
(Blue Eagle & Ms. America are flying; The Revolutionary has the sword & gun; Whiz Kid has the visor; Hope is the blue girl; Iceberg is the ice-guy; 2-D is in 2-D)
THE LIBERTEENS
Created by: Dan Slott, Christos Gage & Patrick Scherberger
Role: Background Fodder-The Liberteens are one of the many Initiative teams out there, created as basically a one-shot showing off what some of the teams were capable of, and that there was now a "Skrull in Every State", as their leader Revolutionary was revealed to be a Skrull. They were depicted as some goofy, catchphrase-spouting teenagers, but their real-life personas were that of a bunch of partying horn-dogs. In addition, the team was mainly inspired by members of the Liberty Legion, a grouping of 1940s-era failed concepts into a retroactive storyline by (who else?) Roy Thomas. Thomas, being an obsessive continuity-porn addict, retconned some stuff into them, and the Liberteens each take a bit from a single member.
-They mainly exist as a pack of PL 6-7 generic filler heroes that are the heroic version of cannon fodder, though to my knowledge, none have died. They were powerful enough to take out some terrorists and beat a Flag-Smasher (could've been any one of them), and help finish off the Revolutionary-Skrull, and that was the last we've seen of them. No idea if any of them are around post-Initiative. I was gonna go PL 6 with the lot of them, but they DID disable a rather large group of Mooks pretty quickly, so I'll be nice and go a bit higher with some.
THE REVOLUTIONARY
Inspired By: The Patriot (Cap rip-off who was retconned into being the third Captain America)
PL 7 (101)ST 14 (+2) DEX 18 (+4) CON 16 (+3) INT 10 WIS 12 (+1) CHA 16 (+3)
Skills:
Bluff 4 (+4)
Knowledge (Pop Culture) 4 (+4)
Notice 4 (+5)
Profession (Soldier) 4 (+4)
Feats:
Attack Focus (Melee) 2, Defensive Roll, Dodge Focus 2, Equipment 3 (Sword & Gun), Improved Critical (Sword), Improved Disarm, Move-By Action, Power Attack, Teamwork
Equipment:
"Magnum Pistol" Blast 6 (12) -- (13)
AP: "Fancy Sabre" Strike +3 (Feats: Mighty, Improved Critical, Penetrating 5) (10)
Saves:
Toughness +3 (+4 D.Roll), Fortitude +4, Reflex +5, Will +3
Combat:
Attack +7 (+9 Melee), Damage +2 (+5 Sword, +6 Magnum), Defense +6 (+8 Dodge), Initiative +4
Complications:
Responsibility (The Avengers Initiative)
Abilities: 26 / Skills: 16--4 / Feats: 13 / Powers: 28 / Saves: 3 / Combat: 26 (101)
-The Revolutionary is the best of his team, which just goes to show you how terribly lame they all are. He's a Weapon Fighter build, focusing on being athletic and very hard to hit... but he's only PL 7 offense/PL 6 defense, so he's a complete pushover to anyone who has the slightest amount of capability.
2-D
Inspired by: The Thin Man (nobody one-shot, actually pre-dating Plastic Man, but retroactively added to the Liberty Legion)
PL 6 (79)ST 12 (+1) DEX 14 (+2) CON 14 (+2) INT 16 (+3) WIS 12 (+1) CHA 10
Skills:
Bluff 4 (+4)
Knowledge (Pop Culture) 2 (+5)
Knowledge (Physical Science) 2 (+5)
Notice 2 (+3)
Profession (Soldier) 2 (+5)
Feats:
Attack Focus (Melee) 4, Improved Grab, Improved Grapple, Improved Pin
Powers:
"Flat, Elastic Body" Alternate Form 7 (Feats: Innate) (Extras: Continuous) (Flaws: Permanent) [36]
Insubstantial 1 (Feats: Selective) (Flaws: Limited by Width) (5)
"Standing Sideways" Invisiblity 8 (Flaws: Limited to One Side) (4)
Protection 5 (Flaws: Limited- Physical Attacks Only) (3)
Immunity 5 (Falling Damage) (5)
Elongation 8 (Feats: Dynamic) (9) -- (17)
Dynamic AP: Morph 2 (Flaws: Shapes Only, Retains Colours) (1)
Dynamic AP: Flight 2 (Flaws: Gliding) (2)
Dynamic AP: Super-Strength 2 (4)
Dynamic AP: "Elastic Snap!" Strike 5 (Feats: Extended Reach 2) (7)
-- (34 points)
Saves:
Toughness +2 (+7 Flat Form), Fortitude +3, Reflex +3, Will +2
Combat:
Attack +3 (+7 Melee), Damage +1 (+5 Snap), Defense +3 (+5 Dodge), Initiative +2
Complications:
Responsibility (The Avengers Initiative)
Abilities: 18 / Skills: 12--3 / Feats: 7 / Powers: 36 / Saves: 3 / Combat: 12 (79)
-2-D is essentially the same as Flatman, but worse in every way. He's also his team's "Smart Guy", but was obviously never really shown doing anything particularly smart in his two panels.
BLUE EAGLE
Inspired by: Red Raven (failed one-shot Hawkman rip-off who became a recurring "going crazy" super-villain)
PL 6 (61)ST 12 (+1) DEX 16 (+3) CON 14 (+2) INT 10 WIS 10 CHA 12 (+1)
Skills:
Bluff 4 (+5)
Notice 2 (+2)
Profession (Soldier) 2 (+2)
Feats:
Dodge Focus 2, Equipment 3 (Twin Automatic Pistols 5- Autofire), Move-By Action
Powers:
"Blue Winged Harness and Body Armour" Device 2 (hard to lose) [8]
Flight 4 (Drawbacks: Power Loss- Winged) (7)
Protection 2 (2)
Saves:
Toughness +2 (+4 Harness), Fortitude +3, Reflex +3, Will +3
Combat:
Attack +7, Damage +1 (+5 Automatic Pistols), Defense +6 (+8 Dodge), Initiative +3
Complications:
Responsibility (The Avengers Initiative)
Abilities: 14 / Skills: 8--2 / Feats: 6 / Powers: 8 / Saves: 5 / Combat: 26 (61)
-Blue Eagle's a "Flying Guy", inspired by the Red Raven, who actually had quite the post-Golden Age career, despite me never having heard of him. He was an "avian" guy from the Bird-People, an offshoot of The Inhumans, who kind of... did stuff, and were always in suspended animation or something, and it led Red Raven to brawl with various heroes (a solo Angel of the X-Men, Namor the Sub-Mariner), and doing some of that "nobody other than Roy Thomas gives a crap about any of this" ret-conning, up to and including have a daughter and faking his own death. Amazingly, Red Raven pre-dates Captain America, and is thus the first Marvel hero to debut in his own comic. Alone, Blue Eagle never really did anything but "Shoot to disable" a bunch of jetpack-using terrorists.
ICEBERG
Inspired by: Jack Frost (short-lived Stan Lee creation that also saw modern-day comics as a Nordic Spirit)
PL 7 (80)ST 16/30 (+10) DEX 10 CON 14 (+2) INT 10 WIS 10 CHA 12 (+1)
Skills:
Bluff 4 (+5)
Notice 2 (+2)
Profession (Soldier) 2 (+2)
Feats:
Attack Focus (Melee) 2, Dodge Focus 2, Power Attack
Powers:
"Ice Form" Alternate Form 9 [45]
Enhanced Strength 14 (14)
Super-Strength 5 (heavy load: 24 tons) (10)
Protection 7 (Extras: Impevious 4) (11)
Immunity 10 (Cold Effects) (10) -- (45 points)
Saves:
Toughness +2 (+9 Ice Form), Fortitude +4, Reflex +2, Will +2
Combat:
Attack +2 (+4 Melee), Damage +3 (+10 Ice Form), Defense +3 (+5 Dodge), Initiative +0
Complications:
Responsibility (The Avengers Initiative)
Abilities: 12 / Skills: 8--2 / Feats: 5 / Powers: 45 / Saves: 6 / Combat: 10 (80)
-Iceberg has one of the best power showings of his group- ripping the top off of a tank while dissing the bad guys. He's an unusual creation- an "Ice Guy" who is actually just a Powerhouse instead of a Freeze/Power Feat-based type of guy. It's a little hard to figure him out precisely (that strength feat is a bit beyond Spider-Man, and around where guys like Rage are, but probably below Rogue), so he's a VERY inaccurate Powerhouse that ends up at PL 7. His accuracy is so bad he's practically a common Thug, but that seems about right for what this group was capable of. I'm actually interested enough in this idea ("Ice Guy Turned Powerhouse") that it would make a pretty cool fully-fleshed out concept, honestly.
WHIZ KID II
Inspired by: The Whizzer (hee hee- the infamous pee-coloured Flash rip-off)
PL 7 (83)ST 12 (+1) DEX 16 (+3) CON 14 (+2) INT 10 WIS 10 CHA 12 (+1)
Skills:
Bluff 4 (+5)
Notice 2 (+2)
Profession (Soldier) 2 (+2)
Feats:
Accurate Attack, Dodge Focus 4, Evasion, Move-By Action
Powers:
Super-Speed 6 (Drawbacks: Reduced Imp.Initiative -4) (26) -- [29]
AP: Air Control 7 (14)
AP: "Whirlwind Attack" Strike 6 (Extras: Targetted Area-Burst, Selective) (Flaws: Touch Range) (12)
AP: Spinning 5 (Flaws: Distracting) (5)
AP: "Takeaway" Strike 6 (Extras: Targetted Area-Burst, Selective) (Flaws: Touch Range, Limited to Disarm +0) (12)
Saves:
Toughness +2 (+7 Spinning), Fortitude +3, Reflex +7, Will +2
Combat:
Attack +6, Damage +1 (+6 Attacks, +7 Air Control), Defense +6 (+10 Dodge), Initiative +11
Complications:
Responsibility (The Avengers Initiative)
Abilities: 14 / Skills: 8--2 / Feats: 7 / Powers: 29 / Saves: 7 / Combat: 24 (83)
-Whiz Kid's your everyday speedster character (originally showing up in She-Hulk as a messenger for her law office), but she actually got some play during "Secret Invasion"- as a speedster, she was important in getting from place to place without taxing Devil-Slayer's teleportational powers, and as such, she helped save the day at the end, nearly dying to suck out all the Human-killing Poison Gas that the Skrulls whipped at the heroes during their big, climactic fight. She's got a couple of APs attached to her Super-Speed power (with my requisite lowering of the Improved Initiative because that's just silly), and she goes to PL 7 if she uses Air Control or Spinning (which is Distracting, so it still lowers her defense). Whiz Kid I was an X-Factor associate who could build any kind of machines with his mind.
HOPE
Inspired by: Blue Diamond (short-lived super-dense Golden Ager)
PL 7 (78)ST 10/26 (+8) DEX 14 (+2) CON 14 (+2) INT 10 WIS 10 CHA 12 (+1)
Skills:
Bluff 4 (+5)
Notice 2 (+2)
Profession (Soldier) 2 (+2)
Feats:
Attack Focus (Melee) 2, Dodge Focus, Power Attack
Powers:
"Diamond Form" Alternate Form 9 [45]
Density 8 (24)
(Strength +16, +4 Imp. Toughness, +2 Immovable & Super-Strength)
Super-Strength 2 (total 4) (4)
Protection 4 (Extras: Impervious) (8)
Immunity 9 (Life Support) (9) -- (45 points)
Saves:
Toughness +2 (+10 Diamond Form), Fortitude +4, Reflex +3, Will +2
Combat:
Attack +3 (+5 Melee), Damage +0 (+8 Diamond Form), Defense +3 (+4 Dodge), Initiative +2
Complications:
Responsibility (The Avengers Initiative)
Abilities: 10 / Skills: 8--2 / Feats: 4 / Powers: 45 / Saves: 5 / Combat: 12 (78)
-Hope (based on The Blue Diamond, one of the more unique Golden Age heroes- a super-density guy) is a blue diamond-like girl, shown with some Super-Strength and durability (enough to allow her to easily survive a Gravity-assisted super-dive onto the Revolutionary-Skrull, killing him on impact). She's kind of the opposite of Iceberg, being tougher than she is strong, and she's PL 6.5 offense, PL 7 on defense.
MS. AMERICA II
Inspired by: Miss America I (Marvel's longest-lived Golden Age female heroine)
PL 7 (85)ST 28 (+9) DEX 14 (+2) CON 28 (+9) INT 10 WIS 10 CHA 12 (+1)
Skills:
Bluff 4 (+5)
Notice 2 (+2)
Profession (Soldier) 2 (+2)
Feats:
Dodge Focus 2, Power Attack, Withstand Damage
Powers:
Super-Strength 5 (heavy load: 20 tons) [10]
Impervious Toughness 4 [4]
Flight 4 [8]
Saves:
Toughness +9, Fortitude +9, Reflex +3, Will +2
Combat:
Attack +5, Damage +9, Defense +3 (+5 Dodge), Initiative +2
Complications:
Responsibility (The Avengers Initiative)
Abilities: 38 / Skills: 8--2 / Feats: 4 / Powers: 22 / Saves: 3 / Combat: 16 (85)
-Ms. America is a new version of the first, a Golden Age heroine who was bumped from covery duty on her own series after issue #2 (at which point it became a standard teenage girls' magazine... alongside Miss America strips and Patsy Walker's debut), but she did get on some random super-teams back in the day as well. The new version didn't really do much other than fly once, and then take Flag-Smasher's best attack head-on, ignoring the big mace like it was nothing, and then knocking his ass out. It's good enough to get her a solid PL 7 status, as she's got your standard boring Flying Brick power-set firmly in place.