Thorpacolypse wrote:Check out this special on Aisle 1. It comes from our Gotham location, sure to be a favorite among our male shoppers!
I...am going to refrain from any comments on this one. I get the feeling S&M jokes could get me booted off the Tank...I'll simply say, "meow".
CATWOMAN PC
PL: 9 (135 pp) - OPL: 9; DPL: 9
ABILITIES: STR: 14 (+2) DEX: 22 (+6) CON: 14 (+2) INT: 14 (+2) WIS: 14 (+2) CHA: 18 (+4)
SKILLS: Acrobatics 12 (+18) [Accelerated Acrobatics, Perfect Balance, Skill Mastery], Bluff 4 (+8/+12) [Attractive, Skill Mastery], Climb 6 (+8), Concentration (+2), Diplomacy 4 (+8/+12) [Attractive, Connected], Disable Device 10 (+12) [Fast Work, Skill Mastery], Disguise (+4), Escape Artist 4 (+10), Gather Info 6 (+10) [Contacts], Handle Animal 4 (+8), Intimidate (+4), Knowledge [Art] 6 (+8), Knowledge [Current Event] 4 (+6), Knowledge [Streetwise] 6 (+8), Notice 5 (+7), Profession [Cat Burglar] 8 (+10), Search 10 (+12), Sense Motive 6 (+8), Sleight of Hand 4 (+10), Stealth 9 (+15) [Accelerated Stealth, Skill Mastery], Survival (+2), Swim (+2)
FEATS: Attack Focus (Melee) (4), Attack Specialization (1) [Whip], Attack Specialization (1) [Cat Claws], Attractive (1), Challenges (4) [Accelerated Acrobatics, Accelerated Stealth, Perfect Balance, Fast Work], Connected, Contacts, Defensive Attack, Defensive Roll (2), Dodge Focus (7), Elusive Target, Equipment (2), Evasion (2), Improved Critical (2) [Cat Claws, Whip], Luck (1), Minions (3) [2 fanatical cats], Sneak Attack (1), Skill Mastery (1) [Acrobatics, Bluff, Disable Device, Stealth]
POWERS:
Whip (Device, Easy to Lose [5pp]) [1]
Strike (PF: Mighty, Extended Reach [3pp]) [1] - DC:18:tough
AP: Super-Movement (Swinging [1pp])
AP: Trip (1pp) [3] - DC:13:ref
EQUIPMENT:
(10ep)
Costume (Protection, Subtle, Camouflage [Urban] [3ep]) [1]
Commlink, Night Vision Goggles, Lock Release Tool, Masterwork Lock picks (4ep)
Cat Claws (Strike, PF: Mighty, Improved Critical (3ep) [1] - DC:18:tough
COMBAT: Base Attack +5, Melee +9, Ranged +5, Cat Claws +11, Whip +11, Grapple +11 [Unarmed +2 (Bruise), Cat Claws +3, 18-20 Critical (Bruise), Whip +3, 19-20 Critical (Bruise)]; Defense 23 (13 flat-footed); Init +6; Knockback -2
SAVES: Toughness +5 (+3 flat-footed), Fortitude +4, Reflex +12 [Evasion], Will +5
DRAWBACKS:
Abilities 36 + Skills 27 (108 ranks) + Feats 36 + Powers 3 + Combat 22 + Saves 11 – Drawbacks 0 = 135 / 135
Comments: No major commentary here. Selina is built for stealth, not for combat, but she can hold her own in a street level environment. In JLU type situations, though, she's not much help. But she should make a great foil for the Dark Knight and any of the other denizens of Gotham.
Clean Up 3/17/08: Took my original Catwoman build down to playable level. I like it much better.
Update to Catwoman for LADIES' NIGHT. I am beginning to notice a trend in some of my comments. I must get my mind in a cleaner place...










