The J-Mart shelves were looking a little bare so we hit the warehouse and found some new merchandise to stock. Another item from villains line hits the Aisle 2 shelves.
Don't act like you don't wanna get with me, fellas. Think of the possibilities...
I can cook, clean AND rub your feet at the same time! Get your minds out of the gutter!
9 (125 pp)
STR: 28  (+9/0) DEX: 12 (+1) CON: 10 (0) INT: 16 (+3) WIS: 12 (+1) CHA: 12 (+1)
Bluff (+1), Climb (+9), Computers 4 (+7), Concentration (+1), Craft [Electronic] 6 (+9), Craft [Mechanical] 6 (+9), Diplomacy (+1), Disable Device 8 (+11), Disguise (+1), Escape Artist (+1), Gather Info (+1), Handle Animal (+1), Intimidate 7 (+8), Knowledge [Physical Sciences] 5 (+8), Knowledge [Technology] 9 (+12), Notice 5 (+6), Profession [Lab Assistant] 6 (+7), Search (+3), Sense Motive 4 (+5), Stealth (+1), Survival (+1), Swim (+9)
Attack Specialization (2) [Tentacles
], Equipment (1), Inventor
Ambidexterity, Chokehold, Crushing Pin, Improved Block (2), Improved Grab, Improved Grapple, Improved Initiative (1), Move-by Action, Prone Fighting, Weapon Bind, Weapon Break
Tentacle Harness (Container [75pp]) [12/15]
Enhanced Strength (Flaw: Limited to Additional Limbs [9pp]) 
Strike (PF: Mighty, Improved Critical, Split Attack [4pp])  - DC:25:tough
Additional Limbs (3pp)
Elongation (Flaw: Limited to Additional Limbs [2pp]) 
Enhanced Feats (see Feats [12pp])
Enhanced Defense (14pp) 
Speed (1pp) 
Super Movement (Wall-Crawling, Sure-Footed [3pp]) 
Super-Strength (Flaw: Limited to Additional Limbs, PF: Super-Breath [5pp]) 
Super-Senses (Detect Movement [Radius]
Uncanny Dodge [Visual] [4pp])
Force Field (Extra: Impervious [18pp]) 
Costume (Protection, Subtle [3ep]) 
Cell Phone, Flash Goggles (2ep)
Base Attack +4, Melee +4, Ranged +4, Tentacles +8, Grapple +4, Tentacle Grapple +21 [Unarmed +9 (Bruise)]; Defense 17 (13 flat-footed); Init +5; Knockback -10 (-2 flat-footed)
Toughness +2 (+2 flat-footed, +11 Force Field), Fortitude +5, Reflex +5, Will +6
Abilities 12 + Skills 15 (60 ranks) + Feats 16 + Powers 60 + Combat 8 + Saves 14 – Drawbacks 0 = 125 / 125
Don’t ask me why I felt the need to do this build, I just did. Lady Octopus was a Spidey villainess for a while when the real Doc Octopus was dead. I remember reading something with her in briefly, and even though she was kind of lame, I thought she filled in decently. And she did the right thing when Dr. Octavius came back, she slid back into the role of lab assistant and let the real Doc handle the super villain work.
She works pretty much the same as the main Doc Ock, with her technical skills and then the combat ability being tied into the tentacles almost exclusively. Her big change over Octavius is that her harness allows her to create a force field that makes her considerably tougher then her predecessor.