Hulk need better haircut!!!
THE HULK PC
PL: 10 (150 pp) – OPL: 10; DPL: 10
ABILITIES: STR: 30 (+10/0) DEX: 10 (0) CON: 26 (+8/0) INT: 8 (-1) WIS: 10 (0) CHA: 8 (-1)
SKILLS: Bluff (-1), Climb (+6), Diplomacy (-1), Disguise (-1), Gather Info (-1), Handle Animal (-1), Intimidate 14 (+13) [Startle], Notice 4 (+4), Search (-1), Swim (+6)
FEATS: All-out Attack, Attack Focus (Melee) (5), Dodge Focus (1), Improved Critical (5) [Unarmed x5], Improved Grab, Improved Grapple, Improved Initiative (1), Power Attack, Rage (6) [+8 Strength, +5 Fortitude and Will, 20 rounds], Startle, Takedown Attack (1), Tough (1)
POWERS:
Growth (Extra: Duration [Continuous], Flaw: Permanent; PF: Innate) [4]
Attack/Def -1, Grapple +4, Stealth -4, Intimidation +2, Space 10ft, Reach 10ft, Strength +8, Con +4, Carrying Strength +5
Enhanced Strength [12]
Enhanced Constitution [12]
Super-Strength (PF: Groundstrike, Shockwave, Thunderclap) [4]
AP: Leaping [8]
Mind Shield [3]
Impervious Protection (Extra: Absorption [Physical and Energy]) [7]
Boost (Super-Strength) [7]
Immunity (Cold, Heat, High Pressure, Hunger, Thirst) [5]
Regeneration (Recovery Rate)
Bruised 1/standard action [2]
Injured 1/round [4]
Disabled 1/20 minutes [3]
Staggered 1/minute [3]
Ability 1/hour [2]
COMBAT: Base Attack +2, Melee +6, Ranged +1, Grapple +24, Raging Grapple +28, Fully Boosted and Raging Grapple +35 [Unarmed +10, 15-20 Critical (Bruise), Raging Unarmed +14, 15-20 Critical (Bruise)]; Defense 13 (11 flat-footed); Init +4; Knockback -11
SAVES: Toughness +16 (+16 flat-footed, +7 Impervious), Fortitude +10 (+15 when Raging), Reflex +1, Will +3 (+6 against Mental Attacks, +8 when Raging, +11 against Mental Attacks when Raging)
DRAWBACKS: Normal Identity -Reverts to Bruce Banner when calm [-4]
Abilities -4 + Skills 4 (16 ranks) + Feats 25 + Powers 114 + Combat 10 + Saves 5 – Drawbacks -4 = 150 / 150
Comments: Now this was a fun build; a PL10/150pp, generally playable Hulk. He’s set up take on a whole mess of PL10 heroes and probably come out on top. Let’s go through the features of this model, shall we?
Again, I set him up to where your best shot of beating him is to take him out early and then get him contained somewhere so he can calm down and become Banner or where you can restrain him with something that can contain a 103 effective strength if he start raging and is still Boosted. Other than that, you have to outlast him for 20 rounds and then he is very beatable. And good luck with all that…
His Absorption on the Impervious Protection allows him to soak the first 7 ranks of damage and then convert it into super strength which will continue to stay high as long as you keep hitting him. When raging and with his Mind Shield, he’s got a +10 Will save, so your telepaths better hope he rolls bad if they want to try and Mental Blast him.
Offensively, he’s pretty straightforward. He hits harder than any of the other PL10 builds I’ve done because he’s The Hulk and he’s the power standard for the Thorpacoverse, at playable or NPC level (Superman-Prime not included, of course). He’s the baddest PC I’ve done, or will do.
Not counting, Walker, Texas Ranger, of course.










