MEGA MAN
PL 10 (150)ST 10 DEX 20 (+5) CON -- INT 14 (+2) WIS 14 (+2) CHA 15 (+2)
Skills:
Acrobatics 5 (+10)
Computers 2 (+4)
Diplomacy 3 (+5)
Disable Device 4 (+6)
Handle Animal 4 (+6)
Knowledge (Current Events) 3 (+5)
Knowledge (Technology) 3 (+5)
Notice 4 (+6)
Feats:
All-Out Attack, Attack Focus (Ranged) 2, Defensive Attack, Dodge Focus 3, Improved Aim, Improved Critical (Mega Blaster), Improved Sunder, Power Attack, Precise Shot
Powers:
Immunity 30 (Fortitude Effects) [30]
Protection 7 [7]
"Robot Master Weapons"
Base Power- Most Expensive Robot Master Weapon (28 pp maximum) [38]
AP: 7 More Robot Master Weapons
AP: Summon Minion 6 (Rush) (Extras: Fanatical) (Drawbacks: Power Loss- Drains -1)
AP: "Mega Buster" Blast 5 (Extras: Autofire)
AP: "Mega Buster Charge" Blast 7 (Flaws: Requires Full-Round Charge)
Saves:
Toughness +7, Fortitude --, Reflex +8, Will +6
Combat:
Attack +9 (+11 Ranged), Damage +0 (+5 Mega Buster, +7-9 Weapons), Defense +9 (+12 Dodge), Initiative +5
Abilities: 13 / Skills: 28--7 / Feats: 12 / Powers: 75 / Saves: 7 / Combat: 36 (150)
-Mega Man is one of the greatest video game characters ever- not that he gets a ton of characterization most of the time. He's just Dr. Light's helper-bot, kitted out with a bad-ass weapon (and the ability to copy the bosses' weapons after defeating them), and sent off to fight a generic Mad Scientist and his minions in their never-ending quests to take over the world. But that little 'hook' (copying the bosses' powers) was all the series needed to blast off into the stratosphere, making him one of the top five most-recurring video game characters in history, EASILY. His spin-offs are nuts (Mega Man X, Zero, Battle Network, etc.), his side-games are even crazier (Mega Man SOCCER?), and he's overall pretty cool for a tiny little dude who looks like an Astro Boy Clone in blue underpants (apparently this was gonna be an Astro game at first).
-Mega Man initially stats out like a PL 8 offensive and PL 9.5 defensive Blaster archetype, focusing on accuracy, but with the Robot Masters' powers, he can shift up to PL 9-10 on offense easily. I decided to make in a simple 28 pp max power, with the others (including the Mega Buster & Rush Summoning) as Alternate Powers, allowing for a balanced PL 10 (150) build by the last level of the game. The Ruby Spears cartoon (which really, really sucked, let me tell you) had him just run up and use a Touch-Range Mimic power on the bosses, as they were recurring foes, but since Mega often only gained CERTAIN abilities and specific weapons in-game, I'm using that to stat up Mega Man as if he was at the end of the game, ready to fight Doctor Wily. Note that in some games, the Robot Master Weapon's max-value is less, so he might not make all his points unless you throw in some more Feats and higher Saves.
For a more "TV Cartoon"-happy Mega Man, and not the version you see in the video games, try this one:
MEGA MAN
PL 10 (150)ST 14 (+2) DEX 20 (+5) CON -- INT 15 (+2) WIS 14 (+2) CHA 15 (+2)
Skills:
Acrobatics 5 (+10)
Computers 2 (+4)
Diplomacy 3 (+5)
Disable Device 4 (+6)
Handle Animal 4 (+6)
Knowledge (Current Events) 3 (+5)
Knowledge (Technology) 3 (+5)
Notice 4 (+6)
Feats:
All-Out Attack, Attack Focus (Ranged) 2, Defensive Attack, Dodge Focus 3, Improved Aim, Improved Critical (Mega Blaster), Improved Sunder, Power Attack, Precise Shot, Sidekick 16 (Rush)
Powers:
Immunity 30 (Fortitude Effects) [30]
Protection 7 [7]
"Copy Robot Master Weapons"
Mimic 9 (Any One Power) (Extras: Continuous) (Flaws: Limited to Robot Masters) [18]
Saves:
Toughness +7, Fortitude --, Reflex +7, Will +6
Combat:
Attack +9 (+11 Ranged), Damage +0 (+5 Mega Buster, +7-9 Weapons), Defense +9 (+12 Dodge), Initiative +5
Abilities: 18 / Skills: 28--7 / Feats: 28 / Powers: 49 / Saves: 6 / Combat: 36 (150)
-This guy's beefier, has Rush as a permanent Sidekick, and instead of taking Robot Master weapons with each victory (sorta like gaining a new AP every time he 'finishes a story' in RPG M&M terms), he can just run up and touch guys, gaining one of their powers as a result. He can mimic a single power (up to 50 pp- since most are between 18-28, that covers 'em all- he needs higher numbers to use the more powerful Rank +8-9 attacks) at a time, needing to touch another guy to gain a new power, but he keeps them until he switches (Continuous) and can only use it from Robots (technically a Flaw, since he can't just do it to a generic Servo-Bot or something- it's gotta be Cut Man or Spark Man or something).
RUSH
PL 4 (77)
ST 12 (+1) DEX 18 (+4) CON -- INT 4 (-3) WIS 12 (+1) CHA 8 (-1)
Skills:
Intimidate 5 (+4)
Search 4 (+5)
Sense Motive 3 (+4)
Feats:
Improved Grab, Improved Trip
Powers:
Immunity 30 (Fortitude Effects) [30]
Protection 6 [6]
Leaping 4 (Extras: Others Only +0) [4]
Swimming 3 [3]
Flight 4 [8]
Saves:
Toughness +6, Fortitude --, Reflex +6, Will +4
Combat:
Attack +7, Damage +1, Defense +4, Initiative +5
Abilities: -6 / Skills: 12--3 / Feats: 2 / Powers: 51 / Saves: 5 / Combat: 22 (77)
-Rush is largely uncomplicated- basically a Robotisized common Dog with Flight, Swimming (Rush Sub or whatever it was called...) and the ability to allow others to Leap all over the place! Not a bad ally to have, really, especially with Boss Levels this absurdly hard.