Prodigy Duck's Beastiary and More (Allabar)

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prodigyduck
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Post by prodigyduck » Sat Sep 29, 2007 8:59 pm

Image

OWL (Archon) (PL 10, Minion 22)

Attributes
STR 16 (+3), DEX 20 (+5), CON 17 (+3), INT 18 (+4), WIS 25 (+7), CHA 15 (+2)

Combat
Attack +9 (includes -1 size), Damage +3 (unarmed), Defense 19 (Flat-Footed 14), Initiative +9

Saves
TGH +10, Fort +10, Ref +9, Will +14

Feats
Improved Critical (bite), Improved Initiative, Move-By Action

Skills
Concentration 8 (+15), Diplomacy 14 (+16), Escape Artist 12 (+17), Knowledge: Arcane Lore 11 (+15), Knowledge: The Planes 11 (+15), Language 3 (Draconic, Infernal, Sylvan [Celestial is native]), Medicine 12 (+19), Notice 12 (+19), Search 11 (+15), Sense Motive 12 (+19), Stealth 12 (+13)

Powers
Comprehend 6 (animals, languages) (12pp)
Emotion Control 7 (“aura of menace” Extra: Aura [+1], Area – Burst [35-ft. radius; +1], Flaw: Limited – Fear only [-1], Range – Touch [-2], Shaken [-1]) (4pp)
Flight 3 (6pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 10 (Aging, Electrical Damage, Petrification, Sleep, Sustenance) (10pp)
Impervious Toughness 10 (10pp)
Nullify 15 (all magic effects at once; Extra: Power Resistance [+1]) (45pp)
Protection 7 (7pp)
Super-Senses 4 (Darkvision, Extended Vision, Low-Light Vision) (4pp)
Transform Flesh to Stone 10 (“eye rays” Extra: Duration – Continuous [+1]) (40pp)
AP – Animal Control 3 (Power Feat: Slow Fade 4 [1 hour/pp], Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Boost 6 (“divine power” Attack Bonus and Strength all at once; Extra: Total Fade [+1], Flaw: Personal [-1]) (1pp)
AP – Exorcise 6 (vs. evil) (1pp)
AP – Healing 6 (Power Feat: Reincarnation, Extra: Resurrection [+1]) (1pp)
AP – Immunity 10 (“freedom of movement” Entrapment and Movement-Impairing Effects; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Affects Others [+0], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Nullify Concealment 3 (“faerie fire” all visual concealment effects at once; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Duration – Sustained [+2], Independent [+0], Total Fade [+1]) (1pp)
AP – Nullify Magic 8 (all magic effects at once) (1pp)
AP – Nullify Poison 6 (all Poison effects at once) (1pp)
AP – Super-Senses 5 (“find the path” Detect Shortest Distance to X [ranged, radius], Direction Sense, Distance Sense; Power Feat: Slow Fade 2 [5 minutes/pp], Variable Descriptor [any known location], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2], Duration – Sustained [-1]) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Transform Stone to Flesh 8 (Extra: Duration – Continuous [+1]) (1pp)
Ward 5 (vs. evil [25-ft. radius]; Extra: Aura [+1]) + Immunity 5 (Mind Control; Extra: Area – Burst [25-ft. radius; +1]) (20pp)

Drawbacks
Power Loss (Flight; if wings are restricted) (-1pp)
Power Loss (Impervious Toughness; not vs. unholy) (-1pp)

Ability Scores: 49, Skills 30, Feats 3, Powers 182, Combat 40, Saves 21, Drawbacks –2 = 323
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Libra » Sun Sep 30, 2007 9:28 am

Hmmm. The Owl Archon is a new one to me.

Fine statting and updates on the current D&D Bestiary. Thank'ee Duck! :D
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Post by prodigyduck » Sun Sep 30, 2007 12:02 pm

Libra wrote:Hmmm. The Owl Archon is a new one to me.

Fine statting and updates on the current D&D Bestiary. Thank'ee Duck! :D
The Owl Archon is from the Book of Exhalted Deeds.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Libra » Mon Oct 01, 2007 7:50 am

Ah. Pardon my ignorance, I don't own many D&D books. :oops:
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Post by prodigyduck » Mon Oct 01, 2007 12:30 pm

Libra wrote:Ah. Pardon my ignorance, I don't own many D&D books. :oops:
Not a big deal. I feel I own all too many.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Libra » Tue Oct 02, 2007 2:31 am

If you ever feel the need to relinquish a few. . . 8)
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Post by prodigyduck » Thu Oct 04, 2007 1:32 pm

Image

SWORD (Archon) (PL 12, Minion 20)

Attributes
STR 25 (+7), DEX 17 (+3), CON 14 (+2), INT 12 (+1), WIS 14 (+2), CHA 17 (+3)

Combat
Attack +10 (includes -1 size), Damage +7 (unarmed), +12 (arm blades), Defense 20 (Flat-Footed 14), Initiative +7

Saves
TGH +14, Fort +9, Ref +10, Will +9

Feats
Attractive, Improved Initiative, Move-By Action, Power Attack, Takedown Attack

Skills
Acrobatics 11 (+14), Concentration 11 (+13), Diplomacy 14 (+17), Disguise 11 (+14), Gather Information 12 (+15), Knowledge: Religion 11 (+12), Language 1 (Infernal [Celestial is native]), Search 11 (+12), Sense Motive 12 (+14), Stealth 13 (+12)

Powers
Comprehend 4 (languages) (8pp)
Emotion Control 10 (“aura of menace” Extra: Aura [+1], Area – Burst [50-ft. radius; +1], Flaw: Limited – Fear only [-1], Range – Touch [-2], Shaken [-1]) (5pp)
Flight 3 (6pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 10 (Aging, Electrical Damage, Petrification, Sleep, Sustenance) (10pp)
Impervious Toughness 10 (10pp)
Nullify 16 (all magic effects at once; Extra: Power Resistance [+1]) (48pp)
Protection 12 (12pp)
Super-Senses 3 (Darkvision, Low-Light Vision) (3pp)
Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (29pp)
AP – Boost 2 (“aid” Attack Bonus and Willpower Saves all at same time; Slow Fade 1 [1 minute/pp], Extra: Total Fade [+1]) (1pp)
AP – Communication 3 (“message” auditory; Power Feat: Slow Fade 2 [5 minutes/pp], Subtle, Extra: Independent [+0], Total Fade [+1], Flaw: Action – Standard [to initially cast; -2]) (1pp)
AP – Disintegrate 7 (“discorporating dive” Flaw: Limited – only while Charging [-1]) (1pp)
AP – Drain 8 (“mark of justice” all Ability Scores at once; Power Feat: Slow Fade 12 [10 years], Trigger 2 [variable trigger – usually if target performs some misdeed or injustice], Flaw: Action – Full-Round [-1], Drawback: Action – 5 minutes [-2pp]) (1pp)
AP – Environmental Control 3 (“continual flame” Extra: Duration – Continuous [+1], Flaw: Range – Touch [-1]) (1pp)
AP – Exorcise 9 (vs. chaotic) (1pp)
AP – Mind Control 9 (“wages of sin” Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: One Command [“Attack the nearest Evil target to you”; -1]) (1pp)
AP – Strike 5 (“armblades” Power Feat: Improved Critical, Mighty, Extra: Penetrating [+1]) (1pp)
AP – Super-Senses 1 (“commune” Communication Link [with patron deity; Dimensional]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Super-Senses 4 (“divination” Precognition; Flaw: Action – Full-Round [-1]) (1pp)
AP – Super-Senses 3 (“locate creature” Detect Known or Familiar Creature [ranged, radius]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Super-Senses 3 (“locate object” Detect Known or Familiar Object [ranged, radius]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Transform Non-Adamantine Weapon into Adamantine Weapon 9 (“touch of adamantine” Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Range – Touch [-1]) (1pp)
Ward 5 (vs. evil [25-ft. radius]; Extra: Aura [+1]) + Immunity 5 (Mind Control; Extra: Area – Burst [25-ft. radius; +1]) (20pp)

Drawbacks
Power Loss (Flight; if wings are restricted) (-1pp)
Power Loss (Impervious Toughness; not vs. unholy) (-1pp)

Ability Scores: 27, Skills 27, Feats 5, Powers 177, Combat 44, Saves 21, Drawbacks –2 = 299
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Libra » Fri Oct 05, 2007 11:46 am

:shock:

A lot of sharp thinking has clearly gone into creating that fellow. . . :mrgreen:
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Post by Servitor_2152 » Sat Oct 06, 2007 8:28 am

Libra wrote::shock:

A lot of sharp thinking has clearly gone into creating that fellow. . . :mrgreen:
*rimshot*
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Post by prodigyduck » Sat Oct 06, 2007 12:31 pm

Image

UMBER HULK (PL 7, Minion 8]

Attributes
STR 23 (+6), DEX 13 (+1), CON 19 (+4), INT 11 (+0), WIS 11 (+0), CHA 13 (+1)

Combat
Attack +5 (includes -1 size), Damage +6 (unarmed), Defense 15 (Flat-Footed 12), Initiative +1

Saves
TGH +8, Fort +6, Ref +3, Will +6

Feats
Split Attack (unarmed)

Skills
Acrobatics 4 (+5), Climb 6 (+12), Notice 11 (+11)

Powers
Burrowing 2 (2pp)
Confuse 5 (Extra: Action – Reaction [+3], Range – Perception [+1], Flaw: Sense-Dependent – Visual [-1]) (25pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Protection 4 (4pp)
Super-Senses 5 (Darkvision, Tremorsense) (5pp)

Ability Scores: 18, Skills 6, Feats 1, Powers 49, Combat 24, Saves 10, Drawbacks –0 = 108
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Thorpacolypse » Sat Oct 06, 2007 1:16 pm

YEA! One of my favorite D&D monsters of all time! I always loved beating on Umber Hulks.
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Post by Thorpacolypse » Sat Oct 06, 2007 1:18 pm

prodigyduck wrote:Image

GIRALLON (PL 6, Minion 5)

Attributes
STR 22 (+6), DEX 17 (+3), CON 14 (+2), INT 2 (-4), WIS 12 (+1), CHA 7 (-2)

Combat
Attack +6 (includes -1 size), Damage +6, Defense 16 (Flat-Footed 12), Initiative +3

Saves
TGH +6, Fort +7, Ref +8, Will +3

Skills
Climb 8 (+14), Notice 5 (+6), Stealth 5 (+4)

Powers
Additional Limbs 2 (four total arms; Power Feat: Innate) (3pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Protection 4 (4pp)
Super-Movement 1 (wall-crawling 1; Flaw: Limited – requires available handholds [-1]) (1pp)
Super-Senses 5 (Darkvision, Low-Light Vision, Scent, Track [smell]) (5pp)

Drawbacks
Disability (mute, very common, moderate) (-4pp)

Ability Scores: 2, Skills 4, Feats 0, Powers 26, Combat 28, Saves 12, Drawbacks –4 = 68
And thanks for the Girallon! I do believe Grodd will be utilizing a few of these in an upcoming story or campaign that I am working on!

I do have one question, though. Is there a reason you did not give them Improved Grab and/or Grapple?
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Post by prodigyduck » Sat Oct 06, 2007 8:49 pm

Thorpacolypse wrote:
I do have one question, though. Is there a reason you did not give them Improved Grab and/or Grapple?
Additional Limbs automatically gives you Improved Grapple.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Sun Oct 07, 2007 1:30 pm

Image

RETRIEVER (PL 9, Minion 12)

Attributes
STR 31 (+10), DEX 17 (+3), CON -- (--), INT -- (--), WIS 11 (+0), CHA -- (--)

Combat
Attack +8 (includes -2 size), Damage +10 (unarmed), +8 (eye rays), Defense 18 (Flat-Footed 13), Initiative +3

Saves
TGH +10, Fort --, Ref +6, Will +3

Feats
Improved Grab

Powers
Additional Limbs 3 (8 total legs; Power Feat: Innate) (4pp)
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Protection 10 (10pp)
Regeneration 15 (Recovery Check 9 [allows recovery checks at +0], Recovery Rate: Injured 6 [ no action]) (15pp)
Super-Senses 10 (Darkvision, Detect Assigned Target [acute, extended 4, ranged, radius, sense], Low-Light Vision) (10pp)
Transform Flesh to Stone 8 (“eye ray: Petrification” Extra: Action – Free [+2], Duration – Contiuous [+1]) (48pp)
AP – Blast 8 (“eye ray: electricity” Extra: Action – Free [+2]) (1pp)
AP – Blast 8 (“eye ray: fire” Extra: Action – Free [+2]) (1pp)
AP – Blast 8 (“eye ray: ice” Extra: Action – Free [+2]) (1pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)
Power Loss (eye rays; a particular eye ray is useable once every 4 rounds) (-1pp)

Ability Scores: -17, Skills 0, Feats 1, Powers 147, Combat 40, Saves 6, Drawbacks –9 = 168
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by input.jack » Mon Oct 08, 2007 3:25 am

prodigyduck wrote:Image

UMBER HULK (PL 7, Minion 8]

Attributes
STR 23 (+6), DEX 13 (+1), CON 19 (+4), INT 11 (+0), WIS 11 (+0), CHA 13 (+1)

Combat
Attack +5 (includes -1 size), Damage +6 (unarmed), Defense 15 (Flat-Footed 12), Initiative +1

Saves
TGH +8, Fort +6, Ref +3, Will +6

Feats
Split Attack (unarmed)

Skills
Acrobatics 4 (+5), Climb 6 (+12), Notice 11 (+11)

Powers
Burrowing 2 (2pp)
Confuse 5 (Extra: Action – Reaction [+3], Range – Perception [+1], Flaw: Sense-Dependent – Visual [-1]) (25pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Protection 4 (4pp)
Super-Senses 5 (Darkvision, Tremorsense) (5pp)

Ability Scores: 18, Skills 6, Feats 1, Powers 49, Combat 24, Saves 10, Drawbacks –0 = 108
Prodigyduck just made me and my other roomate fight one of these beasties in his "Vampire Slayer" campaign. Against PL 6 PCs, this thing is TOUGH! *whew* :D
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