House Rules

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Darth_Starkiller
Bystander
Bystander
Posts: 10
Joined: Thu Jun 16, 2011 8:45 pm
Location: Aboard the Rouge Shadow

House Rules

Post by Darth_Starkiller » Fri Mar 14, 2014 7:54 pm

Skill Points: Skills points will be distributed differently. 3 Skill Points for every Power Point instead of the normal 2. Also, Vehicles is to be divided up into different categories, Air, Exotic, Land, and. Exotic vehicles are to be separated depending on the specific vehicle to be piloted (ie. Starship, Hover Craft, Battle Cruiser, VTOL, etc.)

Advantages
Combat Clarity (Ranked)
+2 checks to resist Feints. 2nd rank increases to +5.

Combat Leader
Spend a Destiny Point for you and allies in 60 ft radius to get a +2 bonus on Initiative rolls.

Conceal Efforts
Anyone who inspects your bindings during a Sleight of Hand escape check must make a Perception check with a DC equal to your Sleight of Hand result to notice your escape attempt.

Cunning Fighter (Ranked)
You can use your Attack Bonus instead of Deception to Feint in combat. A 2nd rank allows you to use your Attack Bonus instead of Insight for Assessment checks.

Damaging Escape
When you escape from a grab, you get an unarmed attack against the opponent who grabbed you as a free action. You still have to roll to hit.

Fighting Climb
You are not vulnerable when climbing.

Follow-Up Strike
If you score a critical hit on an opponent, you get an immediate attack against the same opponent as a free action. You still have to roll to hit.

Languages
Instead of the chart they use in the 3rd ED Hero Handbook. Every rank increased up the Progression Chart in the 2nd ED book (for example, 2, 5, 10, etc.).

Last Stand
By spending a Destiny Point, you can ignore all damage conditions and penalties for 1 round. You are Fatigued the following round after.

Skill Supremacy (Ranked)
Spend a Destiny Point to gain 5 temporary ranks in a skill you have Skill Mastery in.

Speed of Thought
Use your Intellect modifier instead of your Agility modifier for Initiative checks.

Tough (Ranked, Max Rank 3)
+1 bonus to Toughness saving throws, limited to 3 ranks.

Withstand Damage
Reduce active defenses by up to 5 ranks to increase Toughness by the same number of ranks.
"Courage is not the absence of fear... Rather it is the realization that something is more important than fear.. And be willing to fight for it... May the Force be with you."

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