Prodigy Duck's Beastiary and More (Allabar)

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prodigyduck
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Post by prodigyduck » Sat Sep 15, 2007 1:06 pm

Image

BARBAZU (Bearded Devil) (PL 7, Minion 11)

Attributes
STR 15 (+2), DEX 15 (+2), CON 17 (+3), INT 6 (-2), WIS 10 (+0), CHA 10 (+0)

Combat
Attack +6 (+8 w/glaive), Damage +2 (unarmed), +5 (glaive), Defense 16 (Flat-Footed 13), Initiative +6

Saves
TGH +7, Fort +8, Ref +7, Will +5

Feats
Attack Specialization (glaive), Improved Initiative, Power Attack, Rage (+4 Strength, +2 Fortitude and Willpower, -2 Defense, 5 Rounds)

Skills
Climb 9 (+11), Diplomacy 2 (+2), Language 2 (Celestial, Draconic [Infernal is native]), Notice 9 (+9), Sense Motive 9 (+9), Stealth 9 (+11)

Powers
Comprehend 4 (speak, understand, and read any language) (8pp)
Device 2 (Infernal Glaive; easy to remove) (6pp)
-- Strike 3 (Power Feat: Extended Reach, Improved Critical, Incurable, Mighty, Extra: Secondary Effect [+1])
Drain Strength 6 (“devil chills” Extra: Disease [+2], Linked to unarmed [+0]) (18pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 5 (Flaw: Limited – not vs. holy or silver [-1]) (3pp)
Nullify 7 (all magic effects at once; Extra: Power Resistance [+1]) (21pp)
Protection 4 (4pp)
Super-Senses 2 (Darkvision) (2pp)
Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (29pp)
AP – Summon Barbazu 11 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Lemure 2 (Power Feat: Progression 3 [10 lemures], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Telepathy 7 (Power Feat: Selective, Subtle) (1pp)

Drawbacks
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 13, Skills 10, Feats 4, Powers 103, Combat 24, Saves 15, Drawbacks –5 = 164
Last edited by prodigyduck on Sat Sep 15, 2007 1:58 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

EnigmaShock
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Post by EnigmaShock » Sat Sep 15, 2007 1:51 pm

prodigyduck wrote:Image

BARBAZU (Bearded Devil) (PL 7, Minion 11)

Attributes
STR 15 (+2), DEX 15 (+2), CON 17 (+3), INT 6 (-2), WIS 10 (+0), CHA 10 (+0)

Combat
Attack +6 (+8 w/glaive), Damage +2 (unarmed), +5 (glaive), Defense 16 (Flat-Footed 13), Initiative +6

Saves
TGH +7, Fort +8, Ref +7, Will +5

Feats
Attack Specialization (glaive), Improved Initiative, Power Attack, Rage (+4 Strength, +2 Fortitude and Willpower, -2 Defense, 5 Rounds)

Skills
Climb 9 (+11), Diplomacy 2 (+2), Language 2 (Celestial, Draconic [Infernal is native]), Notice 9 (+9), Sense Motive 9 (+9), Stealth 9 (+11)

Powers
Comprehend 4 (speak, understand, and read any language) (8pp)
Device 2 (Infernal Glaive; easy to remove) (6pp)
-- Strike 3 (Power Feat: Extended Reach, Improved Critical, Incurable, Mighty, Extra: Secondary Effect [+1])
Drain Strength 6 (“devil chills” Extra: Disease [+2], Linked to unarmed [+0]) (18pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 5 (Flaw: Limited – not vs. holy or silver [-1]) (3pp)
Nullify 7 (all magic effects at once; Extra: Power Resistance [+1]) (21pp)
Protection 4 (4pp)
Super-Senses 2 (Darkvision) (2pp)
Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (29pp)
AP – Summon Barbazu 11 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Lemure 2 (Power Feat: Progression 3 [10 lemures], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telepathy 7 (Power Feat: Selective, Subtle) (1pp)

Drawbacks
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 13, Skills 10, Feats 4, Powers 103, Combat 24, Saves 15, Drawbacks –5 = 164
Since the glaive deals a bleeding wound, wouldn't a longer duration or linked Con damage with Limited [Targets with blood; -1] or some such thing apply better than "secondary effect"? Especially since it is not easily healed.

Also, I think since the summons have a descent chance of failure, a Unreliable [?%; -1pp] may be in order. ( I don't have my monster manual close or I would give you the %)

Just some thoughts . . . Overall nice build!
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prodigyduck
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Post by prodigyduck » Sat Sep 15, 2007 1:57 pm

EnigmaShock wrote:
Since the glaive deals a bleeding wound, wouldn't a longer duration or linked Con damage with Limited [Targets with blood; -1] or some such thing apply better than "secondary effect"? Especially since it is not easily healed.
This was the best way I could think of to handle it. Doing continuous damage in M&M is mind-breaking, in my opinion. I just though adding Incurable and Secondary Effect would get the best result without a complicated write-up.
Also, I think since the summons have a descent chance of failure, a Unreliable [?%; -1pp] may be in order. ( I don't have my monster manual close or I would give you the %)

Just some thoughts . . . Overall nice build!
There is a percentage chance of failure, yes. I suppose I could add in Unreliable; it's not like it would change the cost of the Summon, as they are already Alternate Powers.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Sat Sep 15, 2007 2:11 pm

Image

HAMATULA (Barbed Devil) (PL 13, Minion 20)

Attributes
STR 23 (+6), DEX 23 (+6), CON 23 (+6), INT 12 (+1), WIS 14 (+2), CHA 18 (+4)

Combat
Attack +12, Damage +6 (unarmed), Defense 22 (Flat-Footed 16), Initiative +6

Saves
TGH +13, Fort +14, Ref +14, Will +10

Feats
Improved Grab, Improved Grapple, Power Attack, Takedown Attack

Skills
Concentration 19 (+21), Diplomacy 2 (+6), Intimidate 15 (+19), Knowledge: Any One 15 (+16), Language 2 (Celestial, Draconic [Infernal is native]), Notice 17 (+19), Search 15 (+16), Sense Motive 15 (+17), Stealth 15 (+21)

Powers
Comprehend 4 (speak, understand, and read any language) (8pp)
Emotion Control 10 (Extra: Aura [+1], Linked to unarmed [+0], Flaw: Limited – fear only [-1], Range – Touch [-2]) (5pp)
Growth 2 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (7pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 10 (10pp)
Nullify 13 (all magic effects at once; Extra: Power Resistance [+1]) (39pp)
Protection 7 (7pp)
Strike 6 (“barbs” Extra: Aura [+1], Duration – Sustained [+2]) (24pp)
Super-Senses 2 (Darkvision) (2pp)
Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (29pp)
AP – Blast 8 (“order’s wrath” Flaw: Limited – not vs. lawful [-1]) + Stun 8 (Extra: Range – Ranged [+1], Flaw: Limited – not vs. lawful [-1], Daze [-1]) (1pp)
AP – Blast 8 (“unholy blight” Flaw: Limited – not vs. evil [-1]) + Nauseate 8 (Extra: Range – Ranged [+1], Flaw: Limited – not vs. evil [-1], Sicken [-1]) (1pp)
AP – Blast 6 (“scorching ray” Power Feat: Split Attack) (1pp)
AP – Illusion 7 (“major image” hearing, smell, and visual; Power Feat: Progression 1 [10-ft. radius]) (1pp)
AP – Paralyze 6 (Extra: Range – Ranged [+1], Flaw: Limited – only vs. humanoids [-1]) (1pp)
AP – Summon Barbazu 11 (Power Feat: Progression 2 [5 barbazu], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP -- Summon Hamatula 20 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Telepathy 13 (Power Feat: Selective, Subtle) (1pp)

Drawbacks
Power Loss (Emotion Control; vs. targets that have successfully saved within 24 hour period) (-1pp)
Power Loss (Impervious Toughness, not vs. holy) (-1pp)
Power Loss (Strike; vs. targets using Extended Reach weapons) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 47, Skills 29, Feats 4, Powers 161, Combat 48, Saves 24, Drawbacks –8 = 305
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Sat Sep 15, 2007 5:25 pm

Image

OSYLUTH (Bone Devil) (PL 10, Minion 19)

Attributes
STR 21 (+5), DEX 21 (+5), CON 21 (+5), INT 14 (+2), WIS 14 (+2), CHA 14 (+2)

Combat
Attack +9 (includes -1 size), Damage +5 (unarmed), Defense 19 (Flat-Footed 14), Initiative +9

Saves
TGH +11, Fort +12, Ref +12, Will +9

Feats
Improved Initiative, Split Attack (unarmed)

Skills
Bluff 13 (+15), Concentration 16 (+18], Diplomacy 4 (+6), Intimidate 15 (+17), Knowledge: Any One 13 (+15), Language 2 (Celestial, Draconic [Infernal is native]), Notice 15 (+17), Search 13 (+15), Sense Motive 13 (+15), Stealth 13 (+14)

Powers
Comprehend 4 (speak, understand, and read any language) (8pp)
Drain Strength 10 (Power Feat: Slow Fade 6 [1 day], Extra: Linked to stinger [+0], Poison [+1]) (26pp)
Emotion Control 7 (Extra: Aura [+1], Area – Burst [35-ft. radius; +1], Flaw: Range – Touch [-2]) (14pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 10 (10pp)
Nullify 11 (all magic effects at once; Extra: Power Resistance [+1]) (33pp)
Protection 6 (6pp)
Super-Senses 2 (Darkvision) (2pp)
Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (29pp)
AP – Concealment 4 (all visual; Power Feat: Slow Fade 3 [20 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2], Passive [-1]) (1pp)
AP – Create Object 6 (“wall of ice”; Extra: Duration – Continuous [+1]) (1pp)
AP – Flight 3 (Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Illusion 5 (“major image” hearing, smell, and visual; Power Feat: Progression 1 [10-ft. radius]) (1pp)
AP – Nullify Teleportation/Dimensional Movement 6 (“dimensional anchor” all effects at once; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Summon Lemure 2 (Power Feat: Progression 3 [10 lemures], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Osyluth 19 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Telepathy 10 (Power Feat: Selective, Subtle) (1pp)

Drawbacks
Power Loss (Impervious Toughness, not vs. holy) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 33, Skills 30, Feats 2, Powers 158, Combat 40, Saves 21, Drawbacks –6 = 278
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
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Post by prodigyduck » Sat Sep 15, 2007 6:20 pm

Image

CORNUGON (Horned Devil) (PL 17, Minion 25)

Attributes
STR 31 (+10), DEX 25 (+7), CON 25 (+7), INT 14 (+2), WIS 18 (+4), CHA 22 (+6)

Combat
Attack +14 (+16w/spiked chain; includes -1 size), Damage +10 (unarmed), +12 (spiked chain), Defense 24 (Flat-Footed 16), Initiative +7

Saves
TGH +19, Fort +16, Ref +16, Will +13

Feats
Attack Specialization (spiked chain), Equipment 2, Improved Sunder, Power Attack, Split Attack (unarmed), Takedown Attack

Skills
Bluff 18 (+24), Climb 18 (+28], Concentration 20 (+24), Diplomacy 4 (+10), Intimidate 20 (+26), Language 2 (Celestial, Draconic [Infernal is native]), Notice 18 (+22), Search 18 (+20), Sense Motive 18 (+22), Stealth 18 (+21)

Powers
Additional Limb 1 (prehensile tail; Power Feat: Innate) (2pp)
Comprehend 4 (speak, understand, and read any language) (8pp)
Emotion Control 13 (Extra: Aura [+1], Area – Burst [65-ft. radius; +1], Flaw: Range – Touch [-2]) (26pp)
Flight 2 (4pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Illusion 11 (“persistent image” all senses; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (66pp)
AP – Blast 9 (“fireball” Extra: Area – Burst [45-ft. radius; +1]) (1pp)
AP – Blast 9 (“lightning bolt” Extra: Area – Line [90-ft.; +1], Flaw: range – Touch [-1]) (1pp)
AP – Exercise 11 (vs. chaotic) (1pp)
AP – Exercise 11 (vs. good) (1pp)
AP – Stun 17 (Power Feat: Extended Reach 2, Extra: Linked to spiked chain [+0]) (1pp)
AP – Summon Barbazu 11 (Power Feat: Progression 1 [2 barbazus], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Cornugon 25 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Hamatula 20 (Power Feat: Progression 1 [2 hamatulas], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Lamure 2 (Power Feat: Progression 3 [10 lemures], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Telepathy 17 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Ward 5 (vs. Good [25-ft. radius]; Extra: Independent [+0], Total Fade [+1]) + Immunity 5 (Mind Control; Extra: Area – Burst [25-ft. radius; +1], Linked to Ward [+0]) (1pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 10 (10pp)
Protection 12 (12pp)
Regeneration 6 (Recovery Rate: Injured 6 [no action], Power Feat: Regrowth) (7pp)
Secondary Effect (“infernal wound” with unarmed; Power Feat: Incurable, Extra: Linked to tail slap [+0]) (11pp)
Super-Senses 2 (Darkvision) (2pp)

Drawbacks
Power Loss (Flight, if wings are restricted) (-1pp)
Power Loss (Impervious Toughness; not vs. holy silver weapons) (-1pp)
Power Loss (Regeneration; not vs. holy) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 63, Skills 39, Feats 7, Powers 182, Combat 60, Saves 27, Drawbacks –8 = 370
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Sat Sep 15, 2007 10:36 pm

Image

GELUGON (Ice Devil) (PL 16, Minion 29)

Attributes
STR 23 (+6), DEX 21 (+5), CON 23 (+6), INT 22 (+6), WIS 22 (+6), CHA 20 (+5)

Combat
Attack +13 (+15 w/spear; includes -1 size), Damage +6 (unarmed), +9 (spear), Defense 23 (Flat-Footed 16), Initiative +5

Saves
TGH +18, Fort +15, Ref +14, Will +15

Feats
Attack Specialization (spear), Power Attack, Takedown Attack

Skills
Acrobatics 22 (+27), Bluff 17 (+22), Climb 17 (+23), Concentration 17 (+23), Diplomacy 4 (+9), Intimidate 19 (+24), Knowledge: Arcane Lore 17 (+23), Knowledge: Any Three 17 (+23), Language 2 (Celestial, Draconic [Infernal is native]), Notice 19 (+25), Search 17 (+23), Sense Motive 17 (+23), Stealth 17 (+18]

Powers
Comprehend 4 (speak, understand, and read any language) (8pp)
Device 4 (ice spear; easy to remove) (12pp)
-- Strike 3 (Power Feat: Extended Reach, Improved Critical, Mighty, Thrown)
Linked – Paralyze 13 (Extra: Linked to Strike [+0], Flaw: Slow [-1])
Drain 3 (“unholy aura”; Ability Scores and Combat Traits all at once; Extras: Alternate Save – Willpower [+0], Area – Burst [50-ft. radius; +1], Aura [+1], Duration – Sustained [+2], Flaws: Limited – can only Drain 3 points, no more [-1]) (18pp)
Emotion Control 12 (Extra: Aura [+1], Area – Burst [60-ft. radius; +1], Flaw: Range – Touch [-2]) (24pp)
Growth 6 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (19pp)
Illusion 10 (“persistent image” all senses; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (61pp)
AP – Blast 10 (“cone of cold” Extra: Area – Cone [100-ft.; +1], Flaw: Range – Touch [-1]) (1pp)
AP – Blast 9 (“ice storm” Extra: Area – Cylinder [45-ft.; +1]) (1pp)
AP – Create Object 9 (“wall of ice” Extra; Duration – Continuous [+1]) (1pp)
AP – Flight 3 (Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Summon Barbazu 11 (Power Feat: Progression 1 [2 barbazus], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Gelugon 29 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Osyluths 19 (Power Feat: Progression 2 [5 osyluths], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Lamure 2 (Power Feat: Progression 3 [10 lemures], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Telepathy 16 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 10 (10pp)
Nullify 15 (all magical effects at once; Extra: Power Resistance [+1]) (45pp)
Protection 12 (12pp)
Regeneration 6 (Recovery Rate: Injured 6 [no action], Power Feat: Regrowth) (7pp)
Super-Senses 2 (Darkvision) (2pp)

Drawbacks
Power Loss (Impervious Toughness, Regeneration; not vs. holy) (-2pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 53, Skills 59, Feats 3, Powers 237, Combat 56, Saves 27, Drawbacks –7 = 428
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Servitor_2152
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Post by Servitor_2152 » Sun Sep 16, 2007 9:42 am

prodigyduck wrote:Image

LEMURE (Devil) (PL 3, Minion 2)
Where is this picture from?
Iron Kingdoms Conversions

Full-Metal Fantasy in Mutants & Masterminds 2E

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Post by prodigyduck » Sun Sep 16, 2007 11:39 am

Servitor_2152 wrote:
Where is this picture from?
That is a screencap from the Silent Hill film. I thought the Grey Children would be perfect for Lemures, being burnt, twisted, and in constant agony.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Sun Sep 16, 2007 12:42 pm

Image

PIT FIEND (Devil) (PL 20, Minion 44)

Attributes
STR 37 (+13), DEX 27 (+8], CON 27 (+8], INT 26 (+8], WIS 26 (+8], CHA 26 (+8]

Combat
Attack +17 (includes -1 size), Damage +13 (unarmed), Defense 27 (Flat-Footed 19), Initiative +12

Saves
TGH +23, Fort +19, Ref +19, Will +19

Feats
Chokehold, Improved Grab, Improved Initiative, Power Attack, Split Attack (unarmed), Takedown Attack 2

Skills
Acrobatics 21 (+29), Bluff 21 (+29), Climb 21 (+34), Concentration 21 (+29), Diplomacy 21 (+29), Disguise 21 (+29), Intimidate 23 (+31), Knowledge: Arcane Lore 21 (+29), Knowledge: Nature 2 (+10), Knowledge: Religion 21 (+29), Knowledge: The Planes 21 (+29), Language 2 (Celestial, Draconic [Infernal is native]), Notice 21 (+29), Search 21 (+29), Stealth 21 (+25)

Powers
Comprehend 4 (speak, understand, and read any language) (8pp)
Drain Strength 17 (“devil chills” Power Feat: Slow Fade 6 [1 day], Extra: Linked to bite [+0], Disease [+2]) (51pp)
AP – Drain Constitution 17 (Power Feat: Slow Fade 6 [1 day], Extra: Linked to unarmed [+0], Poison [+1]) (1pp)
Emotion Control 17 (Extra: Aura [+1], Area – Burst [35-ft. radius; +1], Flaw: Range – Touch [-2]) (34pp)
Flight 2 (4pp)
Growth 6 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (19pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 15 (15pp)
Nullify 22 (all magic effects at once; Extra: Power Resistance [+1]) (66pp)
Protection 15 (15pp)
Regeneration 6 (Recovery Rate: Injured 6 [no action]; Power Feat: Regrowth) (7pp)
Super-Senses 2 (Darkvision) (2pp)
Variable Power 20 (“wish” any combination of traits) (160pp)
AP – Blast 17 (“meteor swarm” Power Feat: Indirect 2 [from straight above], Extra: Area – Burst [80-ft. radius; +1], Duration – Sustained [+2], Independent [+0]) (1pp)
AP – Blast 11 (“fireball” Extra: Area – Burst [55-ft. radius; +1]) (1pp)
AP – Concealment 4 (all visual; Power Feat: Slow Fade 3 [20 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2], Passive [-1]) (1pp)
AP – Illusion 13 (“persistent image” all senses; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Nullify Magic 14 (all magic effects at once) (1pp)
AP – Paralyze 17 (“mass hold monster” Extra: Area – Burst [85-ft. radius; +1], Range – Ranged [+1]) (1pp)
AP – Stun 16 (“power word: stun” Extra: Range – Perception [+2], Flaw: Sense-Dependent – Hearing [-1]) (1pp)
AP – Summon Barbazu 11 (Power Feat: Progression 1 [2 barbazu], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Conugon 25 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Erinyes 19 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Gelugon 29 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Lemure 2 (Power Feat: Progression 1 [2 lemures], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Osyluth 19 (Power Feat: Progression 1 [2 osyluths], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telepathy 20 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Transform Corpse into Undead 14 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Range – Touch [-1]) (1pp)
AP – Ward 5 (vs. good [25-ft. radius]; Extra: Independent [+0], Total Fade [+1]) + Immunity 5 (Mind Control Effects; Extra: Area – Burst [25-ft. radius; +1]) (1pp)

Drawbacks
Power Loss (Flight, if wings are restricted) (-1pp)
Power Loss (Impervious Toughness, not vs. holy silver weapon) (-1pp)
Power Loss (Regeneration; not vs. holy) (-1pp)
Power Loss (Variable Power; only useable once per year) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 91, Skills 70, Feats 7, Powers 386, Combat 72, Saves 33, Drawbacks –9 = 650
Last edited by prodigyduck on Sun Oct 21, 2007 11:39 am, edited 2 times in total.
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Post by prodigyduck » Sun Sep 16, 2007 1:51 pm

prodigyduck wrote:Image

ERINYES (Devil) (PL 9, Minion 19)

Attributes
STR 21 (+5), DEX 21 (+5), CON 21 (+5), INT 14 (+2), WIS 18 (+4), CHA 20 (+5)

Combat
Attack +9, Damage +5 (unarmed), +8 (sword), +9 (flaming bow), Defense 20 (Flat-Footed 14), Initiative +5

Saves
TGH +8, Fort +11, Ref +11, Will +10

Feats
Attractive, Dodge Focus 1, Equipment 1, Move-By Action, Precise Shot, Split Attack (bow)

Skills
Concentration 13 (+17), Diplomacy 2 (+7), Escape Artist 12 (+17), Knowledge: Any Two 12 (+14), Language 2 (Celestial, Draconic [Infernal is native]), Notice 12 (+16), Search 12 (+14), Sense Motive 12 (+16), Stealth 12 (+17)

Powers
Animate Objects 6 (Extra: Duration – Continuous [+1], Flaw: Limited – Rope Only [-1]) (18pp)
Comprehend 4 (Languages) (8pp)
Device 3 (Magic bow; easy to remove) (9pp)
-- Blast 4 (“fiery arrow” Power Feat: Increased Range 1, Mighty 5)
Flight 3 (6pp)
Immunity 9 (Aging, Fire Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 5 (5pp)
Mind Control 9 (Power Feat: Slow Fade 4 [1 hour/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (40pp)
AP – Blast 9 (“unholy blight” Flaw: Limited – not vs. evil [-1]) + Nauseate 9 (Extra: Range – Ranged [+1], Flaw: Limited – not vs. evil [-1], Sicken [-1]) (1pp)
AP – Illusion 7 (“minor image” visual and hearing) (1pp)
AP – Summon Barbazu 11 (Power Feat: Progression 1 [2 barbazus], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Lamure 2 (Power Feat: Progression 3 [10 lemures], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Telepathy 9 (Power Feats: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
Nullify 10 (all magical effects at once; Extra: Power Resistance [+1]) (30pp)
Protection 3 (3pp)
Super-Senses 12 (Darkvision, True Sight) (12pp)

Equipment
Sword, Rope

Drawbacks
Power Loss (Flight, if wings are immobilized) (-1pp)
Power Loss (Impervious Toughness; not vs. holy) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 55, Skills 26, Feats 7, Powers 146, Combat 36, Saves 18, Drawbacks –6 = 281
:arrow: EDIT (09/16/07): Altered the Erinyes to reflect the other Devil write-ups.
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Post by Thorpacolypse » Sun Sep 16, 2007 6:30 pm

Dude, again, these write ups just rock.

Two requests:

1) Girallion, or is it Gorillion? I don't have my MM handy...You know, the four-armed big, mean gorilla thingys?

2) Mind if I use some of these in a playtest/storyline as long as I give due props? I really have the urge to have a mystic from DC/Marvel unleash some of these things on Supes, Bats, Spidey and/or others...
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Post by prodigyduck » Mon Sep 17, 2007 10:58 am

Thorpacolypse wrote:Dude, again, these write ups just rock.

Two requests:

1) Girallion, or is it Gorillion? I don't have my MM handy...You know, the four-armed big, mean gorilla thingys?

2) Mind if I use some of these in a playtest/storyline as long as I give due props? I really have the urge to have a mystic from DC/Marvel unleash some of these things on Supes, Bats, Spidey and/or others...
1) I'll look into it.

2) Feel free.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Mon Sep 17, 2007 11:40 am

Image

DRETCH (Demon) (PL 4)

Attributes
STR 12 (+1), DEX 10 (+0), CON 14 (+2), INT 5 (-3), WIS 11 (+0), CHA 11 (+0)

Combat
Attack +3 (includes +1 size), Damage +1 (unarmed), Defense 13 (Flat-Footed 12), Initiative +0

Saves
TGH +4, Fort +5, Ref +3, Will +3

Feats
Split Attack (unarmed)

Skills
Notice 5 (+5), Search 5 (+2), Stealth 5 (+9)

Powers
Immunity 9 (Aging, Electrical Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 4 (4pp)
Nauseate 3 (“stinking cloud” Extra: Area – Cloud [30-ft. diameter; +1], Range – Ranged [+1]) (12pp)
AP – Emotion Control 2 (“scare” Extra: Area – Burst [10-ft. radius; +1], Independent [+0], Total Fade [+1], Flaw: Limited – fear only [-1]) (1pp)
AP – Summon Dretch 4 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Telepathy 4 (Power Feat: Selective, Subtle, Flaw: Limited by Language – Abyssal only [-1]) (1pp)
Protection 3 (3pp)
Shrinking 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (5pp)
Super-Senses 2 (Darkvision) (2pp)

Drawbacks
Disability (mute [uncommon, minor]) (-1pp)
Power Loss (Impervious Toughness; not vs. cold iron or holy) (-2pp)
Weakness (holy objects / locations; -1 Con, every round) (-6pp)

Ability Scores: 7, Skills 4, Feats 1, Powers 38, Combat 8, Saves 9, Drawbacks –9 = 58
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Tue Sep 18, 2007 2:38 am

Image

KLAW (Ulysses Klaw) (PL 10)

Attributes
STR 23 (+6), DEX 10 (+0), CON -- (--), INT 18 (+4), WIS 13 (+1), CHA 11 (+0)

Combat
Attack +7, Damage +6 (unarmed), +13 (sonic blast), Defense 17 (Flat-Footed 13), Initiative +4

Saves
TGH +13, Fort --, Ref +3, Will +8

Feats
Accurate Attack, Diehard, Improved Initiative, Inventor, Precise Shot

Skills
Computers 4 (+8], Craft: Electronic 12 (+16), Craft: Mechanical 4 (+8], Disable Device 8 (+12), Knowledge: Physical Sciences 8 (+12), Knowledge: Technology 4 (+8], Language: 4 (English, French, German, Latin [Dutch is native]), Notice 4 (+5)

Powers
Absorption 13 (energy to healing; Extra: Power Magnet [+1], Flaw: Limited – sonic only [-2]) (39pp)
Device 7 (Molybdenum Steel Sonic Hand-Blaster; hard to remove) (28pp)
-- Sonic Control 13 (Hearing Dazzle 3250-ft. [0.6 mile] radius; Power Feat: Progression 5 [area])
AP – Animate Objects 10 (Flaw: Limited – sound constructs only [-1])
AP – Blast 13
AP – Create Objects 10 (“solid-sound objects” Power Feat: Precise, Extra: Moveable [+1])
AP – Snare 13
Immunity 34 (Auditory Dazzles, Critical Hits, Fortitude Effects) (34pp)
Protection 13 (Extra: Impervious [+1], Flaw: Limited – physical only [-1]) (13pp)
Regeneration 2 (Resurrection 2 [1 day]; Power Feat: Regrowth, Flaw: Source – Hand-Blaster [-1]) (2pp)
Super-Strength 4 (heavy lift: 4.8 tons) (8pp)

Drawbacks
Disability (one hand [very common, moderate]) (-4pp)
Weakness (Vacuum [uncommon, major, -Con, per Round]) (-7pp)
Weakness (Vibranium [uncommon, moderate, per round]) (-5pp)

Ability Scores: 15, Skills 12, Feats 5, Powers 120, Combat 28, Saves 10, Drawbacks –16 = 174

:!: I'm posting Klaw, here, for a couple of reasons. One, I cannot find a Klaw write-up anywhere. Two, so you know I don't think about monsters all day. Superheroes are always my favorite genre.

:!: I'd like to think I got him pretty close to how he's described in the Official Handbooks of the Marvel Universe (circa 1980s). You can be the judge and comapre from here.
Last edited by prodigyduck on Wed Sep 19, 2007 10:54 am, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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