The item getting stocked on Aisle 1 now is another item that should FLY off the shelves.
Hmmm...I need a thesaurus...
Why, Randal?
I need to come up with more synonyms for YOU SUCK...
Shut Up, Randal!
The bird is the word...
HAWKMAN
PL: 10 (150 pp) –
OPL: 10;
DPL: 10
ABILITIES: STR: 20 [16] (+5/+3) DEX: 18 [14] (+4/+2) CON: 20 [16] (+5/+3) INT: 18 (+4) WIS: 16 (+3) CHA: 14 (+2)
SKILLS: Acrobatics 6 (+11), Bluff (+2), Climb (+7), Computers 4 (+8), Concentration (+3), Craft [Chemical] 4 (+8), Craft [Mechanical] 6 (+10) [
Inventor], Diplomacy (+2), Disable Device 3 (+7), Disguise (+2), Escape Artist (+5), Gather Info (+2), Handle Animal (+2), Intimidate 6 (+8), Knowledge [Arcane Lore] 4 (+8) [
Ritualist], Knowledge [History] 4 (+8), Knowledge [Tactics] 4 (+8), Knowledge [Technology] 6 (+10) [
Inventor], Notice 3 (+6), Search 4 (+8), Sense Motive 6 (+9), Stealth (+5), Survival 5 (+8), Swim (+7)
FEATS: All-out Attack, Assessment, Defensive Roll (1), Dodge Focus (2), Eidetic Memory, Equipment (4), Favored Environment (4) [+
2 Attack, +2 Dodge], Improved Initiative (1), Inventor, Master Plan, Move-by Action, Power Attack, Quick Draw (1), Ritualist, Takedown Attack (1), Tough (1)
POWERS:
Regeneration (Recovery Rate)
Resurrection 1/day (Flaw: Uncontrolled Reincarnation) [1]
PF: Reincarnation
Nth Metal Harness (Device, Hard to Lose; PF: Restricted [Thanagarian Warriors] 35pp) [7]
Flight (Drawback: Power Loss - when wings immobilized [4pp]) [3]
Immunity (Environmental Cold, Heat [2pp])
Protection (1pp) [1]
Enhanced Strength (4pp) [4]
Enhanced Constitution (4pp) [4]
Enhanced Dexterity (4pp) [4]
Super-Strength (2pp) [1]
Regeneration (Recovery Rate)
Bruised 1/standard action (2pp) [2]
Staggered 1/20 minutes (1pp) [1]
Injured 1/5 minutes (2pp) [2]
Disabled 1/hour (2pp) [2]
PF: Diehard, Regrowth (2pp) [2]
Nth Metal Mace (Device, Easy to Lose [20pp]) [4]
Nullify (Magic, Flaw: Touch Range [10pp]) [10] - DC:20:will
Strike (Extra: Penetrating [3], PF: Mighty, Thrown, Improved Critical x2, Weapon Break, Improved Sunder [10pp]) [3] - DC:23:tough
EQUIPMENT:
(20ep)
JSA CommLink, GPS (2ep)
Shield (2ep) [2]
Thanagarian Arsenal (14ep):
Net (Snare [12ep]) [6] - DC:16:ref
Spear (PF: Mighty, Thrown, Improved Critical [1ep]) [3] - DC:23:tough
Battle Axe (PF: Mighty [1ep]) [3] - DC:23:tough
COMBAT: Base Attack +8, Melee +10, Ranged +8, Flying Melee +12, Flying Ranged +10, Grapple +16, Flying Grapple +18 [Unarmed +5 (Bruise), Nth Metal Mace +8, 18-20 Critical (Bruise), Spear +8, 19-20 Critical (Bruise), Battle Axe +8 (Lethal)]; Defense 18 (13 flat-footed, 20 w/Shield, 22 when flying); Init +8; Knockback -4
SAVES: Toughness +8 (+7 flat-footed), Fortitude +7, Reflex +6, Will +7
DRAWBACKS:
Abilities 34 + Skills 17 (68 ranks) + Feats 25 + Powers 38 + Combat 28 + Saves 8 – Drawbacks 0 = 150 / 150
Comments: As I continue to get into JLA/JSA mode, here is a playable Hawkman. Not a lot different from my PL11 version of Katar/Carter, just a little tighter. He is still a pretty versatile character, and one that I have generally always liked, despite their poor handling of his origins. At least now it seems like they have good center for him and he is doing well in the JSA.