The screen flicks on again, and the old Batman: The Animated Series is playing. The episode seems to be very focused on old Jonathan Crane, alias The Scarecrow.
PL 10/PP 150
Attributes: STR 12, DEX 24, CON 12, INT 18, WIS 18, CHA 18
Acrobatics 12+7 = 19
Craft (Chemicals) 12+4 = 16
Escape Artist 12+7 = 19
Intimidate 12+4 = 16
Knowledge (Psychology) 12+4 = 16
Notice 8+4 = 12
Search 8+4 = 12
Sense Motive 8+4 = 12
Sleight of Hand 12+7 = 19
Stealth 12+7 = 19
Accurate Attack, All-Out Attack, Ambidexterity, Defensive Attack, Defensive Roll 4, Dodge Focus 15, Elusive Target, Extended Reach* 1, Evasion 2, Favored Situation [Fighting Someone Who Is Shaken, Frightened, Or Panicked] 9, Fearsome Presence 10, Grappling Finesse, Improved Throw, Improved Trip, Instant Up, Move-By Action, Redirect, Startle, Uncanny Dodge [Sight]
Fear Toxins 10 (Emotion Control, Limited: One Emotion, Flaw: Ranged)
Saves: FORT +1, REF +15, WILL +10, TOUGH +5
The Scarecrow, Jonathan Crane, relies on several factors for fighting his enemies, most notable the Batman. His 'Violent Dancing' martial arts are the first thing one can see from this style - his Elongation makes his reach 10 feet, and he relies on tripping his opponent to bring them down into his Fear Toxin radius.
Doctor Crane is also a master of the art of Fear - to that end he has a very high Intimidate and Knowledge (Psychology) bonus. Even without his Fear Toxins, he's terrifying. His spindly limbs and outfit certainly don't dissuade that, either - he is the very spitting image of a Scarecrow.
May 14th, 2007 - Seems to be Rerun Week for Kerevision. Doctor Crane's gotten a huge overhaul, dropping his +12 Attack Bonus to +6 and forcing him to make an attack roll when he uses his Fear Toxins. In addition, he's been given Extended Range as a FEAT, allowing him to make his unarmed attacks at a ten-foot range to better represent his Violent Dancing. His Scarebeast has been bought away, and his saves have been upped [except his Fortitude].
Crane's new technique relies on his Fear techniques to improve his attacks. He's got a full trade-off: he can pump his attack to +15 easily, and does so constantly after using any of his Fear abilities. His strength is nothing to speak of, still - it only exists to make him a semi-credible threat.
June 14, 2007: Updated for the fight, Crane's Fearless has been removed, since he's been shown to have fear plenty of times...
The episode ending theme plays, and the credits roll. Looking closely, you can see an image in the bottom right-hand corner of the screen...a 'chibi-fied' face. The Master's. You wonder what that could possibly mean...