Hey boss? Boss? Put down the assault shotgun, man. MorningKnight kicked me out after he caught me in the employees washroom.
Yes, boss, that's why the Farm Report's jammed into my right ear.
Why does he think you'll take me back?
Because I brought the most J-Martest obscene monster ever written.
Feast thine eyes upon the OTHER Summers Brother!
Vulcan (The Third Summers Bro)
Power Level: 15; Power Points Spent: 297
STR: +4 (18.),
DEX: +2 (14),
CON: +5 (20),
INT: +1 (12),
WIS: +1 (12),
CHA: +3 (16)
Tough: +5, Fort: +8, Ref: +6, Will: +5
Skills: Concentration 8 (
+9), Diplomacy 4 (
+7), Intimidate 8 (
+11), Pilot 8 (
+10), Sense Motive 8 (
+9), Craft (mechanical) 8 (
+9), Knowledge (physical sciences) 8 (
+9)
Feats: Attack Focus (Ranged) 6, Attractive, Benefit (Shi'Ar Leadership), Benefit (Connection to Deathbird), Combat Pilot (space), Combat Pilot (air), Environmental Adaptation (Zero-G), All-Out Attack, Improved Aim, Improved Critical (Cosmic Energy Control) 2, Leadership, Move-by Action, Power Attack, Precise Shot, Ultimate Effort (Choose Action)
Powers:
Absorption 13 (absorbs: energy, effect: boost - strength)
Energy Control (Deflect 18.) [Dyn: 4/r+17, max 75PP] (deflects: energy + fast; Ranged (Range: 1800 ft.), Redirection, Reflection; Limited (Energy Attacks Only); Indirect 3 (any point, any direction))
Cosmic Energy Control 15 [Dyn: 2/r, max 75PP] (Alternate; DC 30)
Energy Bomb (Blast 14) [Dyn: 2/r, max 75PP] (Alternate; DC 29; Explosion Area (140 ft. explosion - General); Range (touch))
Healing 8 [Dyn: 1/r+1, max 75PP] (Alternate; DC 18; Custom (Only To Heal Neural Pathways); Regrowth)
Power Control 12 [Dyn: 2/r, max 75PP] (Alternate; DC 22)
Sleep 9 (Alternate; DC 19; Custom (Affects Electronic Devices As Well))
Energy Neutralization (Nullify 18.) [Dyn: 2/r, max 75PP] (Alternate; counters: all powers of (type) - energy, DC 28.)
Communication 3 [Dyn: 1/r, max 75PP] (Alternate; sense type: radio)
Flight 16 (Speed: 1000000 mph, 8800000 ft./rnd)
Immunity 11 (life support, rare descriptor: Own Powers, rare descriptor: Powers of Cyclops and Havok)
Energy Detection (Super-Senses 12) (detect: Energy 2 (ranged), analytical: Detect: Energy, accurate: Detect: Energy, extended: Detect Energy 7 (x10000000))
Attack Bonus: +6 (Ranged: +12, Melee: +6, Grapple: +10)
Attacks: Unarmed Attack, +6 (DC 19), Cosmic Energy Control 15 [Dyn: 2/r, max 75PP], +12 (DC 30), Energy Bomb (Blast 14) [Dyn: 2/r, max 75PP], +6 (DC 29), Power Control 12 [Dyn: 2/r, max 75PP], +12 (DC Will 22), Sleep 9, +12 (DC Fort 19), Energy Neutralization (Nullify 18.) [Dyn: 2/r, max 75PP], +12 (DC Will 28.)
Defense: +6 (Flat-footed: +3), Knockback: -2
Initiative: +2
Languages: Native Language
Totals: Abilities 32 + Skills 13 (52 ranks) + Feats 21 + Powers 196 + Combat 24 + Saves 11 + Drawbacks 0 = 297

Thorpocalypse had been looking for a good write-up of Vulcan from the X-men comic. Here, I present to you the monster now at the head of the Shi'Ar empire, the guy who spanked Gladiator and several other top-tier Imperial Guardsmen, and is the hubby of the nastiest bird lady ever - Deathbird.

I took the write-ups-dot-org version of Vulcan and converted it using my general rule of thumb when converting a DC Heroes char to MnM. I also found a good thing in taking their highest power for Vulcan - Reflection/Deflection, and then AP'ing everything off of that, and making it a dynamic array.

A particular favorite power is the Sleep Power they found. I added the extra - usable against electronic devices, since what Vulcan does is shut down neural electrical transmissions necessary for human consciousness.

Check his Deflection Power, it is not only Reflective, it is Redirecting, and he has three ranks of Indirect going on there, which means, nastily, if you throw a zap at Vulcan, that beam will be rammed back up where the sun don't shine. So, if Vulcan isn't letting you hammer him with Energy attacks to boost him up to strong enough to pound your team's Paragons, Powerhouses and Battlesuits into the pavement, or taking over your powers to make YOU do that job for him, Vulcan can just nastify the environment with bouncing, twisting and squirming beams, firebolts, or electrical arcs.

Good lord, at PL15, with his base energy generation attacks hammering out PL14 level firepower, Vulcan seems a great candidate for going nose to nose with cosmic bad boys like Thanos and the like. I'd love to see Vulcan curb stomp the Silver Surfer, especially with his own Power Cosmic.

For all that energy powered nastiness, if the team is smart and have members who don't rely on electrochemical or electronic based nervous systems, or even have powerhouses with enough Fortitude to shrug off a few Sleep attacks, Vulcan is as glass a cannon as anything. Sure, your Powerhouse or Paragon is going to be making damage saves at DC 29 and DC 30, but with a defense of 6 and a Toughness save of 5, he can be knocked out. If you can wade through the storm of energy bolts that can knock a hole through anything up to a super-alloy (Tough 20) at full accuracy, thanks to Power Attack and All-Out Attack, you deserve to lay him out with one punch.

Another suggestion would have been to throw knockout gas at him, but Vulcan has that Life Support, so gas attacks or suffocation won't work on him. Of course, you could just lay back and hurl busses, boulders, and glue vats at this guy. Just stay out of his Energy Bomb blast radius if you're an archer with non-energy weapons. It will HURT.

One last thing - Vulcan is on the short list of Rachel Summers, who has all manner of telepathic and telekinetic abilities. If she keeps her cool and doesn't open up with a Phoenix Flame attack, Vulcan's relatively marshmallow Will Save will not serve him well. Of course, this is a case of who strikes first. If Vulcan has a good sniping position, he can lay in enough to keep her from shutting down his brain. Rachel has the same problem - she has a regular brain, even if it can do a lot of fancy tricks. He can put her to sleep with equal ease.