MR. TERRIFIC II (Michael Holt)- Modern-Day
PL 10 (180)ST 20 (+5) DEX 22 (+6) CON 22 (+6) INT 26 (+8.) WIS 14 (+2) CHA 12 (+1)
Skills:
Acrobatics 3 (+9)
Bluff 6 (+7)
Computers 8 (+16)
Concentration 4 (+6)
Craft (Mechanical) 2 (+10)
Craft (Electronic) 7 (+15)
Disable Device 5 (+13)
Disguise 4 (+5)
Escape Artist 6 (+12)
Investigate 5 (+7)
Knowledge (Technology) 5 (+13)
Knowledge (Physical Sciences) 6 (+14)
Knowledge (Business) 2 (+10)
Knowledge (History) 2 (+10)
Knowledge (Life Sciences) 2 (+10)
Knowledge (Tactics) 2 (+10)
Languages (Several) 4
Medicine 3 (+11)
Notice 6 (+8.)
Pilot 6 (+12)
Search 5 (+7)
Stealth 6 (+12)
Feats:
Accurate Attack, Acrobatic Bluff, Attack Focus (Melee) 3, Beginner's Luck, Benefit (Wealth), Blind-Fight, Defensive Attack, Dodge Focus 3, Eidetic Memory, Elusive Target, Endurance, Evasion, Improved Defense 2, Jack-of-All-Trades, Leadership, Luck 4, Minions 8 (5 T-Spheres, Rank 5 Minions), Power Attack, Skill Mastery (Technology, Craft Electronics, Disable Device, Computers), Uncanny Dodge (Sight), Well-Informed
Powers:
"T-Mask"
Enhanced Feats (Quick Change) [1]
Concealment 10 (Visual, Audio) (Feats: Innate) (Extras: Continuous) (Flaws: Limited to Machines) [10]
Communication (Radio) 6 [6]
Super-Senses 1 (Infravision, Darkvision 2, Communication Link- T-Spheres) [4]
"Mr. Terrific Costume" Protection 2 [2]
Saves:
Toughness +6 (+8 Costume), Fortitude +7, Reflex +9, Will +6
Combat:
Attack +8 (+11 Melee), Damage +5, Defense +8 (+11 Dodge), Initiative +5
Abilities: 56 / Skills: 100--25/ Feats: 36 / Powers: 23 / Saves: 8 /Combat: 32 (180)
T-SPHERES
PL 6 (75)
ST 20/8 (-1) DEX 14 (+2) CON -- INT -- WIS 10 (+0) CHA --
Skills:
None
Feats:
None
Powers:
Immunity 30 (Fortitude Effects) [30]
Super-Senses 1 (Analytical Sight 2, Radius 1, Infravision, Darkvision 2, Direction Sense, Communication Link- Mr. Terrific) [8]
Flight 3 [6]
Nullify Darkness 1 [1]
Features 1 (Can Speak for Mr. Terrific while he is Unconscious) [1]
Enhanced Feats (Equipment 2- Holographic Displays, etc.) [2]
Datalink 6 [6]
Illusion 4 [8]
Electrical Control 8 (Flaws: One Shot Only) [9]
AP: Blast 10 (Extras: Explosion) (Flaws: Side Effect 2- Destroys T-Sphere, -2 Range)
Protection 8 [8]
Shrinking 12 (Feats: Innate) (Flaws: Permanent) [7]
Saves:
Toughness +5, Fortitude --, Reflex +4, Will --
Combat:
Attack +1 (+5 Shrinking), Damage -1 (+7 Electrical Control, +10 Blast), Defense +1 (+5 Shrinking), Initiative +2
Drawbacks:
No Arms or Legs [-4]
Abilities: -16 / Skills: 0--0/ Feats: 0 / Powers: 86 / Saves: 2 /Combat: 4 /Drawbacks: -4 (75)-Mr. Terrific II is one of comics' biggest success stories in creating a great new hero in recent memory. Based off of the lame forgotten first hero, Michael Holt quickly became a major JSA member, using his "I know everything" abilities to pretty much take control of the whole team, becoming their most valuable member, even AFTER they got Black Adam, Captain Marvel AND Power Girl on the same squad. Pretty much the Batman of his team, this resulted in Terrific getting top billing as their main hero, important roles on JLU as well as the Checkmate series, and now he's officially DC's secondary "skill guy" every time a big event happens (after Batman). Not bad, Geoff Johns. Not bad at all.
-Terrific's been built very well by Taliesin, and most of the same stuff goes here. The T-Spheres are excellent Minions, though I added some extra stuff onto them. They're not there for offense (they can bonk a villain on the head or do some zapping with electricity, but they never really focus much on the story), but they let him Datalink, cast illusions, communicate while he's unconscious (something so weird that Features is the only way to really do it), some fancy stuff for their Equipment which allows Terrific to gut them to make new things, etc. Holt himself is the ultimate Skillmonkey, with super-high Intelligence to max out his many low-ranked skills (and the same set-up Mr. Terrific I has to allow him to add ranks basically at will). The T-Mask isn't a device, since even Roulette couldn't remove it from him when he was out cold (which is the limit set on Devices), and it's basically a part of him. He's only PL 8 offensively (PL 10's on the Defense), but then, he's never been the JSA's heavy hitter. I've only seen him take out maybe a couple villains hand-to-hand. He's best as the Skill Guy and Leader Guy sets.