
GAMBIT (Remy LeBeau)
Eras: Late 80s Team, Blue Strike Force, Leader of a later team, solo series. 90s Cartoon, 3rd X-film
Finest Moment: Attained the second-longest X-relationship ever.
Hook-Ups: Rogue, Belladonna (late wife), possibly Mystique
Role: The Bad Boy, The Female Magnet, The Snarky Guy
PL 10 (150)
ST 14 (+2) DEX 22 (+6) CON 16 (+3) INT 14 (+2) WIS 14 (+2) CHA 20 (+5)
Skills:
Acrobatics 7 (+13)
Bluff 8 (+13)
Diplomacy 4 (+9)
Disable Device 10 (+12)
Drive 2 (+8)
Escape Artist 10 (+16)
Gather Information 3 (+8)
Investigate 4 (+6)
Knowledge (Streetwise) 8 (+10)
Language (Cajun French, English, Others) 2
Notice 8 (+10)
Search 5 (+7)
Sense Motive 5 (+7)
Sleight of Hand 5 (+11)
Stealth 7 (+13)
Feats:
Accurate Attack, Attack Focus (Melee), Attack Specialization (Thrown Objects), Attractive, Blind-Fight, Defensive Roll, Distract (Bluff), Dodge Focus 4, Equipment 2 (Lockpicks, Staff, Body Armor +2), Evasion, Fascinate (Bluff), Improved Aim, Improved Critical (Cards), Improved Defense, Improved Initiative, Power Attack, Skill Mastery (Disable Device, Escape Artist, Profession-Thief & Sleight of Hand), Takedown Attack, Taunt, Uncanny Dodge (Hearing)
Powers:
"Mutant Powers: Kinetically Charging Inanimate Objects"
"Multiple Cards" Strike 7 (Feats: Thrown 2) (Extras: Autofire) (Drawbacks: Requires Objects -2) [16]
AP: "Large Object" Strike 8 (Feats: Thrown 2) (Extras: Explosion) (Flaws: Requires Larger Object)
Equipment:
Staff (Strike 2, Mighty, Improved Trip, Extended Reach 2, Split Attack) (7 Equipment Points)
Saves:
Toughness +3 (+4 D.Roll, +6 Armor), Fortitude +6, Reflex +9, Will +6
Combat:
Attack +10 (+11 Melee, +12 Cards), Damage +2 (+4 Staff, +7 Charged Objects), Defense +9 (+13 Dodge), Initiative +10
Complications:
Responsibility (Loves Rogue)
Guilt (Led the Marauders to the Morlocks)
Enemy (Mister Sinister)
Responsibility (Thieve's Guild)
Abilities: 40 / Skills: 88--22 / Feats: 24 / Powers: 16 / Saves: 10 / Combat: 38 (150)
-Gambit's one of those guys that just can't live past his reputation as "man of the 90s". Bringing the trenchcoat to the forefront of super-hero costume design is now practically considered a mortal sin, and it's only by virtue of his characterization since that point that he's allowed some pride, whereas someone like Adam-X or Night Thrasher are not. They handled his 'cool bad-ass' thing pretty well I guess, though I always found it a bit over the top (he smokes, has a trenchcoat, is a criminal, flirts with everyone, rides a motorbike, etc.), as he still has fans to this day. I'm still not seeing how they made him LEADER of his own team (though by that point, nearly every single member of both teams had been Team Leader at some point), not to mention gave him his OWN SERIES, but that was the peak of Marvel's "X-Books are the only thing we sell now" period.
-He & Rogue have quietly gone on to become the Beta Couple of the X-Franchise, going all over the place (flirting at first, then 'dating', then Gambit really loved her but they couldn't be together, then they were together, then she kinda was with Joseph the Magneto Clone for a while, then some other confusing stuff). I guess it stands as a great example of characterization and relationship-handling that it's STILL going after all these years, but I think they're kinda getting stale. But it's definitely better than being the "Terra" of the X-Men. That's right, Claremont & Lee originally created him to eventually BETRAY the entire team to a villain, something that got used years later when it was revealed that he led the Marauders to the Morlocks, setting off the Mutant Massacre.
-Gambit's another weird X-Man to stat up, because his powers aren't quite handled typically in the M&M or UP rulebooks. His power is a Thrown attack doing damage, which means it's got fairly short range (he can only throw something about 20 feet or so I figure). He "Requires Objects" for obvious reasons, and generally his cards (which he's Specialized in) give him an unlimited supply of ways to use his attack. It's one of the cheaper powers out there thanks to the big Flaw and it's short range, but then, Gambit has always been a finesse guy.
-For one card, use Accurate Attack, for a whole bunch of them, use the regular power, and for a big object like a chair, throw Power Attack on. My old Gambit build used Disintigrate on the objects he was blowing up (I'd use Drain Toughness nowadays), but really, if the object is at the epicenter of the Strike, it doesn't need it, as it just takes the full damage as "fluff" expository dialogue. It's an accurate way to blow up the objects he's "charging", but in the end, you're just making him spend points on something that's really just a side-effect descriptor of his powers.
-Physically & Skill-wise, he's very good, having a TON of Skills (master Thief brings a bunch of benefits), and he's quite good all-around. Wiki says he's as strong as any human could be, but I call shenanigans on that, because I don't think I've ever seen Gambit straight up KO major characters with one punch. Gambit is set-up as a close-range PL 9.5 Blaster who's very good at avoiding hits, as well as being the team's resident Skillmonkey.









