Chrono
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luketheduke86 wrote:that is a FANTASTIC Indian Jones build...im the same way about the movie kinda iffy but i just cant seem to let myself think its going to be anything but great..lol also lucky me gets to see the midnight showing tonight (i hope 4 hours of sleep will be enough for worklol)







Libra wrote:J-Mart, keep up the good work.



Thorpacolypse wrote:Hitting the Aisle 1 shelves is a new addition to our Villains Line.
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ONOMATOPOEIA
PL: 9 (135 pp) – OPL: 9; DPL: 9
ABILITIES: STR: 18 (+4) DEX: 18 (+4) CON: 18 (+4) INT: 12 (+1) WIS: 12 (+1) CHA: 8 (-1)
SKILLS: Acrobatics 6 (+10), Bluff (-1), Climb 4 (+8), Concentration (+1), Diplomacy (-1), Disable Device 10 (+11), Disguise (-1), Escape Artist 6 (+10), Gather Info (-1), Handle Animal (-1), Intimidate (-1), Knowledge [Tactics] 6 (+7), Notice 6 (+7), Search (+1), Sense Motive 7 (+8), Stealth 11 (+15) [Accelerated Stealth], Survival (+1), Swim (+4)
FEATS: Accurate Attack, Benefit (1) [No ID], Challenges (1) [Accelerated Stealth], Defensive Roll (1), Dodge Focus (4), Elusive Target, Equipment (5), Evasion (2), Improved Critical (2) [Unarmed, Firearms], Improved Initiative (1), Improved Pin, Power Attack, Quick Draw (1), Sneak Attack (2), Stunning Attack, Takedown Attack (1), Tough (2), Uncanny Dodge [Auditory], Ultimate Effort (1) [Ultimate Toughness Save], Weapon Break
POWERS:
Regeneration: Recovery Bonus +5 (5pp) [5]
Regeneration: Recovery Rate (13pp)
Unconscious 1/round [1]
Staggered 1/round [4]
Disabled 1/round [6]
PF: Diehard, Persistent
EQUIPMENT:
(25ep)
Costume (Protection, Subtle [2ep]) [1]
Arsenal (23ep):
Twin Machine Pistols (PF: Split Attack [19ep]) [3] - DC:18:tough
AP: Sniper Rifle (1ep) [5] - DC:20:tough
AP: Heavy Pistol (1ep) [4] - DC:19:tough
AP: Knife (1ep) [1] - DC:20:tough
AP: Tranquilizer Gun (Sleep 7, PF: Extended Range, Improved Critical [1ep]) [5] - DC:15:fort
COMBAT: Base Attack +12, Melee +12, Ranged +12, Grapple +16 [Unarmed +4, 19-20 Critical (Bruise), Twin Machine Pistols +3, 19-20 Critical, Auto-Fire (Lethal), Sniper Rifle +5, 19-20 Critical (Lethal), Heavy Pistol +4, 19-20 Critical (Lethal), Knife +5, 19-20 Critical (Lethal)]; Defense 20 (13 flat-footed); Init +8; Knockback -4 (-3 flat-footed)
SAVES: Toughness +8 (+7 flat-footed), Fortitude +6, Reflex +9 [Evasion 2], Will +5
DRAWBACKS: Disability -Only speaks in Onomatopoeia [-1]
Abilities 26 + Skills 14 (56 ranks) + Feats 31 + Powers 18 + Combat 36 + Saves 11 – Drawbacks -1 = 135 / 135
Comments: A one shot (so far) villain from Kevin Smith’s run on Green Arrow, Onomatopoeia. He was pretty bad arse. They haven’t done anything with him since, but he was able to sneak up on nearly fatally shoot Connor Hawke (poor guy seems to have a knack for that happening to him) and when he came to finish the job, he nearly killed Connor and Ollie both, although Ollie was weakened from giving a blood transfusion.
O has two key traits. First he lives up to his name by repeating the sound that he uses in combat and/or to kill someone. If he shoots them he says “bang”. If he snaps their neck, he says “snap”. Very cool trait in the written format. The other thing is that he is damn hard to kill. He took 6-7 arrows from Ollie during their fight and was able to run off at full speed and then take a 7 story fall and get away. Based on the fact he was able to be hit, and did bleed and showed no signs of immediate healing, I geared his regeneration towards the more serious effects like Staggered, Disabled and Unconscious conditions and an Ultimate Toughness save for good measure. He will be a fun and challenging street level villain to run.





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