
Someone tell Capcom that sticking arms and legs onto an everyday object does not a classic character make.
PUMP MAN (Mega Man 10)
PL 10 (150)
ST 22 (+6) DEX 20 (+5) CON -- INT 10 WIS 10 CHA 10
Skills:
Intimidate 6 (+5)
Knowledge (Technology) 3 (+3)
Notice 3 (+4)
Feats:
All-Out Attack, Attack Specialization (Water Shield), Dodge Focus 2, Equipment 10 ("Nintendo Hard" Base), Environmental Adaptation (Water), Minions 10 (Base Full of Powerful Minions), Power Attack
Powers:
Immunity 30 (Fortitude Effects) [30]
Leaping 2 [2]
Swimming 1 [1]
Protection 8 [8]
"Water Shield" Both Powers Linked [37]
Force Field 4 (Extras: Impervious 10) (Flaws: Ablative) (Drawbacks: Power Loss- Thunder Wool -1) (11)
Water Aura 6 (24)
AP: "Shield Toss" Blast 9 (Feats: Homing)
Saves:
Toughness +8 (+12 Water Shield), Fortitude --, Reflex +6, Will +4
Combat:
Attack +8 (+10 Water Shield), Damage +7 (+6 Aura, +9 Shield Toss), Defense +6 (+8 Dodge), Initiative +5
Drawbacks:
Vulnerable (Thunder Wool, Major, Common) [-4]
Abilities: 12 / Skills: 12--3 / Feats: 26 / Powers: 78 / Saves: 5 / Combat: 30 / Drawbacks: -4 (150)
-Pump Man kinda sucks. Okay, his power- another Shield effect- is cool, but his design is terrible. He's a pump with arms and legs. Really. Nonetheless, his level rocks, looking like some kinda Pipe Zone like in Mario Bros., but with water spouts that can mess up your jumps, making things terribly difficult. Once you get his power, it's one of the better Shield effects out there, giving you the bonus hits, a Blast AP, and an Aura of damaging power that makes you pretty hard to kill. The field is Ablative, though, so the more hits you take, the weaker it's defensive power gets.
Bestows the:
"Water Shield" Both Powers Linked (Drawbacks: Power Loss- Drains -1) [25]
Force Field 2 (Extras: Impervious 6) (Flaws: Ablative) (9)
Water Aura 4 (17)
AP: "Shield Spiral" Blast 8 (Extras: Area-Burst) (Flaws: Touch Range)

SOLAR MAN (Mega Man 10)
PL 10 (150)
ST 24 (+7) DEX 20 (+5) CON -- INT 10 WIS 10 CHA 10
Skills:
Intimidate 6 (+5)
Knowledge (Technology) 3 (+3)
Notice 3 (+4)
Feats:
All-Out Attack, Attack Specialization (Solar Blaze), Dodge Focus 3, Equipment 10 ("Nintendo Hard" Base), Improved Critical (Solar Blaze) 2, Minions 10 (Base Full of Powerful Minions), Power Attack
Powers:
Immunity 30 (Fortitude Effects) [30]
Leaping 2 [2]
Protection 10 [10]
"Solar Blaze" Blast 11 (Feats: Split Attack) (Extras: Area-Line, Penetrating) (Flaws: Touch Range) [34]
Saves:
Toughness +10, Fortitude --, Reflex +6, Will +4
Combat:
Attack +7 (+9 Solar Blaze), Damage +7 (+11 Solar Blaze), Defense +6 (+9 Dodge), Initiative +5
Drawbacks:
Vulnerable (Water Shield, Major, Common) [-4]
Abilities: 14 / Skills: 12--3 / Feats: 28 / Powers: 76 / Saves: 5 / Combat: 28 / Drawbacks: -4 (150)
-Solar Man replaces the usual "Fire Guy" this time around, though really, it's identical in everything but name- his stage is full of fire spouters, lava pits, fire elementals, birds that shoot fire, etc., and he has a big flaming ball on his head. Nothing really memorable about him. On Easy Mode, he has to absorb your shots to power a maximum Solar Blaze, but this is the Hard Mode version, who always has it fully-charged. Pretty much a high powered Penetrating Blast, though the version you get is pretty swell, blowing up and splitting left and right, killing two enemies at once.
Bestows the:
"Solar Blaze" Blast 9 (Feats: Indirect) (Extras: Area-Line, Penetrating) (Flaws: Touch Range) (Drawbacks: Power Loss- Drains -1) [27]












