Prodigy Duck's Beastiary and More (Allabar)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Libra
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Post by Libra » Mon Oct 29, 2007 11:23 am

Don't worry. I do it all the time and nobody'd punished me yet. :wink:

(The Blackmail, Blandishments and Flattery might help with that, though. :wink: )
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Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

prodigyduck
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Post by prodigyduck » Mon Oct 29, 2007 11:49 am

Mike5000us wrote:WOW I love the spells, all the new demons and just basically all of it!!!

Quick question why did you made Isis more powerful than Zeus? Granted she is the Queen of her pantheon and the egyptian pantheon is a bit older then the greek one but still what makes her significantly stronger then Zeus in your eyes.

P.S. Sorry for being a pest..... :(
It was a simple matter of where some of her Powers ranks. Her Divine Aura is rank 27, thus she turns out to be PL 27.

If it were weaker, she would only need to be PL 24.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
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Post by prodigyduck » Mon Oct 29, 2007 12:56 pm

Image

GIANT ANT, QUEEN (PL 6, Minion 2)

Attributes
STR 16 (+3), DEX 9 (-1), CON 13 (+1), INT -- (--), WIS 13 (+1), CHA 11 (+0)

Combat
Attack +2 (includes -1 size), Damage +3 (unarmed), Defense 12 (Flat-Footed 10), Initiative -1

Saves
TGH +9, Fort +5, Ref +0, Will +2

Feats
Improved Grab

Powers
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Protection 8 (8pp)
Super-Senses 4 (Darkvision, Scent, Tracking) (4pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)

Ability Scores: -6, Skills 0, Feats 1, Powers 25, Combat 12, Saves 6, Drawbacks –8 = 30

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GIANT ANT, SOLDIER (PL 4, Minion 2)

Attributes
STR 14 (+2), DEX 10 (+0), CON 13 (+1), INT -- (--), WIS 13 (+1), CHA 11 (+0)

Combat
Attack +1, Damage +2 (unarmed), Defense 11 (Flat-Footed 10), Initiative +0

Saves
TGH +7, Fort +4, Ref +0, Will +1

Feats
Improved Grab

Skills
Climb 8 (+10)

Powers
Protection 6 (6pp)
Speed 1 (10 mph) (1pp)
Strike 1 (“acid sting” Extra: Secondary Effect [+1]) (2pp)
Super-Movement 1 (Wall-Crawling) (2pp)
Super-Senses 4 (Darkvision, Scent, Tracking) (4pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)

Ability Scores: 1, Skills 2, Feats 1, Powers 15, Combat 4, Saves 3, Drawbacks –8 = 18

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GIANT ANT, WORKER (PL 4, Minion 1)

Attributes
STR 10 (+0), DEX 10 (+0), CON 10 (+0), INT -- (--), WIS 11 (+0), CHA 9 (-1)

Combat
Attack +1, Damage +0 (unarmed), Defense 11 (Flat-Footed 10), Initiative +0

Saves
TGH +7, Fort +3, Ref +0, Will +0

Feats
Improved Grab

Skills
Climb 8 (+8]

Powers
Protection 7 (7pp)
Speed 1 (10 mph) (1pp)
Super-Movement 1 (Wall-Crawling) (2pp)
Super-Senses 4 (Darkvision, Scent, Tracking) (4pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)

Ability Scores: -10, Skills 2, Feats 1, Powers 14, Combat 4, Saves 3, Drawbacks –8 = 6
Last edited by prodigyduck on Tue Oct 30, 2007 12:31 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Grayson
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Post by Grayson » Mon Oct 29, 2007 3:24 pm

Just curious, why the Immunity to mind control effects? According to page 32 of the core rulebook, "anything with no Intelligence is immune to mental effects." Wouldn't mind control effects be mental effects by default? What am I missing?

prodigyduck
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Post by prodigyduck » Tue Oct 30, 2007 12:30 pm

Grayson wrote:Just curious, why the Immunity to mind control effects? According to page 32 of the core rulebook, "anything with no Intelligence is immune to mental effects." Wouldn't mind control effects be mental effects by default? What am I missing?
I have obviously been without sleep too long. I'll make some edits.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Libra
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Post by Libra » Wed Oct 31, 2007 8:10 am

Don't worry too much about it, Prodigy. :D

You're still one of the best statters on the Think Tank. :wink:
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

prodigyduck
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Post by prodigyduck » Wed Oct 31, 2007 11:31 am

Image

LORD PUMPKIN (PL 10, 219 total pp)

Ability Scores
STR 10 (+0), DEX 15 (+2), CON -- (--)
INT 24 (+7), WIS 18 (+4), CHA 18 (+4)

Combat
Attack +4 (+8 ranged), Damage +0 (unarmed), +12 (candle blast)
Defense 24 (flat-footed 14)
Grapple +6, Initiative +6

Saves
TGH +6, Fort --, Ref +5, Will +11

Skills
Acrobatics 4 (+6), Bluff 8 (+12), Concentration 8 (+12), Craft: Chemical 4 (+11), Intimidate 4 (+8], Knowledge: Arcane Lore 12 (+19), Knowledge: Life Sciences 4 (+11), Knowledge: Streetwise 4 (+11), Notice 4 (+8], Perform: Acting 4 (+8], Perform: Comedy 4 (+9], Sense Motive 8 (+12), Stealth 8 (+10)

Feats
Attack Focus 4 (Ranged), Dodge Focus 6, Eidetic Memory, Fascinate (Bluff), Fearsome Presence 5 (DC 15, 25-ft), Grappling Finesse, Improved Initiative, Minions 15 (Mutated Humans [as Demon Warriors from Rulebook], Fanatical, Progression 3 [10 minions]), Redirect, Ritualist, Taunt

Powers
Device 6 (Magic Candle; hard to remove; Power Feat: Restricted – Lord Pumpkin only) (25pp)
-- Hellfire Control 12
AP – Boost Strength 24 (Flaw: Personal [-1])
AP – Disintegrate 12 (Flaw: Action – Full-Round [-1], Distracting [-1])
AP – Transform Humans into Mutant Slaves 6 (Extra: Duration – Continuous [+1])
Immunity 37 (Critical Hits, Fortitude Effects, Piercing Weapons) (37pp)
Protection 6 (6pp)
Regeneration 7 (Recovery Bonus 5 [allows Recovery Checks at +0], Resurrection 2 [1 day], Flaw: Source – Magic Candle [-1]) (1pp)
Super-Senses 2 (Darkvision) (2pp)
Transform Living Creatures into Pumpkin Doppelgangers 6 (Power Feat: Innate, Extra: Duration – Continuous [+1], Disease [+2], Flaw: Range – Touch [-1], Source – Personal Pumpkin Seeds [-1]) (31pp)

Drawbacks
Vulnerable (fire damage [common, moderate]) (-3pp)

Ability Scores 25, Skills 19, Feats 37, Powers 107, Combat 24, Saves 10, Drawbacks –3 = 219

:!: Just in time for Halloween, I present to you: LORD PUMPKIN from the Ultraverse!
Last edited by prodigyduck on Wed Oct 31, 2007 6:28 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Bravo
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Post by Bravo » Wed Oct 31, 2007 12:47 pm

Thanks PD - Lord Pumpkin looks sweet and will make for a fun foil in the future I am sure!
Bravo

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Libra
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Post by Libra » Wed Oct 31, 2007 1:18 pm

What d'ye mean in the future? He's perfect for today!

(Or more accurately tonight. . . :wink: )
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Bravo
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Post by Bravo » Wed Oct 31, 2007 2:05 pm

Libra wrote:What d'ye mean in the future? He's perfect for today!

(Or more accurately tonight. . . :wink: )
I already have something "Wicked" in store for this Halloween season for my handful of players Libra. But rest assured Lord Pumpkin will be causing some trouble in "A Nightmare before Christmas"....
Bravo

FELINE FURY: What's the point of having a name and a costume if you don't have an action figure?

Crinos
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Post by Crinos » Wed Oct 31, 2007 2:35 pm

Hey, for the transform into pumpkin doppelgangers power with the disease modifier, does that mean the transformation happens gradually?

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Post by Dreaming Psion » Wed Oct 31, 2007 6:21 pm

That's a neat halloween-themed character. He's going to need some ranks in regeneration recovery bonus to make use of that resurrection though since he doesn't have any Con.
Check out the anime/manga 3e thread
My new Oddballs reborn thread

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Post by prodigyduck » Wed Oct 31, 2007 6:26 pm

Crinos wrote:Hey, for the transform into pumpkin doppelgangers power with the disease modifier, does that mean the transformation happens gradually?
Yes. Essentially, when you eat one of Lord Pumpkin's seeds, you slowly transform into another version of him.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
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Post by prodigyduck » Wed Oct 31, 2007 6:26 pm

Dreaming Psion wrote:That's a neat halloween-themed character. He's going to need some ranks in regeneration recovery bonus to make use of that resurrection though since he doesn't have any Con.
You're right. My bad.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Crinos
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Post by Crinos » Wed Oct 31, 2007 7:38 pm

prodigyduck wrote:
Crinos wrote:Hey, for the transform into pumpkin doppelgangers power with the disease modifier, does that mean the transformation happens gradually?
Yes. Essentially, when you eat one of Lord Pumpkin's seeds, you slowly transform into another version of him.
Thanks, Now I know how to do it when I create my own gradual transformation characters.

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