Prodigy Duck's Beastiary and More (Allabar)

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prodigyduck
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Post by prodigyduck » Sat Jun 27, 2009 11:33 pm

ETTERCAP (PL 3, Minion 6)

Attributes
STR 14 (+2), DEX 17 (+3), CON 13 (+1), INT 6 (-2), WIS 15 (+2), CHA 8 (-1)

Combat
Attack +3, Damage +2 (unarmed), Defense 13 (Flat-Footed 11), Initiative +3

Saves
TGH +1, Fort +4, Ref +4, Will +6

Feats
Split Attack (claws)

Skills
Climb 8 (+10), Craft: Mechanical 6 (+4), Notice 6 (+8], Stealth 6 (+9)

Powers
Create Objects 3 (“webbing” Power Feat: Subtle, Extra: Duration – Continuous [+1], Drawback: Vulnerable [fire damage; common, moderate; -3pp]) (7pp)
AP – Snare 3 (“web” Flaw: Limited – Medium-sized or smaller creatures only [-1]) (1pp)
Drain Dexterity 5 (Power Feat: Slow Fade 6 [1 day], Extra: Linked to bite [+0], Poison [+1]) (16pp)
Super-Movement 2 (Wall-Crawling 2) (4pp)
Super-Senses 1 (Low-Light Vision) (1pp)
Super-Senses 3 (Tremorsense; Flaw: Limited – only within own webbing [-1]) (2pp)

Ability Scores: 13, Skills 7, Feats 1, Powers 31, Combat 12, Saves 8, - Drawbacks 0 = 72

:!: Thanks to the additional notes for the Create Object power in Ultimate Powers, the webbing can be used to create Snares (I would say rank 3) where the ettercap need them to be for a long time.
Last edited by prodigyduck on Sun Apr 27, 2014 6:58 pm, edited 1 time in total.
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Post by MisterO » Sun Jun 28, 2009 11:58 am

It's great to have you back duck!

But, ah, would you call me a pedantic d!@# if I pointed out that the picture for the Ettercap is actually a picture of the Insectoid Ogre?

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Post by Gothenem » Sun Jun 28, 2009 9:38 pm

Have you considered the Extra Attack option in the Masterminds Manual??

It's basically a 5-point power that allows you two attacks with a full-attack action.

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Post by MorningKnight » Sun Jun 28, 2009 10:41 pm

I like the Duplication ability to allow for an extra head for an extra attack.

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Post by prodigyduck » Mon Jun 29, 2009 2:02 am

MisterO wrote:It's great to have you back duck!

But, ah, would you call me a pedantic d!@# if I pointed out that the picture for the Ettercap is actually a picture of the Insectoid Ogre?
Indeed, it was the Insectoid Ogre from the Savage Species book, however...

Image

This is what the Ettercaps from 4th edition look like. I really like this look, so it is what I used for my ettercap pic. Plus, I LOVE Wayne Reynolds' art.

Although... I suppose I should give the thing a couple ranks of Additional Limbs due to the extra arms...
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Please see my MnM Beastiary.

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Re: Prodigy Duck's Beastiary and More (Ettin, Ettercap)

Post by prodigyduck » Fri Jul 10, 2009 12:26 pm

Image
"Your eyes can be so cruel... Just as I can be so cruel..."

THE GOBLYN KING (PL 15, 373 total pp)

Ability Scores
STR 20 (+5), DEX 30 (+10), CON 24 (+7)
INT 24 (+7), WIS 30 (+10), CHA 24 (+7)

Combat
Attack +15, Damage +5 (unarmed), +15 (fey sword)
Defense 25 (17 flat-footed)
Grapple +20, Initiative +10

Saves
TGH +15, Fort +12, Ref +19, Will +19

Skills
Bluff 12 (+19), Concentration 12 (+22), Diplomacy 20 (+27), Knowledge: Arcane Lore 12 (+19), Language: 4 (English, Gaelic, German, Giant [Sylvan is native]), Notice 8 (+18], Perform: Singing 8 (+15), Sense Motive 4 (+14), Sleight of Hand 8 (+18]

Feats
Benefit (Prince of the Unseelie Court), Eidetic Memory, Fascinate (Diplomacy), Minions 10 (Goblins [PL 4], Progression 6), Ritualist

Powers
Flight 4 (100 mph; Power Feat: Subtle, Extra: Linked to Insubstantial [+0]) (9pp)
Illusion 15 (“glamour” all senses; Power Feat: Dynamic, Progression 6 [1000-ft. radius], Extra: Duration – Sustained [+1], Drawback: Power Loss [when illusion is touched by iron; -1pp]) (81pp)
DAP – Concealment 4 (Visual) (2pp)
DAP – Create Objects 15 (Power Feat: Precise, Subtle, Drawback: Power Loss [when object is touched by iron; -1pp]) (2pp)
DAP – Weapon Summoning 15 (“fey sword”) (2pp)
Immunity 10 (Aging, Life Support) (10pp)
Insubstantial 4 (“ethereal form” not vs. iron; Power Feat: Subtle, Flaw: Limited – not vs. Living [-1]) (17pp)
AP – Force Field 8 (Power Feat: Subtle, Extra: Impervious [+1], Drawback: Power Loss [not vs. iron; -1pp]) (1pp)
Magic 15 (30pp)
Base Power – Teleport 15
AP – Exorcism 15 (vs. good) (1pp)
AP – Mental Transform 15 (alter memories; Extra: Duration – Continuous [+1], Flaw: Range – Touch [-1]) (1pp)
AP – Super-Movement 2 (Dimensional Move 2 [any mystical dimension]; Extra: Portal [+2]) (1pp)
AP – Ward 7 (vs. good; Extra: Damaging [+3]) (1pp)
Morph 4 (humanoid forms) (8pp)
Regeneration 2 (Resurrection 2 [1 day; not if killed by iron weapon]) (2pp)
Super-Senses 13 (Low-Light Vision, Name Awareness [dimensional 3, extended 9, radius]) (13pp)

Drawbacks
Involuntary Transformation (into Normal Identity, when exposed to cold iron [uncommon, major]) (-3pp)
Involuntary Transformation (into Normal Identity; if breaking his given word [uncommon, major, cannot resist]) (-4pp)
Normal Identity (Free Action) (-3pp)
Power Loss (Magic; if unable to speak or gesture) (-2pp)
Vulnerability (Magnetic Attacks [uncommon, moderate]) (-2pp)
Weakness (Cold Iron [uncommon, major, affects Con, per Minute]) (-6pp)

Ability Scores 92, Skills 22, Feats 14, Powers 182, Combat 60, Saves 23, - Drawbacks 20 = 373

:!: A Master Villain from my Metaworld Reborn campaign. This guy is based pretty much entirely on the Goblin King Jaeryth from Labyrinth. He kidnaps children and transforms them into his goblin minions.

The Goblyn King is both charming and frightening. He wields incredible power with a casual grace. His word is binding. So is yours. He is most often encountered while “granting the wishes” of children who call him, although never quite in the way they had imagined. Often he will put the through a trial of some sort, with their success or failure to please him determining their eventual fate. He NEVER kills children, although he does occasionally place them in danger. He plays by his own rules, but his rules are binding.

Jaeryth is a dangerous creature; somewhere between a Faerie, a Demon, and a God.

GOBLINS (PL 5, Minion 4)
STR 13 (+1), DEX 13 (+1), CON 14 (+2), INT 10 (+0), WIS 9 (-1), CHA 8 (-1)
COMBAT: Attack +5, Damage +1 (unarmed), +5 (faerie pistol), +4 (sword), Defense +5, Initiative +1
SAVES: TGH +5, Fort +3, Ref +5, Will +0
Skills: Notice 4 (+3), Stealth 4 (+9)
Feats: Equipment 3
Powers: (6) Protection 3 (Extra: Impervious [+1], Drawback: Power Loss [not Impervious vs. iron; -1pp])
(5) Shrinking 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1])
(4) Super-Movement 2 (Wall-Crawling 2)
(2) Super-Senses 2 (Darkvision)
Equipment: Arsenal – Faerie Pistol (Blast 5)
AP – Sword (Strike 3, Improved Critical, Mighty)
Drawbacks: (6) Weakness (Cold Iron [uncommon, major, affects Con, per Minute])
Power Points: Abilities 11, Skills 2, Feats 3, Powers 17, Combat 20, Saves 6, - Drawbacks 6 = 53
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Woodclaw » Fri Jul 10, 2009 1:46 pm

This is one of the scarriest villains I've ever seen, not because of his level of power, but because of the aura of carelessness and utter amorality he exudes.

Truly a magnificent work
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Post by Thorpacolypse » Fri Jul 10, 2009 5:55 pm

Woodclaw wrote: Truly a magnificent work
I concur. A great villain.
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Re: Prodigy Duck's Beastiary and More (Goblyn King)

Post by Dreaming Psion » Fri Jul 10, 2009 6:06 pm

On the Goblyn King, a few questions. First, by breaking his word, do you mean just intentionally, or does it affect him if he unintentionally breaks his word?

Also, what are the stats for his normal identity?
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Re: Prodigy Duck's Beastiary and More (Goblyn King)

Post by MisterO » Fri Jul 10, 2009 6:32 pm

man, Goblyn King would make a great villain for any campaign! Good work on one nasty piece of work prodigy duck.

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Re: Prodigy Duck's Beastiary and More (Goblyn King)

Post by prodigyduck » Sat Jul 11, 2009 12:02 am

Dreaming Psion wrote:On the Goblyn King, a few questions. First, by breaking his word, do you mean just intentionally, or does it affect him if he unintentionally breaks his word?

Also, what are the stats for his normal identity?
Usually, this applies only if he intentionally breaks his word. The Goblyn King tends to speak in half-truths and double-meanings, so he can bend what he says to his whims. However, if he ever says anything such as "I will do X," or "I will never X," he keep to his word.

Faeries are incredibly honest beings. They may be practical jokers and whimsical by nature, but they are deadly honest. Lies and dishonesty run against their nature.

As for his Normal Identity, unless I have taken the time to create a seperate build, I usually just follow the M&M core rulebook's suggestion of removeing all the character's Powers in Normal form.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck's Beastiary and More (Goblyn King)

Post by JackGiantkiller » Sat Jul 11, 2009 6:12 am

We give the Goblin King Three Thumbs Up.

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Re: Prodigy Duck's Beastiary and More (Goblyn King)

Post by prodigyduck » Sun Aug 09, 2009 12:18 am

Image

THE GHOST OF CHRISTMAS PAST (PL 8, 74 total pp)

Ability Scores
STR 12 (+1), DEX 10 (+0), CON 14 (+2)
INT 12 (+1), WIS 12 (+1), CHA 16 (+3)

Combat
Attack +4, Damage +1 (unarmed), +5 (assault rifle), +10 (rocket launcher)
Defense 14 (12 flat-footed)
Grapple +5, Initiative +0

Saves
TGH +5, Fort +4, Ref +2, Will +6

Skills
Craft: Chemical 8 (+9), Craft: Electrical 8 (+9), Disguise 4 (+7), Drive 4 (+4), Knowledge: Current Events 4 (+5), Knowledge: History 4 (+5), Knowledge: Popular Culture 8 (+9), Notice 4 (+5), Perform: Acting 4 (+7), Perform: Singing 4 (+7)

Feats
Equipment 8, Fascinate (Diplomacy), Favored Environment 2 (retail stores)

Powers
Summon Children 1 (Power Feat: Progression 6 [up to 100 children], Trigger [failed Toughness save], Extra: Horde [+1], Flaw: Uncontrolled [The GoCP has no control of the children’s actions nor does he call for their aid, these are just children who are trying to help Santa if he is being attacked; -1]) (9pp)

Equipment
Sack Full of Weapons
Base Weapon – Plastic Explosive (Blast 10, Explosion)
AP – Rocket Launcher (Blast 10, Explosive)
AP – Assault Rifle (Blast 5, Autofire, Rubber Bullets)
Santa Suit
Undercover Vest (Protection 3, Subtle)

Ability Scores 16 + Skills 13 (52 ranks) + Feats 11 + Powers 9 + Combat 16 + Saves 9 – Drawbacks 0 = 74

:arrow: The Ghost of Christmas Past is a tragic figure. He was once a former soldier turned Santa-for-hire that worked for many years bringing joy and delight to children at various retail stores. In recent years, the GoCP has become disgruntled – angry, in fact – at the state of Christmas and how it is currently celebrated. He has come to hate the retail stores that use this joyous holiday as a means to rake in huge sums of money. But his biggest point of contention is the fact that these same businesses are prompting Christmas sales earlier and earlier each year.

The GoCP makes it a habit of showing up at various businesses that perform these “early Christmas sales” and destroying them. All the while, he is singing a merry holiday tune and shouting “Christmas comes in DECEMBER!!” at the managers and employees. He is careful not to actually hurt anyone… just the offending store itself.


:arrow: This character is not one of my own ideas, but one given to me by one of my players in a previous game. The GoCP is basically a low-grade villain who shows up as a novelty or background side-plot.

I was inspired to actually build the character due to a local commercial advertising a "Christmas in July" sale. :roll:
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck's Beastiary and More (Ghost of Christmas Past)

Post by Dreaming Psion » Sun Aug 09, 2009 9:37 am

Oooh, that's a really fun looking character! Though, he should be PL 10 b/c of his weapons.
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Re: Prodigy Duck's Beastiary and More (Ghost of Christmas Past)

Post by prodigyduck » Sun Aug 09, 2009 10:12 am

Dreaming Psion wrote:Oooh, that's a really fun looking character! Though, he should be PL 10 b/c of his weapons.

Actually, PL8 is correct. His Attack Bonus is +4, with his heaviest weapons being +10 in rank.

4+10 = 14 / 2 = 7.

However, he also have Favored Environment at 2 ranks, which brings his total effective PL to 8.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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