
STARMAN I (Ted Knight)- 1940s
PL 9 (120)
ST 14 (+2) DEX 15 (+2) CON 14 (+2) INT 26 (+8.) WIS 13 (+1) CHA 12 (+1)
Skills:
Bluff 4 (+5)
Craft (Electronic) 6 (+14)
Craft (Mechanical) 8 (+16)
Craft (Structural) 5 (+13)
Disable Device 2 (+10)
Disguise 3 (+4)
Investigate 3 (+4)
Knowledge (Earth Sciences) 3 (+11)
Knowledge (Life Sciences) 3 (+11)
Knowledge (Physical Sciences) 10 (+18.)
Knowledge (Technology) 6 (+14)
Pilot 4 (+6)
Stealth 3 (+5)
Feats:
Attack Specialization (Cosmic Rod), Dodge Focus 2, Improved Aim, Inventor, Precise Shot, Set-Up, Skill Mastery (Know- Physical & Tech, Craft- Mechanical & Electronic), Teamwork
Powers:
"Gravity Rod" Device 8 (easy to lose) [24]
Flight 6 (12)
Cosmic Energy Control 9 (28.)
Dynamic AP: Force Constructs 6 (Stationary)
Dynamic AP: Dazzle 8
Dynamic AP: Telekinesis 8
Dynamic AP: Environmental Control 1 (Heat)
Dynamic AP: Force Field 8
Saves:
Toughness +2 (+10 Force Field), Fortitude +7, Reflex +7, Will +5
Combat:
Attack +6 (+8 Gravity Rod), Damage +2 (+9 Cosmic Control/Dazzle), Defense +6 (+8 Dodge), Initiative +2
Abilities: 34 / Skills: 60--15/ Feats: 9 / Powers: 24 / Saves: 14 /Combat: 24 (120)
-Starman I (Ted Knight) has a lot in common with Hourman. In one of those weird comics-type circumstances, the original Starman was an unsuccessful character that popped up in the JSA for a while and got his own stories told, but disappeared rather quickly and without much fuss. Fast-forward to the JLA/JSA teamups era, and Starman's just 'one of the gang'. Hell, by the 70s even, he was retired, and giving his Cosmic Rod to the Star-Spangled Kid. Of course, in the meantime, like five guys got the "Starman" name, because it's one of those catchy heroic names that HAS to be used by SOMEone. But yeah, nearly all the JSA members were famous, having successors and showing up a bunch, and poor Ted Knight gets nothing.... Enter James Robinson's "Starman" series. Retroactive child Jack, a cynical anti-tights guy (probably representing the cynical comics fans of the era) ends up forced into defending his dad's legacy, giving DC ANOTHER fictional weird town, and essentially the entire series was a prop to give credit to the Golden Age. And thus, Starman has a legacy. Retroactively turned into a scientist creating the Atomic Bomb, Ted was given a ton more backstory and characterization, and for the first time in years, he got a legacy in his son (and later, Courtney) in the JSA.
-I'm not entirely sure (Sources are iffy) on what counts as the "Gravity Rod" era and when he got the "Cosmic Rod", but I'm pretty sure those are all the powers Ted utilized. Essentially, he's a mini-Green Lantern, capable of creating objects, force constructs, dazzling people, making heat, and general Force Field energy wielder stuff. He's the team's Blaster, but not a fancy one. I was jumping all over the place in possible power output, but decided he should be slightly more dangerous than your usual Golden Age hero or Mutant Liberation Front guy (my baseline PL








