4, Luck 4, Redirect, Uncanny Dodge (Hearing) [10]
Probability Control 6 (Drawbacks: Power Loss- Losing Hope & Selfish Acts 2) [23]
AP: Deflect 4 (All Ranged Attacks) (Extras: Free Action +2)

"Hollow Bones"
Enhanced Dexterity 10 [10]
Speed 1 [1]

"DNA-Based Love Powers"
Feats: Attractive [1]

"Psychometry & Object-Reading"
Super-Senses 8 (Precognition, Postcognition) (Flaws: Limited to Touched Objects' History) [5]
AP: Mind Reading 8 (Flaws: Touch Range -2)

Saves:
Toughness +4 (+6 D.Roll), Fortitude +6, Reflex +9, Will +6

Combat:
Attack +11 (+12 Ranged, +14 Throwing Blades), Damage +2 (+4 Thrown Blades), Defense +8 (+14 Dodge), Initiative +11

Complications:
Responsibility (Loves Dazzler)
Responsibility (Mojoworld Rebellion)
Enemy (Mojo)

Abilities: 30 / Skills: 36--9 / Feats: 15 / Powers: 50 / Saves: 8 / Combat: 38 (150)

-Wow, it's Longshot, another weird example of a character who only had a few moments in the sun (his own Limited Series & Claremont's Australia-era X-team, yet has been constantly requested for comebacks since then. Seriously, as a kid reading the Nicieza-era X-books, I must've read at least one letter a month in SOME book requested The Mulletted One's return. Me, I never got it- he's one of those goofy-ass guys with a silly costume, a dated overall 'look', hard to imagine (or write for) powers, and a worst enemy who always produces the more goofy (and thus unreadable) X-Men stories ever, in Mojo. Look at my Mojo build for my thoughts on THAT fat blob- it's a great social commentary on our TV-obsessed culture, but OH GOD is it a chore to read through.

-Still, this guy has fans :). Not enough to actually give him an ONGOING, or even a recurring role in an X-Book, I guess (Exiles was his best shot in EONS), but it's something. He may be one of the most popular characters compared to how long they lasted in a major series ever.

-Not an easy guy to pare down, since Probability Control is so expensive, and he's set up as a defensive MONSTER. I started with a PL 9 (165), then figured I'd give him a full PL 10 (only defensively) by knocking off some extra Skills he didn't really need (as a rebellion leader, he COULD have a bunch of stuff, but his rebellion never turned out to mean anything), take away Luck Control (just some stuff to hamper enemies using his own Hero Points), and knock his points expenditure down to normal PC levels. He's still only PL 9 on offense thanks to his relatively low strength & main attack, but he can kinda hang with the X-Men for a while. He's nearly impossible to hit, reasonably tough, has good reflexes, and has a bunch of weird side powers that I'd never have heard of if I didn't read his Wikipedia entry while doing this build :). A complex little bugger, but he turned out okay in the end.
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