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Showdown at the Litterbox: Timber Wolf

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Postby catsi563 » Mon Dec 24, 2007 7:30 pm

Spaceboy (Luther Hargreeves AKA 00.01)

PL 9/135pp

Abilities (16pp) (-30pp)

Str 0/32 Dex 0/15 Con 0/20 Int 18 Wis 14 Cha 14

Skills (27pp)

Acrobatics 2 (+2/+8* ), Climb 2 (+2/+17* ), Computers 8 (+12 ), Craft (Electronics) 10 (+14 ), Craft (Chemical) 8 (+12 ), (Craft Mechanical) 10 (+14 ), Disable Device 8 (+12 ), Escape Artist 4 (+4/+6 ), Intimidate 4 (+6), Investigate 8 (+12 ), KS (physical sciences) 8 (+12 ), KS (Tactics) 8 (+12 ), KS (Technology) 8 (+12 ), Notice 4 (+6 ), Pilot 8 (+10 ), Search 4 (+8 ), Sence Motive 4 (+6 )

Feats (9pp)

Eiditic memory, Improvised Tools, Inventor, Jack of all trades, Leadership, Master Plan, Skill mastery (Computer, Craft [Electronic], Craft [Mechanical], Disable Device) Teamwork 2

Powers (105pp)

Gorilla Body (device 25 (hard to lose)(restricted Cyber spinal Column) (Flaws: limited Device is living Cyber-Organism -1) 99pp

Enhanced Attack 5 Enhanced Defence 4 (18pp)

Enhanced skills (Acrobatics 4*, Climb 4*) 2pp

Enahnced Feats 10 (Attack focus Melee 2, Dodge focus 3, Crushing Pin, Endurance, Improved grab, Improved grapple, Improved Pin, Power attack) 11pp

8 ft tall, 800 lb Mountain Gorilla (Growth 4 (Permanent) Innate) 13pp
*+8 Str, +4 Con, Def -1, Grapple +4, Stealth -4, Intimidation +2, space 10ft, reach 10ft, +5 strength Carrying capacity)

Gorilla Strength, Agility, & Stamina (Enhanced Attributes 55 (Strength 24, Dexterity 15, Constitution 16) 55pp

Pound for Pound strength (super strength 4) 8pp

Leaping 3 3pp

Prehensile Feet (Addtional limbs 2 ) (Power feats: Ambidextrous) 3pp

Sub Dermal Armor plates (Protection 6 Impervious 4)10pp

Brachiation (Supermovement 1 (Swinging) 2pp
====================================

Cerebral Spinal Support System (Device 3 (Hard to lose)(restricted Space boy) (Drawback Weakness (Dies without support system) -7pp) 6pp


Life Support (Immuntiy 9 (lifesupport, Starvation and thirst) 10pp

Enhanced sencory input (Super Sences 5 (lowlight vision, Dark vision Radio, Commlink) 5pp
=====================================

Combat (0pp)

Attack: +0, +5 (Gorilla Body), +7 (melee)

Damage: +0, +11 (Gorilla body unarmed)

Grapple: +26

Defence: +0, +4 (gorilla body), +7 (dodge Focus), [+6 Size includes in]

Initiaitve: +2

Tradeoffs

ATT/DAM -2/+2
DEF/TOUGH -2/+2

Saves (11pp)

Toughness: +11* (Gorilla Body)

*+4 *(impervious)

Fortitude: +8

Reflex: +6

Will: +6

Drawbacks (-3pp)

Disability (Disembodied Head and spinal column; uncommon, Major) -3pp

Abilities 16/-30 + Skills 27 + Feats 9 + Powers 105 pp + Combat 0 + Saves 11 - Drawbacks 3 = Total 135 pp

First is the groups Leader Spaceboy. Spaceboy Was originally a super strong kid, whos bodyw as transplanted into a gorilla in order to survie a space faring Accident. This robbed him of his pure Super Strength< but since he was And I quote " So good at everything else" He's Still very skilled.

:arrow: I designed him using a Combination of the BrainCase syborg tor epresent the gorilla body, And the skills of the Tech head, and the Protege from Hero High. This gave him the need skills and feats I envision him having in order to be the genius he's supposed to be, and The Teams leader.

:arrow: The Gorilla Body is noteworthy in that it is a standard Mountain Silverback Gorilla, But with some cybernetic additions. The body Cna be damaged Like a normal body, but it heals given time. Also It has Duraplast plating under the skin Making it very tough. Enhancements to the skeletal, and muscular structures enhance the groillas allready prodigous strength giving Spaceboy a semblance but not anywhere enar his original lvl of strength.

:arrow: Lastly his Spinal Support Structure. Effectivley His head and spinal column are attached to this device. then encase his spinal cord in a protective sheath. The entire contraption sits on top of the gorillas shoudlers. I included a bubble shield that can enclose his head giving him full life support and the system includes a feeding system which effectively eliminates any need for him to eat.

:arrow: All told he fits nicely in 135 pp and shoudl make a capable leader, When the fur flies.
Last edited by catsi563 on Tue Dec 25, 2007 2:29 am, edited 1 time in total.
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Postby catsi563 » Mon Dec 24, 2007 8:52 pm

The Future (Real name unknown AKA 00.05 )

PL 8/125pp

Abilities (22pp) (-4pp)

Str 6 Dex 10 Con 14 Int 20 Wis 14 Cha 14

Skills (21pp)

Bluff 6 (+8 ), Concentration 12 (+14 ), Diplomacy 6 (+8 ), KS Current Events 12 (+17 ), KS History 12 (+17 ), KS Physical Sciences 8 (+13 ), KS TEchnology 6 (+11 ), Notice 8 (+10 ), Search 6 (+11 ), Sence Motive 8 (+10 )

Feats (10pp)

Benefit (Use intelligence for Well informed), Eiditic memory, Environmental Adaptation (Time Stream), Luck 3, Master Plan, Skill Mastery (All Knowledge), Ultimate skill (Knowledge History), Well Informed

Powers (67pp)

Temporal Mastery (array 13 ) 28pp
Any Time (Super Movment 7 (Dimensional Movement 3, Slow Fall, Temporal 3 (power Feats: progression 4 (2500 lbs) & Immunity 8 (Ageing, Diseases, Falling, Poison) 26pp
AP: Any Place (Teleport 9 (anywhere on earth) (extras: Accurate +1, Flaws: Concentration -1; Power feats: Change Direction, Change Velocity, Easy, Progression 4, Turnabout) 26pp
AP: Time Fighter (Enhanced Attack 5 & Enhanced Defence 8 ) 26pp

Enhamced Feats 12 (Defencive roll 4, Dodge Focus 2, Improved Intitiative 4, Redirect, Second Chance Reflex Saves, , Uncanny Dodge (visual, temporal) 14pp

Enhanced Save (Reflex 10 ) 10pp

Trace Teleport 1, Time Sence 1, Precognition 4, postcognition 4, Awareness 1 (Chronal energies) (accurate 2, acute 1, analytical 1) 15pp

Combat (6pp)

Attack: +1, +6 (Temporal mastery)

Damage: -1 (unarmed)

Defence: +2, +8 (Temporal Mastery), +12 (dodge focus)

Initiative: +0, +16 (temporal mastery)

Tradeoffs

ATT/DAM -3/+3
DEF/TOUGH +3/-3

Saves (6pp)

Toughness: +2, +6 (Temporal mastery)

Fortitude: +2

Reflex: +2, +12 (temproral mastery)

Will: +6

Abilties 22 (-4) + Skills 21 + Feats 10 + Powers 67 + Combat 6 +Saves 6 = Total 127pp

This is the The Furture. HE's probably less well known then the others. All thats known of him is Disappeared at the age of ten and reappears in his childhood form 20 years into the future.

:arrow: 00.05 appears to be capable of travelling through time under his own power, although he was forced to spend decades in the future trying to prove the possibility of backwards time-travel before he was able to achieve it. He was shown to have aged normally in the distant future, but regressed back to his youth in transit. 00.05 claims to have read accounts of the Academy's immediate future and their connection to an apocalypse.

:arrow: To achieve this effect I gave him gads of teleportation, and maximum dimensional and temporal movement. This guys a walking talking time, space, dimensional gate. He cna cary 2500 lbs of people ro stuff with him, and he never misses where hes going.

:arrow: He's not much of a fighter, but in a pinch its hard to hit him becase he sees everything coming at him. How do you hit a guy who knows what your gonna do before you do. Hes allready seen the fight a 1000 time sin his mind and knows when to duck. A good thing too because hes as fragile as they come.

:arrow: Lastly his skills. He has such high knowledge for a 10 eyar old kid becase in phycially hes 10, but Chronologicaly hes closer to 70. he spent decades in the future and Learned all sorts of things. his editic memory helps here. As does his well informed, which he uses his intelligence on. Also he ahs master plan because hes most likely allreayd seen this fight happen and knows exactly what to do.
Last edited by catsi563 on Sat Jan 05, 2008 2:45 pm, edited 3 times in total.
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Postby catsi563 » Mon Dec 24, 2007 9:59 pm

The Kraken (Diego Hargreeves AKA 00.02)

PL 9 / 135pp

Abilites (41pp)

Str 28 Dex 18 Con 20 Int 10 Wis 14 Cha 11

Skills (8pp)

Bluff 4 (+5 ), Intimidate 8 (+9 ), KS (Current Events) 2 (+2 ), KS (Pop Culture) 2 (+2 ), KS (Streetwise) 4 (+4 ), Notice 4 (+6 )

Feats (9pp)

All Out Attack, Attack Focus 2 (melee), Attack Specilization 2 (Blades; Claws & Spines), Diehard, Improved intiaitve, Power Attack, Takedown Attack

Powers (44pp)

Shapeshift 4 (Flaw: limited humanoid forms-1) 28pp
Common traits
*Additonal limbs,
*Defence/Toughness trade off,
*Claws, Fangs & Spines (strike mighty with attack/damage tradeoff),
*Super Strength, Enhanced strength
*Speed, Leaping

Protection: 5 5pp

Regeneration: 7 (+3 Recovery bonus, Bruised/Unconscious [1 round each], Injured/Staggered [20 minutes each]) 7pp

Super Strength: 2 4pp

Combat (26pp)

Attacks: +5, +7 (melee), +9 (claws, Fangs etc), +9 Blades

Damage: +9 (unarmed)

Defence: +8

Initiative: +4

Tradeoffs

ATT/DAM +0/-0
DEF/TOUGH -1/+1

Saves (7pp)

Toughness: +10

Fortitude: +8

Reflex: +5

Will: +5

Abilities 41 + Skills 8 + Feats 9 + Powers 44 + Combat + 26 + Saves 7 = Total 135 pp

Probably the Easiest of the bunch to do. theirs not as much information on Diego. So I extrapolated From what little I read and came up with this. HEs the groups scrapper, and front line fighter. Described as reckless and tempermental (theirs gotta be one yutz in every group that cant keep a cool head :P ).

:arrow: He's Designed using the Alien Hybrid from Hero High (an irony considering who his dad turned out to be, Or what he turned out to be I should say) So hes a Natural Shapeshifter, and close combat type.

physically hes strong, and tough and he regens most damage due to his shapeshifting abilities. All out attack, and power attack fit his recklessness well. And his ability to shape his hands into claws, and blades etc means hes allways at his caps.

:arrow: Not much mroe to him really throw him into combat backed up by the others and let the bodies hit the floor.
Last edited by catsi563 on Sat Jan 05, 2008 2:50 pm, edited 1 time in total.
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Postby catsi563 » Tue Dec 25, 2007 3:09 am

The Rumor (Allison Hargreeves AKA 00.03)

PL 9/135

Abilities (16pp)

Str 10 Dex 12 Con 14 Int 14 Wis 14 Cha 12

Skills (16pp )

Acrobatics 4 (+5 ), Bluff 14 (+15/+19 Attractive ), Diplomacy 4 (+5/+9 Attractive ), Gather Information 4 (+5/+9 Attractive ), KS Current Events 4 (+6 ), KS Pop Culture 4 (+6 ), Notice 4 (+6 ), Perform (Oratory) 14 (+15/+19 Attractive ), Sence Motive 12 (+14 )

Feats (15pp)

Assessment, Attractive, Challenge 2 (Conversational Paralysis, Durable Lie), Distract (bluff), Fascinate 2 (Bluff, Perform), Inspire 1, Luck 3, Redirect, Set Up, Taunt, Ultimate Skill (Bluff)

Powers (69pp)

Prevarication ( Variable Power 10 (Any Combination of traits) (Extras: Wide Array +1 (100pp), FLaw: Limted Sence Dependant (audiotory)-1, Limtied (Require Successful Bluff Skill Roll) -1; Drawbacks: Power Loss [If unable to speak or be heard]-1pp) 69pp

Combat (8pp)

Attack: +2, +18 (Prevarication with Damage to Attack trade off)

Damage: +0 Unarmed, +18 (Prevarication power with Attack/ Damage tradeoff)

Defence: +2, +18 (Prevarication with toughness to Defence trade off)

Initiative: +1, +400 (prevarication)

Saves (11pp)

Toughness: +2, +18 (prevarication with Defence to toughness trade off)

Fortitude: +4

Reflex: +4

Will: +8

Abilities 16 + Skills 16 + Feats 15 + Powers 69 + Combat 8 +Saves 11 = Total 135 pp

The Rumor, was at the same time the easiest and the hardest to stat. As before theirs not much Beyond her brief description as being somewhat Narccistic. So their wasnt much to go on. On the other paw though,. Her power was easy. Just a wide variable array based off her absurd bluff check.

:arrow: Her power of prevarication is described thusly.

She has the ability to prevaricate, whatever she says becomes the truth


In one instance she tells The murder mages assistant who si up on a balcony. That the Balcony was constructed yesterday with faulty materials. The Balcony promptly came apart burying the Murder Mages assistant.

In another she created a PERFECT duplicate of herself. Just so she could sneakl out an see her boy friend. The Duplicate was murdered by the Murder Mage. When the Team found the body Seance annoucned to her that, she was dead (plain and simple), literally she had created herself with a single lie.

Essentially what this all comes down to is this. as long as someone can hear her speak clearly, and understand her. Then whatever lie she spouts. becomes the instant truth as she sees fit. If she tells you shes the strongest woman in the world, Watch out Wonder Woman, If she tells you theirs a giant purple worm about to swallow you whole I suggest running very fast, or investing in adigestive saliva proof suit.

:arrow: She's simultaneously the weakest, and the Most powerful of the Group. She can literally do anything she thinks of. On the other hand she can be messed up with a single punch to the chin.

I gave her a list of appropriate feats and skills to augment her lies, and speaking ability.
Last edited by catsi563 on Sat Jan 05, 2008 2:52 pm, edited 2 times in total.
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Postby catsi563 » Tue Dec 25, 2007 3:59 am

The Seance (Klaus Hargreeves AKA 00.04)

PL 9/135pp

Abilities (30pp)

Str 10 Dex 12 Con 16 Int 18 Wis 18 Cha 16

Skills (10pp)

Concentration 12 (+16 ), Intimidate 4 (+8 ), KS Arcane Lore 8 (+12 ), KS Theology & Philosophy 8 (+12 ), Notice 4 (+8 ), Sence Motive 4 (+8 )

Feats (11pp)

Attack Focus Ranged 2, Attack specilization 1 (Dark Blast), Diehard, Fearless, Fearsome Presence 5, Ritualist

Powers (50pp)

Necromantic Powers (array 10 ) 25pp
Darkness Control 10 (Shaodws of the Underworld)
AP: Dark Blast (Blast 10 )
AP: Gloom (Dazzle 10 (Visual)
AP: Tenebrous Tentacles (Snare 10)
AP: Shadow Hands (Telekinesis 10)
AP: Spirit Summons (Summon 10 (Power Feats: progression 3, mental link)

Speak With the Dead (Comprehend 1 (all dead) 2pp

Death Sence (Super Sences 5 (Awareness [Death] Accurate 2, Acute 1, Detect 1 (Cause of Death) 5pp

Dark Wings (Flight 2 (20mph) 4pp

Dark Embrace (Force Field 7 (Extras: Impervious) 14pp

Combat (24pp)

Attack: +4, +6 (ranged), +8 (Dark Blast)

Damage: +0 (unarmed), +10 (Dark Blast), +10 (Gloom[Dazzle])

Defence: +8

Initiative: +1

Tradeoffs

ATT/DAM -1/+1
DEF/TOUGH -1/+1

Saves (10pp)

Toughness: +3, +10 (Dark Shroud)*

* +7 Impervious

Fortitude: +4

Reflex: +4

Will: +10

Abilties 30 + Skills 10 + Feats 11 + Powers 50 + Combat 24 + Saves 10 = Total 135pp

And Last but by no means least. The Seance. Showcasing a fretful, morbid temperament, his powers are to contact the dead and to levitate. Thus we have our Raven Style mystic. When you can talk to, understand, see, and otherwise interact with the dead. Your liable to develop a particularly Morvid personality. OR as He is quoted in saying to Rumor upon discovery and examination of her body. Theirs no doubt... Your dead... Sorry. *shrugs*

:arrow: His powers include several nether realm abilities straight from the lands of the dead. Blast, dazzle, snare, force field and the ability to summon spirits, or zombies as needed. HE essentially a good guy necromancer. It shoudl be noted that he can summon and speak to spirits thousands of years old, heck 10s of thosuands of years. And they well speak back to and be friendly to him.

:arrow: Numerous Stunts are possible for his array. Healing, widened summons, teleprtation through shadows, shadow form, Dimensional travel tot he lands of the dead.

HEs pretty much the groups ranged punch, and tends to leave the rough housing to Spaceboy, and Kraken.
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Postby Sunbear » Tue Dec 25, 2007 9:31 am

Wow. That was quick! Thanks a bunch. The info around the net is not that good but you managed to get a bunch of the info for these guys in the stats. Good job.

A few things:
00.02 The Kraken (Diego Hargreeves) – The reckless and rebellious member of the group, described by The Monocle as “an insolent brat”. He has the ability to hold his breath indefinitely and has demonstrated a strong affinity for knife-throwing. He and Luther have a very clear rivalry and Diego seems unwilling to take orders from Luther.

I think you got Kraken confused with this guy:

00.06 The Horror (Ben Hargreeves) – He possesses monsters under his skin from other dimensions. He is deceased, but no information regarding his death is given.

And the Seance has probably to many powers. Not that he couldn't stunt most of the effects you have given him (I will re read the comics and double check some stuff).

For not having the comics and with the limited info you have on these guys you really did a better job then I could have expected. You got into the MnM conversion game a little late but I have a feeling that you are going to be one of the most prolific builders in Roll Call. Keep up the Good Work.
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Postby catsi563 » Tue Dec 25, 2007 1:11 pm

=^_^= Well thank you. I appreciate that.

As tot he kraken. Well I agree it may seem like I did mix him up with the horror. But Actually considering what little I read about him it seemd actually appropriate that they have similar powers.

For example in one reading I did. Diego is on the roof of a apeeding car with some hoods that have kidnapped the mayors daughter.

*first he stays on the roof (shape shift to aquire wallcrawling),

*HE punches through the roof and the window without hurting himself (enhanced or super strength),

*he survives when the car stops suddenly and is thrown through a plate glass window (protection).

*Also He seemed like a capable knife (ie claw ) fighter.

So his powers were simulated to give him the ability to do all fo the above, and shapeshifting seemed the best bet. I used the Alien hybrid form hero high. (again an irony considering who hsi father was) and voila he works.

Techncially he and the Horror are interchangeable. They seem to have vrtually identical powers. Yet Diegos are more focused to combat. While The Horrors are more focused on Full shapeshifting (monsters & Chuthuloid horors).

I didnt really focus on the Horro because according to the COmic Hes supposed to be dead.

Techincally you could simply change some feats and skilsl around and voila You have the horror.

As to Seance I gave him the abilites I did because again lack of source material not withstanding, Floating above the ground and talking to the dead left him all but useles in combat.

Hey im floating and tlaking to the dead *BAM!!* wow now im a ghost floatinga nd talking to the dead. Now at least he has the ability to do soemthing tangible and lend a helping hand (or a dozen telekinetic ones) in a fight.

its the same thing I did with the Future. and with Kraken. Read krakens description again. hes good with knives and cna hold his breath for hours.

Big Whoopety doo.... Yay Ill use knives on you till you croak, or ill sit their and hold my breath for an hour till you pass out.. :P

WEEEEEEEEEEEEE!! look at me go. Now on the other hand> The Kraken is a far more dangerous and so is Seance. Their core abilities are intact, and with a little extra effort they can pull off a multitude of stunts.

For the most part it also gives The GM that wants to include them a frame work with which to work with at the very least. You can allways alter them as needed subtracting and adding as neccesary till they come out as you like them to be.

PS IF someone wants to take them for a test ride agaisnt the teen titans, or similar group let me know how it comes out I'd be hella curious.

Thanks again for the compliments I intend to do my best considering the very high bar thats been set by the great ones allready here.

=^_^=
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Postby catsi563 » Tue Dec 25, 2007 7:04 pm

The Abomination

Image

PL 11/229pp

Abilities (61pp)

Str 30/40 Dex 14 Con 35/40 Int 14 Wis 14 Cha 14

Skills (20pp)

Bluff 8 (+10 ), Computers 4 (+6 ), Diplomacy 8 (+10 ), Disable Device 4 (+6 ), Gather Information 8 (+10 ), Intimidate 8 (+10/+12 Size ), KS Current Events 6 (+8 ), KS Physical Sciences 6 (+8 ), KS Tactics 8 (+10 ), KS Technology 6 (+8 ), Languages (Russian, English both Native), Notice 6 (+8 ), Search 4 (+6 ), Sence Motive 4 (+6 )

Feats (23pp)

All out Attack, Bruiser (Use Str for Intimidate), Chokehold, Crushing Pin, Distract (Intimidate), Fearsome Presence 8, Improved Critical 2 (18-20), Improved grab, Improved Grapple, Improved Intiaitve, Improved Overrun, Improved Pin, Power Attack, Startle, Ultimate Toughness

Powers (87pp)

Gamma Powered Behemoth (Growth 5 (Extras: Continuose; Flaws: Permanent; Power feats: Innate) 16pp
*+10 Str, +5 Con, -1 ATT/ DEF, +4 Grapple, -4 Stealth, +2 Intimidate, +10 ft reach, 10 ft space, +5 Str Carrying capacity*

Massive Strength (Super Strength 10 (Power Feats: Ground Strike, ShockWave, ThunderClap ) 23pp

Gamma Powered Physiology (Immunity 12 (Life support, Starvation & Thirst, Critical hits) 12pp

Impressive HEaling (Regeneration 16 (Bruised 2, Staggered 4, Injured 1, Disabled 2, Abilitiy 4 (Power feats: Diehard, Persistant, Regrowth) 16pp

Impossible to Hurt (Impervious Toughness 10) 10pp

Massive Leaps (Leaping 10 (x2500) 10pp


Combat (32pp)

Attack: +7 (-1 Size)

Damage: +15 (unarmed)

Grapple: +36

Defence: +7 (-1 Size)

Initiaitve: +6

Tradeoffs

ATT/DAM -4/+4
DEF/TOUGH -4/+4

Saves (6pp)

Toughness: +15* *(+10 impervious)

Fortitude: +15

Reflex: +4

Will: +6

Abilities 61 + Skills 20 + Feats 23 + Powers 87 + Combat 32 + Saves 6 = Total 229pp

Emil Blonsky The Abomination, and one of my personal Favorite Villians. Hes an Awesome Powerhouse, and Capable of goeing toe to toe with Big green himself. Frankly Im suprised he didnt make an appearance in World War Hulk. That would have been an awesome fight.

HEs got all the basics Massive strength, super leap, nearly impervious to harm, and Emil Blonskies brains. Wrapped up in an Ugly package that could make a Train back up and take a dirt road.
Last edited by catsi563 on Sun Jan 29, 2012 2:34 pm, edited 1 time in total.
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Postby catsi563 » Tue Dec 25, 2007 9:44 pm

The Black Panther

Image

PL 11/245pp

Abilites (52pp)

Str 20 Dex 22 Con 20 Int 18 Wis 16 Cha 16

Skills (43pp)

Acrobatics 12 (+18 ), Climb 11 (+16 ), Computers 8 (+12 ), Craft Electronics 8 (+12 ), Craft Mechanics 8 (+12 ), Diplomacy 9 (+12 ), Disable Devices 8 (+12 ), Escape artist 2 (+8 ), Handle Animal 7 (+10 ), Intimidate 3 (+6 ), KS Civics 8 (+12 ), KS History 4 (+8 ), KS Physical Science 8 (+12 ), KS Tactics 6 (+10 ), KS technology 8 (+12 ), Medicine 3 (+6 ), Notice 12 (+15 ), Pilot 6 (+12 ), Search 6 (+9 ), Sence Motive 7 (+10 ), Stealth 12 (+18 ), Survial 12 (+15 ), Swim 4 (+9 )

Feats (47)

Accurate Attack, Acrobatic Bluff, Animal Empathy, Assessment, Attack Focus 3 (melee), Benefit 9 (Diplomatic Immunity 1, Status 2 (King of Wakanda), Wealth 6), Challenges 2 (Accelerated Stealth, Perfect Balance), Connected, Defencive Attack, Defencive Roll 2, Dodge Focus 6, Elusive target, Evasion 2, Fearless, Improved Initiative, Improved Trip, Inventor, Leadership, Martial Strike 2, Master plan, Move by Action, Natural Linguist, Power Attack, Skill Mastery (Acrobatics, Climb, Notice, Stealth), Takedown Attack 2, Track , Uncanny Dodge 2 (audiotory, Scent )

Powers (55pp)

Master of the Jungle (Enhanced Feat 1 (Environmental Adaptaion (Jungle) 1pp

Panthers Grace (Super Movement 2 (Slow Fall, Swinging (Limited: requires Skill rolls (Acrobatics)) 2pp

Panthers Speed (Speed 1) 1pp

Panther Leap 2 (Leaping 2) 2pp

Panther Sences (Super Sences 9 (Extended 3 [Hearing, Sight Smell], Accurate 2 (hearing), Danger Sence, Scent, Lowlight Vision, Tracking (scent) 9pp

=======================================
Sacred Wakandan Panthers Costume (Device 10 (hard to lose) 40pp
Panther Skin Armor (Protection 2 (Power feats: subtle) 3pp
*Vibranium Mesh (Impervious +6 (physical attacks) 3pp
*Vibranium Mesh (Iimmunity 5 (Sound Damage) 5pp
*Vibranium Mesh (Mind Shield 3) 3pp
*Vibranium Sound baffles (Silence 2) 2pp
*Therma-Weave Insulation (Immunity 2 (heat, cold) 2pp

Mask Sences (Super Sences 3 (Commlink, Infravision, Radio) 3pp

*Shadow Weave Black (Concealment 2 (Visual) (Flaw: limited [Shadows] -1; Power feats: Close Range)
AP: Morphic molecules (Morph 2 (Costume to normal Clothes) (Power Feats: Quick Change)

*Vibranium Mesh Claws & Footpads ( Super Movement 3 (Surefooted, WallCrawling, Waterwalking) (flaws: limited to Running on water) 5pp
*Leap 2 2pp

Panthers Claws 18pp
Power Claws (Strike 2 (Extra: penetrating, Power Feats: Mighty 5, Improved Critical 2 (18-20)
AP: Claw Shred (Strike 2 (Extras: Autofire +1; Power Feats: Mighty 5, Improved Critical 2 (18-20)
AP: Anti-Metal Claws (Corrosion 5 (Flaws: limited only metal -1)
AP: Energy Daggers (Blast 4 (Power feats: Mighty, Improved Critical 2 (18-20)
===========================================

Combat (34pp)

Attack: +10. +13 (Melee)

Damage: +7 (Unarmed), +9 (power claws), +9 (claw shred), +9 (energy Daggers)

Defence: +7, +13 (Dodge Focus)

Initiaitve: +10

Tradeoffs

ATT/DAM +2/-2
DEF/TOUGH +2/-2

Saves (14pp)

Toughness: +5, +7 (Defenciev Roll), +9 (Armor)*

*+6 Impervious (vrs Physical attacks)

Fortitude: +8

Reflex: +12

Will: +8, +11 (Mind Shield)

Abilities 52 + Skills 43 + Feats 47 + Powers 55 + Combat 34 + Saves 14 = Total 245 pp

The One and only T'Challa. The Black Panther is a veritable goldmine of skills, Combat feats, Leadership, and Tech skills. Add in the backing of an entire Nation thats as advanced if not more so then The United States, Latveria, and Atlantis. And youve got a hero that can Hang with the Avengers any day of the Week and twice on sunday.

:arrow: I've oft hear him referred to by people as "Batman Lite". Perosnally I think this does a serious Diservice to the Character. He's easilly as Capapble as Bats, and better Physically to boot. He's Not quite in Bats leagure in Martial Arts. But he sure can hang in their nicely.

Moreover Similar to Bats this guy is respected and known the world over. When he talks, people listen. The Illuminati went to him first before they organized, and they Nearly backed out when he said forget it its a bad idea.

Hed fit in easilly in any organization (Avengers, Justice League, Justice Society) And be a highly Valued member.
Last edited by catsi563 on Thu Apr 28, 2011 1:13 am, edited 1 time in total.
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Postby JoshuaDunlow » Tue Dec 25, 2007 10:13 pm

Cool Builds, especially the Black Panther. 8)
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Postby catsi563 » Wed Dec 26, 2007 3:11 am

Thank you Joshua =^_^=

I updated several of the posts with pictures, and cleaned a couple up. Much more to come.

=O_O= im fast approaching 50 builds whoa...
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Postby catsi563 » Wed Dec 26, 2007 2:28 pm

Rogue

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PL 10/260pp

Abilities (24pp)

Str 14/34 Dex 14 Con 14/34 Int 12 Wis 14 Cha 16

Skills (18pp)

Acrobatics 6 (+8 ), Bluff 3 (+6 ), Craft Mechanics 7 (+8 ), Drive 6 (+8 ), Intimidate 5 (+8 ), KS Tactics 7 (+8 ), KS Streetwise 7 (+8 ), Languages 3 (French, Japanese, Russian), Notice 8 (+10 ), Pilot 8 (+10 ), Sence Motive 8 (+10 ), Survival 4 (+6 )

Feats (19pp)

Accurate Attack, Attractive, Attack Focus 3 (melee), Dedication, Dodge Focus 4, Endurance, Evasion 1, Improved Grab, Improved Grapple, Improved Initiative, Leadership, Luck 1, Move By Action, Power Attack, Teamwork 1

Powers (172pp)

Absorption Touch (88pp)
Stun 12 (Extras: Aura [+1], Duration [Continuous; +3]; Flaw: Permanent -1, Distracting -1; 48pp)
Linked Power: Mimic 12 (All traits)(Extras: Aura +1, Duration [Aura, Continuous; +1], Extra Subject +2; Flaws: Distracting -1, Fades -1, Permanent [Aura; -1], Side-Effect [Stun; -1], Split Personality -1, Tainted -1; 36pp)
Linked Power: Mind Reading: 20 (Flaws: Range [Touch -2], Fades -1, Uncontrolled -1) 4pp

Superhuman Physique (Enhanced Attributes 40 (Str 20, Con 20) 40pp

Enhanced Physiology (Immunity 6 (Poisons, Diseases, Heat, Cold, MInd Reading) 6pp

Invulnerable (Impervious +10 ) 10pp

Superhuman Strength 6 13pp
AP: Penetrating on +8 Str, (Power Feats: All out Attack, Improved Critical 3 (17-20)

Flight 6 12pp

Seventh Sence (Super Sences 2 (Danger Sence (mental) Acute (Power Feats: Uncanny Dodge (mental) 3pp



Power Absorption Stunt
Stun 15 (Extra: Sleep [+0]; Flaw: Action [Full; -1]; Drawbacks: Action [one minute; -1pp], Full Power [Uncommon, Minor])
Linked Power: Transfer 15 (all powers to all powers; Extra: Alternate Save [Will; +0]; Flaws: Action [Full; -1], Side-Effect [Stun; -1], Split Personality [-1], Tainted [-1]; Power Feats: Slow Fade 10 [1pp / year]; Drawbacks: Action [one minute; -1pp], Full Power [Uncommon, Minor])

Combat (18pp)

Attack: +5, +8 (Melee)

Damage: +12 (unarmed)

Defence: +4, +8 (Dodge Focus)

Initiative: +6

Tradeoffs

ATT/DAM -2/+2
DEF/TOUGH -2/+2

Saves (12pp)

Toughness: +12*

* (+10 Impervious)

Fortitude: +14

Reflex: +6

Will: +8

Drawbacks (-3pp)

Full Power (on Stun, Mimic, Mind Reading) -3pp

=====================================

Abilities 24 + Skills 18 + Feats 19 + Powers 172 + Combat 18 +Saves 12 - Drawbacks 3 = Total 260pp

Ah MonCherie, Some Beautiful Femme Fatale non? Rogues gotta be one of my All time Favorite Characters. Shes just gorgeous, And a Strong willed assertive gal. She stands in even when the world dumps on her, and she doesnt back down a bit.

:arrow: Im a personal fan of the classic Rogue (Ms Marvel powers), And so have modeled her thusly. With all appropriate skilles as such.

:arrow: I have to give proper credit where credit is due. I modled her Power after Taelsins Conversion of her. I felt it best represented how she works and so Their you have it. Thanks Taelsin. =^_^=

Also I included his Power absorption stunt for completeness sake so if she decideds to permanently drain someone It can eb modeled appropriately.
Last edited by catsi563 on Wed Dec 26, 2007 8:33 pm, edited 1 time in total.
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Postby catsi563 » Wed Dec 26, 2007 6:26 pm

Hawkeye

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PL 10/209pp

Abilities (34pp)

Str 16 Dex 22 Con 16 Int 12 Wis 14 Cha 14

Skills (38pp)

Acrobatics 12 (+18 ) , Bluff 8 (+10 ), Climb 7 (+10 ), Concentration 8 (+10 ), Craft Mechanics 9 (+10 ), Disable Device 5 (+6 ), Drive 2 (+8 ), Escape Artist 4 (+10 ), Gather Information 4 (+6 ), Investigate 5 (+6 ), KS Streetwise 5 (+6 ), KS Tactics 7 (+8 ), KS Technology 7 (+8 ), Medicne 4 (+6 ), Notice 14 (+16 ), Pilot 8 (+14 ), Profession (Circus Performer) 7 (+8 ), Search 9 (+10 ), Sence motive 8 (+10 ), Sleight of Hand 6 (+12 ), Stealth 6 (+12 ), Survival 4 (+6 ), Swim 3 (+6 )

Feats (62pp)

Accurate Attack, Acrobatic Bluff, All out Attack, Assessment, Attack Focus 2 (ranged), Attack Specilization 1 (Bows), Challenges 3 (Perilous Balance, Accurate, One hand on the wheel (pilot)), Connected, Defencive Attack, Defencive Roll 1, Deflect and Snatch Arrows 2, Dodge Focus 6, Eagle Eyed 2, Elusive target, Equipment 1, Evasion 2, Improved Aim, Improved Critical 5 [bows] (15-20), Improved Disarm, Improved Intitative, Improved Ranged Diarm*, Improved Sunder, Improved Throw, Improved Trip, Improvised tools, Instant up, Inventor, LEadership, Luck 2, Martial Strike 1, Move by Action, Power Attack, Precise Shot 2, Quick Draw 2 (Draw & Load), Ranged Pin, Ricochet attack, Skill Mastery (Acrobatics, Craft Mechanical, Notice, Search), Takedown Attack, Teamwork 1, Throwing Mastery 3, Ultimate Aim, Uncanny Dodge (visual)

Powers (28pp)

Custom Compound Bow & Arrows ( Device 4 [Easy to lose] (Power Feats: 800 lb Draw [Restricted +3 Strength Bonus or better]) 13pp

Broadhead Arrows: (Blast 3 (Power Feats: mighty 5 (Power Feats: Improved Critical 2)
AP: Target Arrows (Blast 3 (Power Feats: Mighty 3, Precise, Ricochet 2, Homing)
AP: Arrow volley (Blast 3 (Extras: Cone +1; Power Feats Mighty 3)
AP: Rain of Arrows (BLast 4 (Extras: AutoFire +1)
AP: Skeet Shooting (Deflect 6 [slow projectiles] (Extras: ranged +1)
AP: Grapple Arrows (swinging) (Super Movement 2 (Swinging, Slowfall) & Trip 8)

TRick Arrow Selection (Gadgets 3 [Easy to Lose] (Flaw: Limited to Trick Arrowheads -1) 15pp
Ap: Explosive Arrows (Blast 5 (Area: Explosion)
AP: Restraining Arrows (Snare 6 (variable 2)
AP: Smoke Arrows (Obscure 7 (Visual) Independant +0)
AP: Flare arrows (Dazzle 4 (Extras: Area Burst +1; Power Feats: Variable Descriptor 2)
AP: Sonic Arrows (Sonic Control 7)
AP: Adamantium Arrow (Blast 5 (Extras: Penetrating +1; Flaws limited 1 Recoverable shot -1; Power Feats mighty 5)
AP: Taser Arrow (Stun 7)
AP: Knockout Gas Arrow (Fatigue 5 (Area: Cloud +1)
AP: Teargas Arrow (Dazzle 4 & Nauseate 4 (Extras: Area Cloud)

Equipment

Protective Costume (Protection 2 (Subtle) 3ep

Mask Radio (Radio, Commlink) 2ep

Combat (36pp)

Attack: +10, +12 (Ranged), +14 (Bows)

Damage: +4 (unarmed), +6 (Thrown Items/weapons), +6 (Broadhead Arrows)

Defence: +8, +14 (Dodge Focus)

Initiative: +10

Tradeoffs

ATT/DAM +4/-4
DEF/TOUGH +4/-4

Saves (13pp)

Toughness: +3, +4 (Defencive Roll), +6 (costume)

Fortitude: +6

Reflex: +12

Will: +6

Drawbacks (-2pp)

Physical Disability (Deaf (uncommon, moderate) -2pp
=======================================

Abilities 34 + Skills 38 + Feats 62 + Powers 28 + Combat 36 + Saves 13 - Drawbacks 2 = Total 209

And my all time favorite Avenger and one half of Marvels First couple Hawkeye. I went the expensive route on him to represent the Fighting Archer I feel he is.

:arrow: I split his Archery into 2 separate powers. His Bow and Arrows, and his modular Arrowheads (gadgets). His Bow has the Restricted feat to represent the 800 lb draw. In the Hawkeye mini series The villian Crossfire knocks himself out when hes unable to draw Hawks bow back to shoot an explosive arrowhead at him. Hawk can use it frequently because of long practice.

:arrow: That practice means that with the Basket load of feats he has, he can easilly compete for the title of worlds greatest archer. Another ability I touched on was his Skill with thrown weapons. He started out throwing knives under the Swordsman and has been seen to snatch arrows and knives in mid-flight.

:arrow: Ill be stating up his better half next. The lovely and fiesty Mockingbird
Last edited by catsi563 on Wed Dec 26, 2007 8:32 pm, edited 1 time in total.
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Postby scc » Wed Dec 26, 2007 8:17 pm

That is a really good Rogue. I like the power stunt when she drains people's abilities totally. Good job!
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Postby catsi563 » Wed Dec 26, 2007 8:29 pm

Mockingbird

Image

Yeah thats my husband your ogling lady

PL 10/190pp

Abilities (40pp)

Str 14 Dex 20 Con 16 Int 18 Wis 16 Cha 16

Skills (44pp)

Acrobatics 13 (+18 ), Bluff 7 (+10/+14 Attractive), Climb 8 (+10 ), Computers 4 (+8 ), Concentration 7 (+10 ), Diplomacy 4 (+7/+11 Attractive), Disable Device 4 (+8 ), Drive 3 (+8 ), Escape Artist 5 (+10 ), Gather Information 7 (+10/+14 Attractive ), Intimidate 5 (+8 ), Investigate 8 (+12 ), KS Behavioral Sciences 8 (+12 ), KS Civics 4 (+8 ), KS Current events 4 (+8 ), KS Life Science 4 (+8 ) KS Physical Sciences 4 (+8 ), KS Streetwise 4 (+8 ), KS Tactics 8 (+12 ), KS Technology 4 (+8 ), Languages 8 (Arabic, French, Greek, Japanese, Latin, Mandarin, Russian, Spanish), Medicine 3 (+6 ), Notice 9 (+12 ), Pilot 3 (+8 ), Search 8 (+12 ), Sence Motive 7 (+10 ), Sleight of Hand 5 (+10 ), Stealth 9 (+14 ), Survival 5 (+8 ), Swim 4 (+6 )

Feats (71pp)

Ambidextrous, Assessment, Attack Specilization 1 (Firearms), Attractive, Benefit 1 (Security Clearance), Blind Fight, Challenges 2 (accelerated Stealth, Combat Clarity), Connected, Contacts, Distract (bluff), Equipment 5, Fascinate (bluff), Improved trick*, Luck 2, Redirect, Set-Up, Skill Mastery (Acrobatics, Bluff, Notice, Stealth), Taunt, Teamwork 1, Trance, Uncanny Dodge 2 (Visual, Audiotory), Well Informed

Mockingbird Fighting Style (43pp)

Accurate Attack, Acrobatic Bluff, Attack Focus 4 (melee), Attack Specilization 1 (Battle Staves), Chokehold, Defencive Attack, Defencive Throw, Defencive Roll 2, Dodge Focus 8, Elusive Target, Evasion 2, Grappling finesse, Improved Block, Improved Critical 2 [1 (19-20) (unarmed) 1 (19-20) Battle Staves], Improved Disarm, Improved Grapple, Improved Initiative, Improved Strike*, Improved Sunder, Improved Throw, Improved Trip, Instant up, Martial Strike 2*, Move by Action, Power Attack, Sneak Attack 1, Takedown Attack, Unbalancing Strike*, Weapon Bind

Powers (0pp)

Equipment 5 (25ep)

Protective Costume (7ep)
(Protection 2 (subtle) 3ep
*Therma-Weave insulation (Immunity 2 (heat, cold) 2ep
*NonConductive (Immunity 2 (Electrical Stuns)

Mask Lenses (5ep)
(Sence shield 2 (Sight) 2ep
*Super sences 1 (lowlight vision) 1 ep
*Radio (Supersences 2 (Radio, Commlink) 2 ep

Battle Staves (11ep)
(Strike 3 (Power Feats: Mighty, thrown, Split attack, Extended Reach 2, Ricochet, Quick Draw)
AP: Delfect 5 (Slow & Fast Projectiles)

Multitool, Lockpicks (2ep)

Combat (24pp)

Attack: +7, +11 (Melee), +13 (Battle Staves), +9 (Firearms)

Damage: +4 (Unarmed), +7 (Battle Staves)

Defence: +5, +13 (Dodge Focus)

Inititiative: +9

Tradeoffs

ATT/DAM +3/-3
DEF/TOUGH +3/-3

Saves (11pp)

Toughness: +3, +5 (Defencive Roll), +7* (Costume)

Fortitude: +6

Reflex: +10

Will: +6

====================================

Abilities 40 + Skills 44 + Feats 71 + Powers 0 + Combat 24 + Saves 11 = Total 190pp

And Here she is Hawkeyes better half and for my money a damned good character. She and Hawk form a very dangerous team. and work together extremely well.

:arrow: Wowzas :shock: . Mockingbirds Scary. She could probably Give the Canary a run for her money. Pretty sure Dinah Would Take it in the end, She's Just too good. But Bobbi Would Give her a Fight to remember thats for sure.

:arrow: Designed Bobbi As an Agent style. She hung with the West Coast Avengers When they fought The Likes of Ultron, Goliath, and other such tyoes quite nicely.

:arrow: What Makes Bobbi scary in a fight is her Abilitiy to bluff, forgeting for a moment shes beautiful, She likes to live up to her namesake in a scrap. She'll Taunt, shoot her mouth off and generally make a nuissance of herself (this is why Hawkeye fell for her in the first place She was as big a smart@ss as he was) Angering people and leaivng them open for counter attacks, If they Tag ehr she'll roll as best she can, but she doesnt have the durabilitiy of Similar types..
Last edited by catsi563 on Sun Mar 18, 2012 12:06 am, edited 4 times in total.
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