WILDCAT I (Ted Grant)- Modern-Day JSA
PL 9 (145)
ST 20 (+5) DEX 20 (+5) CON 22 (+6) INT 10 WIS 14 (+2) CHA 14 (+2)
Acrobatics 3 (+8)
Bluff 4 (+6)
Climb 2 (+7)
Computers 2 (+2)
Diplomacy 2 (+4)
Disable Device 2 (+2)
Drive 4 (+9)
Escape Artist 2 (+7)
Gather Information 4 (+6)
Intimidate 4 (+6)
Investigate 2 (+4)
Knowledge (Pop Culture) 5 (+5)
Knowledge (History) 4 (+4)
Notice 6 (+8)
Pilot 2 (+7)
Search 3 (+5)
Sense Motive 4 (+6)
Stealth 3 (+8)
Survival 2 (+4)
Accurate Attack, All-Out Attack, Ambidexterity, Assessment, Attack Focus (Melee) 3, Attack Specialization (Unarmed), Attractive, Blind-Fight, Chokehold, Cunning Fighter, Defensive Attack, Defensive Roll, Defensive Strike, Diehard, Dodge Focus 3, Endurance, Equipment 2 (Motorcycle), Follow-Up Strike, Grappling Block, Improved Critical (Unarmed) 2, Improved Grab, Improved Pin, Improved Trip, Last Stand, Lioneheart, Power Attack, Prone Fighting, Takedown Attack 2, Taunt, Teamwork, Ultimate Will Save, Unbalancing Strike, Veteran Fighter
"Nine Lives" Regeneration 7 (Resurrection 7- Every Minute) (Drawbacks: Power Loss- Only Nine Times At Once) 
"Ian Karkull's Shadow Energy" Immunity 1 (Aging) 
"Cat-Like Tendencies" Mind Shield 2 
Toughness +6 (+7 D.Roll), Fortitude +7, Reflex +7, Will +8
Attack +8 (+11 Melee, +13 Unarmed), Damage +5, Defense +8 (+11 Dodge), Initiative +5
Abilities: 40 / Skills: 60--15 / Feats: 40 / Powers: 9 / Saves: 9 / Combat: 32 (145)
-Ted "Wildcat" Grant is one of the best characters on the JSA, in my opinion. It's bugged me for years how a team of guys born & raised in the 1940s can be so open-minded and PC about everything in the world, like a bunch of flawless superbeings, so someone like Ted, who speaks his mind, has controversial opinions, and is still stuck in his ways, is a breath of fresh air. Being horribly non-politically correct, Ted will piss of "Power Chick" without a moment's notice, accidentally call someone a "Jap", boink every woman he meets (Hippolyta AND Catwoman!?! They called the wrong guy "Superman"!), and generally bother everyone with a hard-nosed comment or two, but he's still one of the most dependable people on the team.
-The young heroes respect him as an elder and a mentor, as he's a big more "hard-edged" than the super-polite Jay Garrick or stick-in-the-mud Alan Scott. Plus, when you count BATMAN as one of your best proteges, you get eternal cred as a bad-ass. As much as he annoys Stargirl sometimes, even she admires what he's come to (being an ordinary man amongst gods), and his occasional bouts of wisdom ("You never forget learning how to be a hero"). The old guys respect his skills and inability to be broken. His enemies have learned not to underestimate him (he once beat the ENTIRE Injustice Society, mostly while wearing a bathrobe and having casts on an arm and a leg- and this team usually challenges the whole JSA at once). Ted rocks.
-And all that for a character who, by all rights, should barely even be remembered. I mean, he's just a lame-duck Batman rip-off, at heart. Created to mimic the Dark Knight, Wildcat was a boxer in a suit, and was only on the JSA for a few issues before his own low sales drummed him out of the team and out of comics. But like so many Golden Age D-League characters, he just lucked out- that JSA link meant that he could show up in retrospectives once the JSA made it out of "Earth-Two" and teamed up with the JLA. Once their Batman grew old and died (and especially once he stopped existing entirely), Ted got a new lease on life, getting new characterization (as the sole un-PC man's man around), getting a successor (the late Yolanda Montez, aka Wildcat II), and surprisingly surviving even to the mid-90s. By THAT time, the entire JSA but he, Jay & Alan were gone, as Extant wiped out Mid-Nite, Hourman, Hawkman and The Atom, and most of the others had faded away or got written out over the years.
-So all of a sudden, Ted Grant of all people is one of the last Golden Age heroes alive. One of those weird things in comics, my friends.
-Wildcat is a scrapper, plain and simple. Spending a huge amount of points on Combat Feats, and being very physically fit (especially for a man who should be ninety by now), Ted is an all-powerful PL 9 fighter, especially with his trademark fisticuffs-based approach to fighting. Virtually every great Two-Fisted Guy-type Feat in the books his his, and he can modify virtually every single one of his caps at-will to match the situation. His Willpower is incredible as well- despite his hard-drinking lifestyle, he's the only guy to avoid Ultra-Humanite's Mind Control when he gains the powers of The Thunderbolt ("only one of God's creatures cannot be made the slave of the lash. That creature is the cat"), he can shrug off nearly any kind of damage (and frequently HAS TO, as for some reason he's the only JSA member to get regularly injured and broken bones in every single fight they get into), using the new Last Stand feat (ignores all damage for a round by spending a Hero Point).
-Note that recent JSA issues have revealed that his "Nine Lives" power is still standing. In fact, it never went away- they just thought it did (a writer wrote it out during JSA: Classified- he killed himself several times to make himself immune to a metahuman-controlling Spear of Destiny- later writers wisely ignore this silly concept). He essentially resurrects entirely if he's killed in combat, bouncing back perfectly healthy in a mere minute. The only catch is that you can kill him nine times and remove it permanently. Otherwise, he's got a minor Mind Shield (to showcase his immunity to Mind Control when combined with his Wil Save and Ultimate Save) and the Immunity to Aging ALL the living Golden Agers got.