Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

J-Mart I 2E: Green Scar Hulk, Mandrill, Nekra

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, M&M Line Developer, The Justice League

Postby Doc Cosmic » Wed Oct 10, 2007 7:49 am

Very Nice Aquaman. I am a huge fan of the Peter David run on the series.

Plus, that picture is great...I love the "What Now?" look on Orin's face LOL
Image
User avatar
Doc Cosmic
Groupie
Groupie
 
Posts: 71
Joined: Wed Feb 28, 2007 6:00 pm
Location: Your Universe

Postby Thorpacolypse » Thu Oct 11, 2007 7:43 pm

scc wrote:I really look forward to all the fights you have lined up. Especially The General versus the JLA. Should be alot of fun. I really enjoy being on this thread. Hope this Cottonmouth writeup doesn't get me kicked off. :wink:


Are you kidding me? Cottonmouth is just the type of merchandise we love to hype at J-Mart! Why, I may just change the fight to the JLA vs. Cottonmouth! :D
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7221
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Postby Thorpacolypse » Thu Oct 11, 2007 7:45 pm

Doc Cosmic wrote:Very Nice Aquaman. I am a huge fan of the Peter David run on the series.

Plus, that picture is great...I love the "What Now?" look on Orin's face LOL


Thanks for shopping at J-Mart, Doc!

I was surprised that I didn't get more crap for my rant about Aquaman. Maybe it got lost in the 13 builds I did that day! :D

That is a great pic. I was looking for one with his harpoon hand and that was by far the best one I could locate.
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7221
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Postby Thorpacolypse » Thu Oct 11, 2007 9:14 pm

Thorpacolypse wrote:
scc wrote:I really look forward to all the fights you have lined up. Especially The General versus the JLA. Should be alot of fun. I really enjoy being on this thread. Hope this Cottonmouth writeup doesn't get me kicked off. :wink:


Are you kidding me? Cottonmouth is just the type of merchandise we love to hype at J-Mart! Why, I may just change the fight to the JLA vs. Cottonmouth! :D


Thanks. I am looking forward to the fights, too. I rolled out White Knight vs. Josiah X last night, I just need to clean up the narrative. I should have it posted tomorrow night or Saturday morning. It came out pretty well.

I plan on starting the JLA vs. The General fight this weekend, if I can narrow down who I want in the Thorpacoverse JLA outside of the Big 3 of Supes, Wonder Wonder and Batman. I'd like to switch it up a bit from its classic incarnations, but yet J'onn, GL, etc. just seem at home there.

Supes will not be involved in the fight, though. Even though your General can regenerate anything REALLY fast, I think he would still struggle to hang with the whole JLA for long with Supes in the mix. He just has too many ways he could hurt Eiling.
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7221
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Postby Thorpacolypse » Thu Oct 11, 2007 9:22 pm

DANTE, CLEAN UP ON AISLE 1!

YES, I KNOW YOU'RE NOT SUPPOSED TO BE HERE TODAY!!! QUIT HARPING ON THAT AND GET THIS BUILD CLEANED UP!!!

Thorpacolypse wrote:Another member of our Family Special hits the shelves on Aisle 1!

Image
Papa, can you hear me?...


KALIBAK
PL:
12 (185 pp)

ABILITIES: STR: 34 (+12/+8) DEX: 12 (+1) CON: 38 (+14/+12) INT: 10 (0) WIS: 13 (+1) CHA: 8 (-1)

SKILLS: Bluff (-1), Climb (+9), Concentration (+1), Diplomacy (-1), Disguise (-1), Escape Artist (+1), Gather Info (-1), Handle Animal (-1), Intimidate 14 (+13) [Mass Intimidation], Tactics 8 (+8), Notice 4 (+5), Sense Motive 6 (+7), Stealth (+1), Survival (+1), Swim (+9)

FEATS: All-out Attack, Attack Focus (Melee) (4), Attack Specialization (2) [Beta-Club], Challenges (1) [Mass Intimidation], Chokehold, Crushing Pin, Dodge Focus (2), Endurance (2), Improved Grab, Improved Grapple, Power Attack, Rage (2) [10 rounds], Takedown Attack (1), Tough (2)

POWERS:
Growth (Extras: Action [Continuous], Flaw: Permanent, PF: Innate) [4]

Attack/Def -1, Grapple +4, Stealth -4, Intimidation +2, Space 10ft, Reach 10ft, Strength +8, Con +4, Carrying Strength +5
Impervious Toughness [10]
Immunity (Aging, Disease, Poison) [3]
Super-Strength [7]
Beta Club (Device, Hard to Lose [50pp], PF: Indestructible) [10]

Cosmic Energy Blast (Extra: Penetrating [45pp]) [15] - DC:30:tough
AP: Pain (Flaw: Range [Ranged Cone] 1pp) [9] - DC:19:will
AP: Strike (Extra: Penetrating; PF: Mighty, Improved Critical, Improved Sunder, Weapon Break [1pp]) [3] - DC:30:tough
AP: Paralyze (Extra: Ranged Cone Area [1pp]) – DC:25:will
Regeneration (Recovery Rate)
Bruised: Recovery Rate 1/round [1]
Injured: Recovery Rate 1/5 minutes [2]
Disabled: Recovery Rate 1/20 minutes [3]
Ability Damage: Recovery Rate 1/20 minutes [3]
PF: Persistent, Regrowth, True Resurrection

COMBAT: Base Attack +5, Melee +8, Ranged +4, Beta Club +8, Grapple +27, Raging Grapple +29 [Unarmed +12 (Bruise), Raging Unarmed +14 (Bruise), Beta Club Strike +15, 19-20 Critical (Bruise), Beta Club Blast +15 (Bruise)]; Defense 17 (12 flat-footed); Init +1; Knockback -13 (-4 flat-footed)

SAVES: Toughness +16 (+16 flat-footed, +10 Impervious) Fortitude +16 [Endurance] Reflex +3 Will +5

DRAWBACKS:

Abilities 43 + Skills 8 (32 ranks) + Feats 22 + Powers 82 + Combat 22 + Saves 8 – Drawbacks 0 = 185 / 185

Comments: Kalibak, the eldest of Darkseid’s sons, the most loyal, yet most underappreciated. But don't make the mistake of shortchanging him. He's a powerhouse of the highest order.

I almost set him at PL12 but I wanted to make sure he could hang with Orion and Supes if need be. I never saw him use his Beta Club, so those powers come out of some internet research. If I missed anything that couldn't be easily handled some HP use, please let me know.

Update 10/11/07: Took Kalibak down to PL12. After reviewing my other higher PL builds, Kalibak seemed out of place.


Darkseid's kiddo gets a clean up.
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7221
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Postby Dreaming Psion » Thu Oct 11, 2007 9:24 pm

Looks like you have a lot of good stock in your catalog. Looking forward to your upcoming releases, especially those plotlines.
Check out the anime/manga 3e thread
My new Oddballs reborn thread
User avatar
Dreaming Psion
Superhero
Superhero
 
Posts: 1974
Joined: Wed Mar 01, 2006 1:05 am

Postby Thorpacolypse » Thu Oct 11, 2007 9:36 pm

New merchandise hits the Aisle 1 shelves!

Image
I save the JLA at least $1000 a year on their electric bill.

BLACK LIGHTNING
PL:
11 (165 pp) - OPL: 11; DPL: 11

ABILITIES: STR: 18 (+4) DEX: 18 (+4) CON: 18 (+4) INT: 16 (+3) WIS: 16 (+3) CHA: 16 (+3)

SKILLS: Acrobatics 8 (+12) [Acrobatic Bluff], Bluff 5 (+8), Climb (+4), Concentration (+3), Diplomacy 9 (+12) [Connected], Disguise (+3), Escape Artist (+4), Gather Info 8 (+11), Handle Animal (+3), Intimidate (+3), Investigate 4 (+7), Knowledge [Civics] 5 (+8), Knowledge [Streetwise] 5 (+8), Notice 7 (+10), Profession [Educator] 10 (+13), Search (+3), Sense Motive 8 (+11), Stealth 7 (+11), Survival (+3), Swim (+4)

FEATS: Acrobatic Bluff, All-out Attack, Attack Specialization (2) [Unarmed], Benefit (1) [Status], Connected, Defensive Attack, Dodge Focus (4), Equipment (1), Improved Critical (2) [Unarmed x2], Improved Initiative (1), Luck (1), Power Attack, Set-Up, Takedown Attack (1), Teamwork (1), Tough (1)

POWERS:
Electrical Control (Blast, Array [18pp]) [9] – DC:24:tough
AP: Drain Electricity (1pp) [9]
AP: Stun (1pp) [9] - DC:19:fort

Force Field (4pp) [4]
Absorption (Extra: Energy Storage, Power Magnet, Flaw: Limited [Electricity only], PF: Slow Fade [17pp]) [4]
Boost (Electrical Control) [4] - DC:27:tough
AP: Boost (Healing) [8]


EQUIPMENT:
(5ep)

Costume (Protection, Subtle [2ep]) [1]
CommLink, GPS (2ep),

COMBAT: Base Attack +9, Melee +9, Ranged +9, Unarmed +13, Grapple +11 [Unarmed +4, 18-20 Critical (Bruise), Electrical Blast +9 (Bruise), Electrical Blast Full Boost +13 (Bruise)]; Defense 22 (14 flat-footed); Init +8; Knockback -3 (-5 with Force Field)

SAVES: Toughness +6 (+6 flat-footed, +10 with Force Field, +10 flat-footed with Force Field), Fortitude +6, Reflex +7, Will +5

DRAWBACKS:

Abilities 42 + Skills 19 (76 ranks) + Feats 21 + Powers 42 + Combat 34 + Saves 7 – Drawbacks 0 = 165 / 165

Comments: Jefferson Pierce, Black Lightning. Another childhood favorite of mine. And a strong contender for the JLA of the Thorpacoverse. I do like how they've continued to develop his character from where he started. I think he is a good fit for the JLA in the DCU.

I struggled with his PL, but I decided to go with PL11, since I see most JLA and Avenger types being at least that level (but it's not must). Plus, I look at experience as well as pure power when determining PL and he definitely has that. His main ability, of course, is electrical control, but he is a pretty good martial artist, so I give him a pretty strong Unarmed attack bonus and Improved Critical.

Clean Up 1/21/09: Just a couple of tweaks to my original Black Lightning build. Nothing major, just shifted some feats and skills and shifted his Toughness more towards a force field.
Last edited by Thorpacolypse on Wed Jan 21, 2009 8:42 pm, edited 4 times in total.
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7221
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Postby Thorpacolypse » Thu Oct 11, 2007 9:49 pm

Another new item gets stocked on the Aisle 1 shelves. This one has some serious animal magnetism...

Image
Really guys, I am using Eagle Eyes and I still can't see that Starbucks they supposedly build out here on the velt...

VIXEN PC (CLASSIC)
PL:
10 (150 pp) – OPL: 10; DPL: 10

ABILITIES: STR: 12 (+1) DEX: 16 (+3) CON: 14 (+2) INT: 12 (+1) WIS: 14 (+2) CHA: 14 (+2)

SKILLS: Acrobatics 4 (+7) [Acrobatic Bluff], Bluff 5 (+7/+11) [Attractive], Climb (+1), Concentration (+2), Diplomacy (+2/+6) [Attractive], Disguise (+2), Escape Artist (+3), Gather Info (+2), Handle Animal 6 (+8) [Animal Empathy], Intimidate (+2), Notice 6 (+8), Profession [Model] 5 (+7), Search (+1), Sense Motive 6 (+8), Stealth 7 (+10), Survival 8 (+10), Swim (+1)

FEATS: Acrobatic Bluff, Animal Empathy, Attack Specialization (2) [Unarmed], Attractive (1), Dodge Focus (2), Equipment (1), Teamwork (1), Track

POWERS:
Animal Mimicry (Flaw: Split Personality, Tainted [50pp traits]; 70pp) [10]
Tantu Totem (Device, Hard to Lose, PF: Restricted [Good of Heart]; 10pp traits; 9pp) [2]

Removes Split Personality Flaw (10pp)

EQUIPMENT:
(5ep)

Costume (Protection, Subtle [2ep]) [1]
JLA Communicator, GPS (2ep),

COMBAT: Base Attack +4, Melee +4, Ranged +4, Unarmed +8, Grapple +5 [Unarmed +1 (Bruise)]; Defense 18 (13 flat-footed); Init +3; Knockback -1

SAVES: Toughness +3 (+3 flat-footed), Fortitude +4, Reflex +5, Will +5

DRAWBACKS:

Abilities 22 + Skills 12 (48 ranks) + Feats 10 + Powers 79 + Combat 20 + Saves 7 – Drawbacks 0 = 150 / 150

Comments: Vixen became a favorite of mine after watching JLU and now with her inclusion into the DCU JLA, she continues to grow on me. And who was it that was hesitating to give her the Attractive feat? That's craziness! She almost deserves two ranks!

Mari has the ability to tap into Earth's Morphogenic field (it's actually a real thing, look it up in Wikipedia) which allows her to mimic any animal's abilities. It was original thought to come from her Tantu Totem, but the new JLA has revealed that the Totem only helps her control that ability so that she retains her humanity while channeling the animal abilities. Recently she has lost her ability mimic animals and instead is siphoning the abilities of the other JLA members, kind of like a mini-Amazo. However, I am building her with her animal mimic abilities, since I am sure this other power shift is a phase.

Clean Up 8/20/08: Trimmed this build a playable 150pp. Wasn't easy, but it's a good representation of her original abilities.

Plain and simple, she can mimic the abilities of any animal she can think of. Samples of said abilities can be found in the main MnM book and in Ultimate Power. She can be a tank, a stealth specialist, a regenerator, pretty much anything she needs as long as an animal can do it. Pretty cool and very handy to have in a team environment.
Last edited by Thorpacolypse on Wed Aug 20, 2008 7:59 pm, edited 1 time in total.
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7221
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Aang The Avatar

Postby JoshuaDunlow » Fri Oct 12, 2007 7:38 am

After a very long break, but still trying to get over my cold. The Avatar, now graces our shelves.

Image

Name: Aang, Concept: Airbender, Power Level: 8 (160pp), Nationality: Air nomads, Place of Birth: Southern Air Temple, Age: 112, Hair: Shaven, Eyes: Gray Hazel, Allegiances: Friendships, Motivations: Responsibility, Goals: To have fun, and ride every animal he can find
Abilities [23pp]: Strength 12 (+1), Dexterity 18(+4), Constitution 14 (+2), Intelligence 13 (+1), Wisdom 14 (+2), Charisma 12 (+1)
Saves [9pp]: Toughness +5, Fortitude +5, Reflexes +7, Willpower +5
Combat [8pp]: Base Attack +2 [+6 with staff, or unarmed attacks; +8 with bending], Base Defense +5 [+1 flatfooted], Initiative +4, Grapple +3, Knockback -2, Block +4/+8 with staff
Attack (dc): Unarmed +1, Chi Punch +2 (critical 19-20), Staff +3 (Split Attack; Improved Trip), Bending (Blast +8)
Skills [7pp]: Acrobatics 3 (+7), Bluff 2 (+3), Climb 2 (+3), Concentration 3 (+5), Handle Animal 2 (+3), Knowledge: Philosphy 2 (+3), Notice 2 (+4), Ride 2 (+6), Search 3 (+4), Stealth 3 (+7), Survival 2(+4), Swim 2 (+3)
Feats [28pp]: Acrobatic Bluff, Animal Empathy, Attack Specialist 3 [Bending], Attack Specialist 2 [Staff], Attack Specialist [Unarmed] 2, Benefit [Status: The Avatar] 1, Defensive Attack, Defensive Roll 3, Dodge Focus 3, Equipment 1, Improved Block, Minion 6 [Appa; Fanatic PL 2 Flying Buffalo; Momo (Fanatic PL 1 flying lemure)], Power Attack, Taunt, Trance
Powers [85pp]:
Martial Arts Training Power Suite (6pp)
-Leaping 1 (1pp)
-Staff Techniques [Enhaced Feat: Split Attack (with staff), Improved Trip] (2pp)
-Chi Punch [Strike +1; Power Feats: Mighty, Improved Critical; Extra: Penetrating 1] (4pp)
Elemental Bending 10 [20 point Array; Power Feats: Dynamic, Affects Insubstantial, 5 Dynamic AP's] (32pp)
--DAP: Earth Control 8 [AP: Blast, Create Object, Snare, Forcefield (impervious)]
--DAP: Water Control 8 [AP: Blast, Create Object, Suffocate, Obscure (visual)]
--DAP: Fire Control 8 [AP: Blast, Create Object, Nullify (fire), Environmental Control (heat)]
--DAP: Air Control 8 [AP: Blast, Create Object, Flight, Deflect]
--DAP: Environmental Control 8 [1pp/level; Variable Effects and Level as chosen by an Elemental Descriptor]
The Avatar Power Suite (47pp)
-Enhanced Feat: Benefit [Guidance from Avatar Roku] 1 (1pp)
-The Avatar State [Power Booster (Elemental Bending) 7; Flaws: Uncontrolled (extreme emotional stress, or life threatening situations); Drawbacks: Noticeable] (6pp)
-Medium [Astral Projection 8 (Power Feats: Dimensional [Spirit world])] (41pp)
Equipment [5ep]: Staff [+2 damage, mighty, Extended Reach, AP (flight 2; flaw: Gliding)] 5
Complications: Fame (The Avatar), Wanted (Fire Nation), Responsibility (Restore the balance of the world), Reluctant in his duties as the Avatar, Naive, Out of Touch (Aang, is not familiar with the word that is 100 years beyond his time)
Minions [Appa]: Herd Animal, with Flight 4; Momo [Flying Lemure; Pl 1 (15pp)]
Last edited by JoshuaDunlow on Fri Oct 12, 2007 8:23 am, edited 1 time in total.
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7072
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Postby scc » Fri Oct 12, 2007 7:52 am

Are you kidding me? Cottonmouth is just the type of merchandise we love to hype at J-Mart! Why, I may just change the fight to the JLA vs. Cottonmouth! :D


Now the would be a battle for the ages! :lol:
scc
Fanatic
Fanatic
 
Posts: 983
Joined: Sun Aug 15, 2004 9:24 am

Postby Batgirl III » Fri Oct 12, 2007 8:21 am

If I can make a suggested lineup for the Thorpacoverse JLA, I would go with: Superman, Wonder Woman, Batman... Black Lighting, Vixen, Steel, Green Lantern John Stewart, and Onyx.

Yes, there is a theme there. :wink:
BARON wrote:I'm talking batgirl with batgirl. I love you internet.
User avatar
Batgirl III
Luminary
Luminary
 
Posts: 2509
Joined: Wed Jul 13, 2005 2:41 pm
Location: Gotham City, USA

Postby Thorpacolypse » Fri Oct 12, 2007 5:38 pm

Batgirl III wrote:If I can make a suggested lineup for the Thorpacoverse JLA, I would go with: Superman, Wonder Woman, Batman... Black Lighting, Vixen, Steel, Green Lantern John Stewart, and Onyx.

Yes, there is a theme there. :wink:


Hmmm...I'm not getting the theme there, BGIII...I'll have to mull it over a bit and see if I can figure it out... :)

That lineup has some serious po. But I was actually thinking of adding some Marvel and other genre characters into the JLA, just for flavor. The Thorpacoverse is one big, happy family, so I feel I need to blur the company lines when I can.

I think I am actually going to do what you did and set up all my main groups at one time while I am pondering this JLA lineup.
Last edited by Thorpacolypse on Sun Oct 14, 2007 7:57 am, edited 1 time in total.
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7221
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Postby Thorpacolypse » Fri Oct 12, 2007 6:01 pm

THE MATCH UP FOR THE MAIN EVENT!

Thorpacolypse wrote:JOSIAH X
PL:
10 (150 pp)

ABILITIES: STR: 24 [16] (+7/+3) DEX: 22 [14] (+6/+2) CON: 24 (+7/+2) INT: 20 (+5/0) WIS: 16 (+3) CHA: 14 (+2)

SKILLS: Acrobatics 4 (+10), Bluff (+2), Climb 3 (+10), Concentration (+3), Diplomacy 6 (+8), Disguise (+2), Escape Artist (+6), Gather Info 6 (+8), Handle Animal (+2), Intimidate 10 (+12) [Startle], Investigate 3 (+8), Knowledge [Streetwise] 4 (+9), Knowledge [Theology and Philosophy] 7 (+12), Notice 5 (+8), Perform [Oratory] 8 (+10), Profession [Minister] 4 (+7), Search 4 (+9), Sense Motive 6 (+9) [Assessment], Stealth 4 (+10), Survival (+3), Swim (+7)

FEATS: All-out Attack, Armor Proficiency, Assessment, Challenges (Combat Diplomacy), Chokehold, Defensive Attack, Diehard, Dodge Focus (1), Elusive Target, Endurance (1), Evasion (1), Improved Critical (1) [Unarmed], Inspire (2), Leadership, Power Attack, Startle, Takedown Attack (2), Uncanny Dodge [Visual]

POWERS:
Enhanced Strength [8]
Enhanced Constitution [10]
Enhanced Dexterity [8]
Enhanced Intelligence [10]
Super-Strength [1]
Immunity (Intoxication) [1]
Shield (Device, Easy to Lose [10pp]) [2]

Shield (3pp) [3]
Strike (PF: Improved Critical x2, Mighty, Thrown [7pp]) [3] - DC:25:tough

EQUIPMENT:
(5ep)

Chain Mail (Protection [3ep]) [3]
Cell Phone, Mini-Tracer (2ep)

COMBAT: Base Attack +10, Melee +10, Ranged +10, Grapple +18 [Unarmed +7, 19-20 Critical (Bruise), Shield Strike +10, 18-20 Critical (Bruise)]; Defense 20 (13 flat-footed); Init +6; Knockback -5 (-2 flat-footed)

SAVES: Toughness +10 (+10 flat-footed), Fortitude +10 [Endurance], Reflex +9 [Evasion], Will +7

DRAWBACKS:

Abilities 24 + Skills 19 (76 ranks) + Feats 20 + Powers 45 + Combat 32 + Saves 10 – Drawbacks 0 = 150 / 150


VERSUS

THE WHITE KNIGHT


(ummm...I couldn't find his image anywhere or that module that Kreuz referred me to so you'll have to take my word for it that his stats are in the Freedom City book, or check Wordmaker's thread for the info and pic from his V vs. White Knight fight)

COMING UP NEXT!
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7221
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Postby Thorpacolypse » Fri Oct 12, 2007 6:10 pm

Josiah X vs. The White Knight

“Thanks, Mr...alj…ali haj…um…” the little boy said to the big, muscular man who walked beside him.

“How about just Mr. X, little soldier?” Josiah al hajj Saddiq replied to the boy as he rubbed the boy’s head playfully. “No thanks, necessary. I wouldn’t want you to have to walk home from the Mission by yourself. It ain’t safe.”

Truer words were never spoken. Little Mogadishu, or the Little Mog as it’s called, is one of the worst ghettos in New York. Murders, drug dealing and gang activity ran rampant throughout the area. But that’s why Josiah set up his mission there, to try and do what he could to try and turn things around.

The dimly lit, trash strewn, deserted street they walked down was a reminder of how things were around there. Even though this route was well out of his way, he couldn’t bear to think of anything happening to a good kid like Bobby Baker. So many people, including Josiah, thought Bobby had a real chance to get out of Little Mog and make something of himself. And Josiah planned to help him do it.

“Well, thanks, anyway Mr. X,” Bobby said. “I hate walking back by myself in the dark. Bad things happen around here in the dark.”

“I hear that, my man. But I’m hoping to make it better around here now that I’m back.”

“I sure hope so. Last week one of my big brother’s friends got by gang bangers hanging out on his stoop at night. And didn’t never do nothing to nobody.”

“I know,” Josiah said putting his hand on the 10-year-old’s shoulder. “You shouldn’t have to know about things like that. But that’s why guys like me, and I bet, someday, you try to do the right things so the world gets to be a better place. What you’ve heard , what you’ve seen around…Things shouldn’t be like that.”

“OH, I THINK IT SHOULD.” Came a loud voice from behind them. “I think the way you mongrels are killing each other is just the way it should be. Saves us REAL men the trouble…”

“What the…?” Josiah said, turning around. As he did, he saw that the voice came from a man in wearing a white hooded costume with a red cross on front. He was being followed closely by about 10 men in tattered fatigues, most with shaved heads and brandishing bats, clubs and sticks.

“Ummm…Mr. X?” Bobby said as he moved in close to Josiah.

“It’s OK, Bobby. Just stay close to me. Look man,” Josiah said to the man in white. “We don’t want no trouble. If you have an issue with me, fine. Just let me get this boy home, and then we can talk.”

“I don’t think so BOY,” the man in white said. “I think we need to talk now.”

“Look, really, man, I…”

“Shut up, BOY!” the man interrupted harshly. “When the White Knight says do something, you need to do what your better says! And The White Knight says you and that little monkey need to come with me, NOW!”

His anger building inside him, the man known as Josiah X tensed up and prepared himself for battle. He didn’t know who this White Knight guy was, but threatening him was one thing; but he’d be damned if that racist bastard harmed one little hair on that boys head.

“No,” Josiah X said through gritted teeth. “I say the boy goes home to his mama.”

Just then, about 10 more skinheads came walking down the street from the in front of Josiah and Bobby. “Oh, I think my men might have something to say about that, BOY. They little *racial slur* comes with us. I think my boss would be real happy with him. He likes training his house *racial slur* young…”

THAT’S IT!, Josiah X, thought to himself. These punks are going down.

He leaned over to Bobby and whispered, “When I say ‘go’ you run as fast as you can towards your house, OK?”

“But...” Bobby whispered back in a trembling voice.

“Do I say, I promise you’ll be OK.”

“OK, Mr. X,” he whispered back.

“Alright, Mr. White Knight,” Josiah X said slowly easing hand close to the straps holding his shield to his back and pulling it free, “you want us…come get us…”

“I thought you’d never ask. Get ‘em boys!”

And with that, the skinheads started to move in on Josiah and Bobby.

Round 1: No one is surprised so we’ll just go with initiative. The order is as follows: Bobby 17, White Knight 12, Josiah X 11, Skinheads 6. For Bobby, I’m just using the stats for a Kid from the main MnM book and the Skinheads are Thugs. I’m going to give Josiah an extra HP for the complication of the kid.

There are 22 skinheads total that are working with the White Knight, 10 in front of Josiah and Bobby, 12 behind them with the Knight. Bobby will hold his action and wait for Josiah. The White Knight will hold also and wait for his thugs to soften Josiah up a bit before acting. Josiah X will light into the 10 thugs in front to clear a path for Bobby to run. Josiah has Takedown Attack 2, so he will go after has many as he can. I’ll rule that he can hit all 10 of them on this round. He strikes with his shield and rolls adjusted 21, 12, 19, natural 19 (critical), 22, 25, natural 20 (crit), 15, 23 and 25, all hits. The mooks that aren’t automatically dropped by the crits need to save against Toughness 25, which none of them make their save against so they are all dropped. With only two left, Josiah will have Bobby take off running. He will use an all-out action to haul it down the street. The White Knight will continue to hold. 7 of the 12 remaining thugs will attack Josiah X, 1 will take off after Bobby, the others will have to hold. They all miss.


Moving with amazing speed, the super-soldier tears into the thugs blocking the street in front of them, driving his shield into the chests of the two right in front of him. Then he spun off of them, whirling and striking another half dozen of them in a matter of seconds, clearing a path down the middle of the sidewalk. At that point, he shouted “RUN!” and little Bobby took off like a shot down the street, running as fast as he could with tears of terror streaming from his face. Josiah twisted back around and struck another thug hard in the midsection and then planted the last one into the concrete with a vicious shot to the face.

“GET THEM!” The White Knight shouted. “Brother Jason, get that little mongrel!” A group of the skinheads stepped up and took swings at Josiah with their weapons, but all of their attacks either hit nothing but air, or glanced off the concave metal shield of the former marine.

Round 2: I’m going to use the Pursuit rules for the chase with Bobby and Brother Jason. Both are moving all out and I will give Bobby the standard 8 lengths lead. Bobby tries to Pull Ahead, Brother Jason rolls to Surge, Bobby beats him 13 to 3. Bobby increases his speed by a ¼ and moves even further ahead of Brother Jason.

The White Knight continues to hold. Josiah is able to reach 8 of the remaining 11 skinheads. He continues to attack with his Shield. He gets adjusted 16, 14, 26, 17, 21, 17, 26 and 20. Hmmm…I must not have been paying attention the first round, the thugs CANNOT make that save. They all fall. Since none of the others in the first round made their save, my oversight is a moot point. The three remaining skinheads attack Josiah…they all miss.


Josiah X strikes back at the skinhead mob surrounding him, dropping two with flat front of the shield shots to their faces, knocking out two with glancing blows to face, nailing two others with shield strikes to the midsection and sending two more into oblivion with shield shots to the front and back of their heads, respectively, as he plowed through them on his way towards the man in the white hood.

Meanwhile, little Bobby continues to run for his life, being chased by the skinhead known as Brother Jason. As the racist thug surges forward, Bobby, driven by fear, picks up his speed even more, significantly widening the gap between himself and the skinhead.

Round 3: White Knight prepares so step into the fray. He fire blasts Josiah X, getting an adjusted 20, which hits. Josiah has to save at 26, only gets a 12…hp to re-roll…he gets a 21 to take a bruised and stunned condition. He also suffers Knockback of 50 feet down the street. I’m not going to make him take any damage from the Knockback and it eliminates any attacks from the thugs this round since he is out of range.

Bobby and Brother Jason are still running. They will try the exact same maneuvers again. Geez, Bobby beats him 16 to 1. I am ruling that Bobby will get away.


“Enough of this, BOY! Let’s see how you deal with a REAL man…” The White Knight’s hand begins to spark with white flames around it and then suddenly unleashes a blast of white flame at the super-soldier. Josiah takes the blast full on and screams as he gets knocked halfway down the block, landing flat on his back.

“Take that, *racial slur*!” the racist super villain laughs. “Finish him off, boys!”

Keeping his head down, Bobby summons speed he didn’t even know he had and pulls even further ahead of his pursuer. Brother Jason stops and curses the young boy between deep breathes as he realizes his pursuit is in vain. He turns and runs back towards the battle of his boss and his other quarry.

Round 4: Josiah will spend the round gathering himself. The White Knight will simply take a move action to move up 30ft and the thugs will spend the round making a double move to close in on him.

Round 5: I’ll lump this together with round 4 since nothing really happened then. The Knockback actually worked to Josiah’s advantage, especially since I would think that the White Knight would be too cocky to follow up right away. Josiah will have to use a move action to get up and will be able to attack one of the thugs right away. He hits and the thug falls. Both of the other thugs fail in their attacks. Brother Jason double moves his way back.


The White Knight saunters over to his fallen foe, waiting for his hired help to finish his job for him. But as they move in on the prone super-soldier, Josiah X suddenly stands up and sends one of them flying with a rising shield shot to his jaw. “Still got some fight in you, huh, boy,” The White Knight says. “We’ll have to take care of that right now. C’mon boys, you can take this *racial slur*!”

Round 6: The White Knight holds his action. Josiah X takes out the remaining 2 thugs. Brother Jason stops a ways up the street to watch and see what happens. The White Knight blasts Josiah again, but misses with a 17.


With two more quick swings of his shield, Josiah X eliminates the last two skinheads standing between him and his real opponent. “White Knight, I am going ram that racist tongue of yours down your throat!” he said focusing his attention on the Harbinger of Hate.

“Try it, *racial slur*,” The White Knight said as he shot another blast of white flame at Josiah X. This time Josiah was ready for it and he was able to jump out of the way.

Round 7: The White Knight gets another shot at Josiah X and hits with a 27. Josiah bombs the save again with a 6, uses his last HP to re-roll, gets a 22 to take another bruised condition. He attacks the White Knight with an All-Out/Power Attack for 3, +3/-3 attack, -3 defense, +3 damage. The White Knight makes his save with a 28.


The White Knight unleashed another flame blast at Josiah X, this time hitting him, but only causing a minor singe to the super-soldiers’ arm. Josiah X takes a big swing at the Knight and connects, but the hate mongering villain was able to roll with the shot, coming back no worse for the wear.

Round 8: The White Knight swings at Josiah with his flaming aura strike, hitting with a 20. Josiah gets a 19 on the save, taking another bruised and stunned condition. With no HP, he’ll have forfeit his round. I’ll give him an HP for that if he gets through it.

Round 9: The Knight is going to try and end this. He’ll All-Out/ Power Attack for 5, +5/-5 attack, -5 defense, +5 damage. Ooh, Natural 20. So Josiah has to save at a cosmic 36! He gets an adjusted 21 for the save and he’s out. I’ll ignore the Knockback damage because it’s pointless, but I will let him fly. He’ll save his HP.


Before Josiah could get another shot in, The White Knight punches him with a flaming fist, snapping Josiah’s head back and sending him reeling back. As Josiah tries to gather his wits, the White Knight draws back, and hits him with a thunderous right cross, sending Josiah X flying back across the street into an abandoned building. The Harbinger of Hate just shook his head and he glided over to where the fallen super-soldier lay.

“Toldja you didn’t have what it takes, boy,” The White Knight said as he scooped up Josiah X’s limp body and threw it over his shoulder. “I’d rather off your sorry *racial slur* ass, but the boss wants you alive for some reason.”

Brother Jason conveniently made his return now things were over. “Sorry, White Knight, the boy got away.”

The White Knight turned to his minion. “That disappoints me, Brother Jason. But I’m not one to hold a grudge…”

Then he fired a powerful blast of white flame at the unsuspecting minion, frying him on the spot.

“…I just make sure no one ever gets a chance to disappoint me or the white race again. We ain’t got no room for *#$&#$& like you, punk”

Then he leapt into the sky and flew off to deliver his package.

To be continued...

Comments: No real surprise here. Josiah was giving up a PL to White Knight and after a couple of blown saves, he was at a serious disadvantage. I didn't use that last HP because he will need it for the next part of this adventure (can't let the bad guy REALLY win, can I?) that will be continued after a few other stories are posted. And realistically, the best he could have gotten would be a total of 27 and he still would have been stunned and bruised again and would be out HP.

All comments are welcome. Thanks for shopping at J-Mart!
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7221
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Postby Jalinth » Fri Oct 12, 2007 6:58 pm

Curse You Thorpacolypse! Now I have yet another thread that I feel compelled to check every day, hoping for the next fight scene.

I go to the trouble of collecting all these index posts, and see how you thank me. You will Rue this day! RUE it I say!

As for the story, I could FEEL the hate in White Knights voice. I could see the EVIL in his actions. I can only feel all consuming anticipation about the RIGHTEOUS BEAT DOWN that I know is coming for that scum-vermin all to soon.

I expect you will wise enough not disappoint me. I am not forgiving when that happens. MUHAHAHAHAHA.

((Translation - Good stuff. More please!))
Their shoulders held the sky suspended;
They stood, and earth's foundations stay;
What God abandoned, these defended,
And saved the sum of things for pay.
-A.E. Housman
User avatar
Jalinth
Titan
Titan
 
Posts: 3778
Joined: Mon Jan 08, 2007 7:15 pm
Location: Kingston, Ontario, Canada

PreviousNext

Return to Roll Call

Who is online

Users browsing this forum: No registered users and 11 guests