Prodigy Duck's Beastiary and More (Allabar)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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prodigyduck
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Post by prodigyduck » Fri Jul 06, 2007 11:23 am

And it is at this point that I have caught up with all of my prepared creature material. From here on in, anything more will be entirely new conversions I have done.
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Post by Servitor_2152 » Fri Jul 06, 2007 12:36 pm

Wow. :shock: How long were you at this before you came to the forum, again?
Iron Kingdoms Conversions

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Post by JoshuaDunlow » Fri Jul 06, 2007 12:46 pm

Not bad, i had battled with a were wolf template based from D&D. But my rendition was slightly different than yours.

http://www.atomicthinktank.com/viewtopi ... 146#368146

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Post by prodigyduck » Fri Jul 06, 2007 1:20 pm

Servitor_2152 wrote:Wow. :shock: How long were you at this before you came to the forum, again?
I think I had been doing this for about two or three months before deciding to post them up here.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Post by Nyrath » Fri Jul 06, 2007 1:44 pm

Way more than me then, and it shows in the sheer amount, as well as quality, of the builds. If you don't mind I'll likely end up using at least some of the builds for fights and stories in my own thread; I'm a bit lazy at time, and I don't think I can do particularly many of them better in any case.
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Post by prodigyduck » Fri Jul 06, 2007 2:14 pm

Nyrath wrote:Way more than me then, and it shows in the sheer amount, as well as quality, of the builds. If you don't mind I'll likely end up using at least some of the builds for fights and stories in my own thread; I'm a bit lazy at time, and I don't think I can do particularly many of them better in any case.
Feel free.

The reason I posted these here was for the benefit of anyone who wanted to use them, or to inspire others with ideas, if they feel my conversions are not proper for their particular campaigns.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Fri Jul 06, 2007 2:16 pm

Don't you hate it when you cannot find a major piece of information?

I was thinking about doing some Githyanki conversions, and even including the lich-queen herself. Unfortunately, I cannot find my issue of Dungeon #100, where they wrote her up. The only thing I remember about her was that she had a Robe of Eyes...
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Fri Jul 06, 2007 5:57 pm

Image

BAHAMUT, The Platinum Dragon (PL 25, Minion 49]

Attributes
STR 53 (+22), DEX 10 (+0), CON 39 (+14), INT 35 (+12), WIS 36 (+13), CHA 35 (+12)

Combat
Attack +14 (includes -8 size), Damage +22 (unarmed), Defense 24 (Flat-Footed 13), Initiative +4

Saves
TGH +36, Fort +28, Ref +14, Will +27

Feats
Animal Empathy, Attractive 2, Benefit (Ruler of Good Dragons), Blind-Fight, Fearsome Presence 14 (DC 24, 70-ft.), Improved Critical (bite), Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Wealth 5

Skills
Bluff 24 (+36), Concentration 24 (+37), Craft: Chemical 24 (+36), Diplomacy 24 (+36), Disguise 12 (+24), Escape Artist 24 (+24), Gather Information 24 (+36), Intimidate 24 (+42), Knowledge: Arcane Lore 24 (+36), Knowledge: History 24 (+36), Knowledge: Nature 24 (+36), Knowledge: The Planes 24 (+36), Knowledge: Religion 24 (+36), Medicine 24 (+37), Notice 24 (+37), Search 24 (+36), Sense Motive 24 (+37), Survival 24 (+37)

Powers
Comprehend 2 (animals) (4pp)
Disintegration 25 (“Breath Weapon: Disintegrate” Extra: Area – Line [250-ft.; +1], Flaw: Range – Touch [-1]) (100pp)
AP – Air Control 19 (Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Blast 16 (“sunburst” Power Feat: Affects Insubstantial 2, Extra: Area – Burst [80-ft. radius; +1], Linked – Dazzle 16 [Extra: Area – Burst (80-ft. radius; +1), Range – Touch (-1)], Penetrating [+1], Flaw: Limited – Penetrating only vs. Undead and Oozes [-1], Range – Touch [-1]) (1pp)
AP – Blast 25 (“Breath Weapon: Cone of Cold” Extra: Area – Cone [250-ft.; +1], Flaw: Range – Touch [-1]) (1pp)
AP – Create Objects 17 (Power Feat: Innate, Precise, Subtle, Extra: Duration – Continuous [+1]) (1pp)
AP – Mind Reading 16 (Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Limited to Surface Thoughts [-1]) (1pp)
AP – Obscure 16 (“fog cloud” Extra: Independent [+0], Total Fade [+1], Flaw: Partial [-1]) (1pp)
AP – Shapeshift 12 (Duration – Continuous [+1], Flaw: Action – Standard [-1]) (1pp)
AP – Water Control 13 (Extra: Independent [+0], Total Fade [+1]) (1pp)
Flight 4 (8pp)
Growth 16 (Power Feat: Innate, Extra: Duration – Continuous [+1]) (65pp)
Immunity 29 (acid damage, aging, cold damage, drowning, electrical damage, fire damage, paralysis effects, poison, sleep) (29pp)
Impervious Toughness 15 (Flaw: Limited -- not vs. magic [-1]) (8pp)
Magic 20 (Telekinesis; Power Feat: Alternate Power 20 [select 20 Alternate Powers at “spells”], Subtle) (61pp)
Nullify 15 (all magic effects at once; Extra: Power Resistance [-1]) (45pp)
Protection 22 (22pp)
Super-Movement 1 (Slow Fall) (2pp)
Super-Senses 10 (Darkvision, Low-Light Vision, Precognition, Scent, See Invisibility) (10pp)

Drawbacks
Power Loss (Flight, if wings are restricted) (-1pp)
Power Loss (Magic, if unable to speak) (-1pp)

Ability Scores: 100, Skills 105, Feats 28, Powers 362, Combat 88, Saves 42, Drawbacks –2 = 724

:arrow: EDIT: Forgot to add Magic Resistance.

:arrow: EDIT: ... and Damage Reduction.

:arrow: EDIT: ... and FLIGHT!
Last edited by prodigyduck on Mon Jul 16, 2007 11:13 am, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Unknown Soldier » Fri Jul 06, 2007 11:05 pm

I have a request. Could you possibly make PL10, 150pp generic characters. As in, a PL10 Cleric, Wizard, Rogue, Warrior, etc, etc?

Also.. Terrasque. :)

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Post by prodigyduck » Sat Jul 07, 2007 1:36 am

Unknown Soldier wrote:I have a request. Could you possibly make PL10, 150pp generic characters. As in, a PL10 Cleric, Wizard, Rogue, Warrior, etc, etc?

Also.. Terrasque. :)
I'll see what I can do. Although, to let you know, that's actually pretty high scale for fantasy characters. My fantasy games usually run the PL 6-8 with 120pp (that way the monsters are an actual threat to the characters... only the more-powerful creatures are a threat to PL 10 characters).
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Sat Jul 07, 2007 1:38 am

I'll have Tiamat ready when I get up. I've been working on her ALL NIGHT, and I am still not done with her.

Be afraid...
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Geraturatu » Sat Jul 07, 2007 1:44 am

Oh dear, lets hope your not grumpy then.

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Post by Arnwolf » Sat Jul 07, 2007 2:22 am

prodigyduck wrote:
Unknown Soldier wrote:I have a request. Could you possibly make PL10, 150pp generic characters. As in, a PL10 Cleric, Wizard, Rogue, Warrior, etc, etc?

Also.. Terrasque. :)
I'll see what I can do. Although, to let you know, that's actually pretty high scale for fantasy characters. My fantasy games usually run the PL 6-8 with 120pp (that way the monsters are an actual threat to the characters... only the more-powerful creatures are a threat to PL 10 characters).
you're PL6 wizard is excellent. I would like to see more of your classes on the low end of PL6.

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Post by prodigyduck » Sat Jul 07, 2007 10:52 am

Image

TIAMAT, The Chromatic Dragon (PL 22, Minion 45)

Attributes
STR 49 (+19), DEX 10 (+0), CON 35 (+12), INT 28 (+9), WIS 25 (+7), CHA 28 (+9)

Combat
Attack +11 (includes -8 size), Damage +19 (unarmed), Defense 21 (Flat-Footed 12), Initiative +4

Saves
TGH +27, Fort +26, Ref +14, Will +21

Feats
Benefit (Queen of Evil Dragons), Blind-Fight, Fearless, Fearsome Presence 21 (DC 31, 105-ft.), Improved Initiative, Move-By Action, Power Attack, Wealth 5

Skills
Bluff 24 (+33), Concentration 24 (+31), Craft: Chemical 24 (+33), Diplomacy 24 (+33), Gather Information 24 (+33), Intimidate 24 (+41), Knowledge: Arcane Lore 24 (+33), Knowledge: History 24 (+33), Knowledge: The Planes 24 (+33), Knowledge: Religion 24 (+33), Notice 24 (+31), Search 24 (+33), Sense Motive 24 (+31), Survival 24 (+31)

Powers
Additional Limbs 3 (Wings and a tail; Power Feat: Innate) (4pp)
Drain Constitution 23 (Power Feat: Slow Fade 6 [1 day], Extra: Linked to tail stinger [+0], Poison [+1]) (52pp)
Enhanced Feat 94 (“Chromatic Dragon Heads” Sidekick 92, Progression 2; Power Feat: Mental Link, Flaw: Limited – heads cannot move from main body [-1]) (48pp)
Flight 4 (8pp)
Growth 16 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (49pp)
Illusion 23 (“sound imitation” hearing; Extra: Linked – Enhanced Skill 4 [Bluff +8, Perform: Oratory +8]) (27pp)
Immunity 29 (acid damage, aging, cold damage, drowning, electrical damage, fire damage, paralysis effects, poison, sleep) (29pp)
Impervious Toughness 15 (Flaw: Limited – not vs. magic [-1]) (8pp)
Magic 20 (Telekinesis; Power Feat: Alternate Power 20 [select 20 Alternate Powers at “spells”], Subtle) (61pp)
Illusion 10 (all senses; Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (60pp)
AP – Air Control 12 (1pp)
AP – Animal Control 12 (Extra: Independent [+0], Total Fade [+1], Flaw: Limited – reptiles only [-1]) (1pp)
AP – Mind Control 12 (Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Obscure 10 (visual; Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Plant Control 12 (Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Transform 12 (clean water into tainted water; Extra: Independent [+0], Total Fade [+1]) (1pp)
Nullify 20 (all magic effects at once; Extra: Power Resistance [+1]) (60pp)
Protection 15 (15pp)

Drawbacks
Power Loss (Flight, if wings are restricted) (-1pp)
Power Loss (Magic, if unable to speak) (-1pp)

Ability Scores: 67, Skills 84, Feats 32, Powers 367, Combat 76, Saves 42, Drawbacks –2 = 666

BLACK DRAGON HEAD
STR: 37 DEX: 10 CON: 27 INT: 28 WIS: 25 CHA: 28
Combat: Attack +15 (includes -4 size), Damage +13, Defense 25, Initiative +4
Saves: TGH +23, Fort +22, Ref +14, Will +21
Feats: Fearless, Improved Critical (bite), Improved Initiative, Instant Up
Skills: Notice 20 (+27)
Powers: Blast 26 (“Breath Weapon: Line of Acid” Extra: Area – Line [260-ft.], Secondary Effect, Flaw: Range –Touch)
Growth 12 (Power Feat: Innate, Extra: Duration – Continuous, Flaw: Permanent)
Immunity 29 (acid damage, aging, cold damage, drowning, electrical damage, fire damage, paralysis effects, poison, sleep)
Impervious Toughness 15 (Flaw: Limited – not vs. magic)
Nullify 20 (all magic effects at once; Extra: Power Resistance)
Protection 15
Super-Senses 6 (Darkvision, Low-Light Vision, Scent, See Invisible)
Drawbacks: Disability (no hands [Very Common, Moderate]), Weak Point
Character Points: Abilities 59, Skills 5, Feats 4, Powers 233, Combat 76, Saves 42, - Drawbacks 5 = 414

BLUE DRAGON HEAD
STR: 39 DEX: 10 CON: 27 INT: 28 WIS: 25 CHA: 28
Combat: Attack +15 (includes -4 size), Damage +14, Defense 25, Initiative +4
Saves: TGH +23, Fort +22, Ref +14, Will +21
Feats: Fearless, Improved Critical (bite), Improved Initiative, Instant Up
Skills: Notice 20 (+27)
Powers: Blast 27 (“Breath Weapon: Line of Lightning” Extra: Area – Line [260-ft.], Flaw: Range –Touch)
Growth 12 (Power Feat: Innate, Extra: Duration – Continuous, Flaw: Permanent)
Immunity 29 (acid damage, aging, cold damage, drowning, electrical damage, fire damage, paralysis effects, poison, sleep)
Impervious Toughness 15 (Flaw: Limited – not vs. magic)
Nullify 20 (all magic effects at once; Extra: Power Resistance)
Protection 15
Super-Senses 6 (Darkvision, Low-Light Vision, Scent, See Invisible)
Drawbacks: Disability (no hands [Very Common, Moderate]), Weak Point
Character Points: Abilities 61, Skills 5, Feats 4, Powers 209, Combat 76, Saves 42, - Drawbacks 5 = 392


GREEN DRAGON HEAD
STR: 39 DEX: 10 CON: 27 INT: 28 WIS: 25 CHA: 28
Combat: Attack +15 (includes -4 size), Damage +14, Defense 25, Initiative +4
Saves: TGH +23, Fort +22, Ref +14, Will +21
Feats: Fearless, Improved Critical (bite), Improved Initiative, Instant Up
Skills: Notice 20 (+27)
Powers: Drain Constitution 27 (“Breath Weapon: Cloud of Corrosive Gas” Power Feat: Slow Fade 6 [1 day], Extra: Area – Cone [270-ft.])
Growth 12 (Power Feat: Innate, Extra: Duration – Continuous, Flaw: Permanent)
Immunity 29 (acid damage, aging, cold damage, drowning, electrical damage, fire damage, paralysis effects, poison, sleep)
Impervious Toughness 15 (Flaw: Limited – not vs. magic)
Nullify 20 (all magic effects at once; Extra: Power Resistance)
Protection 15
Super-Senses 6 (Darkvision, Low-Light Vision, Scent, See Invisible)
Drawbacks: Disability (no hands [Very Common, Moderate]), Weak Point
Character Points: Abilities 61, Skills 5, Feats 4, Powers 215, Combat 76, Saves 42, - Drawbacks 5 = 398


RED DRAGON HEAD
STR: 41 DEX: 10 CON: 31 INT: 28 WIS: 25 CHA: 28
Combat: Attack +15 (includes -4 size), Damage +15, Defense 25, Initiative +4
Saves: TGH +25, Fort +24, Ref +14, Will +21
Feats: Fearless, Improved Critical (bite), Improved Initiative, Instant Up
Skills: Notice 20 (+27)
Powers: Corrosion 28 (“Breath Weapon: Cone of Fire” Extra: Area – Cone [280-ft.])
Growth 12 (Power Feat: Innate, Extra: Duration – Continuous, Flaw: Permanent)
Immunity 29 (acid damage, aging, cold damage, drowning, electrical damage, fire damage, paralysis effects, poison, sleep)
Impervious Toughness 15 (Flaw: Limited – not vs. magic)
Nullify 20 (all magic effects at once; Extra: Power Resistance)
Protection 15
Super-Senses 6 (Darkvision, Low-Light Vision, Scent, See Invisible)
Drawbacks: Disability (no hands [Very Common, Moderate]), Weak Point
Character Points: Abilities 67, Skills 5, Feats 4, Powers 267, Combat 76, Saves 42, - Drawbacks 5 = 456


WHITE DRAGON HEAD
STR: 37 DEX: 10 CON: 27 INT: 28 WIS: 25 CHA: 28
Combat: Attack +15 (includes -4 size), Damage +13, Defense 25, Initiative +4
Saves: TGH +23, Fort +22, Ref +14, Will +21
Feats: Fearless, Improved Critical (bite), Improved Initiative, Instant Up
Skills: Notice 20 (+27)
Powers: Blast 26 (“Breath Weapon: Cone of Cold” Extra: Area – Cone [260-ft.], Flaw: Range – Touch) 52
Growth 12 (Power Feat: Innate, Extra: Duration – Continuous, Flaw: Permanent) 37
Immunity 29 (acid damage, aging, cold damage, drowning, electrical damage, fire damage, paralysis effects, poison, sleep) 29
Impervious Toughness 15 (Flaw: Limited – not vs. magic) 8
Nullify 20 (all magic effects at once; Extra: Power Resistance) 60
Protection 15
Super-Senses 6 (Darkvision, Low-Light Vision, Scent, See Invisible) 6
Drawbacks: Disability (no hands [Very Common, Moderate]), Weak Point
Character Points: Abilities 59, Skills 5, Feats 4, Powers 207, Combat 76, Saves 42, - Drawbacks 5 = 388


:arrow: EDIT: Forgot Flight.... I hope you're happy Taliesin.... now her total cost is 666!
Last edited by prodigyduck on Mon Jul 16, 2007 11:16 am, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Sat Jul 07, 2007 11:00 am

Arnwolf wrote:
prodigyduck wrote:
Unknown Soldier wrote:I have a request. Could you possibly make PL10, 150pp generic characters. As in, a PL10 Cleric, Wizard, Rogue, Warrior, etc, etc?

Also.. Terrasque. :)
I'll see what I can do. Although, to let you know, that's actually pretty high scale for fantasy characters. My fantasy games usually run the PL 6-8 with 120pp (that way the monsters are an actual threat to the characters... only the more-powerful creatures are a threat to PL 10 characters).
you're PL6 wizard is excellent. I would like to see more of your classes on the low end of PL6.
I'll have to check to see if my players are willing to have their characters posted. If not, it'll take some time for me to generate some "generics".
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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