Thorpacolypse wrote:Finally hitting the Aisle 1 shelves is the prime item from our shipment of Gotham. This one is the Top J-Mart Favorite.
No jokes here. We all know he's the man, and quite frankly, even though he's fictional, he still scares me...BATMAN
PL: 11.5 (265 pp) –
OPL: 11;
DPL: 12
ABILITIES: ABILITIES: STR: 20 (+5) DEX: 20 (+5) CON: 20 (+5) INT: 25 (+7) WIS: 22 (+6) CHA: 18 (+4)
SKILLS: Acrobatics 10 (+15), Bluff 3 (+10) [
Skill Mastery], Climb (+4), Computers 3 (+10), Concentration (+4), Craft [Chemical] 8 (+15), Craft [Electronic] 8 (+15), Craft [Mechanical] 8 (+15), Diplomacy (+4), Disable Device 6 (+13) [
Hide Tampering], Disguise 8 (+12), Drive 4 (+9), Escape Artist 10 (+15) [
Conceal Efforts, Skill Mastery], Gather Info 9 (+16) [Contacts, Well-Informed], Handle Animal (+4), Intimidate 11 (+18) [
Skill Mastery, Startle], Investigate 11 (+18) [
Skill Mastery], Knowledge [Behavioral Sciences] 5 (+12), Knowledge [Business] 5 (+12), Knowledge [Physical Sciences] 5 (+12), Knowledge [Streetwise] 8 (+15), Knowledge [Technology] 8 (+15) [
Inventor], Languages 12 (Japanese, Mandarin, Spanish, French, Russian, Arabic, Player picks 6 more languages before game play, Base: English), Medicine (+4), Notice 12 (+18) [
Skill Mastery], Pilot 4 (+9), Profession [CEO] (+6), Ride (+4), Search 7 (+15) [
Skill Mastery], Sense Motive 10 (+16) [
Assessment, Fast Assessment, Read Situation, Skill Mastery], Sleight of Hand (+4), Stealth 12 (+16) [
Accelerated Stealth, Skill Mastery, Vanish], Survival 6 (+10), Swim (+4)
FEATS: Assessment, Attack Focus (Melee) (2), Beginner's Luck, Benefit (4) [
Bluff, Gather Information, Intimidate based on Intelligence, Wealth], Challenges (7) [
Accelerated Stealth, Conceal Efforts, Fast Assessment, Forceful Intimidation, Hide Tampering, Read Situation, Vanish], Contacts, Dedication, Defensive Attack, Defensive Roll (1), Dodge Focus (9), Eidetic Memory, Elusive Target, Equipment (10), Evasion (1), Improved Block (1), Improved Critical (2) [
Unarmed x2], Improved Defense (1), Improved Disarm, Improved Pin, Improved Initiative (1), Improved Ranged Disarm, Inventor, Jack-of-All-Trades, Luck (3), Master Plan, Minions (4) [
Alfred], Move-by Action, Power Attack, Quick Draw (1), Skill Mastery (2) [
Bluff, Escape Artist, Intimidate, Investigate, Notice, Sense Motive, Search, Stealth], Sneak Attack (1), Speed of Thought, Startle, Stunning Attack, Takedown Attack (1), Ultimate Effort (2) [
Ultimate Will Save, Ultimate Master Plan], Uncanny Dodge [
Auditory], Weapon Bind, Well-Informed
POWERS:
Batsuit (Device, Hard to Lose [10pp traits]; 8pp) [2]Protection (2pp) [2]
Flight (Flaw: Gliding [2pp]) [2]
Immunity (Environmental Cold and Heat [2pp])
Enhanced Feats: Fearsome Presence x4 (4pp)Gadgets (Easy to lose, Extra: Move Action [15pp array], 21pp])Sample Gadgets:Batarangs (Blast 2, Extra: Auto-Fire, PF: Mighty, Improved Critical x2)
EQUIPMENT:
(50ep)Cape and Cowl (5ep):Extra Long Cape (Protection [1ep]) [1]
Commlink, Night Vision, Gas Mask, Rebreather (4ep)
Headquarters: Batcave (Headquarters, Size: Huge [19ep])
Toughness 10, Communications, Computers, Concealed, Defense System, Dock, Gym, Hanger, Infirmary, Laboratory, Library, Living Space, Power System, Workshop
Vehicle: Batmobile (Vehicle: Huge [25ep])
Str 35, Spd 5, Def 8, Tough 9 (Extra: Impervious - 4), Alarm (5, DC 40), Caltrops, Hidden Compartments, , Navigation System (3), Oil Slick, Remote Control, Smoke Screen
Alternate Vehicle: Batwing (Plane: Huge [1ep, 25 ep cost])
Str 30, Spd 9, Def 6, Tough 11, Machine Guns (Blast; Extra: Auto-Fire), Rockets (Blast; Extra: Explosion), Remote Control, Cloaking (Radar), AP: 1ep free (as needed for situation),
COMBAT: Base Attack +13, Melee +15, Ranged +13, Grapple +20 [Unarmed +5, 18-20 Critical (Bruise)]; Defense 25 (13 flat-footed); Init +11; Knockback -4 (-3 flat-footed)
SAVES: Toughness +9 (+7 flat-footed), Fortitude +7, Reflex +11 [
Evasion], Will +11 [
Ultimate Save]
DRAWBACKS: Abilities 65 + Skills 46 (184 ranks) + Feats 69 + Powers 34 + Combat 38 + Saves 13 – Drawbacks 0 = 265 / 265Comments: I really, really tried to make myself go easy on the Batman but I just couldn’t do it. Still, I trimmed 15 points off my original build, so it’s a start.
Same Bat-god, just slightly trimmed down from my original build and set at a half PL lower. I just didn’t like him being able to deal +8 damage without feats or opportunity since +7 is supposed to be the “human peak” and I did not want to give him +17 to hit at PL12. So he is a OPL11, a DPL12.
Clean Up 4/23/08: An update to my Bat God build since I have been in a Bat mood lately. I made several changes and I just gave up on trying to hold back (I'll do that in my PC builds) and went for the whole kit and caboodle of his Bat goodness as I see it.
His suit is a device to capture it's full abilties, and he Gadgets as a power, not part of his Equipment. I also gave him Quickness for Master Plan as opposed to Comprehend languages and just listed them (well, mostly). He will get another cameo at the end of Dead In America and I am thinking about making it a fighting one just to see how this beast plays.
Clean Up 12/25/08: Been too long since I updated my Earth-217 Batman. Cleaned up his Gadgets and Equipment, and really went to town on the skills. Much more wicked Batgod build.