Prodigy Duck's Beastiary and More (Allabar)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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prodigyduck
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Post by prodigyduck » Tue Aug 07, 2007 5:53 pm

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GHOST (PL 3, Minion 6)

Attributes
STR 10 (+0), DEX 10 (+0), CON -- (--), INT 10 (+0), WIS 10 (+0), CHA 10 (+2)

Combat
Attack +0, Damage +0 (unarmed), Defense 12 (Flat-Footed 10), Initiative +0

Saves
TGH +0, Fort --, Ref +0, Will +2

Feats
Fearless

Skills
Knowledge: Local 4 (+4), Notice 8 (+8], Profession: Any One 4 (+4), Search 8 (+8], Stealth 8 (+8]

Powers
Affects Corporeal (with Unarmed [+1]) [NOTE: Equal to Strength Bonus (1pp minimum)] (1pp)
Enhanced Charisma 4 (4pp)
Flight 1 (Power Feat: Subtle) (3pp)
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Insubstantial 4 (incorporeal form; Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (21pp)
Mind Shield 4 (Flaw: Limited – only vs. Ward Effects [-1]) (2pp)
Regeneration 15 (Recovery Bonus 14 [allows recovery Checks at +5, Resurrection 1 [1 week; unless “laid to rest”]) (15pp)
Shield 2 (NOTE: Equal to Charisma bonus) (2pp)
Super-Movement 1 (Dimensional Move 1 [Ethereal]) (2pp)
Super-Senses 2 (Darkvision) (2pp)

Ability Scores: -10, Skills 8, Feats 1, Powers 84, Combat 0, Saves 2, Drawbacks –0 = 85

:!: This ghost is built using the basic Bystander from the MnM rulebook. The only reson it is PL 3 is by virtue of several of its Skill ranks.

:!: TYPICAL GHOST POWERS
Ghosts will often possess one or more of the following powers:

[4pp/rank + 6] Blast x (“corrupting gaze” Extra: Range – Perception [+1], Flaw: Sense-Dependent – Visual [-1]) + Drain Charisma x (Power Feat: Slow Fade 6 [1 day], Extra: Linked [+0], Range – Perception [+2], Flaw: Sense-Dependent – Visual [-1])

[2pp/rank + 6] Drain x (“draining touch” [select any one Ability Score]; Power Feat: Slow Fade 6 [1 day], Extra: Affects Corporeal [+1])

[6pp/rank + 6] Drain Strength, Dexterity, and Constitution x (“horrific appearance” All effects at once; Power Feat: Slow Fade 6 [1 day], Extra: Action – Reaction [+3], Range – Perception [+2], Flaw: Limited – cannot affect same target more than once per 24 hours [-1], Sense-Dependent – Visual [-1])

[1pp/2ranks] Emotion Control x (“frightful moan” Extra: Area – Burst [+1], Independent [+0], Total Fade [+1], Flaw: Limited – fear only [-1], Range – Touch [-2], Sense-Dependent – Hearing [-1])

[4pp/rank] Possession x (“malevolence” Extra: Duration – Continuous [+1])

[2pp/rank + 1] Strike x (“corrupting touch” Power Feat: Mighty, Extra: Affects Corporeal [+1])

[2pp/rank + 1] Telekinesis x (Power Feat: Subtle)
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Mike5000us
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Post by Mike5000us » Tue Aug 07, 2007 6:04 pm

Wow you pretty statted up all the Demon/Devil lords!!! Such Power....WHOA!!!

So I'm curious are you going to stat out any of the DnD Gods like Pelor and such.

Oh and I love your STRAHD VON ZAROVICH build!

Keep up the good work!!!
"Ah man, I guess I'm just going to have to kill you now!"

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Post by prodigyduck » Tue Aug 07, 2007 7:47 pm

Mike5000us wrote:Wow you pretty statted up all the Demon/Devil lords!!! Such Power....WHOA!!!

So I'm curious are you going to stat out any of the DnD Gods like Pelor and such.

Oh and I love your STRAHD VON ZAROVICH build!

Keep up the good work!!!
I am not sure, yet, as to whether I will stat up the gods. They tend to be so off-scale powerful that they might as well be PL X. But we shall see.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Mike5000us
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Post by Mike5000us » Tue Aug 07, 2007 9:30 pm

prodigyduck wrote:
Mike5000us wrote:Wow you pretty statted up all the Demon/Devil lords!!! Such Power....WHOA!!!

So I'm curious are you going to stat out any of the DnD Gods like Pelor and such.

Oh and I love your STRAHD VON ZAROVICH build!

Keep up the good work!!!
I am not sure, yet, as to whether I will stat up the gods. They tend to be so off-scale powerful that they might as well be PL X. But we shall see.
You could do it!!! I didn't think anyone on this entire board would go over a PL of 20 but you did and quite effectively at thank. I think you could handle statting the gods.
"Ah man, I guess I'm just going to have to kill you now!"

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Post by prodigyduck » Wed Aug 08, 2007 11:12 am

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ERINYES (Devil) (PL 9, Minion 20)

Attributes
STR 21 (+5), DEX 21 (+5), CON 21 (+5), INT 14 (+2), WIS 18 (+4), CHA 20 (+5)

Combat
Attack +9, Damage +5 (unarmed), +8 (sword), +9 (flaming bow), Defense 19 (Flat-Footed 14), Initiative +5

Saves
TGH +8, Fort +11, Ref +11, Will +10

Feats
Attractive, Dodge Focus 1, Equipment 1, Move-By Action, Precise Shot, Split Attack (bow)

Skills
Concentration 12 (+16), Diplomacy 2 (+7), Escape Artist 12 (+17), Knowledge: Any One 12 (+14), Knowledge: Any One 12 (+14), Language 2 (Celestial, Draconic [Infernal is native]), Notice 12 (+16), Search 12 (+14), Sense Motive 12 (+16), Stealth 12 (+17)

Powers
Animate Objects 6 (Extra: Duration – Continuous [+1], Flaw: Limited – Rope Only [-1]) (18pp)
Blast 9 (“unholy blight” Extra: Linked – Nauseate 9 [Extra: Range – Ranged [+1]) (45pp)
AP – Illusion 7 (visual; Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Mind Control 9 (Power Feat: Slow Fade 4 [1 hour/pp], Extra: Duration – Sustained [+1], Independent [+0], Total fade [+1], Flaw: Range – Ranged [-1], Sense-Dependent – Visual [-1]) (1pp)
AP – Summon Barbazu 11 (Power Feat: Progression 1 [2 barbazu], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full Round [-1]) (1pp)
AP -- Summon Lemure 2 (Power Feat: Progression 3 [10 lemures], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full Round [-1]) (1pp)
AP – Telepathy 10 (Power Feats: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
Comprehend 4 (Languages) (8pp)
Device 3 (Magic bow; easy to remove) (9pp)
-- Blast 4 (“fiery arrow” Power Feat: Increased Range 1, Mighty 5)
Flight 3 (6pp)
Immunity 8 (Aging, Fire Damage, Poison, Sleep, Sustenance) (8pp)
Impervious Toughness 5 (Drawback: Power Loss vs. holy) (4pp)
Nullify 10 (all magical effects at once; Extra: Power Resistance [+1]) (30pp)
Protection 3 (3pp)
Super-Senses 12 (Darkvision, True Sight) (12pp)

Equipment
Sword

Drawbacks
Power Loss (Flight, if wings are immobilized) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 55, Skills 25, Feats 6, Powers 149, Combat 36, Saves 18, Drawbacks –6 = 283

:arrow: EDIT: Added additional summoning, based on new Devil (Barbazu and Lemure) write-ups.
Last edited by prodigyduck on Sat Sep 15, 2007 6:26 pm, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Wed Aug 08, 2007 11:23 am

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FIRRE (Eladrin) (PL 10, Minion 24)

Attributes
STR 20 (+5), DEX 14 (+2), CON 12 (+1), INT 17 (+3), WIS 16 (+3), CHA 18 (+4)

Combat
Attack +8 (+10 javelin), Damage +5 (unarmed), +10 (javelin), +8 (sword), Defense 18 (Flat-Footed 14), Initiative +6

Saves
TGH +12, Fort +7, Ref +8, Will +9

Feats
Attractive, Improved Initiative, Move-By Action

Skills
Bluff 7 (+11), Concentration 8 (+11), Diplomacy 7 (+11), Disguise 5 (+9), Intimidate 2 (+6), Knowledge: Arcane Lore 6 (+9), Knowledge: The Planes 5 (+8], Language 3 (Common, Draconic, Infernal [Celestial is native]), Perform: Any One 8 (+12), Sense Motive 5 (+8]

Powers
Alternate Form 9 (fiery form; Power Feat: Innate) (46pp)
Comprehend 4 (languages) (8pp)
Blast 11 (“prismatic spray” Extra: Area – Cone [110-ft; +1], Flaw: Range – Touch [-1]) + Dazzle 11 (visual; Extra: Area – Cone [110-ft; +1], Linked to Blast [+0], Flaw: Range – Touch [-1]) (44pp)
AP – Blast 8 (“gaze” Extra: Range – Perception [+1], Flaw: Sense-Dependent [-1]) + Dazzle 8 (visual; Extra: Linked to Blast [+0], Range – Perception [+1], Flaw: Sense-Dependent [-1]) (1pp)
AP – Blast 7 (“fireball” Extra: Area – Burst [35-ft. radius; +1]) (1pp)
AP – Create Object 5 (“wall of fire” Extra: Independent [+0], Total Fade [+1], Features – Strike [Secondary Effect]) (1pp)
AP – Concealment 4 (visual; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Illusion 9 (visual; Extra: Duration – Continuous [+2]) (1pp)
AP – Mind Reading 6 (Power Feat: Subtle, Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
Device 3 (magic weapons; easy to remove) (9pp)
-- Strike 5 (“magic javelin” Power Feat: Accurate, Mighty, Thrown, Extra: Penetrating [+1])
AP – Strike 3 (“magic sword” Power Feat: Improved Critical, Mighty, Extra: Penetrating [+1])
Enhanced Feat 8 ("bard song" Distract, Inspire 5, Fascinate, Leadership; Flaw: Sense-Dependent – Hearing [-1]) (4pp)
Immunity 11 (Aging, Electrical Damage, Petrification Effects, Sleep, Sustenance) (11pp)
Impervious Toughness 10 (Flaw: Limited – not vs. cold iron or unholy [-1]) (5pp)
Magic 12 (Healing; Power Feat: Alternate Power 12 [select 12 Alternate Powers as “divine spells”]) (36pp)
Morph 4 (any form; Flaw: Action – Standard [-2]) (2pp)
Nullify 17 (all magic effects at once; Extra: Power Resistance [+1]) (51pp)
Protection 11 (11pp)
Super-Senses 5 (Darkvision, Low-Light Vision, See Invisibility) (5pp0
Ward 5 (vs. evil [25-ft. radius]; Extra: Aura [+1], Duration – Continuous [+1], Flaw: Permanent [-1]) (10pp)
Linked – Immunity 5 (Mind Control Effects; Extra: Area – Burst [25-ft. radius; +1]) (10pp)

FIERY FORM
Flight 3
Insubstantial 3 (energy form – fire)
Strike 5 (Power Feat: Mighty, Extra: Aura [+1], Duration – Sustained [+2])

Drawbacks
Power Loss (Magic, if unable to speak or gesture) (-2pp)
Power Loss (Device, Enhanced Feats, “Gaze”, Magic; while using Alternate Form) (-4pp)

Ability Scores: 37, Skills 14, Feats 3, Powers 260, Combat 32, Saves 18, Drawbacks –6 = 358
Last edited by prodigyduck on Sat Oct 13, 2007 7:06 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Nyrath » Wed Aug 08, 2007 11:32 am

Heh, that Erinyes brings back a few memories from an rp which I attempted to get started. One of the characters played as a LE Half-Erinyes Fighter, using the Half-Celestial template and a few tweaks we agreed on to simulate the "Fallen Angel" part.
What's even better is that one of the other characters was a Paladin, who unknown (IC) to them both had prior history with this winged knight.
And to top it all of both saw themselves as good, but with rather different takes on that.

Sadly the rp died, in part due to me being to busy with RL.
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Post by prodigyduck » Wed Aug 08, 2007 12:01 pm

Nyrath wrote:Heh, that Erinyes brings back a few memories from an rp which I attempted to get started. One of the characters played as a LE Half-Erinyes Fighter, using the Half-Celestial template and a few tweaks we agreed on to simulate the "Fallen Angel" part.
What's even better is that one of the other characters was a Paladin, who unknown (IC) to them both had prior history with this winged knight.
And to top it all of both saw themselves as good, but with rather different takes on that.

Sadly the rp died, in part due to me being to busy with RL.
That is really too bad. That scenerio sounded like it had a lot of options.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Wed Aug 08, 2007 12:06 pm

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HILL GIANT (PL 10, Minion 7)

Attributes
STR 25 (+7), DEX 8 (-1), CON 19 (+4), INT 6 (-2), WIS 10 (+0), CHA 7 (-2)

Combat
Attack +8 (+10 club; includes -1 size), Damage +7 (unarmed), +9 (club / thrown rock), Defense 18 (Flat-Footed 13), Initiative -1

Saves
TGH +9, Fort +12, Ref +3, Will +4

Feats
Attack Specialization (club), Equipment 1, Improved Overrun, Improved Sunder, Power Attack, Takedown Attack

Skills
Climb 2 (+9), Notice 6 (+6)

Powers
Deflect 8 (slow projectiles; Power Feat: Precise, Extra: Action – Free Action [+2], Flaw: Limited – Rocks Only [-1]) (17pp)
AP – Blast 9 (“rock throw”; Flaw: Medium – Rocks [-1], Drawback: Reduced Range – Five Increments) (1pp)
Growth 5 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (16pp)
Protection 5 (5pp)
Super-Senses 1 (low-light vision) (1pp)

Equipment
Club

Ability Scores: 0, Skills 2, Feats 6, Powers 40, Combat 36, Saves 16, Drawbacks –0 = 100
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Wed Aug 08, 2007 12:24 pm

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HIPPOGRIFF (PL 4, Minion 3)

Attributes
STR 18 (+4), DEX 15 (+2), CON 16 (+3), INT 2 (-4), WIS 13 (+1), CHA 8 (-1)

Combat
Attack +2 (includes -1 size), Damage +4, Defense 13 (Flat-Footed 10), Initiative +2

Saves
TGH +4, Fort +6, Ref +5, Will +2

Feats
Dodge Focus 1

Skills
Notice 4 (+5)

Powers
Flight 3 (6pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Protection 1 (1pp)
Super-Senses 6 (Darkvision, Extended Vision, Low-Light Vision, Scent) (6pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)
Power Loss (flight, if wings are restricted) (-1pp)

Ability Scores: 0, Skills 1, Feats 1, Powers 26, Combat 12, Saves 7, Drawbacks –9 = 38
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Wed Aug 08, 2007 5:44 pm

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HOMUNCULUS (PL 3, Minion 5)

Attributes
STR 8 (-1), DEX 15 (+2), CON -- (--), INT 10 (+0), WIS 12 (+0), CHA 7 (-2)

Combat
Attack +3 (includes +2 size), Damage -1 (unarmed), Defense 13 (Flat-Footed 12), Initiative +2

Saves
TGH +0, Fort --, Ref +2, Will +1

Skills
Notice 4 (+5), Stealth 4 (+14)

Powers
Flight 2 (4pp)
Immunity 42 (Critical Hits, Fortitude Effects, Mental Effects) (42pp)
Shrinking 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (9pp)
Stun 3 (Extra: Linked to bite, Poison [+1], Sleep [+0]) (9pp)
Super-Senses 4 (Communication Link [with creator, mental], Darkvision, Low-Light Vision) (4pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Power Loss (Flight, if wings are restricted) (-1pp)

Ability Scores: 0, Skills 2, Feats 0, Powers 68, Combat 4, Saves 0, Drawbacks –5 = 69
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Wed Aug 08, 2007 6:05 pm

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KOBOLD (PL 2)

Attributes
STR 9 (-1), DEX 13 (+1), CON 10 (+0), INT 10 (+0), WIS 9 (-1), CHA 8 (-1)

Combat
Attack +2 (includes +1 size), Damage -1 (unarmed), +0 (sling), +2 (spear), Defense 12 (Flat-Footed 11), Initiative +1

Saves
TGH +0, Fort +2, Ref +1, Will -1

Feats
Equipment 2

Skills
Craft: Structural 2 (+2), Notice 3 (+2), Profession: Miner 3 (+2), Search 2 (+2), Stealth 1 (+6)

Powers
Shrinking 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (5pp)
Super-Senses 2 (Darkvision) (2pp)

Equipment
Leather Armor, Sling, Spear

Drawbacks
Disability (sunlight blindness, -1 to attack rolls and skill checks while in sunlight, uncommon, minor) (-1pp)

Ability Scores: 3, Skills 3, Feats 2, Powers 7, Combat 4, Saves 2, Drawbacks –1 = 20
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Wed Aug 08, 2007 7:14 pm

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"Aren't these things only supposed to be MEDIUM-sized!?!"

GIBBERING MOUTHER (PL 6, Minion 7)

Attributes
STR 10 (+0), DEX 13 (+1), CON 22 (+6), INT 4 (-3), WIS 13 (+1), CHA 13 (+1)

Combat
Attack +3, Damage +0 (unarmed), Defense 13 (Flat-Footed 11), Initiative +1

Saves
TGH +8, Fort +7, Ref +2, Will +4

Feats
Environmental Adaptation (underwater), Grappling Finesse, Improved Grab

Skills
Notice 8 (+9), Swim 8 (+8]

Powers
Confuse 3 (“gibbering” Extra: Action – Free [+2], Area – Burst [15-ft. radius; +1], Flaw: Range – Touch [-2], Sense-Dependent – Hearing [-1]) (3pp)
Dazzle 8 (“spittle” visual; Extra: Linked – Blast 1 [“acid” Extra: Secondary Effect (+1)]) (19pp0
Drain Constitution 1 (“blood drain” Power Feat: Slow Fade 6 [1 day], Extra: Duration – Sustained [+2], Flaw: Requires Grapple [-1]) (8pp)
Environmental Control 1 (hamper movement [1/2 movement; 5-ft. radius], Extra: Duration – Continuous [+1]) (3pp)
Immunity 3 (Critical Hits, Other Mouthers’ “gibbering”) (3pp)
Impervious Toughness 5 (Drawback: Power Loss – not vs. bludgeoning) (4pp)
Insubstantial 1 (fluid form; Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (6pp)
Protection 2 (2pp)
Snare 4 (Extra: Engulf [+0], Flaw: Limited – only targets of Medium-size or smaller [-1]) (4pp)
Super-Senses 4 (Darkvision, Radius Vision) (4pp)
Swimming 1 (1pp)

Drawbacks
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: 15, Skills 4, Feats 3, Powers 57, Combat 12, Saves 5, Drawbacks –4 = 92
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Thorpacolypse » Wed Aug 08, 2007 7:46 pm

Duck, you keep going beyond the call of duty. Every time I check your thread out I think, "I need to request something" and then I come back and it's here!

Until now! :)

Can you whip up some Shifter and Warforged templates? I'm an Eberron mark. I'm not proud of it, but I am...
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Post by Servitor_2152 » Wed Aug 08, 2007 7:53 pm

Thorpacolypse wrote:Can you whip up some Shifter and Warforged templates? I'm an Eberron mark. I'm not proud of it, but I am...
Ain't no shame in that, man. :D
Iron Kingdoms Conversions

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