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dweller's Depths - Torus Reloaded (Rys, Katar)

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Postby Severance » Wed Jan 21, 2009 8:25 am

Wow! Impressive character and artwork dweller. Dream catching giants are definitely few and far between. Keep up the good work.
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Postby Libra » Wed Jan 21, 2009 11:24 am

Hopefully they're all as Big and Friendly as their fictional model. :wink:
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Postby dwellerofthedeep » Thu Jan 22, 2009 5:16 am

Oh, I imagine it varies, Libra.

I like building Maladrites because there is a basic formula to it, at least in constructing the Aura. I may be just a wee bit short on images for them at the moment considering how many I probably could design otherwise.
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Postby dwellerofthedeep » Mon Jan 26, 2009 5:31 am

Image

Name (s): Megashu (Demon, Archetype) (FA)
Power level: 8 (120pp)
Concept: A race of plague demons
Trade Off's: -1 attack, +1 damage, -1 defense, +1 toughness

Description: Megashu are humanoid creatures primarily distinguished by their hideous features, flabby bodies, and gaping mouths. They are forced to disguise themselves, or at least cover themselves all but completely when in the Maladrite City as their appearance offends many a Maladrites of the Dominus Class.

Abilities (34pp):

Strength 20 (+5)
Dexterity 8 (-1)
Constitution 24 (+7)
Intelligence 10 (+0)
Wisdom 16 (+3)
Charisma 16 (+3)

Saves (9pp):
Toughness + 9 (+7 Impervious)
Fortitude + 10
Reflex + 1
Willpower + 7

Combat (28pp):
Base Attack + 7
Base Defense + 7/+4 (Flatfooted)

Skills (7pp):

Notice 8/+11
Intimidate 4/+7
Knowledge (Technology, Magic) 6/+6
Craft (Chemical) 4/+4

Feats (2pp):
Diehard
Startle

Powers & Devices (44pp)

Megashu Demon Power Suite (44pp)
Protection 2
Impervious Toughness 7
Super Senses 9 (Dark Vision, Detect Magic, Acute and Accurate Scent)
Suffocate +9 (Area: Cloud, Independent, Distracting, Full-Round Action)

-AP: Drain Constitution +9 (Area: Cloud, Independent, Poison, Distracting, Full-Round Action)
-AP: Drain Strength +9 (Area: Cloud, Independent, Poison, Distracting, Full-Round Action)
-AP: Vomit: Strike +9 (Area: Cone)
-AP: Matter Eater +7 (Penetrating)
Immortality (Unless Eaten by another demon) (4pp)
-A Megashu’s belly is full of bile and hatred covered in black armor plates. It can release the hatred a number of ways to choke or poison its opponents.

DRAWBACKS
Speed 20 feet (4pp)

Notes
Megashu are among the most hated of the demonic races but they are also one of the most numerous. Many Megashu are actually far more powerful by virtue of consuming others of their kind over many years and gaining their victims’ power. The only way for a Megashu to die permanently is to be consumed by another demon.
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Postby JoshuaDunlow » Mon Jan 26, 2009 10:39 am

The one thing that surprises me the most about almost all of your builds, are the simplicity in and of themselves. Combined with the way you are able to make them unique enough without going completely crazy. Great art selection, and your ability to in one sentance or two create a description thats colorful enough to put it all into perspective.
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Postby dwellerofthedeep » Tue Jan 27, 2009 3:23 am

I'm flattered, JD, though I must admit, I can see where you're coming from.

I'm too lazy to write a lot of description/background most of the time.
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Postby dwellerofthedeep » Tue Jan 27, 2009 3:31 am

Image

Name (s): Order of The Smoke (FA, Archetype)
Power level: 8 (120pp)
Concept: Supernatural knights of death.
Quote: “Hush the children.”
Trade Off's: -2 damage, +2 attack

Description: Sheer black masks and long swords and lances array the knights of the smoke. They are an order of knights that gave their very mortality for the Elder. They ride across the land spreading terror and pain.

Abilities (30pp):

Strength 16 (+3)
Dexterity 16 (+3)
Constitution 16 (+3)
Intelligence 10 (+0)
Wisdom 16 (+3)
Charisma 16 (+3)

Saves (12pp):
Toughness + 8 (+5 Armor)
Fortitude + 7
Reflex + 7
Willpower + 7

Combat (14pp):
Base Attack + 10/+6 (Ranged)
Base Defense + 8/+1 (Flatfooted)

Skills (9pp):

Stealth 6/+9
Bluff 6/+9
Ride 8/+11
Intimidate 8/+11
Notice 8/+11

Feats (19pp):
Dodge Focus 7
Equipment 2
Power Attack
All-out Attack
Attack Focus 4 (Melee)
Minion 4 (Ghost Steed)

EQUIPMENT
Sword (Strike +3, Mighty, Improved Critical) (5ep)
Armor (Protection 5) (5ep)

Powers & Devices (36pp)

Smoke Knight Power Suite (36pp)
Super Strength 1

-AP: Leaping 2
Super Senses 2 (Darkvision)
Immunity 8 (Suffocation, Poison, Disease, Fear)
Insubstantial 4
Emotion Control +6 (Fear Only, Sense Dependant: Hearing, Area: Burst)

-The Order of the Smoke attacks from darkness and in their incorporeal forms initially, scattering their foes with their deathly wail.

Notes
The Order of the Smoke was founded by the Elder before he went into exile. They subsist by recruiting new members through a rigorous process meant not only to test a mortal’s skills and resolve but also the necessary fanatical loyalty to the Elder. They are a difficult order to track down, with their proving grounds located in the Valley of Tawl situated between two demon wells.
* * *
MINION (Ghost Steed, PL 4, 60pp)
Name (s): Ghost Steed (FA, Archetype)
Power level: 4 (60pp)

Abilities (-26pp):
Strength 18 (+4)
Dexterity 12 (+1)
Constitution -
Intelligence 4 (-3)
Wisdom 10 (+0)
Charisma 10 (+0)

Saves (6pp):
Toughness + 4
Fortitude + (IMMUNE)
Reflex + 4
Willpower + 3

Combat (0pp):
Base Attack + 4/+0 (Ranged)
Base Defense + 4/+0 (Flatfooted)

Skills (2pp):
Acrobatics 4/+5
Stealth 4/+5

Feats (8pp):
Dodge Focus 4
Attack Focus 4 (Melee)

Powers & Devices (78pp)

Ghost Steed Power Suite (78pp)
Immovable 1 (Unstoppable)
Protection 4
Insubstantial 4
Immunity 40 (Fortitude Saves, Mind Affecting, Interaction Skills)
Speed 5
Leaping 5
Super Senses 2 (Darkvision)


DRAWBACKS
No Hands, Mute (8pp)
* * *
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Postby Libra » Tue Jan 27, 2009 6:45 am

:shock:

(Now that is an intimidating picture.)
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Postby dwellerofthedeep » Tue Jan 27, 2009 2:43 pm

Isn't it great?

They ride down their foes on killer unicorns. They rock!
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Postby The Ilethryl Knight » Tue Jan 27, 2009 3:13 pm

Looking at the pic for the Order of The Smoke, I just had a mental image of an army of Elvish Maidens in silver-white scalemail riding white unicorns, with gleaming spears in hand, facing off against the Order of The Smoke on their black unicorns across a misty battlefield. A trumpet sounds, and the two armies charge. (My guess is that the Order of The Smoke would prove victorious at battle's end. :wink: 8) )
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Postby dwellerofthedeep » Tue Jan 27, 2009 3:20 pm

Well, barring wizardry not many low/equal-powered opponents have much chance against these boys.

Yeah, lucky for the elves they don't exist in this particular setting. 8)

I guess the order will have to make do with slaughtering lizardmen, giants, and little gnome-like critters with horns.

Good to hear from you IK.
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Postby JoshuaDunlow » Tue Jan 27, 2009 3:38 pm

What can i say? Awesome as always 8)
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Postby dwellerofthedeep » Wed Jan 28, 2009 2:02 pm

Woah, 8) 8) 8) in a row. That's a record for this thread!
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Postby dwellerofthedeep » Thu Jan 29, 2009 3:29 pm

Anyway, I've been working on a bunch of characters but really feel like doing some sort of new setting. If anyone has any sort of character suggestions I'd love to hear them. If not, just sit back and see what I come up with as usual. :D
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Postby Dirigible » Thu Jan 29, 2009 4:23 pm

The stunning artwork in this thread is exceeded only by the staggering imagination of the concepts.
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