SHAMAN (Michael Twoyoungmen)- Alpha Flight
PL 10 (130)ST 12 (+1) DEX 14 (+2) CON 14 (+2) INT 16 (+3) WIS 17 (+3) CHA 10
Skills:
Bluff 6 (+6)
Concentration 8 (+11)
Diplomacy 4 (+4)
Handle Animal 6 (+6)
Knowledge (Arcane Lore) 6 (+9)
Language (Sarcee, English) 1
Medicine 8 (+11)
Notice 5 (+8)
Sense Motive 4 (+7)
Stealth 4 (+6)
Survival 8 (+11)
Feats:
Artificer, Attack Focus (Magic) 6, Dodge Focus 2, Equipment ("Magical Bracelets"- Quick Change), Luck 4, Ritualist, Set-Up, Track, Trance
Powers:
"Sarcee Mystical Pouch" Device 12 (easy to lose) (Feats: Restricted- Only Shaman) [38]
Magic 17 (50)
"Vaccuum into the Pouch" Super-Movement 2 (Dimensional Movement) (Extras: Affects Others 10, Attack 10, Area-Cone 10)
AP: "Powders" Illusion (Visual) 8
AP: Astral Projection 8
AP: Create Object 10 (Extras: Movement
AP: "Dull the Mind" Drain Intelligence 4, Wisdom 4
AP: "Deflection Wand" Absorption 8 (Energy to Energy Blast)
AP: "Dust of Dreams" Sleep 8
AP: "Eldritch Bolts" Blast 10
AP: Weather Control 8 (Hamper Movement, Distraction, Reduced Visibility, Cold)
AP: Healing 8
AP: Cold Control 8
AP: Invisibility 4 (Extras: Affects Others)
AP: Flight 2 (Flaws: Low Ceiling)
AP: Emotion Control 8 (Flaws: Fear Only)
AP: "Prison Bands" Snare 8 (Extras: Area-Cone)
AP: Telekinesis 8
AP: "Protective Shell" Force Field 10 (Feats: Progression 10) (Extras: Affects Others)
AP: Teleport 5 (Feats: Progression 2) (Extras: Affects Others)
"Lose Your Mind if You Look Within" Drain Intelligence 10, Wisdom 10 (Flaws: Must Look Inside the Pouch) (10)
Telepathy 5 [10]
Saves:
Toughness +2 (+12 Force Field), Fortitude +4, Reflex +3, Will +6
Combat:
Attack +4 (+10 Magic), Damage +1 (+8-10 Magic Attacks), Defense +6 (+8 Dodge), Initiative +2
Complications:
Responsibility (Alpha Flight)
Responsibility (Talisman, Daughter)
Abilities: 23 /Skills: 60--15 / Feats: 18 / Powers: 48 / Saves: 6 /Combat: 20 (130)
-Shaman's one my least favourite archetypes in comics: Guy Who Can Do Everything. Need a snowstorm? He's got it. Need a blast? Ditto. Stealth powers? Mind Reading? Snares? Teleportation? Moving Stuff? He's got it ALL! So much like Dr. Strange, he can basically do anything, making him the ultimate teammate, and so hard to write for that he often gets de-powered, KO'd, possessed, or loses his stupid pouch thingie. Basically, the walking Plot Device. Hell, I remember "The Crossing", an Avengers arc, where Shaman stuck an entire town full of people, plus all these superteams, a nuclear blast and a submarine, into his pouch (something like five square miles of space), basically just sitting there teleporting the teams all over the place. That's the sort of thing that happens when you create a guy just to counter Storm for a single storyline, then have to actually WRITE that character.
-So Shaman's had a bumpy ride, being a good teammate sometimes, but then losing all focus and ability. And of COURSE since he's a Native person, he's got to have the "I was using the white man's ways of science, but have turned back to the ways of our ancestors" gimmick, which is offensive to both white AND non-white people. They added some extra stuff to him by giving him a daughter, Talisman, but she's a footnote.
-Shaman comes up at WAAAYYY the frick cheaper than he should, all because he can't use 95% of his powers without the use of his magical pouch. I just statted as many of the Alphanex website's powers as I felt necessary. So yeah, his Restricted Device saves him about thirty points in this case, and I'd seriously reconsider letting a player do that. Perfectly legal, though. With that and four ranks of Luck, he can pretty much do almost anything. Note the Pouch's ability to mind-wipe people who look into it, and the fact that he can use Telepathy without the Pouch. On the plus side, unless he's using his Force Field (at which point he can't use his blasts or anything), Shaman's a real glass cannon, a pathetic PL 5 defensively.
-I could've used Gadgets on his Pouch and made the same amount of sense (since he's often pulling individual items out of the Pouch to use- little powders and wicker men and stuff like that), but I felt like actually pointing out what most of his powers actually were.