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The statistics are given for a Q in its true form, as an energy being having no strength or constitution score. This is pretty much a bare bones version, and this is the only race i'd give the reality altering powers of the variable power.




HardkorDarkness wrote:ok so i know its a little early, but for the next election of the jmart world i would like to start campaigning for John McClain for the presidency. I do this because he would not take anything from anyone and that is bad ass






Scooby Doo, Species: Dog (great dane), Profession: Detective, Power level: 3 (39pp)
Abilities [9pp]: Strength 15 (+2), Dexterity 15 (+2), Constitution 15 (+2), Intelligence 6 (-2), Wisdom 12 (+1), Charisma 8 (-1)
Saves [8pp]: Toughness +2, Fortitude 4 (+6), Reflexes 4 (+6), Willpower 0 (+1)
Combat [10pp]: Base Attack +2, Base Defense +3 (+1 flatfooted), Initiative +2, Grapple +5, Knock Back -2, Hero Points 2
Attack (Dc): Bite +3 (dc 18)
Skills [4pp]: Craft-(snacks) 2 (+0), Investigate 1 (-1), Notice 4 (+5), Search 3 (+1), Stealth 1 (+3), Survival 1 (+2), Swim 2 (+4),
Feats [1pp]: Luck 1
Powers [8pp]:
Canine Physiology
-Super Senses 3 [Scent, Track, ultra Hearing]
-Bite [Strike +1 (Power feat: mighty)]
-Iron Stomach [Feature 2: Has triple the food capacity, and gains a +4 save vs. ingested poisons]
-Speed 1
Drawbacks [1pp]: Speech Impediment (Rover rere! the ronster is rover rere!)
Complications: Cowardice (scooby snacks will counter cowardice for a scene), Obsession (food, and scooby snacks), Accident (Usually bungles up the plan to catch the masked villain), Always Hungry
Additional Notes:
I pondered using a Boost power to bump up all physical abilities, flaw it with a limited (after eating a scooby snack). And with 1 pt in slow fade. This works out to 1 pp/rank +1 (if you want to use it). This might be more appropriate with later series.
Extra Effort:
Scooby can use extra effort to do a number of amazing things, such as use his tail as partially prehensile (1/2 cc). Use a claw to pick a lock.
Norville "Shaggy" Roggers, Profession: Detective/Slacker, Power Level: 4 (43pp) , Quote: "Zoinks!"
Abilities [9pp]: Strength 10 (+0), Dexterity 13 (+1), Constitution 13 (+1), Intelligence 10 (+0), Wisdom 13 (+1), Charisma 10 (+0)
Saves [7pp]: Toughness +1, Fortitude 4 (+5), Reflexes 3 (+4), Willpower +1
Combat [10pp]: Attack Bonus +1, Defense Bonus +4 (+2 flatfooted), Initiative +1, Knockback -1, Grapple +1, Hero Points 2
Attack (dc): Unarmed +0
Skills [7pp]: Acrobatics 3 (+4), Craft-Cook 4 (+4), Disguise 4 (+4), Drive 3 (+4), Investigate 2 (+2), Notice 4 (+5), Search 4 (+4), Stealth 4 (+5)
Feats [4pp]: Endurance, Equipment 1, Luck 1, Sieze Initiative
Powers [6pp]:
Iron Stomach [Features 2 (3 x the stomach capacity, and +4 save to ingested toxins)]
Ventriloquism [Environmental Control 3 [Distract 1] + Morph 2 (Flaws: Limited [Voice Only])]
Equipment [1]: Disguise Kit (1)
Complications: Cowardice (scooby snacks will counter cowardice for a scene), Obsession (food, and scooby snacks), Accident (Usually bungles up the plan to catch the masked villain), Always Hungry
Frederick "Freddy" Herman Jones, Profession: Detective, Power Level: 4 (56), Quote: Alright gang, lets split up!
Abilities [22pp]: Strength 16 (+3), Dexterity 12 (+1), Constitution 14 (+2), Intelligence 12 (+1), Wisdom 15 (+2), Charisma 13 (+1)
Saves [10pp]: Toughness, Fortitude 4 (+6), Reflexes 3 (+4), Willpower 3 (+5)
Combat [10pp]: Attack bonus +3, Defense bonus +2 (+1 flatfooted), Initiative +1, Grapple +5, Knockback -1, Hero Points 2
Skills [5pp]: Craft-Mechanics 4 (+5), Drive 5, Investigate 3 (+4), Notice 3 (+5), Search 3 (+4), Swim 2 (+5)
Feats [5pp]: Attractive 1, Equipment 2, Leadership (maybe), Master Plan
Powers [4pp]:
Trap Making
-Enhanced Feats: Improvised Tools, Improved Pin, Improved Trip
-Enhanced Skills: Craft-Mechanical +4
Equipment [8pp]: The Mystery Machine [Van]
Complications: Always wears an Neckerchief, Always tries to lead,
Daphne Blake, Profession: Detective, Power Level: 2 (26pp)
Abilities [12pp]: Strength 9 (-1), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 12 (+1), Wisdom 16 (+3), Charisma 15 (+2)
Saves [4pp]: Toughness 0, Fortitude 2 (+2), Reflexes 1 (+1), Willpower 1 (+4)
Combat [4pp]: Base Attack +0, Base Defense 2 (+1 Flatfooted), Initiative +0, Grapple -1, Knocback 0, Hero Points 2,
Skills [4pp]: Diplomacy 3 (+5), Disable locks 4 (+4), Knowledge: Fashion 4 (+5), Investigate 1 (+2), Notice 2 (+5), Search 2 (+3)
Feats [2pp]: Attractive 1, Luck 1,
Equipment [1ep]: Purse [Improved Tools Feat]
Complication: Accident (Danger prone; will always be the damsel in distress),
Additional Notes
Later on in later renditions, daphne becomes a bit of a martial artist. So we can bump her up to a +3 combat attack bonus. In addition Defensive Attack, and 2 ranks of dodge focus. Oh yeah and her purse and clothing, can be used as a number of interesting effects. Which almost makes her purse, like a hero's utility belt.
Velma Dinkley, Profession: Detective, Power Level: 4 (46pp), Quote: Jinkies!
Abilities [15pp]: Strength 8 (-2), Dexterity 11 (+0), Constitution 11 (+0), Intelligence 18 (+4), Wisdom 17 (+3), Charisma 10 (+0)
Saves [9pp]: Toughness +0, Fortitude 2 (+2), Reflexes 3 (+3), Willpower 4 (+7)
Combat [4pp]: Attack bonus +0, Defense Bonus +2 (+1 Flatfooted), Initiative +0, Grapple -2, Knockback 0, Hero Point 2
Skills [7pp]: Craft- Electronics 5 (+9), Investigate 5 (+9), Knowledge: Arcane 1 (+5), Knowledge: History 2 (+6), Knowledge: Physical Sciences 4 (+8), Languages 2 (English; japanese, chinese), Notice 5 (+8), Search 4 (+8),
Feats [5pp]: Eidetic Memory, Equipment 1, Luck 1, Master Plan, Jack of all trades,
Powers [6pp]:
Able to carry great burdens [Super Strength 2]
Sharp Mind [Feature 2; +4 bonus to Intelligence checks, requiring solving problems; And reduces the time to solve such problems by 50%]
Equipment [2ep]: Science Kit (2)
Complications: Can't see when she looses her glasses, Clumsy
Additional Notes
She can carry quite a bit, and has been known to carry shaggy and scooby while still running. And on rare ocassions, carried the entire gang. And still know where she is going!.

Thorpacolypse wrote:Another item hitting our Aisle 12 shelves is a BLACK Light special. Solid...
Sometimes I'm just too much man for my own damn self...
UNDERCOVER BROTHER
PL: 6 (90 pp) – OPL: 6; DPL: 6
ABILITIES: STR: 12 (+1) DEX: 14 (+2) CON: 14 (+2) INT: 12 (+1) WIS: 12 (+1) CHA: 18 (+4)
SKILLS: Acrobatics 5 (+7), Bluff 6 (+10) [Taunt], Climb (+1), Concentration (+1), Diplomacy (+4), Disguise 9 (+13), Drive 6 (+8), Escape Artist (+2), Gather Info (+4), Handle Animal (+4), Intimidate (+4), Investigate 7 (+8), Knowledge [Popular Culture] 5 (+6), Knowledge [Streetwise] 6 (+7), Notice 5 (+6), Search (+1), Sense Motive 5 (+6), Stealth 6 (+8), Survival (+1), Swim (+1)
FEATS: Attack Specialization (1) [Unarmed], Beginner's Luck, Benefit (1) [No ID], Defensive Roll (2), Dodge Focus (4), Elusive Target, Equipment (4), Evasion (1), Improved Critical (1) [Unarmed], Improved Initiative (1), Quick Change (1), Sneak Attack (1), Takedown Attack (1), Taunt
POWERS:
Gadgets (Easy to Lose, 5pp array) [6]
Sample Gadgets:
Afro Pick Shuriken (Blast, Extra: Auto-Fire, PF: Extended Range, Improved Critical [5pp]) – DC:16:tough
Bellbottom Parachute (Slow Fall)
EQUIPMENT:
(20ep)
Multi-Tool, Mini-Tracer (2ep)
Light Pistol (6ep) [3] - DC:18:tough
Vehicle (12ep):
Cadillac (Full-Size Car, Extras: Afro Sheen Slick, Alarm, Buddha Smoke Screen, Caltrops)
COMBAT: Base Attack +5, Melee +5, Ranged +5, Unarmed +7, Grapple +6 [Unarmed +1, 19-20 Critical (Bruise), Light Pistol +3 (Lethal)]; Defense 18 (12 flat-footed); Init +6; Knockback -2 (-1 flat-footed)
SAVES: Toughness +4 (+2 flat-footed), Fortitude +3, Reflex +5 [Evasion], Will +5
DRAWBACKS:
Abilities 22 + Skills 15 (60 ranks) + Feats 21 + Powers 6 + Combat 18 + Saves 8 – Drawbacks 0 = 90 / 90
Comments: I wanted to get this build in before Black History Month ended, but oh well. The man who’s too funky for his own damn self, Undercover Brother.
Didn't want to like the movie, but I couldn't help myself. Not even going to get into the plot, if you haven't seen it, shame on you. Undercover Brother's schtick as you would expect is the art of disguise and mimicry and his 70's style black Kung Fu. And the fact that he is too smooth with the ladies. As White She-Devil says, "once you've loved Undercover Brother, there is no other".






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