Hitting the aisle 2 shelves is a J-Mart Favorite. The type of man we made this thread for. The type of man for whom excessive violence is not just a job, but a way of life.
Now, see what's gonna happen is am I gonna pull two guns from the holsters you can't see on my back and I am going to shoot all of you in about 10 seconds. I don't really want to and I'm not going to kill you because you're just cops doing your job, but you're gonna get shot. Sorry, but that's just the way it is...
THE PUNISHER PC
PL: 10 (150 pp) –
OPL: 10;
DPL: 10
ABILITIES: STR: 18 (+4) DEX: 16 (+3) CON: 18 (+4) INT: 14 (+2) WIS: 16 (+3) CHA: 12 (+1)
SKILLS: Acrobatics 4 (+7), Bluff 7 (+8), Climb (+4), Concentration (+3), Craft [Mechanical] 5 (+7), Diplomacy (+1), Disable Device 7 (+9), Disguise (+1), Drive 3 (+6), Escape Artist 7 (+10), Gather Info 10 (+11) [
Contacts, Well-Informed], Handle Animal (+1), Intimidate 11 (+12) [
Forceful Intimidation, Startle], Knowledge [Streetwise] 6 (+8), Knowledge [Tactics] 8 (+10), Notice 9 (+12), Search (+2), Sense Motive 9 (+12) [
Assessment, Combat Clarity], Stealth 10 (+13), Survival 8 (+11), Swim (+4)
FEATS: Assessment, Attack Specialization (1) [
Firearms], Challenges (2) [
Forceful Intimidation, Combat Clarity], Contacts, Dodge Focus (6), Equipment (10), Evasion (1), Fearsome Presence (3), Improved Aim, Improved Critical (5) [
Knife, Sniper Rifle, Assault Rifle, Heavy Pistol, Unarmed], Improved Initiative (1), Luck (1), Master Plan, Power Attack, Precise Shot (1), Prone Fighting, Quick Draw (2), Takedown Attack (1), Startle, Tough (1), Track, Uncanny Dodge (Auditory), Well-Informed
POWERS:
None
EQUIPMENT:
(50ep)
Costume/Body Armor (Protection, Subtle [4ep]) [3]
Cell Phone, Handcuffs, Mini-Tracer, Multi-Tool (4ep)
Punisher Arsenal (33ep):
RPG (27ep) [9] - DC:19:ref
MG6 Assault Rifle (Extra: Auto-Fire [1ep]) [7] - DC:22:tough
Sniper Rifle (PF: Improved Critical [1ep]) [7] - DC:22:tough
Plastic Explosives (Extra: Area Explosion [1ep]) [9] - DC:19:ref
Military Grade Frag Grenades (Extra: Extra Explosion [5]; 1ep) [7] - DC:17:ref
Knife (Extra: Improved Critical [1ep]) [1] - DC:20:tough
Twin Heavy Pistols (PF: Split Attack [1ep]) [5] - DC:20:tough
Vehicle (9ep):
Van (Standard Archetype Plus: Alarm),
COMBAT: Base Attack +11, Melee +11, Ranged +11, Firearms +13, Grapple +15 [Unarmed +4, 19-20 Critical (Bruise); Sniper Rifle +7, 18-20 Critical (Lethal); MG6 Assault Rifle +7, 18-20 Critical,
Auto-Fire (Lethal/Bruise); Heavy Pistols +5, 19-20 Critical (Lethal/Bruise); RPG +9 (Lethal); Plastic Explosives +9 (Lethal); Frag Grenades +7 (Lethal); Knife +5, 18-20 Critical (Lethal/Bruise)]; Defense 22 (13 flat-footed); Init +7; Knockback -4
SAVES: Toughness +8 (+8 flat-footed), Fortitude +7, Reflex +7 (Evasion), Will +7
DRAWBACKS:
Abilities 34 + Skills 26 (104 ranks) + Feats 45 + Powers 0 + Combat 34 + Saves 11 – Drawbacks 0 = 150 / 150
Comments: The Punisher tweaked down to playable level. He’s still a monster and half in a street level game. Not much else to say except that if you ain't Impervious +10, get out of his way. I just love that man!
Clean Up 11/14/08: Since I made Jigsaw, I thought I had better take a look at Frank. No big changes, just added tweaked a couple of things to add Combat Clarity Challenge and some skill ranks in Demolitions.
Clean Up 5/21/09: A couple more tweaks to my man after reading Punisher: Civil War. Classic stuff and made me want to change a few things around on Frank where he can cause even more damage.