Moderators: The Mod Squad, The Justice League, M&M Line Developer


death tribble wrote:The issue you are referring to IIRC was the Masters of Evil storyline and the West Coast Avengers crossover called A Tale of Two Kitties where Hellcat and Tigra took him down like an amateur by ripping open the suit so he had no water. Really poorly written episode. The whole fight lasted about a page at most.





MisterO wrote:I don't know why but Equinox is so silly looking with such a bizarre power set I can't help but love him. What's his story anyway, why was he giving Wasp and Yellowjacket a hard time?

Thorpacolypse wrote:And now on Aisle 2, J-Mart is proud to present it's new line of Earth-217 builds: a bold new direction for this storied franchise!
Enjoy!
Back in black...
SPIDER-MAN
PL: 11 (188 pp) – OPL: 11; DPL: 11
ABILITIES: STR: 28 [10] (+9/0) DEX: 34 [10] (+12/0) CON: 24 [10] (+7/0) INT: 18 (+4) WIS: 12 (+1) CHA: 14 (+2)
SKILLS: Acrobatics 8 (+20) [Accelerated Acrobatics, Perfect Balance], Bluff 11 (+13) [Improved Trick, Taunt], Climb (+9) [Fighting Climb], Computers 4 (+8), Concentration (+1), Craft [Chemical] 6 (+10), Craft [Electronic] 6 (+10), Diplomacy (+2), Disguise (+2), Escape Artist (+12), Gather Info (+2), Handle Animal (+2), Intimidate (+2), Knowledge [Technology] 6 (+10) [Inventor], Notice 11 (+12), Profession [Photographer] 5 (+6), Search (+4), Sense Motive 7 (+8), Stealth (+12), Survival (+1), Swim (+9)
FEATS: Attack Focus (Melee) (4), Attack Specialization (3) [Organic Webbing], Defensive Strike, Dodge Focus (2), Equipment (1), Improved Trick, Inventor, Takedown Attack (1), Taunt
ENHANCED FEATS: Challenges (3) [Accelerated Acrobatics, Fighting Climb, Perfect Balance], Defensive Roll (1), Dodge Focus (7), Evasion (1), Move-by Action, Redirect
POWERS:
Enhanced Strength (18pp) [18]
Enhanced Dexterity (24pp) [24]
Enhanced Constitution (14pp) [14]
Super-Strength (6pp) [3]
Super Senses (Danger Sense [Mental], Uncanny Dodge [Danger Sense]; 2pp) [2]
Super Movement (Wall Crawling x2, Sure-footed [6pp]) [3]
Leaping (2pp) [2]
Enhanced Feats (see Feats [14pp]) [14]
Enhanced Skills (Acrobatics 8 ranks [2pp]) [2]
Organic Web Shooters (Container [30pp]) [6]
Super Movement (Swinging [2pp])
LP: Speed (2pp) [2]
Snare (PF: Tether, Split Attack [22pp]) [10] - DC:20:ref
AP: Snare 7 (Extra: Targeted Shapeable Area [1pp]) [7] - DC:17:ref
AP: Create Object 10 (PF: Tether [1pp]) [10]
AP: Dazzle 10 (Visual, PF: Reversible [1pp]) [10]
AP: Environmental Control (Hamper Movement 1/4 speed [1pp]) [10]
EQUIPMENT:
(5ep)
Costume (Protection, Subtle [2ep]) [1]
Camera, Cell Phone, Mini-Tracer (3ep)
COMBAT: Base Attack +6, Melee +10, Ranged +6, Organic Webbing +12, Grapple +22 [Unarmed +9 (Bruise)]; Defense 23 (12 flat-footed); Init +12; Knockback -4
SAVES: Toughness +9 (+8 flat-footed), Fortitude +7, Reflex +15 (Evasion), Will +5
DRAWBACKS:
Abilities 14 + Skills 14 (56 ranks) + Feats 29 + Powers 104 + Combat 20 + Saves 7 – Drawbacks 0 = 188 / 188
Comments: My Earth-217 building concepts are basically slightly lower PLs (PL9-135pp is what I am looking at for a base as opposed to PL10-150pp) and not quite as many feats (because I’ve noticed that I tend to get Feat happy on a lot of my builds) which should help reduce overall PP cost. But by no means I am going to base all the builds on 15pp per level. I'm just trying to not go quite as crazy on overall pp as I had before. Most of the time, anyway...
Other concepts that I am introducing to the Earth-217 versions of my builds are half PLs (thanks for the idea, Elric) and moving more towards the concept of basing PL on an average of the characters' intended offensive PL and defensive PL. I think this Spider-Man is a good example of the feel I’m going for with the way I will be re-working a lot of my builds.
Many more re-imaginings to come.
Clean Up 5/29/08: Dialed up the juice on my original Spidey build. He's more prepared to take on higher threats or deal with multiple members of his rogues' gallery at the same time.
Clean Up 6/3/09: Can't leave well enough alone. Had to tweak the Spidey again. Went back to organic web shooters and made some other changes. My previous build remains for posperity.SPIDER-MAN
PL: 11 (188 pp) – OPL: 10; DPL: 12
ABILITIES: STR: 26 [10] (+8/0) DEX: 36 [10] (+13/0) CON: 18 [10] (+4/0) INT: 19 (+4) WIS: 12 (+1) CHA: 16 [10] (+3/0)
SKILLS: Acrobatics 6 (+19) [Accelerated Acrobatics, Perfect Balance], Bluff 10 (+13) [Improved Trick, Taunt], Climb (+13) [Fighting Climb], Computers 4 (+8), Concentration (+1), Craft [Chemical] 6 (+10), Craft [Electronic] 6 (+10), Diplomacy (+3), Disguise (+3), Escape Artist (+13), Gather Info (+3), Handle Animal (+3), Intimidate (+3), Investigate 4 (+8), Knowledge [Technology] 6 (+10) [Inventor], Notice 11 (+12), Profession [Photographer] 5 (+6), Search (+4), Sense Motive 6 (+7), Stealth (+13), Survival (+1), Swim (+8)
FEATS: All-out Attack, Attack Focus (Melee) (2), Attack Specialization (2) [Web Shooters], Benefit (1) [Dexterity for Climb], Challenges (3) [Accelerated Acrobatics, Fighting Climb, Perfect Balance], Defensive Roll (3), Defensive Strike, Dodge Focus (11), Elusive Target, Equipment (1), Evasion (1), Grappling Finesse, Improved Defense (1), Improved Trick, Inventor, Mobility, Move-by Action, Redirect, Sneak Attack (1), Taunt, Tough (1)
POWERS:
Enhanced Strength (16pp) [16]
Enhanced Dexterity (26pp) [26]
Enhanced Constitution (8pp) [8]
Enhanced Charisma (6pp) [6]
Super-Strength (6pp) [3]
Super Senses (Danger Sense [Mental], Uncanny Dodge [Danger Sense]; 2pp) [2]
Super Movement (Wall Crawling [2], Sure-footed [6pp]) [3]
Leaping (2pp) [2]
Web Shooters (Device, Hard to Lose, Drawback: Power Loss [When out of web fluid]; [30pp traits]; 23pp) [6]
Super Movement (Swinging [2pp])
LP: Speed (2pp) [2]
Snare (PF: Tether, Split Attack [22pp]) [10] - DC:20:ref
AP: Snare (Extra: Targeted Shapeable Area [1pp]) [6] - DC:16:ref
AP: Create Object (PF: Tether [1pp]) [10]
AP: Dazzle (Visual, PF: Reversible [1pp]) [10]
AP: Environmental Control (Hamper Movement 1/4 speed [1pp]) [10]
EQUIPMENT:
(5ep)
Costume (Protection, Subtle [2ep]) [1]
Camera, Cell Phone, Mini-Tracer (3ep),
COMBAT: Base Attack +6, Melee +8, Ranged +6, Web Shooters +10, Grapple +21 [Unarmed +8 (Bruise)]; Defense 25 (12 flat-footed); Init +13; Knockback -4 (-2 flat-footed)
SAVES: Toughness +9 (+6 flat-footed), Fortitude +7, Reflex +15 [Evasion], Will +5
DRAWBACKS:
Abilities 10 + Skills 16 (64 ranks) + Feats 37 + Powers 96 + Combat 20 + Saves 9 – Drawbacks 0 = 188 / 188
Here is the first of my Earth-217 builds, a retooled Spider-Man. This Spidey is closer to classic Spidey, not as experienced or powerful as his current Marvel incarnation.




Thorpacolypse wrote:Getting stocked on Aisle 2 is another new item.
OK, just because you give medical help to superheroes does NOT give you the right to wear a cape, too, Lady!
[b]NIGHT NURSE

Thorpacolypse wrote:Our CAN'T MISS Specials just keep coming! Here's a new one on Aisle 12.
The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly.
JOHN PRESTON
PL: 10 (150 pp) - OPL: 10; DPL: 10
ABILITIES: STR: 14 (+2) DEX: 18 (+4) CON: 16 (+3) INT: 14 (+2) WIS: 18 (+4) CHA: 12 (+1)
SKILLS: Acrobatics 7 (+11) [Skill Mastery], Bluff (+1), Climb (+2), Concentration (+4), Diplomacy (+1), Disguise (+1), Drive 4 (+8), Escape Artist (+4), Gather Info 9 (+10) [Skill Mastery, Well-Informed], Handle Animal (+1), Intimidate 8 (+9) [Startle], Investigate 6 (+8), Knowledge [Tactics] 6 (+8), Notice 8 (+12) [Skill Mastery], Profession [Tetragrammaton Cleric] 6 (+10), Search 5 (+7), Sense Motive 9 (+13) [Assessment, Combat Clarity, Read Situation, Skill Mastery], Stealth 4 (+8), Survival (+4), Swim (+2)
FEATS: Ambidexterity, Assessment, Attack Specialization (2) [Handguns], Attack Specialization (2) [Katana], Challenges (2) [Combat Clarity], Defensive Attack, Defensive Roll (3), Dodge Focus (6), Elusive Target, Equipment (3), Improved Aim, Improved Critical (3) [Katana x2, Unarmed], Improved Disarm (1), Improved Initiative (2), Power Attack, Precise Shot (1), Quick Draw (1), Skill Mastery (1) [Acrobatics, Gather Information, Notice, Sense Motive], Takedown Attack (2), Ultimate Effort (1) [Ultimate Aim], Uncanny Dodge [Visual], Well-Informed
POWERS:
Gun-Kata
Blast 6 (Extra: Targeted Shapeable Area, Selective, Flaw: Requires Handguns, PF: Progression [10 sq. per rank]; 19pp) [6] - DC:21:tough
AP: Blast 6 (Extra: Auto-Fire, Flaw: Requires Handguns, PF: Improved Critical x5, Improved Ranged Disarm [1pp]) [6] - DC:21:tough
EQUIPMENT:
(15ep)
Tetragrammaton Cleric Uniform (Protection, Subtle [2ep]) [1] - DC:16:tough
Cell Phone (1ep)
Arsenal (12ep):
Machine Pistols (Extra: Auto-Fire, PF: Progression [2 pistols], Split Attack; 11ep]) [3] - DC:18:tough
Katana (1ep) [3] - DC:20:tough
COMBAT: Base Attack +10, Melee +10, Ranged +10, Handguns +14, Katana +14, Grapple +12 [Unarmed +2, 19-20 Critical (Bruise); Gun Kata Blast +6 (Lethal); Auto Fire Gun Blast +6, 15-20 Critical, Auto-Fire (Lethal), Katana +5, 17-20 Critical (Lethal)]; Defense 24 (13 flat-footed); Init +12; Knockback -3 (-2 flat-footed)
SAVES: Toughness +6 (+5 flat-footed), Fortitude +5, Reflex +7, Will +7
DRAWBACKS:
Abilities 32 + Skills 18 (72 ranks) + Feats 39 + Powers 17 + Combat 36 + Saves 8 – Drawbacks 0 = 150 / 150
Comments: My take on one of the top minion sweeping bad asses in moviedom, John Preston. I didn’t see Equilibrium until about 3 months ago when I was reading Wordmaker’s thread and he, and the ATT community, were giving John Preston all kinds of props. After watching the movie, I can now see why. Christian Bale did his usual great job and the action sequences were amazing. After that, when I finally thought about starting my own thread, it was a given he would be included early.
Preston is built to take out large numbers of minions, but not be too big a threat to real super powered foes. However, with the potential for Auto Fire damage boosts and the good crit range I added to the Tetragrammaton Pistols, he can probably hang with most characters without Impervious Protection.
I decided to use the Targeted Area burst as recommended to the above mentioned Wordmaker’s build, and from a test with an homage original character, it works perfectly. Another guy I cannot wait to play test.
And can you believe it? I actually made a character that came in at recommended PP levels? I may get the hang of this stuff yet...
Update 9/8/07: After building Brandt, I came back and made a few updates to John. Just a few minor things, but it took him over 150pp, which I didn't really mind. I was a lot more obsessed with hitting recommended PP limits at first, but that has gone by the wayside!
Clean Up 12/27/07: Took a few PP back off to get him back to playable PL10/150.
Clean Up 8/5/08: Another tweak to John as I get ready to turn him loose. After watching Wanted and noting a few things that Elric mentioned about the use of an area attack and critical hits, I had to change his Gun Kata effect. Much cleaner now and I think it's actually rules appropriate!
Clean Up 6/5/09: After watching Equilibrium again, I realized if anyone deserved at least a rank of Improved Disarm, it's Preston. I also increased his Blast from 5 ranks to 6 after a little playtest I did after I watched the show again.






Users browsing this forum: psbot [Picsearch] and 10 guests