Nor really, and Morph would probably be a better base power for Disguise Self than for Alter Self.bblackmoor wrote:Do slow fade and total fade make sense for Alter Self?
Alter Self creates very real physical changes, that can add natural armor, swim speeds, flying speeds, etc. so Shapeshifting 1 would probably work better there.
M&M lacks a numeric duration in most instances, going from Concentration to Sustained. The writer on that site may have been trying to use a Total Fade / Slow Fade kludge to assign a numeric duration (25 minutes, in this case) to his Alter Self.
A Sustained duration with the Independent extra (assuming that the Alter Self spell is part of a Magic array) might be a better way of doing this, then putting in the limited duration as a -1 pt Drawback or something.
(Note that I haven't seen Warlocks & Warriors yet, as it hasn't hit my local gaming store, so there might be something in there to deal with this sort of direct AD&D 'duration in rounds' conversion that I'm not yet aware of.)