Thorpacolypse wrote:Enough foreshadowing. Back to what we do best at J-Mart, mediocre builds at low, low prices! Shhhhh...let's keep this special on the hush-hush...
The only way I'm missing you this time, Bruce, is if my GM rolls a 1!
HUSH
PL: 9 (135 pp) – OPL: 9; DPL: 9
ABILITIES: STR: 16 (+3) DEX: 16 (+3) CON: 18 (+4) INT: 19 (+4) WIS: 16 (+3) CHA: 16 (+3)
SKILLS: Acrobatics 4 (+7), Bluff 8 (+11) [Skill Mastery, Taunt], Climb (+3), Concentration (+3), Diplomacy 7 (+10) [Connected], Disguise (+3), Escape Artist (+3), Gather Info 9 (+12) [Contacts, Well-Informed], Handle Animal (+3), Intimidate 8 (+11) [Skill Mastery], Knowledge [Streetwise] 5 (+9), Medicine 12 (+15) [Skill Mastery], Notice 7 (+10), Profession [Surgeon] 13 (+16) [Skill Mastery], Search (+4), Sense Motive 8 (+11), Stealth 7 (+10), Survival (+3), Swim (+3)
FEATS: Attack Specialization (1) [Pistols], Benefit (1) [Wealth], Connected, Contacts, Defensive Roll (1), Dodge Focus (5), Equipment (5), Favored Opponent (2) [Costumed Adventurers], Improved Aim, Improved Critical (3) [Pistols x2, Unarmed], Improved Initiative (1), Improved Ranged Disarm, Master Plan, Precise Shot (1), Quick Draw (1), Skill Mastery (1) [Bluff, Intimidate, Medicine, Profession: Surgeon], Takedown Attack (1), Taunt, Tough (1), Well-Informed
POWERS:
None
EQUIPMENT:
(25ep)
Leather Coat (Protection, Subtle [2ep]) [1]
Cell Phone, GPS (2ep)
Arsenal (21ep):
Twin Machine Pistols (PF: Split Attack, Auto-Fire [19ep]) [3] - DC:18:tough
Twin Heavy Pistols (PF: Split Attack [1ep]) [4] - DC:19:tough
Knife (1ep) [1] - DC:19:tough
COMBAT: Base Attack +10, Melee +10, Ranged +10, Pistols +12, Grapple +13 [Unarmed +3, 19-20 Critical (Bruise), Machine Pistols +3, 18-20 Critical, Auto-Fire (Lethal), Heavy Pistols +4, 18-20 Critical (Lethal)]; Defense 21 (13 flat-footed); Init +7; Knockback -3
SAVES: Toughness +7 (+6 flat-footed), Fortitude +6, Reflex +6, Will +7
DRAWBACKS:
Abilities 41 + Skills 22 (88 ranks) + Feats 30 + Powers 0 + Combat 32 + Saves 10 – Drawbacks 0 = 135 / 135
Comments: I really liked the Hush TPB, and I look forward to collecting the Hush Returns issues later on. Even though his identity was obvious, the getting there was well done, in opinion.
Hush himself is really nothing special, great with guns, good with interaction skills and just enough of a challenge to put Batman in a little trouble, but not enough to win the game. For any other street level heroes, though, he's more than a handful.
Clean Up 3/20/08: The "is due for a comeback" Hush gets an a few tweaks. Again, removed All-Out Attack as I am doing for a number of builds and tweaked his skill and feats a bit.
Clean Up 9/7/08: After re-reading Hush and Hush Returns, I felt like undersold Hush at PL8 so he gets a bump. Not a lot changes, the expected increases in defense and attack and a little clean around the feats. I think this build is a much better challenge for Batman and the rest of the Gotham freaks.
The original PL8 remains for comparison.HUSH
PL: 8 (120 pp) - OPL: 8; DPL: 8
ABILITIES: STR: 16 (+3) DEX: 14 (+2) CON: 16 (+3) INT: 18 (+4) WIS: 16 (+3) CHA: 16 (+3)
SKILLS: Bluff 8 (+11) [Taunt], Climb (+3), Concentration (+3), Diplomacy 8 (+11) [Connected], Disguise (+3), Escape Artist (+2), Gather Info 8 (+11) [Contacts, Well-Informed], Handle Animal (+3), Intimidate 6 (+9), Knowledge [Life Sciences] 4 (+8), Knowledge [Streetwise] 4 (+8), Medicine 8 (+11), Notice 6 (+9), Profession [Surgeon] 8 (+11), Search (+4), Sense Motive 6 (+9), Stealth 6 (+8), Survival (+3), Swim (+3)
FEATS: Attack Specialization (2) [Pistols], Benefit (1) [Wealth], Connected, Contacts, Defensive Roll (1), Dodge Focus (4), Equipment (6), Improved Aim, Improved Critical (1) [Pistols], Improved Initiative (1), Master Plan, Minions (7) [10 Thugs, fanatical], Precise Shot (1), Quick Draw (1), Taunt, Well-Informed
POWERS:
None
EQUIPMENT:
(30ep)
Twin Heavy Machine Pistol (PF: Split Attack, Auto-Fire [24ep]) [4] - DC:19:tough
Leather Coat, Undercover Shirt (Protection, Subtle [4ep]) [2]
Cell Phone, GPS (2ep)
COMBAT: Base Attack +8, Melee +8, Ranged +8, Pistols +12, Grapple +11 [Unarmed +3 (Bruise), Heavy Machine Pistols +4, 19-20 Critical, Auto-Fire (Lethal)]; Defense 20 (13 flat-footed); Init +6; Knockback -3 (-1 flat-footed)
SAVES: Toughness +6 (+5 flat-footed), Fortitude +5, Reflex +5, Will +5
DRAWBACKS:
Abilities 36 + Skills 19 (76 ranks) + Feats 32 + Powers 0 + Combat 28 + Saves 5 – Drawbacks 0 = 120 / 120
Hush gets an update and PL bump. I felt like he has improved since his earlier appearances and I look forward to his inclusion in Batman RIP. It needs something...I'm not real impressed with it, but maybe that's just me.
















